id |
29973 |
displayId |
24834 |
version |
|
texture |
|
name |
Daedric Refuge |
description |
Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs 3591 damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target's Max Health. |
descHeader |
|
duration |
15000 |
startTime |
0 |
tickTime |
0 |
cooldown |
0 |
cost |
5400 |
target |
Self |
minRange |
0 |
maxRange |
0 |
radius |
0 |
isPassive |
0 |
isChanneled |
0 |
isPermanent |
0 |
isPlayer |
1 |
rank |
4 |
morph |
2 |
learnedLevel |
42 |
castTime |
0 |
channelTime |
0 |
angleDistance |
0 |
mechanic |
Werewolf |
buffType |
|
isToggle |
0 |
chargeFreq |
0 |
skillIndex |
6 |
skillType |
Class |
skillLine |
Dark Magic |
raceType |
|
classType |
Sorcerer |
setName |
|
baseAbilityId |
24828 |
prevSkill |
29961 |
nextSkill |
0 |
nextSkill2 |
0 |
upgradeLines |
|
effectLines |
Converts the mines into protective wards that shield you or allies when they activate. |
numCoefVars |
1 |
coefDescription |
Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs $1 damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target's Max Health. |
type1 |
Ultimate |
a1 |
0.299356 |
b1 |
-0.000085 |
c1 |
-1.51013 |
R1 |
1 |
avg1 |
3941.95 |
type2 |
Invalid |
a2 |
-1 |
b2 |
-1 |
c2 |
-1 |
R2 |
-1 |
avg2 |
-1 |
type3 |
Invalid |
a3 |
-1 |
b3 |
-1 |
c3 |
-1 |
R3 |
-1 |
avg3 |
-1 |
type4 |
Invalid |
a4 |
-1 |
b4 |
-1 |
c4 |
-1 |
R4 |
-1 |
avg4 |
-1 |
type5 |
Invalid |
a5 |
-1 |
b5 |
-1 |
c5 |
-1 |
R5 |
-1 |
avg5 |
-1 |
type6 |
Invalid |
a6 |
-1 |
b6 |
-1 |
c6 |
-1 |
R6 |
-1 |
avg6 |
-1 |
rawDescription |
Carefully form |cffffff5|r protective Daedric wards around you, which take |cffffff3|r seconds to arm and last for <<1>>.
When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs <<2>> damage for <<3>>. Targets can only be shielded by Daedric Refuge once every <<4>> and the shield is capped at |cffffff43|r% of the target's Max Health. |
rawTooltip |
|
rawCoef |
|
coefTypes |
|
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