id |
32792 |
displayId |
32792 |
version |
|
texture |
|
name |
Deep Breath |
description |
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 2178 Flame Damage to nearby enemies. |
descHeader |
|
duration |
0 |
startTime |
0 |
tickTime |
0 |
cooldown |
0 |
cost |
3510 |
target |
Area |
minRange |
0 |
maxRange |
0 |
radius |
800 |
isPassive |
0 |
isChanneled |
0 |
isPermanent |
0 |
isPlayer |
1 |
rank |
1 |
morph |
1 |
learnedLevel |
42 |
castTime |
0 |
channelTime |
0 |
angleDistance |
0 |
mechanic |
Werewolf |
buffType |
|
isToggle |
0 |
chargeFreq |
0 |
skillIndex |
6 |
skillType |
Class |
skillLine |
Draconic Power |
raceType |
|
classType |
Dragonknight |
setName |
|
baseAbilityId |
31837 |
prevSkill |
31837 |
nextSkill |
33702 |
nextSkill2 |
0 |
upgradeLines |
|
effectLines |
Initial hit interrupts enemies that are casting. Final explosion damage increased. |
numCoefVars |
2 |
coefDescription |
Channel draconic energy to suck in the air around you, dealing $1 Flame Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing $2 Flame Damage to nearby enemies. |
type1 |
Ultimate |
a1 |
0.0387815 |
b1 |
0.406909 |
c1 |
-2.0474 |
R1 |
0.999999 |
avg1 |
1127.9 |
type2 |
Ultimate |
a2 |
0.0966782 |
b2 |
1.01732 |
c2 |
0.346478 |
R2 |
1 |
avg2 |
2822.38 |
type3 |
Invalid |
a3 |
-1 |
b3 |
-1 |
c3 |
-1 |
R3 |
-1 |
avg3 |
-1 |
type4 |
Invalid |
a4 |
-1 |
b4 |
-1 |
c4 |
-1 |
R4 |
-1 |
avg4 |
-1 |
type5 |
Invalid |
a5 |
-1 |
b5 |
-1 |
c5 |
-1 |
R5 |
-1 |
avg5 |
-1 |
type6 |
Invalid |
a6 |
-1 |
b6 |
-1 |
c6 |
-1 |
R6 |
-1 |
avg6 |
-1 |
rawDescription |
Channel draconic energy to suck in the air around you, dealing <<1>> to nearby enemies and healing you for <<2>>% of the damage caused.
Any enemy hit that is casting is interrupted, set Off Balance, and stunned for <<3>>.
After <<4>>, you exhale fire, dealing <<5>> to nearby enemies. |
rawTooltip |
|
rawCoef |
|
coefTypes |
|
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