id |
118223 |
displayId |
118223 |
version |
|
texture |
|
name |
Hungry Scythe |
description |
Slice into your enemy's life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. After dealing damage, you heal for 991 Health every 2 seconds over 10 seconds. The healing of this ability scales off your Max Health. |
descHeader |
|
duration |
0 |
startTime |
0 |
tickTime |
0 |
cooldown |
0 |
cost |
3240 |
target |
Cone |
minRange |
0 |
maxRange |
0 |
radius |
700 |
isPassive |
0 |
isChanneled |
0 |
isPermanent |
0 |
isPlayer |
1 |
rank |
1 |
morph |
2 |
learnedLevel |
1 |
castTime |
0 |
channelTime |
0 |
angleDistance |
0 |
mechanic |
Werewolf |
buffType |
|
isToggle |
0 |
chargeFreq |
0 |
skillIndex |
2 |
skillType |
Class |
skillLine |
Bone Tyrant |
raceType |
|
classType |
Necromancer |
setName |
|
baseAbilityId |
115115 |
prevSkill |
115115 |
nextSkill |
20118223 |
nextSkill2 |
0 |
upgradeLines |
|
effectLines |
Gain a heal over time and reduces the cost as the ability ranks up. |
numCoefVars |
4 |
coefDescription |
Slice into your enemy's life force, dealing $1 Magic Damage. You heal for $2 Health for the first enemy hit, and an additional $3 for each additional enemy, up to five times. After dealing damage, you heal for $4 Health every 2 seconds over 10 seconds. The healing of this ability scales off your Max Health. |
type1 |
Ultimate |
a1 |
0.0775371 |
b1 |
0.813573 |
c1 |
-2.16143 |
R1 |
1 |
avg1 |
2257.62 |
type2 |
Health |
a2 |
0.149962 |
b2 |
0 |
c2 |
0.47907 |
R2 |
1 |
avg2 |
2441.43 |
type3 |
Health |
a3 |
0.0499797 |
b3 |
0 |
c3 |
0.27581 |
R3 |
1 |
avg3 |
813.81 |
type4 |
Health |
a4 |
0.0620037 |
b4 |
0 |
c4 |
-1.03292 |
R4 |
0.999999 |
avg4 |
1008.14 |
type5 |
Invalid |
a5 |
-1 |
b5 |
-1 |
c5 |
-1 |
R5 |
-1 |
avg5 |
-1 |
type6 |
Invalid |
a6 |
-1 |
b6 |
-1 |
c6 |
-1 |
R6 |
-1 |
avg6 |
-1 |
rawDescription |
Slice into your enemy's life force, dealing <<1>>.
You heal for <<2>> Health for the first enemy hit, and an additional <<3>> for each additional enemy, up to five times. After dealing damage, you heal for <<4>> Health every <<5>> over <<6>>. The healing of this ability scales off your Max Health. |
rawTooltip |
|
rawCoef |
|
coefTypes |
|
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