id | zone | x | y | questId | uniqueId | stageIndex | stepIndex | text | journalText | type | overrideText | visibility | numConditions | count | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
View | 126359 | Velyn Harbor | 0.387 | 0.802 | 26200 | 4775257 | 1 | 1 | The only remaining officer in Velyn Harbor wants to form a militia to repel the invaders, but the civilians are hiding in the Trade Hall and the Mages Guild. I need to rally them and rendezvous at the Fighters Guild. | Rescue Civilians: | And | 1 | 0 | View QuestView ConditionsView Locations | ||
View | 126360 | Velyn Harbor | 0.387 | 0.802 | 26200 | 4775257 | 1 | 2 | Rescue Civilians | And | Hidden | 4 | 0 | View QuestView ConditionsView Locations | ||
View | 126360 | Velyn Harbor | 0.387 | 0.802 | 26200 | 4775257 | 1 | 2 | Rescue Civilians | And | Hidden | 4 | 0 | View QuestView ConditionsView Locations | ||
View | 126360 | Velyn Harbor | 0.387 | 0.802 | 26200 | 4775257 | 1 | 2 | Rescue Civilians | And | Hidden | 4 | 0 | View QuestView ConditionsView Locations | ||
View | 126360 | Velyn Harbor | 0.387 | 0.802 | 26200 | 4775257 | 1 | 2 | Rescue Civilians | And | Hidden | 4 | 0 | View QuestView ConditionsView Locations | ||
View | 126361 | Velyn Harbor | 0.378 | 0.424 | 26200 | 4775257 | 2 | 1 | The only remaining officer in Velyn Harbor wants to form a militia to repel the invaders, but the civilians are hiding in the Trade Hall and the Mages Guild. I need to rally them and rendezvous at the Fighters Guild. | Rescue Civilians: | And | 1 | 0 | View QuestView ConditionsView Locations | ||
View | 126362 | Velyn Harbor | 0.378 | 0.424 | 26200 | 4775257 | 2 | 2 | End | Hint | 0 | 0 | View QuestView ConditionsView Locations | |||
View | 126363 | Velyn Harbor | 0.378 | 0.424 | 26200 | 4775257 | 3 | 1 | I rescued a number of civilians and sent them toward the Fighters Guild to meet up with Lieutenant Ehran. I need to follow suit and find out what needs to be done next. | Talk to Sergeant Linaarie | And | 1 | 0 | View QuestView ConditionsView Locations | ||
View | 126364 | Velyn Harbor | 0.387 | 0.555 | 26200 | 4775257 | 4 | 1 | Lieutenant Ehran took the most fervent civilians with him to search for his missing captain, who he believes is still alive. I should speak with him right away. | Talk to Lieutenant Ehran | And | 1 | 0 | View QuestView ConditionsView Locations | ||
View | 126365 | Velyn Harbor | 0.563 | 0.519 | 26200 | 4775257 | 5 | 1 | Lieutenant Ehran wants me to clear Velyn Harbor's upper gate so a runner can get through and warn Deepwoods. Once I've killed any Drublog at the gate, I should blow the signal horn to alert the runner that the way is safe. | Sound Lieutenant Ehran's Horn When the Upper Gate Is Clear | And | 1 | 0 | View QuestView ConditionsView Locations | ||
View | 126375 | Velyn Harbor | 0.688 | 0.625 | 26200 | 4775257 | 6 | 1 | The runner is off to Deepwoods. Lieutenant Ehran planned to take back one of the burnt-out buildings and use it as a forward headquarters. I should find it and inform the lieutenant of my success. | Locate Lieutenant Ehran's Headquarters | And | 1 | 0 | View QuestView ConditionsView Locations | ||
View | 126376 | Velyn Harbor | 0.656 | 0.502 | 26200 | 4775257 | 7 | 1 | I located Lieutenant Ehran's headquarters. I should tell him the runner is safely headed to Deepwoods. | End | Talk to Lieutenant Ehran | 0 | 0 | View QuestView ConditionsView Locations |