id |
20118680 |
displayId |
118680 |
version |
|
texture |
|
name |
Skeletal Archer |
description |
Unearth a skeletal archer from the dirt to fight by your side for 20 seconds. The archer attacks the closest enemy every 2 seconds, dealing 463 Physical Damage. Each time the archer deals damage, its next attack will do 13% more damage than the previous attack. Creates a corpse on death. |
descHeader |
CRIMINAL ACT |
duration |
20000 |
startTime |
0 |
tickTime |
0 |
cooldown |
0 |
cost |
2525 |
target |
Self |
minRange |
0 |
maxRange |
0 |
radius |
0 |
isPassive |
0 |
isChanneled |
0 |
isPermanent |
0 |
isPlayer |
1 |
rank |
2 |
morph |
1 |
learnedLevel |
30 |
castTime |
0 |
channelTime |
0 |
angleDistance |
0 |
mechanic |
Power |
buffType |
|
isToggle |
0 |
chargeFreq |
0 |
skillIndex |
5 |
skillType |
Class |
skillLine |
Grave Lord |
raceType |
|
classType |
Necromancer |
setName |
|
baseAbilityId |
114317 |
prevSkill |
118680 |
nextSkill |
30118680 |
nextSkill2 |
0 |
upgradeLines |
|
effectLines |
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack. |
numCoefVars |
1 |
coefDescription |
CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 20 seconds. The archer attacks the closest enemy every 2 seconds, dealing $1 Physical Damage. Each time the archer deals damage, its next attack will do 13% more damage than the previous attack. Creates a corpse on death. |
type1 |
Ultimate |
a1 |
0.0205617 |
b1 |
0.217509 |
c1 |
-0.970856 |
R1 |
0.999992 |
avg1 |
600.667 |
type2 |
Invalid |
a2 |
-1 |
b2 |
-1 |
c2 |
-1 |
R2 |
-1 |
avg2 |
-1 |
type3 |
Invalid |
a3 |
-1 |
b3 |
-1 |
c3 |
-1 |
R3 |
-1 |
avg3 |
-1 |
type4 |
Invalid |
a4 |
-1 |
b4 |
-1 |
c4 |
-1 |
R4 |
-1 |
avg4 |
-1 |
type5 |
Invalid |
a5 |
-1 |
b5 |
-1 |
c5 |
-1 |
R5 |
-1 |
avg5 |
-1 |
type6 |
Invalid |
a6 |
-1 |
b6 |
-1 |
c6 |
-1 |
R6 |
-1 |
avg6 |
-1 |
rawDescription |
Unearth a skeletal archer from the dirt to fight by your side for <<1>>. The archer attacks the closest enemy every |cffffff2|r seconds, dealing <<2>>.
Each time the archer deals damage, its next attack will do <<3>> more damage than the previous attack.
Creates a corpse on death. |
rawTooltip |
|
rawCoef |
|
coefTypes |
|
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