|
id |
zone |
x |
y |
questId |
uniqueId |
stageIndex |
stepIndex |
text |
journalText |
type |
overrideText |
visibility |
numConditions |
count |
|
View |
2250 |
Velyn Harbor |
0.389 |
0.801 |
759 |
9567648 |
1 |
1 |
The only remaining officer in Velyn Harbor wants to form a militia to repel the invaders, but the civilians are hiding in the Trade Hall and the Mages Guild. I need to rally them and rendezvous at the Fighters Guild. |
Rescue Civilians: |
And |
|
|
1 |
28 |
View QuestView ConditionsView Locations |
View |
2251 |
Velyn Harbor |
0.389 |
0.801 |
759 |
9567648 |
1 |
2 |
|
Rescue Civilians |
And |
|
Hidden |
4 |
28 |
View QuestView ConditionsView Locations |
View |
2251 |
Velyn Harbor |
0.389 |
0.801 |
759 |
9567648 |
1 |
2 |
|
Rescue Civilians |
And |
|
Hidden |
4 |
28 |
View QuestView ConditionsView Locations |
View |
2251 |
Velyn Harbor |
0.389 |
0.801 |
759 |
9567648 |
1 |
2 |
|
Rescue Civilians |
And |
|
Hidden |
4 |
28 |
View QuestView ConditionsView Locations |
View |
2251 |
Velyn Harbor |
0.389 |
0.801 |
759 |
9567648 |
1 |
2 |
|
Rescue Civilians |
And |
|
Hidden |
4 |
28 |
View QuestView ConditionsView Locations |
View |
2252 |
Velyn Harbor |
0.376 |
0.418 |
759 |
9567648 |
2 |
1 |
The only remaining officer in Velyn Harbor wants to form a militia to repel the invaders, but the civilians are hiding in the Trade Hall and the Mages Guild. I need to rally them and rendezvous at the Fighters Guild. |
Rescue Civilians: |
And |
|
|
1 |
22 |
View QuestView ConditionsView Locations |
View |
2252 |
Velyn Harbor |
0.376 |
0.418 |
759 |
9567648 |
2 |
1 |
The only remaining officer in Velyn Harbor wants to form a militia to repel the invaders, but the civilians are hiding in the Trade Hall and the Mages Guild. I need to rally them and rendezvous at the Fighters Guild. |
Talk to Sergeant Linaarie |
And |
|
|
1 |
22 |
View QuestView ConditionsView Locations |
View |
2253 |
Velyn Harbor |
0.376 |
0.418 |
759 |
9567648 |
2 |
2 |
|
|
End |
|
Hint |
0 |
20 |
View QuestView ConditionsView Locations |
View |
2254 |
Velyn Harbor |
0.376 |
0.418 |
759 |
9567648 |
3 |
1 |
I rescued a number of civilians and sent them toward the Fighters Guild to meet up with Lieutenant Ehran. I need to follow suit and find out what needs to be done next. |
Talk to Sergeant Linaarie |
And |
|
|
1 |
22 |
View QuestView ConditionsView Locations |
View |
2254 |
Velyn Harbor |
0.376 |
0.418 |
759 |
9567648 |
3 |
1 |
I rescued a number of civilians and sent them toward the Fighters Guild to meet up with Lieutenant Ehran. I need to follow suit and find out what needs to be done next. |
Talk to Lieutenant Ehran |
And |
|
|
1 |
22 |
View QuestView ConditionsView Locations |
View |
2255 |
Velyn Harbor |
0.391 |
0.555 |
759 |
9567648 |
4 |
1 |
Lieutenant Ehran took the most fervent civilians with him to search for his missing captain, who he believes is still alive. I should speak with him right away. |
Talk to Lieutenant Ehran |
And |
|
|
1 |
22 |
View QuestView ConditionsView Locations |
View |
2255 |
Velyn Harbor |
0.391 |
0.555 |
759 |
9567648 |
4 |
1 |
Lieutenant Ehran took the most fervent civilians with him to search for his missing captain, who he believes is still alive. I should speak with him right away. |
Sound Lieutenant Ehran's Horn When the Upper Gate Is Clear |
And |
|
|
1 |
22 |
View QuestView ConditionsView Locations |
View |
2256 |
Velyn Harbor |
0.56 |
0.517 |
759 |
9567648 |
5 |
1 |
Lieutenant Ehran wants me to clear Velyn Harbor's upper gate so a runner can get through and warn Deepwoods. Once I've killed any Drublog at the gate, I should blow the signal horn to alert the runner that the way is safe. |
Sound Lieutenant Ehran's Horn When the Upper Gate Is Clear |
And |
|
|
1 |
22 |
View QuestView ConditionsView Locations |
View |
2256 |
Velyn Harbor |
0.56 |
0.517 |
759 |
9567648 |
5 |
1 |
Lieutenant Ehran wants me to clear Velyn Harbor's upper gate so a runner can get through and warn Deepwoods. Once I've killed any Drublog at the gate, I should blow the signal horn to alert the runner that the way is safe. |
Locate Lieutenant Ehran's Headquarters |
And |
|
|
1 |
22 |
View QuestView ConditionsView Locations |
View |
2261 |
Velyn Harbor |
0.689 |
0.624 |
759 |
9567648 |
6 |
1 |
The runner is off to Deepwoods. Lieutenant Ehran planned to take back one of the burnt-out buildings and use it as a forward headquarters. I should find it and inform the lieutenant of my success. |
Locate Lieutenant Ehran's Headquarters |
And |
|
|
1 |
22 |
View QuestView ConditionsView Locations |
View |
2267 |
Velyn Harbor |
0.655 |
0.511 |
759 |
9567648 |
7 |
1 |
I located Lieutenant Ehran's headquarters. I should tell him the runner is safely headed to Deepwoods. |
|
End |
Talk to Lieutenant Ehran |
|
0 |
20 |
View QuestView ConditionsView Locations |
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