id |
20118912 |
displayId |
118912 |
version |
|
texture |
|
name |
Spirit Guardian |
description |
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 703 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death. |
descHeader |
CRIMINAL ACT |
duration |
16000 |
startTime |
0 |
tickTime |
0 |
cooldown |
0 |
cost |
4320 |
target |
Self |
minRange |
0 |
maxRange |
0 |
radius |
0 |
isPassive |
0 |
isChanneled |
0 |
isPermanent |
0 |
isPlayer |
1 |
rank |
2 |
morph |
1 |
learnedLevel |
30 |
castTime |
0 |
channelTime |
0 |
angleDistance |
0 |
mechanic |
Werewolf |
buffType |
|
isToggle |
0 |
chargeFreq |
0 |
skillIndex |
5 |
skillType |
Class |
skillLine |
Living Death |
raceType |
|
classType |
Necromancer |
setName |
|
baseAbilityId |
115710 |
prevSkill |
118912 |
nextSkill |
30118912 |
nextSkill2 |
0 |
upgradeLines |
|
effectLines |
Some of the damage you take is transferred to the spirit instead. |
numCoefVars |
1 |
coefDescription |
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring $1 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death. |
type1 |
Ultimate |
a1 |
0.0313887 |
b1 |
0.329028 |
c1 |
-2.78748 |
R1 |
0.999997 |
avg1 |
911.571 |
type2 |
Invalid |
a2 |
-1 |
b2 |
-1 |
c2 |
-1 |
R2 |
-1 |
avg2 |
-1 |
type3 |
Invalid |
a3 |
-1 |
b3 |
-1 |
c3 |
-1 |
R3 |
-1 |
avg3 |
-1 |
type4 |
Invalid |
a4 |
-1 |
b4 |
-1 |
c4 |
-1 |
R4 |
-1 |
avg4 |
-1 |
type5 |
Invalid |
a5 |
-1 |
b5 |
-1 |
c5 |
-1 |
R5 |
-1 |
avg5 |
-1 |
type6 |
Invalid |
a6 |
-1 |
b6 |
-1 |
c6 |
-1 |
R6 |
-1 |
avg6 |
-1 |
rawDescription |
Conjure a ghostly spirit to do your bidding and stay by your side for <<1>>. The spirit heals you or the lowest Health ally around you every |cffffff2|r seconds, restoring <<2>> Health.
While active, |cffffff10|r% of the damage you take is transferred to the spirit instead.
Creates a corpse on death. |
rawTooltip |
|
rawCoef |
|
coefTypes |
|
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