id |
41320 |
displayId |
40126 |
version |
|
texture |
|
name |
Healing Ward |
description |
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2399 damage. The shield's strength is increased by up to 100%, depending on the severity of the target's wounds. While the shield persists, the target is healed for 33% of the shield's remaining strength every second. |
descHeader |
|
duration |
6000 |
startTime |
0 |
tickTime |
0 |
cooldown |
0 |
cost |
4590 |
target |
Area |
minRange |
0 |
maxRange |
0 |
radius |
2800 |
isPassive |
0 |
isChanneled |
0 |
isPermanent |
0 |
isPlayer |
1 |
rank |
4 |
morph |
2 |
learnedLevel |
20 |
castTime |
0 |
channelTime |
0 |
angleDistance |
0 |
mechanic |
Werewolf |
buffType |
|
isToggle |
0 |
chargeFreq |
0 |
skillIndex |
5 |
skillType |
Weapon |
skillLine |
Restoration Staff |
raceType |
|
classType |
|
setName |
|
baseAbilityId |
37232 |
prevSkill |
41316 |
nextSkill |
0 |
nextSkill2 |
0 |
upgradeLines |
|
effectLines |
Heals target based on the shield's strength every second it persists. |
numCoefVars |
1 |
coefDescription |
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs $1 damage. The shield's strength is increased by up to 100%, depending on the severity of the target's wounds. While the shield persists, the target is healed for 33% of the shield's remaining strength every second. |
type1 |
Ultimate |
a1 |
0.106587 |
b1 |
1.12094 |
c1 |
-0.764448 |
R1 |
1 |
avg1 |
3109.1 |
type2 |
Invalid |
a2 |
-1 |
b2 |
-1 |
c2 |
-1 |
R2 |
-1 |
avg2 |
-1 |
type3 |
Invalid |
a3 |
-1 |
b3 |
-1 |
c3 |
-1 |
R3 |
-1 |
avg3 |
-1 |
type4 |
Invalid |
a4 |
-1 |
b4 |
-1 |
c4 |
-1 |
R4 |
-1 |
avg4 |
-1 |
type5 |
Invalid |
a5 |
-1 |
b5 |
-1 |
c5 |
-1 |
R5 |
-1 |
avg5 |
-1 |
type6 |
Invalid |
a6 |
-1 |
b6 |
-1 |
c6 |
-1 |
R6 |
-1 |
avg6 |
-1 |
rawDescription |
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs <<1>> damage.
The shield's strength is increased by up to <<2>>%, depending on the severity of the target's wounds.
While the shield persists, the target is healed for <<3>>% of the shield's remaining strength every second. |
rawTooltip |
|
rawCoef |
|
coefTypes |
|
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