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ESO: Viewing Zones

Displaying 1000 of 4731 records from 1 to 1000.
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id zoneId zoneIndex zoneName subZoneName description mapName mapType mapContentType mapFilterType numPOIs allowsScaling allowsBattleScaling minLevel maxLevel isAvA1 isAvA2 isBattleground telvarBehavior isOutlaw isJustice isTutorial isGroupOwnable isDungeon dungeonDifficulty count
View 213 417 213 Aba-Loria In Old Elvish, aba-loria means "forbidden darkness." According to scholars of the long-lost Heartland Elves, it was also the name of the mortuary crypts of the ancient Ayleid city of Abagarlas. Aba-Loria 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 70
View 260 595 358 Abagarlas "And the people of Abagarlas reared up a vast shrine to Molag Bal, but they were but rude soldiers rather than artisans, and the shrine was misshapen, ill-colored, and burdensome to look upon." — The Whithering of Delodiil Abagarlas 2 2 1 0 0 0 25 16 0 0 0 0 0 0 0 0 1 0 34
View 3168 269 101 Abamath Ruins When the Daedra-worshiping Ayleids fled from Alessia's Slave Rebellion in Cyrodiil, many of the clans went south into Valenwood. Legend has it that the Abamath Ayleids drove a tribe of Wood Orcs out an existing cave system and converted it to their own uses. Abamath Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 543 555 321 Abecean Sea South of Hammerfell, west of Cyrodiil, north of Valenwood, and northeast of Summerset is that pocket of the Eltheric Ocean called the Abecean Sea. It bustles with trade, merchant ships—and pirates. Abecean Sea 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 15
View 3701 1318 884 Abhain Chapel Crypts Abhain Chapel Crypts The largest island in the Systres Archipelago, High Isle serves as the center of politics and commerce for the island chain, predominantly from the port city of Gonfalon Bay and the Dufort Shipyards. Abhain Chapel Crypts 1 2 1 85 0 0 4 0 0 0 0 0 0 0 0 1 1 0 27
View 106 1086 681 Abode of Ignominy This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Abode of Ignominy 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 2360 1086 681 Abode of Ignominy Abode of Ignominy This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Abode of Ignominy 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 77
View 3439 1091 686 Abode of Ignominy Abode of Ignominy For the Khajiit, Mafala is the Clan Mother of Dark Secrets, the recorder of hidden guilt and eternal shame. This fallen temple was once the center of her worship, before the Sinner Suicides brought her cult into disfavor. Now it hosts … others. Abode of Ignominy 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 64
View 206 638 368 Aetherian Archive For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered. Aetherian Archive 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 242
View 4010 849 467 Aetherian Archive Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 0 0 0 0 0 0 0 0 0 1 1 2 1
View 2326 638 369 Aetherian Archive Aetherian Archive For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered. Aetherian Archive 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1397
View 3987 849 467 Aetherian Archive Aetherian Archive Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 0 0 0 0 0 0 0 0 0 1 1 2 3
View 3326 1343 903 Agony's Ascent Agony's Ascent Cautioning whispers about these dominating spires convince the wary to avoid the place for fear of torture … or worse. Those with courage, though, might find the stalwart tower and commanding views make for an imposing Oblivion keep. Agony's Ascent 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 69
View 4423 1425 967 Alavelis Glass Mine This once rich source of malacite and other precious stones was thought to have been depleted, but an outsider investor recently reopened the mine and has the town working again. Alavelis Glass Mine 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 41
View 440 19 4 Alcaire Keep Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Alcaire Castle 1 0 1 66 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 2597 19 4 Alcaire Keep Alcaire Castle Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Alcaire Castle 1 0 1 66 0 0 4 0 0 0 0 0 0 0 0 1 1 0 16
View 125 509 287 Ald Carac The crumbling Dwarven fortifications of Ald Carac are said to date to the time of the War of the First Council, early in the First Era. Ald Carac 1 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 1402
View 576 849 467 Ald Velothi Harbor House Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 90 0 0 4 0 0 0 0 0 0 0 0 0 0 0 5
View 2141 849 468 Ald Velothi Harbor House Ald Velothi Harbor House Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 4 0 0 0 0 0 0 0 0 0 0 0 888
View 66 329 142 Aldunz Though some Dwarven automatons were clearly designed for defense of the facilities in which they're found, the function of other constructs is less clear. Some appear to be tasked with maintaining other machines, lubricating joints and replacing worn-out parts. Aldunz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 237
View 20 104 17 Alik'r Desert Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 43742
View 2949 1160 743 Alik'r Desert Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2950 92 14 Alik'r Desert This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2974 888 500 Alik'r Desert Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4476 181 37 Alik'r Desert The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 4703 57 10 Alik'r Desert The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2473 104 17 Alik'r Desert Aldunz Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 256
View 1441 104 17 Alik'r Desert Alezer Kotu Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 63 0 0 4 0 0 0 0 0 0 1 0 0 0 0 179
View 2697 104 17 Alik'r Desert Artisan's Oasis Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 78
View 1005 104 17 Alik'r Desert Aswala Stables Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7314
View 2571 117 19 Alik'r Desert Aswala Stables Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2625 104 17 Alik'r Desert Aswala's Remembrance Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 116
View 2405 104 17 Alik'r Desert Bergama Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Bergama 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 872
View 1006 104 17 Alik'r Desert Bergama Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5577
View 2325 104 17 Alik'r Desert Coldrock Diggings Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 200
View 2077 104 17 Alik'r Desert Divad's Chagrin Mine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 242
View 1004 104 17 Alik'r Desert Divad's Chagrin Mine Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1593
View 2559 104 17 Alik'r Desert Duneripper Downs Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Bergama 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 84
View 1339 104 17 Alik'r Desert Easterly Aerie Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 142
View 2561 104 17 Alik'r Desert Forsaken Hearts Cave Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 63 0 0 4 0 0 0 0 0 0 1 0 0 0 0 80
View 2565 104 17 Alik'r Desert Giant Camp Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 154
View 1003 104 17 Alik'r Desert Goat's Head Oasis Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1171
View 1002 104 17 Alik'r Desert Goat's Head Oasis Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7294
View 4547 41 9 Alik'r Desert Goat's Head Oasis Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Davon's Watch 1 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 2563 104 17 Alik'r Desert Hag Camp Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 63 0 0 4 0 0 0 0 0 0 1 0 0 0 0 150
View 2286 104 17 Alik'r Desert Hatiha's Camp Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 88
View 1430 104 17 Alik'r Desert Hollow Waste Dolmen Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2417
View 1341 104 17 Alik'r Desert HoonDing's Watch Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 872
View 1342 104 17 Alik'r Desert HoonDing's Watch Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 653
View 2564 104 17 Alik'r Desert King's Rest Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 63 0 0 4 0 0 0 0 0 0 1 0 0 0 0 109
View 4477 181 37 Alik'r Desert King's Rest The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 2168 104 17 Alik'r Desert Kozanset Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Kozanset 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 539
View 1338 104 17 Alik'r Desert Kulati Mines Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 437
View 1337 104 17 Alik'r Desert Kulati Mines Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 746
View 4292 92 14 Alik'r Desert Kulati Mines Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1366 104 17 Alik'r Desert Leki's Blade Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 513
View 1365 104 17 Alik'r Desert Leki's Blade Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 371
View 2560 104 17 Alik'r Desert Lesser Circle Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 122
View 2558 104 17 Alik'r Desert Lost Caravan Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 63 0 0 4 0 0 0 0 0 0 1 0 0 0 0 357
View 1974 104 17 Alik'r Desert Morwha's Bounty Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1530
View 1008 104 17 Alik'r Desert Morwha's Bounty Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2795
View 1011 104 17 Alik'r Desert Motalion Necropolis Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 605
View 4475 181 37 Alik'r Desert Motalion Necropolis The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 1429 104 17 Alik'r Desert Myrkwasa Dolmen Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3980
View 1294 104 17 Alik'r Desert Na-Totambu's Landing Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 107
View 1007 104 17 Alik'r Desert Ogres Bluff Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1090
View 1340 104 17 Alik'r Desert Ragnthar Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 132
View 1440 104 17 Alik'r Desert Rain Catcher Fields Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 887
View 2759 104 17 Alik'r Desert Rkulftzel Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Rkulftzel 1 2 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 51
View 1343 104 17 Alik'r Desert Salas En Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 628
View 2626 104 17 Alik'r Desert Saltwalker Militia Camp Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 96
View 1862 104 17 Alik'r Desert Sandblown Mine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 138
View 1442 104 17 Alik'r Desert Santaki Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 295
View 1010 104 17 Alik'r Desert Satakalaam Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 856
View 4474 181 37 Alik'r Desert Satakalaam The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 1009 104 17 Alik'r Desert Satakalaam Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 63 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1366
View 1202 104 17 Alik'r Desert Sentinel Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Sentinel 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4663
View 3586 181 37 Alik'r Desert Sentinel The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2413 104 17 Alik'r Desert Sentinel Docks Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Sentinel 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 315
View 1001 104 17 Alik'r Desert Sentinel Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Sentinel 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5401
View 2607 104 17 Alik'r Desert Sep's Spine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 140
View 2068 104 17 Alik'r Desert Sep's Spine Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1003
View 1427 104 17 Alik'r Desert Shrikes' Aerie Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7581
View 2758 104 17 Alik'r Desert Tava's Blessing Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 516
View 1667 104 17 Alik'r Desert Tears of the Dishonored Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 424
View 3030 104 17 Alik'r Desert The Master's Crypt Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. The Master's Crypt 1 2 1 63 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 2562 104 17 Alik'r Desert The Ritual Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 242
View 2608 104 17 Alik'r Desert The Thief Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 286
View 1344 104 17 Alik'r Desert The Warrior Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 182
View 1428 104 17 Alik'r Desert Tigonus Dolmen Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2430
View 2076 104 17 Alik'r Desert Tu'whacca's Throne Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 553
View 2755 104 17 Alik'r Desert Volenfell Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 73
View 2409 104 17 Alik'r Desert Wayfarer's Wharf Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Sentinel 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 411
View 1666 104 17 Alik'r Desert Yldzuun Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 250
View 393 1011 617 Alinor Crest Townhouse "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Alinor 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1664
View 526 1011 617 Alinor Royal Palace "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Alinor Royal Palace 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 484
View 4330 1382 928 All Flags Castle "The great hall of All Flags Castle will be the perfect place to gather all the participants before we begin the peace talks. We just need to spruce it up a bit."—Lord Bacaro Volorus Memorial Hall 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 3706 1317 883 All Flags Islet "Let all here assembled pledge their swords and their hearts to the Divine principles of good will and fraternity. For Tamriel is one continent, and we are one people."—Baron-Admiral Bendu Olo All Flags Islet 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 118
View 354 849 467 Amaya Lake Lodge Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 90 0 0 4 0 0 0 0 0 0 0 0 0 0 0 39
View 2114 849 468 Amaya Lake Lodge Amaya Lake Lodge Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 4 0 0 0 0 0 0 0 0 0 0 0 433
View 4361 1396 940 Anchre Egg Mine Anchre Egg Mine Run with an iron hand by the Kwama Consortium of Necrom, Anchre has the distinction of being the second-highest producing egg mine in this commercial subsection, as defined by the Kwama Council of Morrowind. Anchre Egg Mine 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 113
View 3618 1318 884 Ancient Anchor Berth Ancient Anchor Berth The largest island in the Systres Archipelago, High Isle serves as the center of politics and commerce for the island chain, predominantly from the port city of Gonfalon Bay and the Dufort Shipyards. Gonfalon Bay 1 0 1 85 0 0 4 0 0 0 0 0 0 0 0 0 0 0 253
View 341 811 440 Ancient Carzog's Demise Way before the Balfiera Elves sealed this Ayleid ruin during the Direnni Hegemony, the Orcs used this place for a very different purpose—as you will see in these ancient memories …. Ancient Carzog's Demise 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 46
View 555 959 570 Andrano Ancestral Tomb The prominent Andrano family has been among the leading members of House Redoran for generations. Andrano Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 3
View 2869 959 570 Andrano Ancestral Tomb Andrano Ancestral Tomb The prominent Andrano family has been among the leading members of House Redoran for generations. Andrano Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 20
View 434 3 2 Angof's Sanctum Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Angof's Sanctum 1 2 1 70 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 2837 3 2 Angof's Sanctum Angof's Sanctum Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Angof's Sanctum 1 2 1 71 0 0 4 0 0 0 0 0 0 0 0 1 1 0 19
View 4 1160 743 Antiquarian's Alpine Gallery Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Antiquarian's Alpine Gallery 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 287
View 798 1160 744 Antiquarian's Alpine Gallery Antiquarian's Alpine Gallery Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Antiquarian's Alpine Gallery 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1033
View 693 831 456 Anvil Castle A fortification has stood upon this site, guarding the harbor for all of recorded history. Over time, the military Anvil Fortress was gradually rebuilt into the elegant palace known as Anvil Castle. Anvil Castle 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 58
View 2691 823 448 Anvil Castle The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. Anvil Castle Caves 1 2 1 27 0 1 4 0 0 0 0 0 0 1 0 0 1 0 2
View 414 837 461 Anvil Outlaws Refuge Every town needs a safe refuge for thieves and pickpockets—especially a town overrun by pirates. Sea rovers may make a living from theft, but they hate it when anyone else steals from them. Anvil Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1141
View 2388 430 223 Aphren's Tomb The inner sanctum of the keep built by the long-dead King Aphren. Aphren's Tomb 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 4369 1413 957 Apocrypha "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6581
View 4521 1414 957 Apocrypha "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4620 849 467 Apocrypha Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4424 1413 957 Apocrypha Altar of the One Who Knows "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 0 4 0 0 0 0 0 0 1 0 0 0 0 92
View 4413 1413 957 Apocrypha Apocrypha: Chroma Incognito "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 38
View 4368 1413 957 Apocrypha Apocrypha: The Endless Library "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 118
View 4398 1413 957 Apocrypha Apogee Nadir Wayshrine "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 685
View 4399 1413 957 Apocrypha Apogee of the Tormenting Eye "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 201
View 4403 1413 957 Apocrypha Artisan's Hermitage "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 212
View 4409 1413 957 Apocrypha Cenotaph of the Remnants "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 54
View 4412 1413 957 Apocrypha Chthon Plaza "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 194
View 4394 1413 957 Apocrypha Chthonic Landing "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 169
View 4451 1414 958 Apocrypha Cipher's Midden "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 33 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4383 1413 957 Apocrypha Cipher's Midden "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Cipher's Midden 1 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1411
View 4384 1413 957 Apocrypha Cipher's Midden Wayshrine "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Cipher's Midden 1 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1297
View 4452 1414 958 Apocrypha Cipher's Midden Wayshrine "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 33 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4390 1413 957 Apocrypha Deepreave Quag "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 168
View 4635 1413 957 Apocrypha Endless Archive "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4411 1413 957 Apocrypha Fallen Hues Edifice "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 147
View 4617 1414 957 Apocrypha Fallen Hues Edifice "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4392 1413 957 Apocrypha Fathoms Drift "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 0 4 0 0 0 0 0 0 1 0 0 0 0 272
View 4396 1413 957 Apocrypha Feral Gallery "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 337
View 4395 1413 957 Apocrypha Feral Gallery Wayshrine "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 553
View 4587 1398 942 Apocrypha Feral Gallery Wayshrine The dark tomes created by Hermaeus Mora's Daedra are written with ink that takes ten years to brew, on paper pressed from trees that have never seen the sun. Quires Wind 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4391 1413 957 Apocrypha Forlorn Palisades Wayshrine "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 0 4 0 0 0 0 0 0 1 0 0 0 0 597
View 4405 1413 957 Apocrypha Fractured Monolith "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 215
View 4671 1413 957 Apocrypha Infinite Archive "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 4614 1414 957 Apocrypha Libram Cathedral "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4382 1413 957 Apocrypha Libram Cathedral "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 241
View 4387 1413 957 Apocrypha Quires Wind "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 201
View 4393 1413 957 Apocrypha Rectory Corporea "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 166
View 4402 1413 957 Apocrypha Runemaster's Acropolis "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 172
View 4370 1413 957 Apocrypha Soundless Bight Wayshrine "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 471
View 4389 1413 957 Apocrypha Speiran Tarn Wayshrine "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 407
View 4371 1413 957 Apocrypha Still Shallows Wayshrine "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 208
View 4410 1413 957 Apocrypha Study of the Lost Cipher "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 144
View 4407 1413 957 Apocrypha Syzygial Rostrum "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 0 4 0 0 0 0 0 0 1 0 0 0 0 120
View 4408 1413 957 Apocrypha The Disquiet Study "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 172
View 4378 1413 957 Apocrypha The Ravening Morass "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 0 4 0 0 0 0 0 0 1 0 0 0 0 86
View 4404 1413 957 Apocrypha The Sidereal Cloisters "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 94
View 4380 1413 957 Apocrypha The Tranquil Catalog "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 133
View 4400 1413 957 Apocrypha The Underweave "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 316
View 4381 1413 957 Apocrypha Tranquil Catalog Wayshrine "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 0 4 0 0 0 0 0 0 1 0 0 0 0 481
View 4397 1413 957 Apocrypha Versicolor Carrels "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 0 4 0 0 0 0 0 0 1 0 0 0 0 26
View 4406 1413 957 Apocrypha Writhing Wastes Edifice "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 241
View 4388 1413 957 Apocrypha Writhing Wastes Wayshrine "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 449
View 4432 1401 945 Apogee of the Tormenting Eye A semi-organic extrusion of Apocrypha, the Apogee thrums with scholarship piped through occultic arteries. The Remnant claimed the building as an archive, though the Black Book at its center has been missing for decades. Apogee of the Tormenting Eye 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 112
View 164 511 289 Arcane University When the new Mages Guild needed a headquarters, they took over an older Ayleid district adjacent to Imperial City and rebuilt its interior as the Arcane University. Though the Worm Cult had taken it over, it was still badly damaged by Molag Bal's attack during the Planemeld. Arcane University 1 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 1214
View 145 1017 623 Archon's Grove "Archon's Grove? Indeed, that's the site where the legendary poet Nenamil, Archon of Song, discovered and named the Rose-of-Archon, the flower precious to the Goddess Mara. It's said to be southwest of Shimmerene somewhere." —Innkeeper Vintenwen Archon's Grove 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 125
View 674 103 16 Arcwind Point Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. Arcwind Point 1 2 1 63 0 0 4 0 0 0 0 0 0 0 0 1 1 0 4
View 2541 103 16 Arcwind Point Arcwind Beneath Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. Arcwind Point 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 1 1 0 22
View 3339 1291 862 Ardent Hope "Look upon my citadel and bear witness to the vastness of my legions. I am power. I am destruction. I am inevitable. As are the forces of Ardent Hope. See them and despair."—Mehrunes Dagon Ardent Hope Citadel 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 145
View 3350 1286 858 Ardent Hope "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz Ardent Hope 1 2 1 31 0 0 4 0 0 0 0 0 0 0 0 0 1 0 43
View 442 694 386 Argent Mine As its name suggests, this delve was once a silver mine, but local sources say it was worked out centuries ago. The nearby Orcs avoid it, but don't care to say why. Argent Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 104
View 586 953 564 Arkngthunch-Sturdumz "I believe the name of this site translates as 'Graveyard of the Ghost Invaders.' Unless the fourth syllable is inverted, in which case it's 'Where Bread Becomes Toast.'" — Narsis Dren, Author and Explorer Arkngthunch-Sturdumz 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 2
View 2531 953 565 Arkngthunch-Sturdumz Arkngthunch-Sturdumz "I believe the name of this site translates as 'Graveyard of the Ghost Invaders.' Unless the fourth syllable is inverted, in which case it's 'Where Bread Becomes Toast.'" — Narsis Dren, Author and Explorer Arkngthunch-Sturdumz 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 14
View 96 1208 784 Arkthzand Research Wing The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Halls of Arkthzand 1 2 1 13 0 0 4 0 0 0 0 0 0 0 0 0 1 0 32
View 2766 1208 785 Arkthzand Research Wing Halls of Arkthzand The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Halls of Arkthzand 1 2 1 13 0 0 4 0 0 0 0 0 0 0 0 0 1 0 50
View 3039 1261 834 Arpenia Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Arpenia 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 103
View 3264 1254 828 Arpenia Explorers often hear cawing and cackling from deep within the Ayleid ruins of Arpenia. It could be a murder of crows—or perhaps something even stranger. Arpenia 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 291
View 101 1027 633 Artaeum "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion College of Psijics Ruins 1 2 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 27082
View 528 1011 616 Artaeum "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3522 104 17 Artaeum Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 63 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6
View 2190 1027 633 Artaeum Artaeum Craftworks "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Artaeum 2 0 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 610
View 1331 1027 633 Artaeum Artaeum Wayshrine "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Artaeum 2 0 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4883
View 3596 1011 616 Artaeum Artaeum Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4460 104 17 Artaeum Artaeum Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 63 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 959 1027 633 Artaeum Ceporah Tower "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Artaeum 2 0 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3293
View 3523 104 17 Artaeum Ceporah Tower Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 63 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3992 888 500 Artaeum Ceporah Tower Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3000 1027 633 Artaeum Colosseum of the Old Ways "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Artaeum 2 0 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 167
View 2730 1027 633 Artaeum Traitor's Vault "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Artaeum 2 0 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 223
View 226 148 30 Arx Corinium The Second Empire made some advances into the periphery of Black Marsh, but they didn't stay long. Arx Corinium, once an Imperial fort, is now occupied by denizens of the deep swamp—and even stranger things. Arx Corinium 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 195
View 1696 148 30 Arx Corinium Arx Corinium The Second Empire made some advances into the periphery of Black Marsh, but they didn't stay long. Arx Corinium, once an Imperial fort, is now occupied by denizens of the deep swamp—and even stranger things. Arx Corinium 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1342
View 3610 1311 877 Ascendant Order Hideout "The Ascendant Order pretends at being knights, but they are nothing but malcontents and terrorists. They claim to want to end the Three Banners War, but I suspect they have a much darker agenda."—Lady Arabelle Davaux Ascendant Order Hideout 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 23
View 465 191 42 Ash Mountain Towering over central Stonefalls, the great volcano known as Ash Mountain spews smoke and lava in a continual state of eruption. It's said to be honeycombed with caves and lava tubes, some of which hide ancient and perilous secrets. Ash Mountain 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 23
View 50 569 332 Ash'abah Pass In their homeland of Yokuda, the precursors of the Redguards fought long and bitter conflicts with the Lefthanded Elves. When the Ra Gada came to Tamriel and found Elven colonies on the Hammerfell coasts, they set out to eradicate them. Ash'abah Pass 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 2921 569 333 Ash'abah Pass Ash'abah Pass In their homeland of Yokuda, the precursors of the Redguards fought long and bitter conflicts with the Lefthanded Elves. When the Ra Gada came to Tamriel and found Elven colonies on the Hammerfell coasts, they set out to eradicate them. Ash'abah Pass 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 116 961 573 Ashalmawia "Among the ancient ancestral spirits who accompanied Saint Veloth and the Chimer into the promised land of Morrowind, the four Daedra Lords, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath, became known as the Four Corners of the House of Troubles." Ashalmawia 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 249
View 117 849 467 Ashalmawia Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Ashalmawia 1 2 1 91 0 1 4 0 0 0 0 0 0 0 0 0 1 0 55
View 606 849 467 Ashimanu Cave Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Ashimanu Cave 1 2 1 91 0 1 4 0 0 0 0 0 0 0 0 0 1 0 9
View 3458 964 575 Ashimanu Cave Any visit to a grotto occupied by wild and untamed kwama only emphasizes the courage of those Dark Elves who first domesticated the bizarre creatures. Ashimanu Cave 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 24
View 611 969 581 Ashurnibibi "Malacath is a weak but vengeful god. The Dark Elves say he is Malak, the god-king of the Orcs. He tests the Dunmer for physical weakness." —The House of Troubles Ashurnibibi 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 280 1000 609 Asylum Sanctorium "Sotha Sil is rumored to have been the one to reverse engineer the Soul Gems in order to create Black Soul Gems. When he began this process, he used three Dunmer Saints for experiments to see if he could grant everlasting life. Three mechanical creations were made to house the souls of these saints. Asylum Atrium 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 454
View 3113 981 590 Asylum Sanctorium The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. Asylum Atrium Upper Level 1 2 1 4 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2
View 457 828 454 At-Himah Estate Servants of Grand Sermonizer Fithia claim that, late at night, they can hear screams coming from beneath her manor. Of course, these are probably just rumors spread by disgruntled devotees. At-Himah Estate 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 28
View 2686 828 454 At-Himah Estate At-Himah Estate Servants of Grand Sermonizer Fithia claim that, late at night, they can hear screams coming from beneath her manor. Of course, these are probably just rumors spread by disgruntled devotees. At-Himah Estate Caves 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 24
View 22 272 104 Atanaz Ruins Those who call the Argonians "primitives" would do well to consider the permanence and elegance of their stonework, built for eternity despite the relentless Black Marsh rot. The still-solid corridors of ancient Atanaz are an instructive example. Atanaz Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 1717 272 105 Atanaz Ruins Atanaz Ruins Those who call the Argonians "primitives" would do well to consider the permanence and elegance of their stonework, built for eternity despite the relentless Black Marsh rot. The still-solid corridors of ancient Atanaz are an instructive example. Atanaz Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 157
View 3390 1261 835 Atoll of Immolation Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Atoll of Immolation 1 2 1 78 0 0 4 0 0 0 0 0 0 0 0 0 1 0 2170
View 67 381 179 Auridon The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 44531
View 2978 58 11 Auridon Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3613 383 180 Auridon This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3203 888 500 Auridon Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3603 396 191 Auridon Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true. Ondil 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3922 108 18 Auridon Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Marbruk 1 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4585 400 195 Auridon Before the followers of the Prophet Veloth left Summerset for Morrowind, they built several secret shrines for illicit worship of the Daedric Princes. It is believed that after the Chimer left Summerset, all of these heretical shrines were found and destroyed. Mehrunes' Spite 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4571 104 17 Auridon Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 63 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 2661 381 179 Auridon Beacon Falls The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 87
View 2522 381 179 Auridon Bewan The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 170
View 2683 381 179 Auridon Buraniim Isle The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 132
View 1588 381 179 Auridon Calambar Dolmen The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1069
View 1030 381 179 Auridon Captain Blanchete's Ship The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 524
View 1439 381 179 Auridon Castle Rilis The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 553
View 2082 381 179 Auridon College of Aldmeri Propriety The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1087
View 1569 381 179 Auridon College Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3222
View 2666 381 179 Auridon Dawnbreak The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 294
View 886 381 179 Auridon Del's Claim The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 180
View 883 381 179 Auridon Eastshore Islets Camp The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Vulkhel Guard 1 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 170
View 2883 381 179 Auridon Entila's Folly The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 123
View 3009 381 179 Auridon Errinorne Isle The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 111
View 2281 381 179 Auridon Ezduiin The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 753
View 2081 381 179 Auridon Firsthold The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 324
View 1438 381 179 Auridon Firsthold Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 4714
View 1031 381 179 Auridon Glister Vale The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 654
View 2083 381 179 Auridon Greenwater Cove The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 291
View 1393 381 179 Auridon Greenwater Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1376
View 2928 381 179 Auridon Heretic's Summons The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 312
View 2930 381 179 Auridon Heritance Proving Ground The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 369
View 2696 381 179 Auridon Hightide Keep The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Skywatch 1 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 108
View 887 381 179 Auridon Iluvamir Dolmen The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 908
View 1571 381 179 Auridon Isle of Contemplation The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 206
View 1589 381 179 Auridon Maormer Invasion Camp The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 214
View 2231 381 179 Auridon Mathiisen The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 280
View 1029 381 179 Auridon Mathiisen Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3323
View 1394 381 179 Auridon Mehrunes' Spite The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 392
View 2938 381 179 Auridon Monkey's Rest The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Vulkhel Guard 1 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 208
View 2929 381 179 Auridon Nestmother's Den The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 607
View 2143 381 179 Auridon Nine-Prow Landing The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 87
View 1698 381 179 Auridon North Beacon The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 376
View 1800 381 179 Auridon Ondil The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 446
View 1028 381 179 Auridon Phaer The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 977
View 1027 381 179 Auridon Phaer Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1151
View 1669 381 179 Auridon Quendeluun The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 654
View 1670 381 179 Auridon Quendeluun Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1512
View 2927 381 179 Auridon Seaside Scarp Camp The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 127
View 2663 381 179 Auridon Shattered Grove The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 153
View 2672 381 179 Auridon Shrine of Trinimac The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 68
View 2284 381 179 Auridon Shrine of Xarxes The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 137
View 884 381 179 Auridon Silsailen The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 464
View 1207 381 179 Auridon Skywatch The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Skywatch 1 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 4918
View 3202 888 500 Auridon Skywatch Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 1026 381 179 Auridon Skywatch Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Skywatch 1 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 7481
View 3204 888 500 Auridon Skywatch Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4563 383 180 Auridon Skywatch Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Elden Root 1 2 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1671 381 179 Auridon Smuggler's Cove The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 157
View 2673 381 179 Auridon Soulfire Plateau The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 152
View 2023 381 179 Auridon South Beacon The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 302
View 1549 381 179 Auridon Tanzelwil The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3015
View 3602 396 191 Auridon Tanzelwil Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true. Ondil 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1437 381 179 Auridon Tanzelwil Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1919
View 2144 381 179 Auridon The Banished Cells The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 144
View 2022 381 179 Auridon The Lady The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Vulkhel Guard 1 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 139
View 2129 381 179 Auridon The Lover The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 315
View 1570 381 179 Auridon Torinaan The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 602
View 2285 381 179 Auridon Vafe Dolmen The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 713
View 4586 400 195 Auridon Vafe Dolmen Before the followers of the Prophet Veloth left Summerset for Morrowind, they built several secret shrines for illicit worship of the Daedric Princes. It is believed that after the Chimer left Summerset, all of these heretical shrines were found and destroyed. Mehrunes' Spite 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 826 381 178 Auridon Vulkhel Guard The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Vulkhel Guard 1 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 16272
View 4697 3 2 Auridon Vulkhel Guard Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4645 382 180 Auridon Vulkhel Guard Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Rawl'kha 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 829 381 179 Auridon Vulkhel Guard Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Vulkhel Guard 1 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 12768
View 2746 1207 783 Auridon Vulkhel Guard Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3010 58 11 Auridon Vulkhel Guard Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3383 383 180 Auridon Vulkhel Guard Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3195 1261 834 Auridon Vulkhel Guard Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Leyawiin 1 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3240 3 2 Auridon Vulkhel Guard Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3718 267 99 Auridon Vulkhel Guard Wayshrine Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. Eyevea 2 0 1 1 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4534 181 37 Auridon Vulkhel Guard Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4646 382 180 Auridon Vulkhel Guard Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Rawl'kha 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2993 381 179 Auridon Wansalen The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 128
View 888 381 179 Auridon Windy Glade Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2142
View 339 103 16 Autumn's-Gate Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1697
View 408 413 209 Avanchnzel Based on what little is known about the Dwarven ruin of Avanchnzel, some scholars of Dwemer architecture believe it must be the outer chambers of a much larger site, access to which is now blocked. The automatons defending the place make it too dangerous to inquire further. Avanchnzel 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 103
View 59 3 2 Bad Man's Hallows Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 0 4 0 0 0 0 0 0 0 0 0 1 0 221
View 2675 3 2 Bad Man's Hallows Bad Man's Hallows Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 0 4 0 0 0 0 0 0 0 0 0 1 0 569
View 3401 284 113 Bad Man's Hallows Bad Man's Hallows In the secluded grove known as Bad Man's Hallows, local villagers have gathered for a festival to placate the Bad Man, the ancient Breton god of crop failure. According to tradition, appeasing the Bad Man will ensure good fortune and a bountiful harvest. Bad Man's Hallows 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 203
View 265 817 443 Bahraha's Gloom To a devout Redguard, almost nothing is more repugnant than necromancy—which is why what happened in the place called Bahraha's Gloom was so long buried. Bahraha's Gloom 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 7
View 2425 817 444 Bahraha's Gloom Bahraha's Gloom To a devout Redguard, almost nothing is more repugnant than necromancy—which is why what happened in the place called Bahraha's Gloom was so long buried. Bahraha's Gloom 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 101
View 86 281 110 Bal Foyen Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Dhalmora 1 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10465
View 4217 181 37 Bal Foyen The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 13
View 4222 684 379 Bal Foyen The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 60 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4224 101 15 Bal Foyen One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4234 41 9 Bal Foyen The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6
View 4610 381 178 Bal Foyen The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4695 104 17 Bal Foyen Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1537 281 110 Bal Foyen Dhalmora Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3835
View 4233 41 9 Bal Foyen Dhalmora The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4218 181 37 Bal Foyen Dhalmora The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 1443 281 111 Bal Foyen Dhalmora Wayshrine Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5217
View 4225 181 37 Bal Foyen Dhalmora Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4223 537 306 Bal Foyen Dhalmora Wayshrine This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. Khenarthi's Roost 2 0 1 17 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4696 104 17 Bal Foyen Dhalmora Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1462 281 111 Bal Foyen Fort Zeren Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1326
View 4235 41 9 Bal Foyen Fort Zeren The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 1461 281 111 Bal Foyen Fort Zeren Wayshrine Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1068
View 4705 19 4 Bal Foyen Fort Zeren Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1444 281 111 Bal Foyen Foyen Docks Wayshrine Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 385
View 4213 19 4 Bal Foyen Foyen Docks Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4229 1261 834 Bal Foyen Foyen Docks Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 1445 281 111 Bal Foyen Foyen Dockyard Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 789
View 4228 1261 834 Bal Foyen Foyen Dockyard Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4609 381 178 Bal Foyen Foyen Dockyard The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2718 281 111 Bal Foyen Hidden Dagger Landing Site Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 874
View 4221 684 379 Bal Foyen Hidden Dagger Landing Site The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 60 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4216 181 37 Bal Foyen Hidden Dagger Landing Site The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10
View 2717 281 111 Bal Foyen Overlook Point Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 52
View 4283 1389 933 Bal Sunnar Bal Sunnar "They came for us once, and I believe they will return. No one can say when—their arrival is always unannounced. Our captors call them 'Scourge,' but we know them as saviors." —Biwulm, servant at Bal Sunnar Bal Sunnar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1892
View 4284 1389 933 Bal Sunnar Bal Sunnar Future "They came for us once, and I believe they will return. No one can say when—their arrival is always unannounced. Our captors call them 'Scourge,' but we know them as saviors." —Biwulm, servant at Bal Sunnar Bal Sunnar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 484
View 609 946 558 Bal Ur This ancient shrine was the primary focus of the worship of Molag Bal by the Dark Elves of Vvardenfell in the days of old Resdayn—though even then the Lord of Domination was not so much worshiped as placated. Bal Ur 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 17
View 764 901 514 Balamath It's said the Ayleids built a citadel at Balamath because the site is a natural juncture point where it is easy to pass between worlds. This story may have attracted the order of renegade conjurers who currently occupy it. Balamath 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 43
View 13 92 14 Bangkorai This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 64796
View 14 1161 744 Bangkorai Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3844 181 37 Bangkorai The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 27
View 3572 57 10 Bangkorai The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 1476 92 14 Bangkorai Arlimahera's Grip This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1008
View 4497 181 37 Bangkorai Arlimahera's Grip The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 1477 92 14 Bangkorai Arlimahera's Sanctum This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 112
View 2958 92 14 Bangkorai Ash'abahs' Oasis This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 104
View 2122 92 14 Bangkorai Bangkorai Garrison This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 306
View 1226 92 14 Bangkorai Bangkorai Pass Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3607
View 3715 684 379 Bangkorai Bangkorai Pass Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 60 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1034 92 14 Bangkorai Basking Grounds This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 555
View 2970 92 14 Bangkorai Blackheart Haven This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 30
View 1482 92 14 Bangkorai Blighted Isle This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 352
View 1552 92 14 Bangkorai Crypt of the Exiles This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 335
View 1857 92 14 Bangkorai Damar Farmstead This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 747
View 1216 92 14 Bangkorai Eastern Evermore Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3784
View 3479 57 10 Bangkorai Eastern Evermore Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 2121 92 14 Bangkorai Ephesus Dolmen This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 247
View 4498 181 37 Bangkorai Ephesus Dolmen The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 1214 92 14 Bangkorai Evermore This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Evermore 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6390
View 3573 57 10 Bangkorai Evermore The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1215 92 14 Bangkorai Evermore Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Evermore 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1176
View 3535 101 15 Bangkorai Evermore Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2444 92 14 Bangkorai Fallen Grotto This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 170
View 1035 92 14 Bangkorai Fallen Wastes Dolmen This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 772
View 2891 92 14 Bangkorai Gjarma's Rock This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 163
View 1037 92 14 Bangkorai Halcyon Lake This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1706
View 3846 181 37 Bangkorai Halcyon Lake The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1036 92 14 Bangkorai Halcyon Lake Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 32989
View 3845 181 37 Bangkorai Halcyon Lake Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1467 92 14 Bangkorai Hall of Heroes This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1503
View 3888 181 37 Bangkorai Hall of Heroes The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 19
View 2604 92 14 Bangkorai Hallin's Stand This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Hallin's Stand 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 94
View 1284 92 14 Bangkorai Hallin's Stand Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Hallin's Stand 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4012
View 2603 92 14 Bangkorai Howlers' Nook This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 108
View 2164 92 14 Bangkorai Jackdaw Cove This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 489
View 2942 92 14 Bangkorai Kerbol's Hollow This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 45
View 1468 92 14 Bangkorai Klathzgar This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 124
View 1474 92 14 Bangkorai Lakewatch Tower This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 212
View 1472 92 14 Bangkorai Martyr's Crossing This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 328
View 3072 92 14 Bangkorai Merchant's Gate This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 19
View 2163 92 14 Bangkorai Mournoth Dolmen This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 358
View 2605 92 14 Bangkorai Murcien's Hamlet This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 223
View 1490 92 14 Bangkorai Nilata Falls This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 304
View 1252 92 14 Bangkorai Nilata Ruins This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1120
View 1251 92 14 Bangkorai Nilata Ruins Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 985
View 4293 103 16 Bangkorai Nilata Ruins Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1481 92 14 Bangkorai Northglen This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 608
View 2130 92 14 Bangkorai Old Tower This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 265
View 1032 92 14 Bangkorai Old Tower Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1747
View 2602 92 14 Bangkorai Onsi's Breath This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 895
View 3868 181 37 Bangkorai Onsi's Breath The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9
View 1466 92 14 Bangkorai Onsi's Breath Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1184
View 3869 181 37 Bangkorai Onsi's Breath Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 1363 92 14 Bangkorai Pelin Graveyard This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 789
View 1033 92 14 Bangkorai Qharroa Ruins This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1241
View 1253 92 14 Bangkorai Rubble Butte This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 115
View 2510 92 14 Bangkorai Sacred Springs This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 64
View 1479 92 14 Bangkorai Silaseli This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 565
View 1480 92 14 Bangkorai Silaseli Ruins This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 33
View 2332 92 14 Bangkorai Strastnoc's Landing This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 140
View 1473 92 14 Bangkorai Summoner's Camp This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 409
View 2952 92 14 Bangkorai Sunken Road This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 263
View 2509 92 14 Bangkorai Sunken Road Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 412
View 2839 92 14 Bangkorai Telesubi Ruins This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 143
View 4487 181 37 Bangkorai Telesubi Ruins The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 2606 92 14 Bangkorai The Apprentice This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 109
View 2679 92 14 Bangkorai The Gates of Craglorn This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 82
View 1475 92 14 Bangkorai The Steed This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 82
View 2890 92 14 Bangkorai Torog's Spite This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 134
View 1470 92 14 Bangkorai Troll's Toothpick This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 144
View 1469 92 14 Bangkorai Troll's Toothpick Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 992
View 2324 92 14 Bangkorai Unhallowed Grave This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 108
View 2924 92 14 Bangkorai Viridian Hideaway This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 18
View 1478 92 14 Bangkorai Viridian Watch This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 176
View 1364 92 14 Bangkorai Viridian Woods This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1560
View 1471 92 14 Bangkorai Viridian Woods Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1585
View 2698 92 14 Bangkorai Wethers' Cleft This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 105
View 1891 92 14 Bangkorai Yanurah's Respite This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 149
View 287 92 14 Bangkorai Garrison This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 1 1 0 30
View 2991 92 14 Bangkorai Garrison Bangkorai Garrison This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai Garrison 1 2 1 66 0 0 4 0 0 0 0 0 0 0 0 1 1 0 13
View 248 381 179 Barbed Hook Private Room The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1589
View 574 963 574 Barilzar's Tower The so-called "Velothi Towers" were built by the Chimer in the early days when Morrowind was known as Resdayn. Many of these remote outposts have been occupied by hermits, wizards, and others who value their privacy, including the mage Barilzar. Barilzar's Tower 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 9
View 2817 963 574 Barilzar's Tower Barilzar's Tower The so-called "Velothi Towers" were built by the Chimer in the early days when Morrowind was known as Resdayn. Many of these remote outposts have been occupied by hermits, wizards, and others who value their privacy, including the mage Barilzar. Barilzar's Tower 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 41
View 722 580 344 Barrow Trench Some caverns are prized, not for the ore that can be mined from them, but for the exotic fungus that grows within them. Barrow Trench is the latter sort. Barrow Trench 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 34
View 4504 1420 962 Bastion Nymic A stronghold of Apocrypha, Bastion Nymic guards some of the most dangerous names of power. Hence, some of Hermaeus Mora's most powerful servants defend it from all intruders. Bastion Nymic 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 1 228
View 480 1220 796 Bastion Sanguinaris Towering architecture, views to die (or kill) for, and a secret passage number among the many features of this striking Blackreach edifice, which stands within easy reach of Greymoor Keep. Bastion Sanguinaris 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 14
View 765 1161 744 Bastion Sanguinaris Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Bastion Overlook 1 2 1 30 0 0 4 0 0 0 0 0 0 0 0 0 0 0 4
View 1881 1220 797 Bastion Sanguinaris Bastion Sanguinaris Towering architecture, views to die (or kill) for, and a secret passage number among the many features of this striking Blackreach edifice, which stands within easy reach of Greymoor Keep. Bastion Sanguinaris 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 877
View 4634 1161 745 Bastion Sanguinaris Bastion Sanguinaris Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Bastion Aerie 1 2 1 30 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 580 319 132 Bearclaw Mine In many parts of Tamriel, black bears are smaller than their brown or white cousins. Not so the black bears of High Rock, which are among the largest seen anywhere. Bearclaw Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 4680 684 380 Bedlam Veil Foundation Core The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Bedlam Veil 1 2 1 61 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1
View 4688 1471 979 Bedlam Veil Foundation Core Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. Bedlam Veil 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 48
View 4690 1471 979 Bedlam Veil Hall of Barons Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. Bedlam Veil 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 58
View 4681 684 380 Bedlam Veil Hall of Barons The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Bedlam Veil 1 2 1 61 1 1 16 16 0 0 0 0 0 0 0 1 1 1 3
View 4692 1471 979 Bedlam Veil Skyvault Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. Bedlam Veil 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 49
View 4682 684 380 Bedlam Veil Skyvault Foyer The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Bedlam Veil 1 2 1 61 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1
View 4691 1471 979 Bedlam Veil Skyvault Foyer Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. Bedlam Veil 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 30
View 52 751 415 Belkarth Outlaws Refuge It's rumored that members of the Dragonstar Caravan Company are known to frequent the Outlaws Refuge beneath Belkarth—rumors the caravaneers hotly deny. Belkarth Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1441
View 155 535 306 Betnikh Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6194
View 2188 535 306 Betnikh Bloodthorn Lair Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Bloodthorn Lair 1 2 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 81
View 1726 535 306 Betnikh Carved Hills Wayshrine Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 948
View 2495 535 306 Betnikh Carzog's Demise Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 149
View 2230 535 306 Betnikh Eyearata Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 230
View 1631 535 306 Betnikh Gilbard's Nook Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 52
View 1503 535 306 Betnikh Grimfield Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 863
View 1504 535 306 Betnikh Grimfield Wayshrine Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 824
View 1505 535 306 Betnikh Moriseli Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 547
View 1502 535 306 Betnikh Stonetooth Fortress Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Stonetooth Fortress 1 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3209
View 4650 19 4 Betnikh Stonetooth Fortress Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1501 535 306 Betnikh Stonetooth Wayshrine Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Stonetooth Fortress 1 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3956
View 4655 101 15 Betnikh Stonetooth Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 208 401 197 Bewan The high vaulted halls of Bewan were originally built in the Merethic Era as a shrine to Trinimac. Bewan was abandoned early in the First Era when the priesthood moved to the grand Trinimac Chantry outside Skywatch. Bewan 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 123
View 509 168 34 Bisnensel The halls of Bisnensel were built by a clan of Ayleid refugees who fled the Alessian Reforms in Cyrodiil. Old tales associate it with Laloriaran Dynar, the so-called Last King of the Ayleids. Bisnensel 2 2 1 1 0 0 4 0 0 0 0 0 0 0 0 0 1 0 20
View 3973 849 467 Black Drake Villa Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 0 0 0 0 0 0 0 0 0 1 1 2 2
View 2803 1228 805 Black Drake Villa Black Drake Athenaeum After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Black Drake Athenaeum 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 915
View 2811 1228 804 Black Drake Villa Black Drake Villa After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Grand Archive 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 13
View 2796 1228 805 Black Drake Villa Decaying Vineyards After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Decaying Vineyards 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1024
View 4050 849 467 Black Drake Villa Decaying Vineyards Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 0 0 0 0 0 0 0 0 0 1 1 2 0
View 2797 1228 805 Black Drake Villa Estate Grounds After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Estate Grounds 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 963
View 2802 1228 805 Black Drake Villa Flooded Gardens After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Flooded Gardens 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1706
View 3215 823 448 Black Drake Villa Flooded Gardens The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. Gold Coast 2 0 1 27 1 1 16 16 0 0 0 0 0 0 0 1 1 1 0
View 2801 1228 805 Black Drake Villa Glittering Den After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Glittering Den 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 148
View 2800 1228 805 Black Drake Villa Glowing Cavern After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Glowing Cavern 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 159
View 2799 1228 805 Black Drake Villa Grand Archive After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Grand Archive 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1828
View 2798 1228 805 Black Drake Villa Luminous Grotto After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Luminous Grotto 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 191
View 324 473 258 Black Vine Ruins The name of the long-dead Ayleid clan that built these halls has been forgotten. Their latter-day name is Black Vine, for the writhing, dark vines that spill from the crumbling arches and doorways. Black Vine Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 743 58 11 Black Vine Ruins Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Dark-Moons Chamber 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 2448 473 259 Black Vine Ruins Black Vine Ruins The name of the long-dead Ayleid clan that built these halls has been forgotten. Their latter-day name is Black Vine, for the writhing, dark vines that spill from the crumbling arches and doorways. Black Vine Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 56
View 313 58 11 Black Vine Villa Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 191
View 311 38 8 Blackheart Haven The Bjoulsae River, where it widens as it enters the Iliac Bay, flows past dozens of small islands that have long served as refuges for smugglers and sea raiders. The most notorious of these hideouts is Blackheart Haven. Blackheart Haven 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 380
View 825 38 8 Blackheart Haven Blackheart Haven The Bjoulsae River, where it widens as it enters the Iliac Bay, flows past dozens of small islands that have long served as refuges for smugglers and sea raiders. The most notorious of these hideouts is Blackheart Haven. Blackheart Haven 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2089
View 16 1208 785 Blackreach: Arkthzand Cavern The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10157
View 171 1207 783 Blackreach: Arkthzand Cavern Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 2768 1208 785 Blackreach: Arkthzand Cavern Arkthzand Great Lift The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 106
View 1938 1208 785 Blackreach: Arkthzand Cavern Arkthzand Wayshrine The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 781
View 2664 1208 785 Blackreach: Arkthzand Cavern Bthar-Zel The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 121
View 2688 1208 785 Blackreach: Arkthzand Cavern Ghostlight Grotto The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 242
View 2289 1208 785 Blackreach: Arkthzand Cavern Gloomreach The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 268
View 1937 1208 785 Blackreach: Arkthzand Cavern Library of Arkthzand The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 818
View 1935 1208 785 Blackreach: Arkthzand Cavern Nalzthdbar Great Lift The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1187
View 3364 1207 783 Blackreach: Arkthzand Cavern Nalzthdbar Great Lift Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 2767 1208 785 Blackreach: Arkthzand Cavern Nchuand-Zel The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 108
View 2290 1208 785 Blackreach: Arkthzand Cavern Nighthollow Keep The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 353
View 1934 1208 785 Blackreach: Arkthzand Cavern Nighthollow Wayshrine The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1512
View 3609 1207 783 Blackreach: Arkthzand Cavern Nighthollow Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Markarth 1 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1936 1208 785 Blackreach: Arkthzand Cavern Sentinel Point The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1033
View 3363 1207 783 Blackreach: Arkthzand Cavern Sentinel Point Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 82 1161 745 Blackreach: Greymoor Caverns Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7545
View 2277 1161 745 Blackreach: Greymoor Caverns Dark Moon Grotto Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1890
View 2906 1161 745 Blackreach: Greymoor Caverns Dark Moon Grotto Great Lift Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 92
View 2276 1161 745 Blackreach: Greymoor Caverns Dark Moon Grotto Wayshrine Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 425
View 1837 1161 745 Blackreach: Greymoor Caverns Dusktown Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1624
View 4462 1187 767 Blackreach: Greymoor Caverns Dusktown "In our exploration of the area around Dusktown, we found the Dwarven ruins of Nchuthnkarst. While Claudina is fairly certain there's nothing supernatural haunting the ruins, the strange mechanical sounds echoing from inside have made both of us uneasy. Best to avoid the place."—Phebe Peronard Nchuthnkarst 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 2896 1161 745 Blackreach: Greymoor Caverns Dusktown Mines Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 19
View 1836 1161 745 Blackreach: Greymoor Caverns Dusktown Wayshrine Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 525
View 1838 1161 745 Blackreach: Greymoor Caverns Dwarf's Bane Ritual Site Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 164
View 2668 1161 745 Blackreach: Greymoor Caverns Dwarven Run Wayshrine Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 400
View 2283 1161 745 Blackreach: Greymoor Caverns Gloomforest Ritual Site Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 115
View 2479 1161 745 Blackreach: Greymoor Caverns Gloomstalker Village Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 54
View 1187 1161 745 Blackreach: Greymoor Caverns Greymoor Cavern Great Lift Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 69
View 2265 1161 745 Blackreach: Greymoor Caverns Greymoor Keep Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 408
View 3247 1160 743 Blackreach: Greymoor Caverns Greymoor Keep Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1188 1161 745 Blackreach: Greymoor Caverns Greymoor Keep Wayshrine Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 288
View 2576 1161 745 Blackreach: Greymoor Caverns Greymoor Wayshrine Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 389
View 2478 1161 745 Blackreach: Greymoor Caverns Grotto Falls Wayshrine Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 807
View 2822 1161 745 Blackreach: Greymoor Caverns Hollow Overlook Wayshrine Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 135
View 2593 1161 745 Blackreach: Greymoor Caverns Lightless Hollow Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 882
View 2910 1161 745 Blackreach: Greymoor Caverns Lightless Hollow Great Lift Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 73
View 2577 1161 745 Blackreach: Greymoor Caverns Lightless Hollow Wayshrine Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 619
View 2823 1161 745 Blackreach: Greymoor Caverns Midnight Barrow Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 266
View 2667 1161 745 Blackreach: Greymoor Caverns Miner's Lament Ritual Site Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 80
View 1839 1161 745 Blackreach: Greymoor Caverns Nchuthnkarst Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 126
View 2278 1161 745 Blackreach: Greymoor Caverns Nightstone Ritual Site Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 331
View 2908 1161 744 Blackreach: Greymoor Caverns Stone Garden Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 2692 1161 745 Blackreach: Greymoor Caverns The Scraps Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 217
View 397 1082 679 Blackrose Prison When Imperial Potentate Versidue-Shaie wanted a distant dungeon to house the most feared criminal and political prisoners of the Second Empire, he ordered a penal institution built on the coast of Black Marsh; it was named Blackrose Prison after the ancient city a day's march to the north. Blackrose Prison 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 3040
View 3022 1261 834 Blackwood Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Leyawiin 1 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 73618
View 3103 19 4 Blackwood Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3398 347 154 Blackwood The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3399 382 179 Blackwood Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4215 181 37 Blackwood The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4285 117 19 Blackwood On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4484 92 14 Blackwood This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3067 1261 835 Blackwood Ayleid Well Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1961
View 3066 1261 834 Blackwood Blackwood Crossroads Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1133
View 3259 1261 835 Blackwood Blackwood Crossroads Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2466
View 3042 1261 835 Blackwood Bloodrun Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2456
View 3048 1261 835 Blackwood Blueblood Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3070
View 3024 1261 835 Blackwood Borderwatch Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 653
View 3023 1261 835 Blackwood Borderwatch Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1274
View 3380 381 178 Blackwood Borderwatch Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3068 1261 835 Blackwood Doomvault Vulpinaz Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3825
View 3041 1261 835 Blackwood Farmer's Nook Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 657
View 3125 1261 835 Blackwood Fort Redmane Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1926
View 3025 1261 834 Blackwood Fort Redmayne Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 55 0 0 4 0 0 0 0 0 0 1 0 0 0 0 41
View 3034 1261 835 Blackwood Gideon Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Gideon 1 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2970
View 3033 1261 835 Blackwood Gideon Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Gideon 1 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3249
View 3102 3 2 Blackwood Gideon Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3065 1261 835 Blackwood Hutan-Tzel Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3490
View 3021 1261 835 Blackwood Leyawiin Outskirts Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Leyawiin 1 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2812
View 3035 1261 835 Blackwood Leyawiin Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Leyawiin 1 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 36273
View 3581 1283 855 Blackwood Leyawiin Wayshrine "Various gangs control different aspects of the Shambles, as the Grasp of the Stricture rarely reaches beyond the walls of Fargrave's city district and into the outer boroughs. It's really not fit for civilized company, although a surprising number of mortals reside there."—Madam Whim Fargrave 2 0 1 5 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4286 1383 928 Blackwood Leyawiin Wayshrine Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Galen and Y'ffelon 2 0 1 32 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4628 1258 831 Blackwood Leyawiin Wayshrine "Sometimes ancient ruins become the lairs of the most interesting creatures. In fact, I plan to travel to the ruins of Vunalk in Blackwood to meet with the inhabitant of its many pools and fountains. A friendly Nereid, from what my sources tell me."—Narsis Dren Vunalk 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4627 181 37 Blackwood Leyawiin Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 4637 1256 830 Blackwood Leyawiin Wayshrine "The veil separating Mundus from Oblivion is remarkably thin in some places. What people often fail to grasp is that the border separating one Oblivion realm from another can be just as permeable."—Divayth Fyr Doomvault Porcixid 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4647 101 15 Blackwood Leyawiin Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3047 1261 835 Blackwood Rockgrove Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 78
View 3263 1261 835 Blackwood Shattered Vault Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 809
View 3046 1261 835 Blackwood Stonewastes Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4679
View 3269 1261 835 Blackwood The Dread Cellar Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 46
View 3064 1261 835 Blackwood Vunalk Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 78 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3668
View 3061 1261 835 Blackwood Xanmeer Overlook Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 678
View 2586 842 463 Blackwood Borderlands It would be easy to get lost in the trackless marshes east of Fort Blueblood, on the nebulous border between Blackwood and Argonia. Easy—and probably fatal. Xith-Izkul Sanctuary 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 32
View 2585 842 463 Blackwood Borderlands Blackwood Borderlands It would be easy to get lost in the trackless marshes east of Fort Blueblood, on the nebulous border between Blackwood and Argonia. Easy—and probably fatal. Blackwood Borderlands 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 40
View 174 1160 744 Bleakridge Barrow Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Red Eagle Ridge 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 33
View 3601 1177 758 Bleakridge Barrow "The barrow at Bleakridge was ancient when we decided to settle here and build the city of Karthwatch. The town leaders thought the barrow would make a good defensible position if the Reachmen decided to invade. And the Reachmen always decide to invade."—Magister Fridelja Bleakridge Barrow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 49 280 110 Bleakrock Isle Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9406
View 1524 280 110 Bleakrock Isle Bleakrock Village Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Village 1 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 942
View 1520 280 110 Bleakrock Isle Bleakrock Wayshrine Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3854
View 3484 537 306 Bleakrock Isle Bleakrock Wayshrine This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. Khenarthi's Roost 2 0 1 17 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2713 280 110 Bleakrock Isle Companions Point Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 32
View 2714 280 110 Bleakrock Isle Deathclaw's Lair Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 46
View 2715 280 110 Bleakrock Isle Frostedge Camp Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 384
View 1526 280 110 Bleakrock Isle Hozzin's Folly Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 775
View 1525 280 110 Bleakrock Isle Hunter's Camp Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Village 1 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 751
View 2716 280 109 Bleakrock Isle Last Rest Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 15
View 1521 280 110 Bleakrock Isle Orkey's Hollow Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1922
View 2220 280 110 Bleakrock Isle Paddlefloe Fishing Camp Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 267
View 1522 280 110 Bleakrock Isle Skyshroud Barrow Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 931
View 47 64 13 Blessed Crucible Warriors from all over Tamriel whisper about the Blessed Crucible, the hidden arena in the mountains of Skyrim where the mighty contend for fame, wealth, and the fabled Brimstone Crown. Blessed Crucible 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 405
View 1735 64 13 Blessed Crucible Blessed Crucible Warriors from all over Tamriel whisper about the Blessed Crucible, the hidden arena in the mountains of Skyrim where the mighty contend for fame, wealth, and the fabled Brimstone Crown. Blessed Crucible 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 3394
View 508 726 408 Blight Bog Sump At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Blight Bog Sump 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 1 0 50
View 564 596 358 Blood Matron's Crypt The ancient crypt of Lamae Bal cannot be accessed by any means available to mortals. Only vampires and those blessed by them may enter. Blood Matron's Crypt 2 2 1 0 0 0 38 16 0 0 0 0 0 0 0 0 1 0 7
View 2572 596 359 Blood Matron's Crypt Tomb of the Blood Matron The ancient crypt of Lamae Bal cannot be accessed by any means available to mortals. Only vampires and those blessed by them may enter. Blood Matron's Crypt 2 2 1 0 0 0 38 16 0 0 0 0 0 0 0 0 1 0 69
View 104 507 285 Bloodmayne Cave Not far south of the Larsius River the rolling plains of the Wealds give way to the forests of Valenwood. Sometimes beasts from beneath those green canopies make their way north. Bloodmayne Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 82
View 463 973 584 Bloodroot Forge Shunned by the Nords as a place of evil, this mystic forge site was constructed by an unknown Nedic sect that worshiped forgotten dark gods. Now it's been reopened by the Dreadhorn clan of Reachmen, who are meddling with dangerous forces of great power. Sanguinary Veins 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 61
View 1719 973 585 Bloodroot Forge Bloodroot Forge Shunned by the Nords as a place of evil, this mystic forge site was constructed by an unknown Nedic sect that worshiped forgotten dark gods. Now it's been reopened by the Dreadhorn clan of Reachmen, who are meddling with dangerous forces of great power. Sanguinary Veins 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 678
View 3055 1261 834 Bloodrun Cave Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Bloodrun Cave 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 179
View 3260 1255 829 Bloodrun Cave "The Dark Brotherhood has many roosts. Like birds, we seldom nest in them for long. And when we fly, we leave them forever changed."—Elam Drals Bloodrun Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 286
View 579 704 395 Bonerock Cavern "There are those who say that Orcs and the various races of Goblins are closely related. If so, they must not come from a very happy family, because they never seem happy to see each other." —Phrastus of Elinhir Bonerock Caverns 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 16
View 310 142 27 Bonesnap Ruins The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin Tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 62
View 2394 142 27 Bonesnap Ruins Bonesnap Ruins The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 759
View 624 261 93 Bonestrewn Barrow There are two types of draugr: corpses animated by a necromancer, who has imbued them with summoned spirits, and those restless dead who rise and walk for some inscrutable purpose of their own. Bonestrewn Crest 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 3063 1261 834 Borderwatch Ruins Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Borderwatch Courtyard 1 2 1 77 0 0 4 0 0 0 0 0 0 0 0 0 1 0 68
View 173 108 18 Bouldertree Refuge Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 511
View 3336 1297 867 Brandfire Reformatory "Located in the Burn, the Brandfire Reformatory serves a multitude of purposes. We use it to train and indoctrinate our newest recruits, while Lord Dagon's Dremora use parts of the place to torture souls."—Devastor Jera of the Order of the Waking Flame Brandfire Reformatory 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 376
View 728 20 5 Breagha-Fin This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Breagha-Fin 1 2 1 60 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 2010 20 5 Breagha-Fin Breagha-Fin This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Breagha-Fin 1 2 1 60 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 3420 224 63 Breagha-Fin Breagha-Fin "Fanciful legends abound regarding the mysterious caves of Breagha-Fin, tales of ghost-mammoths, enchanted relics, even skeletal giants. But the folk of Rivenspire are notorious for their overactive imaginations." —Phrastus of Elinhir Breagha-Fin 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 98 493 271 Breakneck Cave The Ayleid doorway on this natural cave is something of a puzzle for scholars of the Wild Elves. Did they use it as a storage cavern, or were their plans for finishing it in the usual manner simply interrupted? Breakneck Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 61
View 4112 849 467 Breakwater Cave Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0
View 3680 1333 897 Breakwater Cave Breakwater Cave "Many of the caverns along the southern coast of High Isle serve as home to smugglers, pirates, and worse. Just yesterday I received a report of those wretched Hadolids taking up residence in Breakwater Cave. That is simply unacceptable."—Duchess Elea Dufort Breakwater Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 238
View 24 1210 787 Briar Rock Ruins "A matronly crone came down from the mountains, feather-winged and ever-shrouded. She delivered a message straight from the Dawn of Karth. The blood of Men will spill upon the soil, for their trials must be lived in bitterness and pain." —Vateshran Allaghach Briar Rock Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1404
View 716 485 267 Broken Helm Hollow Bandits from Broken Helm Hollow have long preyed on the road from Riften to Fort Virak in Morrowind. The Riften Guard clears the place out every few seasons, but the bandits always seem to return. Broken Helm Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 243 271 103 Broken Tusk None know today what lost cult of Daedra worshipers built the original shrine in these caverns, nor what they called it. But the lair the Argonians call Broken Tusk exudes an almost palpable sense of the evil that's been done there over the ages. Broken Tusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 6
View 2527 271 103 Broken Tusk Broken Tusk None know today what lost cult of Daedra worshipers built the original shrine in these caverns, nor what they called it. But the lair the Argonians call Broken Tusk exudes an almost palpable sense of the evil that's been done there over the ages. Broken Tusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 3669 1330 894 Brokerock Mine "Amenos mines, operating under the authority of House Mornard, provide meaningful work, safety, and opportunity for the banished prisoners of the island."—Count Leonard Mornard Brokerock Mine 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 411 255 87 Bthanual The Dwarven site of Bthanual is remarkably well preserved, but its function is a matter of hot debate among scholars of Dwemer culture. Some hold that it is a magico-technical weapons factory, while others believe it was a repair site for Dwarven constructs such as spiders. Bthanual 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 4
View 2846 255 88 Bthanual Bthanual The Dwarven site of Bthanual is remarkably well preserved, but its function is a matter of hot debate among scholars of Dwemer culture. Some hold that it is a magico-technical weapons factory, while others believe it was a repair site for Dwarven constructs such as spiders. Bthanual 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 45
View 130 1207 784 Bthar-Zel Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Bthar-Zel 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 244
View 131 1207 784 Bthar-Zel Vaults Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Bthar-Zel Vault 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 1 1 0 38
View 737 542 310 Buraniim For the greater Daedra, Scamps are useful minions. Their nimble hands can carry and manipulate objects, and they are just intelligent enough to be cunning opponents in combat. Buraniim 2 2 1 0 0 0 8 16 0 0 0 0 0 0 0 0 1 0 17
View 567 898 511 Buried Sands It's unclear whether the original name of this site was lost, forgotten, or deliberately expunged from the historical record. If they know, the sands aren't telling. Buried Sands 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 44
View 3344 1285 857 Burning Gyre Keep "The place isn't exactly a secret. At least not to those of us who wander the many realms of Oblivion. The reputation of the keep's warriors is such that other Princes often hire them out to accomplish impossible missions."—Lyranth the Dremora Burning Gyre Keep 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 22
View 147 444 234 Burroot Kwama Mine Expatriates often try to bring beloved aspects of their culture with them when they emigrate. So it was with Llevyn Buratil of Narsis in Morrowind, who tried to establish a kwama mine in Grahtwood. The experiment was less than a resounding success. Burroot Kwama Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 47
View 432 424 218 Camlorn Keep Ancient seat of the rulers of Camlorn, Duke Sebastien's proud keep has been reduced to rubble by the forces of the despicable Faolchu. Glenumbra 2 0 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 29
View 4373 1397 941 Camonnaruhn "That Tong den in the west hills is nestled in the bones of an abandoned mining stead. Word around the refuge is that it was once owned by a House Telvanni up-and-comer. What a coincidence."—Daxil, Necrom Freelancer Camonnaruhn 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 121
View 617 494 272 Capstone Cave Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 70
View 384 3 2 Captain Margaux's Place Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 258
View 425 575 339 Carac Dena Though abandoned thousands of years ago, many Ayleid ruins are still lit by the blue glowing varla and welkynd stones found in them. These stones are among the so-called "Aetherial Crystals," gems that can store, transform, and emit magicka. Carac Dena 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 342 539 307 Carzog's Demise This Ayleid ruin on Betnikh was sealed by the Balfiera Elves during the Direnni Hegemony, and its tunnels were never explored or catalogued by the Bretons who came after. They might contain … anything. Carzog's Demise 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 83
View 377 1160 744 Castle Dour Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Gray Host Tunnels 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 1 1 0 20
View 2579 823 449 Castle Kvatch Castle Kvatch The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. Castle Kvatch Vaults 1 2 1 27 0 1 4 0 0 0 0 0 0 1 0 0 1 0 29
View 3628 1329 893 Castle Navire Castle Navire serves as the seat of power for the ruling house of the Systres Archipelago, House Dufort. Few citadels can boast grander views—or more persistent intrigues. Castle Navire Chapel 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 108
View 3702 1326 890 Castle Navire Castle Navire serves as the seat of power for the ruling house of the Systres Archipelago, House Dufort. Few citadels can boast grander views—or more persistent intrigues. Castle Navire Courtyard 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 108
View 485 201 48 Castle of the Worm Mannimarco's stronghold in Coldharbour, the Castle of the Worm is a monument to the necromancer's hubris. Built by soul-shriven slaves and dark magics, this castle is the final stop for countless innocents before their souls are stolen, turning them into mindless, undead slaves. Castle of the Worm 2 2 1 0 0 0 20 16 0 0 0 0 0 0 0 0 1 0 75
View 344 1201 779 Castle Thorn "Despite Lady Thorn's mysterious past, the Ravenwatch never felt the need to deal with her directly. She seemed content to hide away in the mountains, alone in her horrific castle. This one wonders if ignoring her was a terrible mistake." —Adusa-daro Grand Cathedral 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 308
View 842 1201 780 Castle Thorn Castle Thorn "Despite Lady Thorn's mysterious past, the Ravenwatch never felt the need to deal with her directly. She seemed content to hide away in the mountains, alone in her horrific castle. This one wonders if ignoring her was a terrible mistake." —Adusa-daro Grand Cathedral 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1876
View 4101 1370 916 Castle Tonnere Built centuries ago by an ambitious Breton coin-baron, Castle Tonnere overlooks Galen's western coast. It has been abandoned for many years. Castle Tonnere Dungeons 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 4102 1383 929 Castle Tonnere Enclaves of Stonelore and Eldertide Druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Eldertide Hollow 1 2 1 34 0 0 4 0 0 0 0 0 0 0 0 0 1 0 58
View 433 166 33 Cath Bedraud The great cemetery of Cath Bedraud has been the burial ground of the Breton nobility for millennia. Now the resting place of the Breton kings has been defiled by the writhing vines and dark necromancy of Angof the Gravesinger. Cath Bedraud 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 2836 166 33 Cath Bedraud Cath Bedraud The great cemetery of Cath Bedraud has been the burial ground of the Breton nobility for millennia. Now the resting place of the Breton kings has been defiled by the writhing vines and dark necromancy of Angof the Gravesinger. Cath Bedraud 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 21
View 2591 836 460 Cathedral of Akatosh Undercroft The Colovian people are known for their devotion to the Imperial Eight Divines, so it's not surprising that the church of the Primate of Akatosh is located in Kvatch, on the western edge of the Colovian Highlands. Cathedral of Akatosh 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 13
View 536 435 227 Cathedral of the Golden Path Toward the end of the First Era, when Valenwood was ruled by the Second Empire, Southpoint was the most important Imperial colony-town in what was then called the Kingdom of Grahtwood. The cathedral there was built by Governor Zantonius, a Colovian from Kvatch. Cathedral of the Golden Path 2 2 1 0 0 0 18 16 0 0 0 0 0 0 0 0 1 0 44
View 524 1036 642 Cathedral of Webs Once these halls echoed to the tread of scholars and ceremoniarchs, college functionaries tending to the oghmas and archives of the ancient civilization of the long-lived High Elves. But those days are long gone. Cathedral of Webs 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 595 438 230 Cave of Broken Sails The corsairs of the Southern Sea may not have as fierce a reputation as the pirates of the Abecean, but that's probably because they keep a lower profile, as they must constantly dodge the warships of the Altmer and Maormer. The corsairs may be of any race, but most are Khajiit. Cave of Broken Sails 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 20
View 3071 438 230 Cave of Broken Sails Cave of Broken Sails The corsairs of the Southern Sea may not have as fierce a reputation as the pirates of the Abecean, but that's probably because they keep a lower profile, as they must constantly dodge the warships of the Altmer and Maormer. The corsairs may be of any race, but most are Khajiit. Cave of Broken Sails 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 216 420 216 Cave of Trophies When Soul Shriven become too worn and decrepit for further labor as thralls, they are often set loose to run through the wilds of Coldharbour as prey for hunting Dremora. The victors in this sport bring the bones of their victims to the Cave of Trophies. The Cave of Trophies 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 57
View 679 966 577 Cavern of the Incarnate "FATE is the Book that She writes in to inscribe our worth and deserts. For by our acts do we earn Her regard or disdain, and read our destiny in Her prophecy." —Sigillah Parate Cavern of the Incarnate 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 2911 966 577 Cavern of the Incarnate Cavern of the Incarnate "FATE is the Book that She writes in to inscribe our worth and deserts. For by our acts do we earn Her regard or disdain, and read our destiny in Her prophecy." —Sigillah Parate Cavern of the Incarnate 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 4401 1410 954 Cenotaph of the Remnants An ancient Oblivion fortress drawn to the realm of Apocrypha by the currents of the Abyssal Sea, the Cenotaph was claimed as a final garrison by the Remnants, a fading Dremora clan in service to Hermaeus Mora. Cenotaph Fundament 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 125
View 760 1011 616 Cey-Tarn Keep "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." The Gorge - Cey-Tarn Keep 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 3600 1025 630 Cey-Tarn Keep A key fortification on Summerset's oft-invaded northern coast, Cey-Tarn Keep frowns out across the Sea of Pearls toward the distant Thrassian Archipelago and its vile race of Sload, eternal enemies of the High Elves of the isles. The Gorge - Cey-Tarn Keep 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 7
View 446 712 401 Chambers of Loyalty Deep within the ruins of Paragon's Remembrance, the Chambers of Loyalty test the mettle of new converts and devoted followers alike. Chambers Of Loyalty 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 3
View 2999 712 402 Chambers of Loyalty Chambers of Loyalty Deep within the ruins of Paragon's Remembrance, the Chambers of Loyalty test the mettle of new converts and devoted followers alike. Chambers Of Loyalty 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 12
View 298 347 154 Chapel of Light The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 1 1 0 8
View 2031 347 155 Chapel of Light Chapel of Light The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 1 1 0 28
View 464 745 408 Charred Ridge Centuries ago, Chimer mages conducted rituals on the Charred Ridge to help them drive the Nedic invaders out of Morrowind. Charred Ridge 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 581 219 60 Chateau of the Ravenous Rodent Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 81
View 2552 219 60 Chateau of the Ravenous Rodent Ancestral Manse Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 48
View 2550 219 60 Chateau of the Ravenous Rodent Chateau Grounds Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 45
View 2553 219 59 Chateau of the Ravenous Rodent Master Bedroom Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 13
View 2551 219 60 Chateau of the Ravenous Rodent The Darkened Maze Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 52
View 655 203 48 Cheesemonger's Hollow "Wry without equal, Sheogorath holds in his realm giggling loons, flamboyant auteurs, and craven mutilators. The Mad Prince will ply profitless bargains and promote senseless bloodshed for nothing more than the joy of another's confusion, tragedy, or rage." —16 Accords of Madness Cheesemonger's Hollow 1 2 1 0 0 0 8 16 0 0 0 0 0 0 0 0 1 0 8
View 2179 203 49 Cheesemonger's Hollow Cheesemonger's Hollow "Wry without equal, Sheogorath holds in his realm giggling loons, flamboyant auteurs, and craven mutilators. The Mad Prince will ply profitless bargains and promote senseless bloodshed for nothing more than the joy of another's confusion, tragedy, or rage." —16 Accords of Madness Cheesemonger's Hollow 1 2 1 0 0 0 8 16 0 0 0 0 0 0 0 0 1 0 50
View 667 273 105 Chid-Moska Ruins Argonian scholars are uncertain whether the Chid-Moska xanmeer should be considered part of the larger Xal Ithix complex, or if it is a separate site built by an even more ancient tribe of Lizard-Folk. Chid-Moska Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 2524 273 106 Chid-Moska Ruins Chid-Moska Ruins Argonian scholars are uncertain whether the Chid-Moska xanmeer should be considered part of the larger Xal Ithix complex, or if it is a separate site built by an even more ancient tribe of Lizard-Folk. Chid-Moska Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 63
View 198 1160 743 Chillwind Depths Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Chillwind Depths 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 3411 1166 747 Chillwind Depths Rumors concerning the series of caves referred to as Chillwind Depths include such tales as giant insects, lost Reach treasures, and pale-skinned humanoids with a hunger for Nord flesh. The truth of these stories remains to be verified, but few people dare to venture into its interior. Chillwind Depths 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 86
View 666 897 509 Chiselshriek Mine In Belkarth they say that when the Chiselshriek works were played out, the mine was taken over by bandits and raiders. But others whisper that the dig was abandoned because something far worse than bandits took up residence in its depths. Chiselshriek Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 2
View 2882 897 510 Chiselshriek Mine Chiselshriek Mine In Belkarth they say that when the Chiselshriek works were played out, the mine was taken over by bandits and raiders. But others whisper that the dig was abandoned because something far worse than bandits took up residence in its depths. Chiselshriek Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 64
View 358 1086 681 Cicatrice Caverns This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Cicatrice Caverns 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 3710 1111 703 Cicatrice Caverns The legendary healing springs of Cicatrice Oasis were famed far and wide all the way back to the days of the Thrassian Plague, when its waters were said to have saved many lives. But the Knahaten Flu cast the same shadow over Cicatrice that it did across all Elsweyr. Cicatrice Caverns 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 7
View 656 218 59 Circus of Cheerful Slaughter The marshy lowlands of the Shivering Isles are known as Dementia, and represent the darker side of Sheogorath's personality. The islands are studded with ruins from many civilizations, all shrouded in mist and encrusted in giant fungus. Circus of Cheerful Slaughter 2 2 1 0 0 0 25 16 0 0 0 0 0 0 0 0 1 0 51
View 133 176 36 City of Ash I Not all Wood Elves are happy about Valenwood joining the Aldmeri Dominion. Some fear for their beloved forests, while others fear their heritage and traditions will be diluted or replaced. A few groups have retreated to refuges deep in the jungle. City of Ash I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 87
View 836 176 37 City of Ash I City of Ash Not all Wood Elves are happy about Valenwood joining the Aldmeri Dominion. Some fear for their beloved forests, while others fear their heritage and traditions will be diluted or replaced. A few groups have retreated to refuges deep in the jungle. City of Ash I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 814
View 108 681 379 City of Ash II Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. City of Ash II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 779
View 1985 681 379 City of Ash II City of Ash Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. City of Ash II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 328
View 1986 681 379 City of Ash II Inner Grove Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. City of Ash II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 494
View 1987 681 379 City of Ash II The Knives of Discord Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. The Knives of Discord 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 568
View 374 465 251 Claw's Strike Adoption of the Riddle'Thar Epiphany was not without controversy: when the priests of the Shrine of the Consummate S'rendarr in the Jodewood refused to accept the new edicts, they were exiled and the temple deconsecrated. Today it is a bandit lair. Claw's Strike 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 177
View 644 108 18 Cliffshade Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 111
View 275 980 590 Clockwork City The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 9350
View 4495 3 2 Clockwork City Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4130 146 29 Clockwork City Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. Wayrest Sewers I 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4147 1286 857 Clockwork City "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4173 181 37 Clockwork City The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 0 0 0 0 0 5
View 4230 1261 834 Clockwork City Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4295 347 154 Clockwork City The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 1 4 0 0 0 0 0 0 0 0 0 0 0 2
View 2312 980 590 Clockwork City Barilzar's Eighth Laboratory The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 75
View 1728 980 590 Clockwork City Clockwork Crossroads Wayshrine The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 965
View 2269 980 590 Clockwork City Elegiac Replication The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 149
View 2638 980 590 Clockwork City Everwound Wellspring The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 119
View 2279 980 590 Clockwork City Exarchs' Egress The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 1628
View 4199 1133 720 Clockwork City Exarchs' Egress Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Southern Elsweyr 2 0 1 24 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4496 3 2 Clockwork City Exarchs' Egress Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0
View 2637 980 590 Clockwork City Halls of Regulation The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 352
View 2275 980 590 Clockwork City Insalubrious Effluvium The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 267
View 1730 980 590 Clockwork City Mire Mechanica The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 429
View 1731 980 590 Clockwork City Mire Mechanica Wayshrine The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 3647
View 4270 849 467 Clockwork City Mire Mechanica Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0
View 2311 980 590 Clockwork City Mnemonic Planisphere The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 241
View 2268 980 590 Clockwork City Pavilion of Artifice The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 76
View 2340 980 590 Clockwork City Sanctuary of Verification The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 1501
View 4172 181 37 Clockwork City Sanctuary of Verification The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 0 0 0 0 0 5
View 1729 980 590 Clockwork City Sanctuary Wayshrine The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 2402
View 4174 181 37 Clockwork City Sanctuary Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 0 0 0 0 0 2
View 2640 980 590 Clockwork City The Refurbishing Yard The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 82
View 2338 980 590 Clockwork City The Shadow Cleft The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 438
View 2647 980 590 Clockwork City Vale of Tiers The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 276
View 1892 980 590 Clockwork City Ventral Terminus The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 152
View 2280 980 590 Clockwork City Wraith of Crows The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 1798
View 588 849 468 Clockwork City Vault Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Engineering Junction 1 2 1 91 0 1 4 0 0 0 0 0 0 0 0 1 1 0 121
View 2934 849 468 Clockwork City Vault Shrine to Clavicus Vile Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Clavicus Vile Shrine 1 2 1 91 0 1 4 0 0 0 0 0 0 0 0 1 1 0 20
View 2933 849 468 Clockwork City Vault The Divinity Engine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. The Divinity Atelier 1 2 1 91 0 1 4 0 0 0 0 0 0 0 0 1 1 0 23
View 513 57 10 Clockwork City Vaults The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Clockwork City Vaults 1 2 1 64 0 1 4 0 0 0 0 0 0 0 0 1 1 0 4
View 514 980 589 Clockwork City Vaults The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City Vaults 1 2 1 21 0 1 4 0 0 0 0 0 0 0 0 1 1 0 5
View 2738 57 10 Clockwork City Vaults Clockwork Vault The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Clockwork City Vaults 1 2 1 64 0 1 4 0 0 0 0 0 0 0 0 1 1 0 31
View 2739 980 590 Clockwork City Vaults The Escapement The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City Vaults 1 2 1 21 0 1 4 0 0 0 0 0 0 0 0 1 1 0 66
View 4144 1383 928 Clohaigh Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Clohaigh 1 2 1 32 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 4073 1377 923 Clohaigh "We hold many natural caves to be sacred. Some were used in the past but abandoned for one reason or another. That's the case with Clohaigh. So far, my research hasn't indicated why none of the circles go there anymore."—Druid Laurel Clohaigh 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 31
View 123 1051 653 Cloudrest The Aerie of the Altmer, the city of Cloudrest clings to the highest slopes of the peak of Eton Nir, tallest mountain on Summerset Isle. Somehow, its thin air is as heady and bracing as chilled nirnroot wine. Cloudrest 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 299
View 4016 849 467 Cloudrest Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 0 0 0 0 0 0 0 0 0 1 1 2 0
View 898 1051 654 Cloudrest Cloudrest The Aerie of the Altmer, the city of Cloudrest clings to the highest slopes of the peak of Eton Nir, tallest mountain on Summerset Isle. Somehow, its thin air is as heady and bracing as chilled nirnroot wine. Cloudrest 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1273
View 3965 849 467 Cloudrest Cloudrest Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 1 1 16 16 0 0 0 0 0 0 0 1 1 1 5
View 903 1051 654 Cloudrest Cloudrest Aerie The Aerie of the Altmer, the city of Cloudrest clings to the highest slopes of the peak of Eton Nir, tallest mountain on Summerset Isle. Somehow, its thin air is as heady and bracing as chilled nirnroot wine. Cloudrest 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 972
View 281 991 600 Cogitum Centralis "For the Mainspring Ever-Wound is the Father of Curiosity, and curiosity is the joyful destroyer. Only in sundering can things be made whole. Only the disassembled engine can be scrubbed and made clean. So smash the old machines! Topple your mind's idols! And from the wreckage, assemble new truths." Cogitum Centralis 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 52
View 562 773 433 Cold-Blood Cavern Which Daedric cult built these long-lost catacombs? It wasn't worshipers of any of the four Princes of the House of Troubles. The clues to this secret are found deep within. Cold-Blood Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 5
View 2521 773 433 Cold-Blood Cavern Cold-Blood Cavern Which Daedric cult built these long-lost catacombs? It wasn't worshipers of any of the four Princes of the House of Troubles. The clues to this secret are found deep within. Cold-Blood Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 20
View 129 347 155 Coldharbour The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 22957
View 3727 365 163 Coldharbour In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. Library of Dusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 2
View 2557 347 155 Coldharbour Aba-Darre The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 84
View 2256 347 155 Coldharbour Aba-Loria The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 119
View 3027 347 155 Coldharbour Cadwell's Hovel The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 62
View 2064 347 155 Coldharbour Chapel of Light The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Hollow City 1 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 45
View 2636 347 155 Coldharbour Cliffs of Failure The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 179
View 2302 347 155 Coldharbour Court of Contempt The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 840
View 1387 347 155 Coldharbour Court of Contempt Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 2947
View 2815 347 155 Coldharbour Cynhamoth's Grove The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 73
View 2634 347 155 Coldharbour Daedroth Larder The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 149
View 2695 347 155 Coldharbour Deathspinner's Lair The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 137
View 2124 347 155 Coldharbour Duriatundur's Killing Field The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 184
View 2062 347 155 Coldharbour Endless Overlook The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 26
View 2040 347 155 Coldharbour Endless Stair Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 176
View 1167 347 155 Coldharbour Everfull Flagon Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1935
View 1964 347 155 Coldharbour Fighters Guildhall The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Hollow City 1 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 499
View 1456 347 155 Coldharbour Font of Schemes The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 692
View 2255 347 155 Coldharbour Forsaken Village The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 373
View 1967 347 155 Coldharbour Great Shackle Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Great Shackle 1 2 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 114
View 1455 347 155 Coldharbour Haj Uxith The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1902
View 3007 347 155 Coldharbour Haj Uxith Corridors The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 11
View 3518 530 300 Coldharbour Haj Uxith Corridors The souls of Argonians are different from those of other races of Tamriel due to their deep, mystical connection to the Hist trees. Sorcerers who specialize in soul-trapping have long sought some way to take advantage of this difference. Haj Uxith 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 8
View 1454 347 155 Coldharbour Haj Uxith Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 4104
View 814 347 155 Coldharbour Hollow City Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Hollow City 1 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 6690
View 4264 19 4 Coldharbour Hollow City Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4418 20 5 Coldharbour Hollow City Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1
View 4464 3 2 Coldharbour Hollow City Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 1961 347 155 Coldharbour Library of Dusk The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1233
View 3447 365 163 Coldharbour Library of Dusk In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. Library of Dusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 12
View 1748 347 155 Coldharbour Library of Dusk Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 531
View 4265 365 163 Coldharbour Library of Dusk Wayshrine In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. Library of Dusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1
View 2030 347 155 Coldharbour Mages Guildhall The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Hollow City 1 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 185
View 2319 347 155 Coldharbour Mal Sorra's Tomb The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 179
View 1163 347 155 Coldharbour Manor of Revelry The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 383
View 1162 347 155 Coldharbour Manor of Revelry Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 511
View 1165 347 155 Coldharbour Moonless Walk Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 858
View 2036 347 155 Coldharbour Reaver Citadel Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 770
View 3823 181 37 Coldharbour Reaver Citadel Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 1164 347 155 Coldharbour Risen Court The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 191
View 2327 347 155 Coldharbour Shrine of Kyne The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 168
View 1672 347 155 Coldharbour Shrouded Plains Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 510
View 3006 347 155 Coldharbour Spurned Peak The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 70
View 2816 347 155 Coldharbour Survivor's Camp The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 115
View 2635 347 155 Coldharbour The Cave of Trophies The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 210
View 2033 347 155 Coldharbour The Chasm The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 131
View 2032 347 155 Coldharbour The Chasm Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 155
View 2039 347 155 Coldharbour The Endless Stair The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 485
View 2146 347 155 Coldharbour The Everfull Flagon The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 786
View 1966 347 155 Coldharbour The Great Shackle The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Great Shackle 1 2 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 126
View 2977 347 155 Coldharbour The Grotto of Depravity The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 128
View 815 347 155 Coldharbour The Hollow City The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Hollow City 1 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 8288
View 1962 347 155 Coldharbour The Lightless Oubliette The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 423
View 2243 347 155 Coldharbour The Lost Fleet The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 372
View 1166 347 155 Coldharbour The Moonless Walk The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 969
View 2035 347 155 Coldharbour The Orchard The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 972
View 1590 347 155 Coldharbour The Orchard Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 641
View 2037 347 155 Coldharbour The Reaver Citadel The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 416
View 4581 383 180 Coldharbour The Reaver Citadel This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 2897 347 155 Coldharbour The Wailing Maw The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 109
View 1960 347 155 Coldharbour Tower of Lies The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 208
View 2318 347 155 Coldharbour Vault of Haman Forgefire The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 171
View 4638 181 38 Coldharbour Vault of Haman Forgefire The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 2826 347 155 Coldharbour Vaults of Madness The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 44
View 1574 347 155 Coldharbour Vile Laboratory The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 399
View 2320 347 155 Coldharbour Village of the Lost The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 194
View 2443 347 155 Coldharbour Zemarek's Hollow The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 132
View 71 347 154 Coldharbour Surreal Estate The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 414
View 4011 849 467 Coldharbour Surreal Estate Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
View 974 347 155 Coldharbour Surreal Estate Coldharbour Surreal Estate The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 10175
View 4009 849 467 Coldharbour Surreal Estate Coldharbour Surreal Estate Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
View 721 693 385 Coldperch Cavern In Orsinium they say that these caves are named for their location, "perched high in the frigid peaks." On the one hand, that might have been some kind of wordplay or pun—but on the other hand, Orcs aren't much for wordplay. Coldperch Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 99
View 32 330 143 Coldrock Diggings The shipwrights at nearby Tava's Blessing depend upon the mine at Coldrock for grit-rock, used in sanding wooden planks, and holystone, a light pumice used for cleaning the decks. Coldrock Diggings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 131
View 449 695 387 Coldwind's Den "King Torug grieved fivefold for the death of his beloved bear mount, Coldwind. He decreed that his ursine steed should have a tomb worthy of his deeds, and did implore Malacath himself to send guards to protect it." —The Torug Edda Coldwind's Den 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 33
View 2330 695 387 Coldwind's Den Coldwind's Tomb "King Torug grieved fivefold for the death of his beloved bear mount, Coldwind. He decreed that his ursine steed should have a tomb worthy of his deeds, and did implore Malacath himself to send guards to protect it." —The Torug Edda Coldwind's Den 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 9
View 640 1011 617 College of Sapiarchs "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." College of Sapiarchs 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1305
View 394 1011 617 Colossal Aldmeri Grotto "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Colossal Aldmeri Grotto 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 518
View 3575 1301 871 Coral Aerie Coral Aerie "This undisturbed little islet far off the coast of Summerset sports high cliffs and deep tide pools that act as popular breeding grounds for all manner of sea life, migratory birds, and even large predators. I recommend all nature watching be done from the safety of the ship."—Captain Marrisa Brackish Cove 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2525
View 3656 1336 900 Coral Cliffs Coral Cliffs Under the stewardship of the Eldertide Druids, Coral Cliff's shoreline teems with beauty and life. Unfortunately, outsiders rarely live long enough to see it. Coral Cliffs 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 731
View 475 243 77 Coral Heart Chamber The best-known example of the bizarre land-coral found along the coasts of Morrowind's Inner Sea is the strange conglomeration in Stonefalls known as Vivec's Antlers. Sensitive Dark Elves claim that the land-coral is both self-aware and thoughtful. Coral Heart Chamber 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 3
View 2723 243 77 Coral Heart Chamber Coral Heart Chamber The best-known example of the bizarre land-coral found along the coasts of Morrowind's Inner Sea is the strange conglomeration in Stonefalls known as Vivec's Antlers. Sensitive Dark Elves claim that the land-coral is both self-aware and thoughtful. Coral Heart Chamber 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 19
View 623 1011 616 Corgrad Wastes "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Corgrad Wastes 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 3580 1030 635 Corgrad Wastes "The reach of Thras has been felt far beyond its own land. The Thrassian Plague, which decimated Tamriel's population in the year 2260 of the First Era, was their most egregious attack against the mainland, but other, subtler predations have also been recorded." Corgrad Wastes 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 4
View 615 495 273 Cracked Wood Cave Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 149
View 4113 849 467 Cradle of Shadows Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0
View 448 848 466 Cradle of Shadows The Cradle of Shadows is the seat of power of the enigmatic figure known only as the Lady of Lace. What lies behind its veil of darkness is known only by her fanatical followers. The Cradle of Shadows 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 143
View 1633 848 467 Cradle of Shadows Cradle of Shadows The Cradle of Shadows is the seat of power of the enigmatic figure known only as the Lady of Lace. What lies behind its veil of darkness is known only by her fanatical followers. Velidreth's Lair 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 2078
View 625 101 15 Cradlecrush Arena One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Giant's Run 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 1 1 0 3
View 2374 101 15 Cradlecrush Arena Cradlecrush Arena One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Giant's Run 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 1 1 0 20
View 51 888 501 Craglorn Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Belkarth 1 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 50823
View 3340 1160 743 Craglorn Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3279 181 37 Craglorn The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 37
View 3281 684 379 Craglorn The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 60 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3289 117 19 Craglorn On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3384 1261 834 Craglorn Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 6
View 3332 383 180 Craglorn This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3491 3 2 Craglorn Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3543 534 304 Craglorn One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Port Hunding 1 0 1 11 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3950 584 346 Craglorn At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4167 1161 744 Craglorn Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4179 20 5 Craglorn This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4191 849 467 Craglorn Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4481 347 154 Craglorn The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Hollow City 1 0 1 57 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2069 888 501 Craglorn Adamant Anomaly Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 782
View 4480 347 154 Craglorn Adamant Anomaly The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Hollow City 1 0 1 57 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2546 888 501 Craglorn Aetherian Archive Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 38
View 1053 888 501 Craglorn Anka-Ra's Avowal Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 594
View 2507 888 501 Craglorn Anka-Ra's Crucible Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 279
View 1192 888 501 Craglorn Anka-Ra's Mettle Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1376
View 2202 888 501 Craglorn Anka-Ra's Plight Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 487
View 2301 888 501 Craglorn Anka-Ra's Vigil Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 362
View 1926 888 501 Craglorn Atelier of the Twice-Born Star Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 515
View 3331 347 154 Craglorn Atelier of the Twice-Born Star The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4588 181 37 Craglorn Atelier of the Twice-Born Star The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2781 888 501 Craglorn Balamath Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 204
View 2614 888 501 Craglorn Bangkorai Gate Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 496
View 1206 888 501 Craglorn Belkarth Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Belkarth 1 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 16339
View 3541 101 15 Craglorn Belkarth One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3820 181 37 Craglorn Belkarth The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 19
View 3889 584 346 Craglorn Belkarth At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3904 3 2 Craglorn Belkarth Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4153 1160 743 Craglorn Belkarth Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4579 1207 783 Craglorn Belkarth Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4582 1383 929 Craglorn Belkarth Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Galen and Y'ffelon 2 0 1 33 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1205 888 501 Craglorn Belkarth Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Belkarth 1 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 17016
View 3270 638 368 Craglorn Belkarth Wayshrine For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered. Aetherian Archive 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3547 1011 616 Craglorn Belkarth Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3821 181 37 Craglorn Belkarth Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 10
View 3901 339 151 Craglorn Belkarth Wayshrine Windhelm, like most Nord cities, has a Hall of the Dead where bodies are interred, overseen by a Priest of Orkey who ensures that corpses are properly consecrated and cared for. Hall of the Dead 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3890 584 346 Craglorn Belkarth Wayshrine At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 0 0 0 0 0 1 0 0 0 0 6
View 3905 3 2 Craglorn Belkarth Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4154 1160 743 Craglorn Belkarth Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4580 1207 783 Craglorn Belkarth Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4583 1383 929 Craglorn Belkarth Wayshrine Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Galen and Y'ffelon 2 0 1 33 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3002 888 501 Craglorn Bloodroot Forge Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 20
View 1721 888 501 Craglorn Boreal Anomaly Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1070
View 2503 888 501 Craglorn Buried Sands Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 226
View 1812 888 501 Craglorn Chiselshriek Mine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 252
View 2595 888 501 Craglorn Conflagrant Anomaly Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 300
View 2075 888 501 Craglorn Crossroads Encampment Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 159
View 2505 888 501 Craglorn Cyclonic Anomaly Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 407
View 3490 3 2 Craglorn Cyclonic Anomaly Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1061 888 501 Craglorn Defunct Nirncrux Mine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 477
View 2072 888 501 Craglorn Dragonstar Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Dragonstar 1 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1579
View 2074 888 501 Craglorn Dragonstar Arena Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 201
View 2073 888 501 Craglorn Dragonstar Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Dragonstar 1 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1412
View 2150 888 501 Craglorn Elinhir Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 282
View 2070 888 501 Craglorn Elinhir Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 900
View 4334 181 37 Craglorn Elinhir Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3069 888 501 Craglorn Exarch's Stronghold Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 162
View 3283 888 501 Craglorn Falkreath Hold Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 17
View 2476 888 501 Craglorn Fearfangs Cavern Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 163
View 2506 888 501 Craglorn Fulminant Anomaly Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 349
View 4335 181 37 Craglorn Fulminant Anomaly The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 2843 888 501 Craglorn Haddock's Market Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 231
View 3896 181 37 Craglorn Haddock's Market The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3173 888 501 Craglorn Hel Ra Citadel Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 36
View 2344 888 501 Craglorn Hircine's Haunt Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 152
View 2594 888 501 Craglorn Ilthag's Undertower Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 187
View 2148 888 501 Craglorn Inazzur's Hold Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 589
View 2149 888 501 Craglorn Inazzur's Hold Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 531
View 2263 888 501 Craglorn Lake of Teeth Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 410
View 1058 888 501 Craglorn Lanista's Waystation Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 198
View 1927 888 501 Craglorn Loth'Na Caverns Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 124
View 2988 888 501 Craglorn Molavar Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 133
View 1194 888 501 Craglorn Mountain Overlook Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1378
View 3492 3 2 Craglorn Mountain Overlook Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2784 888 501 Craglorn Mtharnaz Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 282
View 1062 888 501 Craglorn Neglected Nirncrux Mine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1753
View 3290 117 19 Craglorn Neglected Nirncrux Mine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3333 383 180 Craglorn Neglected Nirncrux Mine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3385 1261 834 Craglorn Neglected Nirncrux Mine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 1811 888 501 Craglorn Ogondar's Winery Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 500
View 3895 181 37 Craglorn Ogondar's Winery The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 7
View 1465 888 501 Craglorn Overrun Nirncrux Mine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 288
View 2504 888 501 Craglorn Pillaged Nirncrux Mine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 136
View 2147 888 501 Craglorn Proving Grounds Dolmen Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 265
View 1464 888 501 Craglorn Rahni'Za, School of Warriors Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 329
View 1057 888 501 Craglorn Rkhardahrk Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 359
View 2665 888 501 Craglorn Rkundzelft Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 176
View 1054 888 501 Craglorn Ruins of Kardala Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 359
View 2416 888 501 Craglorn Sanctum Ophidia Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 44
View 1051 888 501 Craglorn Sandy Path Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1718
View 4024 181 37 Craglorn Sandy Path Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2071 888 501 Craglorn Scorpion Ravine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 417
View 1928 888 501 Craglorn Secluded Nirncrux Mine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 155
View 1191 888 501 Craglorn Seeker's Archive Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2023
View 2885 888 501 Craglorn Serpent's Nest Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 104
View 2228 888 501 Craglorn Shada's Tear Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 533
View 3594 1160 743 Craglorn Shada's Tear Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1573 888 501 Craglorn Shada's Tear Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2472
View 3280 181 37 Craglorn Shada's Tear Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 29
View 3542 534 304 Craglorn Shada's Tear Wayshrine One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Port Hunding 1 0 1 11 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3835 383 180 Craglorn Shada's Tear Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3917 1261 834 Craglorn Shada's Tear Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3949 584 346 Craglorn Shada's Tear Wayshrine At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4168 1161 744 Craglorn Shada's Tear Wayshrine Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4178 20 5 Craglorn Shada's Tear Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4190 849 467 Craglorn Shada's Tear Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 1056 888 501 Craglorn Skyreach Catacombs Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1537
View 2867 888 501 Craglorn Skyreach Hold Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 88
View 1063 888 501 Craglorn Skyreach Overlook Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 95
View 2581 888 501 Craglorn Skyreach Pinnacle Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 30
View 1055 888 501 Craglorn Skyreach Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2281
View 3386 1261 834 Craglorn Skyreach Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4589 181 37 Craglorn Skyreach Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1193 888 501 Craglorn Spellscar Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1912
View 1796 888 501 Craglorn Spellscar Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2563
View 3341 1160 743 Craglorn Spellscar Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2596 888 501 Craglorn Star-Gazers' Observatory Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Belkarth 1 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 139
View 2652 888 501 Craglorn Sunken Lair Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 128
View 1813 888 501 Craglorn Taborra's Camp Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 366
View 4023 181 37 Craglorn Taborra's Camp The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3
View 2393 888 501 Craglorn The Howling Sepulchers Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 158
View 1572 888 501 Craglorn The Seeker's Archive Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2612
View 1052 888 501 Craglorn Thunder Falls Camp Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 542
View 3093 888 501 Craglorn Tombs of the Na-Totambu Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 78
View 2580 888 501 Craglorn Valley of Scars Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 323
View 1060 888 501 Craglorn Valley of Scars Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1529
View 3020 888 501 Craglorn Zalgaz's Den Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 116
View 631 266 98 Cragwallow Most locals who've dared to venture into Cragwallow's tunnels say it's just a skeever-infested cave, but some, who've gone deeper, swear that parts of it seem to have been worked and excavated. Cragwallow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 438 321 134 Crestshade Mine This mine is responsible for much of Crestshade's prosperity, but work was suspended when trouble came to the nearby village. Crestshade Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 600 138 26 Crimson Cove The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay. Crimson Cove 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 1847 138 26 Crimson Cove Crimson Cove The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay. Crimson Cove 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 260
View 726 256 88 Crosswych Mine In the early 24th century of the First Era a trove of iron ore was found beneath the hills of northern Glenumbra by the celebrated Pinifred Lode-Finger. A great mine was delved to dig out the ore, and the town of Crosswych was founded to house the miners. Crosswych Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 2456 256 88 Crosswych Mine Crosswych Mine In the early 24th century of the First Era a trove of iron ore was found beneath the hills of northern Glenumbra by the celebrated Pinifred Lode-Finger. A great mine was delved to dig out the ore, and the town of Crosswych was founded to house the miners. Crosswych Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 8
View 121 216 56 Crow's Wood This uncanny pocket realm of Oblivion is a nightmarish forest ruled by the mysterious Crow Mother. It's like Tamriel, yet unlike—for the Daedra cannot create, only imitate, and their simulacra of mortal realms are always twisted and exaggerated. Crow's Wood 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 2181 216 57 Crow's Wood Crow's Wood This uncanny pocket realm of Oblivion is a nightmarish forest ruled by the mysterious Crow Mother. It's like Tamriel, yet unlike—for the Daedra cannot create, only imitate, and their simulacra of mortal realms are always twisted and exaggerated. Crow's Wood 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 332
View 54 130 22 Crypt of Hearts I This place's forbidding black towers are visible for leagues, even through Rivenspire's drifting mists. Yet the local inhabitants never mention it, behaving as if it doesn't even exist. But the Crypt of Hearts is no illusion or mirage—it is solid and all too real. Crypt of Hearts I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 135
View 1523 130 22 Crypt of Hearts I Crypt of Hearts This place's forbidding black towers are visible for leagues, even through Rivenspire's drifting mists. Yet the local inhabitants never mention it, behaving as if it doesn't even exist. But the Crypt of Hearts is no illusion or mirage—it is solid and all too real. Crypt of Hearts I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 849
View 39 932 543 Crypt of Hearts II This place's forbidding black towers are visible for leagues, even through Rivenspire's drifting mists. Yet the local inhabitants never mention it, behaving as if it doesn't even exist. But the Crypt of Hearts is no illusion or mirage—it is solid and all too real. Crypt of Hearts II 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 104
View 1701 932 544 Crypt of Hearts II Crypt of Hearts This place's forbidding black towers are visible for leagues, even through Rivenspire's drifting mists. Yet the local inhabitants never mention it, behaving as if it doesn't even exist. But the Crypt of Hearts is no illusion or mirage—it is solid and all too real. Crypt of Hearts II 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 860
View 75 336 149 Crypt of the Exiles After High Rock joined the First Empire in 1E 1029, the King of Evermore had a vast cemetery built outside the city to house himself and his descendants, naming it after Saint Pelin of Bangkorai Pass. Some of the empty mausoleums ended up put to other uses than burial. Crypt of the Exiles 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 210
View 389 314 127 Cryptwatch Fort As the name implies, Cryptwatch Fort was once an underground mausoleum. It was later fortified by the addition of a tower during one of High Rock's many internal conflicts. Cryptwatch Fort 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 74
View 78 181 38 Cyrodiil The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 34612
View 1880 181 38 Cyrodiil Abandoned Homestead The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 44
View 1915 181 38 Cyrodiil Abandoned Orchard The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 186
View 779 181 38 Cyrodiil Abbey of the Eight The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 119
View 2976 181 38 Cyrodiil Agrippa Mento's House The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 19
View 789 181 37 Cyrodiil Alessia Bridge The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4785
View 788 181 37 Cyrodiil Alessia Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6461
View 844 181 37 Cyrodiil Aleswell Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 7851
View 1855 181 37 Cyrodiil Amber Woodland The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 310
View 1912 181 38 Cyrodiil Anga The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 85
View 1771 181 38 Cyrodiil Anga Valley The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 599
View 4467 494 271 Cyrodiil Anga Valley Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2
View 2709 181 38 Cyrodiil Anutwyll The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 103
View 1808 181 38 Cyrodiil Applewatch The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 76
View 847 181 37 Cyrodiil Applewatch Wood The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1026
View 848 181 37 Cyrodiil Applewatch Wood Dolmen The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 122
View 1302 181 38 Cyrodiil Arrius Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 5371
View 1303 181 38 Cyrodiil Arrius Keep The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 7484
View 1828 181 38 Cyrodiil Arrius Keep Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1361
View 1830 181 38 Cyrodiil Arrius Keep Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1705
View 1304 181 38 Cyrodiil Arrius Keep Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1484
View 1408 181 38 Cyrodiil Arvina Estate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 196
View 873 181 38 Cyrodiil Ash Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3957
View 872 181 38 Cyrodiil Ash Milegate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1202
View 845 181 37 Cyrodiil Autumn Range The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1412
View 2061 181 38 Cyrodiil Barren Cave The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 83
View 2201 181 38 Cyrodiil Bay Bridge The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 186
View 1312 181 38 Cyrodiil Belda The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 261
View 2316 181 38 Cyrodiil Beriel's Lament The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 110
View 776 181 38 Cyrodiil Black Boot Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1959
View 1290 181 38 Cyrodiil Bleaker's Outpost The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 5454
View 1292 181 38 Cyrodiil Bleaker's Way The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 454
View 2517 181 38 Cyrodiil Blessed Water The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 38
View 2936 181 38 Cyrodiil Bloodmayne Cave The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 204
View 970 181 38 Cyrodiil Bloodmayne Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3476
View 909 181 38 Cyrodiil Bloody Grasslands The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3169
View 1308 181 38 Cyrodiil Blue Road Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6536
View 1306 181 38 Cyrodiil Blue Road Keep The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 7823
View 1866 181 38 Cyrodiil Blue Road Keep Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 816
View 1307 181 38 Cyrodiil Blue Road Keep Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1435
View 1865 181 38 Cyrodiil Blue Road Keep Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1154
View 2134 181 38 Cyrodiil Breakneck Cave The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 137
View 868 181 38 Cyrodiil Brindle Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2258
View 3866 584 346 Cyrodiil Brindle Grounds At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 1 1 0 0 0 0 0 0 0 0 0
View 1767 181 38 Cyrodiil Broke Pick Ravine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1129
View 1777 181 38 Cyrodiil Bruma The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1635
View 4465 494 271 Cyrodiil Bruma Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 14
View 1413 181 38 Cyrodiil Bruma Anchor The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4008
View 4454 494 271 Cyrodiil Bruma Anchor Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 38
View 1291 181 38 Cyrodiil Bruma Outskirts The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3790
View 4466 494 271 Cyrodiil Bruma Outskirts Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 5
View 2060 181 38 Cyrodiil Burned Estate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 260
View 2004 181 38 Cyrodiil Capstone Cave The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 160
View 2733 181 38 Cyrodiil Caractacus The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 40
View 870 181 38 Cyrodiil Carmala Outpost The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1423
View 787 181 37 Cyrodiil Castle Alessia The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 7433
View 3271 19 4 Cyrodiil Castle Alessia Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 1 4 0 1 1 0 0 0 0 0 0 0 0 0
View 968 181 38 Cyrodiil Castle Alessia Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1426
View 1933 181 38 Cyrodiil Castle Alessia Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 786
View 1310 181 38 Cyrodiil Castle Alessia Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 727
View 775 181 37 Cyrodiil Castle Black Boot The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1804
View 912 181 38 Cyrodiil Castle Black Boot Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 345
View 777 181 38 Cyrodiil Castle Black Boot Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 266
View 1990 181 38 Cyrodiil Castle Black Boot Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 181
View 972 181 38 Cyrodiil Castle Bloodmayne The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2073
View 1997 181 37 Cyrodiil Castle Bloodmayne Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 465
View 1993 181 38 Cyrodiil Castle Bloodmayne Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 419
View 971 181 38 Cyrodiil Castle Bloodmayne Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 301
View 867 181 38 Cyrodiil Castle Brindle The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2546
View 1313 181 38 Cyrodiil Castle Brindle Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 696
View 881 181 38 Cyrodiil Castle Brindle Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 358
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Data last updated on 2024-Apr-18 15:30:02

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