id | zone | x | y | questId | uniqueId | stageIndex | stepIndex | text | journalText | type | overrideText | visibility | numConditions | count | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
View | 3121610 | Crimson Cove | 0.292 | 0.414 | 761183 | 6285131 | 1 | 1 | Glanir needs the Crimson Raiders' rutter, a book containing the sailing routes used to avoid Aldmeri detection, in order to easily intercept and defeat them. | Steal Coded Rutter | And | 1 | 0 | View QuestView ConditionsView Locations | ||
View | 3121611 | Crimson Cove | 0.641 | 0.542 | 761183 | 6285131 | 2 | 1 | Now that I have the rutter in hand, I should look for Glanir up ahead. | Meet Glanir | Or | 1 | 0 | View QuestView ConditionsView Locations | ||
View | 3121612 | Crimson Cove | 0.592 | 0.379 | 761183 | 6285131 | 3 | 1 | Glanir has learned that an Imperial captain and a Worm Cultist envoy are stationed somewhere in Crimson Cove. He has asked me to help him defeat the captain and the envoy, both important targets for the Dominion. | Kill Captain Siro and the Worm Cultist | Or | 1 | 0 | View QuestView ConditionsView Locations | ||
View | 3121613 | Crimson Cove | 0.887 | 0.453 | 761183 | 6285131 | 4 | 1 | Captain Siro and the Worm Cultist are dead. I should meet with Glanir outside of Crimson Cove. | End | Talk to Glanir | 0 | 0 | View QuestView ConditionsView Locations |