id |
30118226 |
displayId |
118226 |
version |
|
texture |
|
name |
Ruinous Scythe |
description |
Slice into your enemy's life force, dealing 1780 Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for 7 seconds. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. The healing of this ability scales off your Max Health. |
descHeader |
|
duration |
0 |
startTime |
0 |
tickTime |
0 |
cooldown |
0 |
cost |
2754 |
target |
Cone |
minRange |
0 |
maxRange |
0 |
radius |
700 |
isPassive |
0 |
isChanneled |
0 |
isPermanent |
0 |
isPlayer |
1 |
rank |
3 |
morph |
1 |
learnedLevel |
1 |
castTime |
0 |
channelTime |
0 |
angleDistance |
0 |
mechanic |
Power |
buffType |
|
isToggle |
0 |
chargeFreq |
0 |
skillIndex |
2 |
skillType |
Class |
skillLine |
Bone Tyrant |
raceType |
|
classType |
Necromancer |
setName |
|
baseAbilityId |
115115 |
prevSkill |
20118226 |
nextSkill |
40118226 |
nextSkill2 |
0 |
upgradeLines |
|
effectLines |
Converts to a Stamina ability and deals Bleed Damage, applying the Hemorrhaging status effect. Enemies hit are set Off Balance. |
numCoefVars |
3 |
coefDescription |
Slice into your enemy's life force, dealing $1 Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for 7 seconds. You heal for $2 Health for the first enemy hit, and an additional $3 for each additional enemy, up to five times. The healing of this ability scales off your Max Health. |
type1 |
Ultimate |
a1 |
0.0792403 |
b1 |
0.831531 |
c1 |
-2.82658 |
R1 |
0.999999 |
avg1 |
2306.95 |
type2 |
Health |
a2 |
0.149962 |
b2 |
0 |
c2 |
0.47907 |
R2 |
1 |
avg2 |
2441.43 |
type3 |
Health |
a3 |
0.0499797 |
b3 |
0 |
c3 |
0.27581 |
R3 |
1 |
avg3 |
813.81 |
type4 |
Invalid |
a4 |
-1 |
b4 |
-1 |
c4 |
-1 |
R4 |
-1 |
avg4 |
-1 |
type5 |
Invalid |
a5 |
-1 |
b5 |
-1 |
c5 |
-1 |
R5 |
-1 |
avg5 |
-1 |
type6 |
Invalid |
a6 |
-1 |
b6 |
-1 |
c6 |
-1 |
R6 |
-1 |
avg6 |
-1 |
rawDescription |
Slice into your enemy's life force, dealing <<1>>, applying the <<2>> status effect, and setting them Off Balance for <<3>>.
You heal for <<4>> Health for the first enemy hit, and an additional <<5>> for each additional enemy, up to five times. The healing of this ability scales off your Max Health. |
rawTooltip |
|
rawCoef |
|
coefTypes |
|
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