id |
30089 |
displayId |
28308 |
version |
|
texture |
|
name |
Shattering Spines |
description |
Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for 4 seconds. After the effect ends the shards shatter, dealing 1937 Magic Damage to any enemy that was encased. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds. |
descHeader |
|
duration |
4000 |
startTime |
0 |
tickTime |
0 |
cooldown |
0 |
cost |
3780 |
target |
Area |
minRange |
0 |
maxRange |
0 |
radius |
1800 |
isPassive |
0 |
isChanneled |
0 |
isPermanent |
0 |
isPlayer |
1 |
rank |
2 |
morph |
1 |
learnedLevel |
4 |
castTime |
0 |
channelTime |
0 |
angleDistance |
300 |
mechanic |
Werewolf |
buffType |
|
isToggle |
0 |
chargeFreq |
0 |
skillIndex |
3 |
skillType |
Class |
skillLine |
Dark Magic |
raceType |
|
classType |
Sorcerer |
setName |
|
baseAbilityId |
28025 |
prevSkill |
28308 |
nextSkill |
30092 |
nextSkill2 |
0 |
upgradeLines |
|
effectLines |
The ability no longer has a cap of how many targets it can affect, and now deals damage when the effect ends. |
numCoefVars |
1 |
coefDescription |
Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for 4 seconds. After the effect ends the shards shatter, dealing $1 Magic Damage to any enemy that was encased. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds. |
type1 |
Ultimate |
a1 |
0.0861326 |
b1 |
0.904783 |
c1 |
-1.37743 |
R1 |
1 |
avg1 |
2510.33 |
type2 |
Invalid |
a2 |
-1 |
b2 |
-1 |
c2 |
-1 |
R2 |
-1 |
avg2 |
-1 |
type3 |
Invalid |
a3 |
-1 |
b3 |
-1 |
c3 |
-1 |
R3 |
-1 |
avg3 |
-1 |
type4 |
Invalid |
a4 |
-1 |
b4 |
-1 |
c4 |
-1 |
R4 |
-1 |
avg4 |
-1 |
type5 |
Invalid |
a5 |
-1 |
b5 |
-1 |
c5 |
-1 |
R5 |
-1 |
avg5 |
-1 |
type6 |
Invalid |
a6 |
-1 |
b6 |
-1 |
c6 |
-1 |
R6 |
-1 |
avg6 |
-1 |
rawDescription |
Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for <<1>>. After the effect ends the shards shatter, dealing <<2>> to any enemy that was encased.
Enemies hit are afflicted with <<3>>, reducing their damage done by <<4>> for <<5>>. |
rawTooltip |
|
rawCoef |
|
coefTypes |
|
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