id |
86166 |
displayId |
86165 |
version |
|
texture |
|
name |
Gripping Shards |
description |
Conjure icy shards around you to skewer enemies in the area, immobilizing them for 3 seconds and dealing 410 Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health and has a higher chance to apply the Chilled status effect. |
descHeader |
|
duration |
12000 |
startTime |
300 |
tickTime |
1000 |
cooldown |
0 |
cost |
2970 |
target |
Area |
minRange |
0 |
maxRange |
0 |
radius |
600 |
isPassive |
0 |
isChanneled |
0 |
isPermanent |
0 |
isPlayer |
1 |
rank |
2 |
morph |
1 |
learnedLevel |
4 |
castTime |
0 |
channelTime |
0 |
angleDistance |
0 |
mechanic |
Werewolf |
buffType |
|
isToggle |
0 |
chargeFreq |
0 |
skillIndex |
3 |
skillType |
Class |
skillLine |
Winter's Embrace |
raceType |
|
classType |
Warden |
setName |
|
baseAbilityId |
86161 |
prevSkill |
86165 |
nextSkill |
86167 |
nextSkill2 |
0 |
upgradeLines |
|
effectLines |
Immobilizes enemies around you when cast and reduces the cost. |
numCoefVars |
1 |
coefDescription |
Conjure icy shards around you to skewer enemies in the area, immobilizing them for 3 seconds and dealing $1 Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health and has a higher chance to apply the Chilled status effect. |
type1 |
Health |
a1 |
0.0257286 |
b1 |
0 |
c1 |
-1.6057 |
R1 |
0.999996 |
avg1 |
417.143 |
type2 |
Invalid |
a2 |
-1 |
b2 |
-1 |
c2 |
-1 |
R2 |
-1 |
avg2 |
-1 |
type3 |
Invalid |
a3 |
-1 |
b3 |
-1 |
c3 |
-1 |
R3 |
-1 |
avg3 |
-1 |
type4 |
Invalid |
a4 |
-1 |
b4 |
-1 |
c4 |
-1 |
R4 |
-1 |
avg4 |
-1 |
type5 |
Invalid |
a5 |
-1 |
b5 |
-1 |
c5 |
-1 |
R5 |
-1 |
avg5 |
-1 |
type6 |
Invalid |
a6 |
-1 |
b6 |
-1 |
c6 |
-1 |
R6 |
-1 |
avg6 |
-1 |
rawDescription |
Conjure icy shards around you to skewer enemies in the area, immobilizing them for <<1>> and dealing <<2>> every <<3>> for <<4>>.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by <<5>> for <<6>>.
Damage done is based on your Max Health and has a higher chance to apply the Chilled status effect. |
rawTooltip |
|
rawCoef |
|
coefTypes |
|
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