id |
93969 |
displayId |
85804 |
version |
|
texture |
|
name |
Enchanted Forest |
description |
Swell a healing forest at the target location, instantly healing the most injured friendly target for 2818 Health. The forest continues to heal you and your allies in the area for 938 Health every 1 second for 6 seconds. You generate 20 Ultimate if the initial heal is used on a friendly target under 50% Health. |
descHeader |
|
duration |
6000 |
startTime |
1000 |
tickTime |
1000 |
cooldown |
0 |
cost |
90 |
target |
Ground |
minRange |
0 |
maxRange |
2800 |
radius |
800 |
isPassive |
0 |
isChanneled |
0 |
isPermanent |
0 |
isPlayer |
1 |
rank |
2 |
morph |
1 |
learnedLevel |
12 |
castTime |
0 |
channelTime |
0 |
angleDistance |
0 |
mechanic |
Adrenaline |
buffType |
|
isToggle |
0 |
chargeFreq |
0 |
skillIndex |
1 |
skillType |
Class |
skillLine |
Green Balance |
raceType |
|
classType |
Warden |
setName |
|
baseAbilityId |
85532 |
prevSkill |
85804 |
nextSkill |
93970 |
nextSkill2 |
0 |
upgradeLines |
|
effectLines |
Generate Ultimate if the initial heal is used on a low health target. |
numCoefVars |
2 |
coefDescription |
Swell a healing forest at the target location, instantly healing the most injured friendly target for $1 Health. The forest continues to heal you and your allies in the area for $2 Health every 1 second for 6 seconds. You generate 20 Ultimate if the initial heal is used on a friendly target under 50% Health. |
type1 |
Ultimate |
a1 |
0.125403 |
b1 |
1.3159 |
c1 |
-2.6909 |
R1 |
1 |
avg1 |
3652 |
type2 |
Ultimate |
a2 |
0.0417624 |
b2 |
0.438716 |
c2 |
-1.78136 |
R2 |
0.999998 |
avg2 |
1216.1 |
type3 |
Invalid |
a3 |
-1 |
b3 |
-1 |
c3 |
-1 |
R3 |
-1 |
avg3 |
-1 |
type4 |
Invalid |
a4 |
-1 |
b4 |
-1 |
c4 |
-1 |
R4 |
-1 |
avg4 |
-1 |
type5 |
Invalid |
a5 |
-1 |
b5 |
-1 |
c5 |
-1 |
R5 |
-1 |
avg5 |
-1 |
type6 |
Invalid |
a6 |
-1 |
b6 |
-1 |
c6 |
-1 |
R6 |
-1 |
avg6 |
-1 |
rawDescription |
Swell a healing forest at the target location, instantly healing the most injured friendly target for <<1>> Health. The forest continues to heal you and your allies in the area for <<2>> Health every <<3>> for <<4>>.
You generate <<5>> Ultimate if the initial heal is used on a friendly target under |cffffff50|r% Health. |
rawTooltip |
|
rawCoef |
|
coefTypes |
|
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