id |
42953 |
displayId |
28800 |
version |
|
texture |
|
name |
Impulse |
description |
Release a surge of elemental energy, dealing 1724 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit. |
descHeader |
|
duration |
0 |
startTime |
0 |
tickTime |
0 |
cooldown |
0 |
cost |
3780 |
target |
Area |
minRange |
0 |
maxRange |
0 |
radius |
600 |
isPassive |
0 |
isChanneled |
0 |
isPermanent |
0 |
isPlayer |
1 |
rank |
3 |
morph |
0 |
learnedLevel |
38 |
castTime |
0 |
channelTime |
0 |
angleDistance |
0 |
mechanic |
Werewolf |
buffType |
|
isToggle |
0 |
chargeFreq |
0 |
skillIndex |
6 |
skillType |
Weapon |
skillLine |
Destruction Staff |
raceType |
|
classType |
|
setName |
|
baseAbilityId |
28800 |
prevSkill |
42949 |
nextSkill |
42957 |
nextSkill2 |
0 |
upgradeLines |
|
effectLines |
|
numCoefVars |
1 |
coefDescription |
Release a surge of elemental energy, dealing $1 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit. |
type1 |
Ultimate |
a1 |
0.0765754 |
b1 |
0.804599 |
c1 |
0.192166 |
R1 |
1 |
avg1 |
2233.67 |
type2 |
Invalid |
a2 |
-1 |
b2 |
-1 |
c2 |
-1 |
R2 |
-1 |
avg2 |
-1 |
type3 |
Invalid |
a3 |
-1 |
b3 |
-1 |
c3 |
-1 |
R3 |
-1 |
avg3 |
-1 |
type4 |
Invalid |
a4 |
-1 |
b4 |
-1 |
c4 |
-1 |
R4 |
-1 |
avg4 |
-1 |
type5 |
Invalid |
a5 |
-1 |
b5 |
-1 |
c5 |
-1 |
R5 |
-1 |
avg5 |
-1 |
type6 |
Invalid |
a6 |
-1 |
b6 |
-1 |
c6 |
-1 |
R6 |
-1 |
avg6 |
-1 |
rawDescription |
Release a surge of elemental energy, dealing <<1>> to nearby enemies.
<<2>> hits Burning enemies with <<3>>, which deals more damage based on their missing Health.
Frost Impulse also provides Minor Protection.
Shock Impulse's damage increases based on the number of enemies hit. |
rawTooltip |
|
rawCoef |
|
coefTypes |
|
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