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ESO: Viewing Zones

Displaying 1000 of 4857 records from 1001 to 2000.
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id zoneId zoneIndex zoneName subZoneName description mapName mapType mapContentType mapFilterType numPOIs allowsScaling allowsBattleScaling minLevel maxLevel isAvA1 isAvA2 isBattleground telvarBehavior isOutlaw isJustice isTutorial isGroupOwnable isDungeon dungeonDifficulty count
View 1566 31 7 Selene's Web Selene's Web Even by the standards of Malabal Tor, something is not right about the growth of the forest in this vicinity. It doesn't seem unhealthy—on the contrary, it seems vigorous, but in an unwholesome way. Selene's Web 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 628
View 23 971 583 Vivec City Outlaws Refuge Even in a city under construction, you can count on the fact that one of the first functioning locales will be the place where the local underworld gathers to conduct their illicit business. Vivec City Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 9605
View 424 780 436 Orsinium Outlaws Refuge Even in a newly rebuilt city, a perfectly good cistern can be "forgotten" by the public works department if enough gold is placed in the right pockets. Orsinium Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1024
View 3301 1293 864 Fargrave Outlaws Refuge Even in the Celestial Palanquin, the need to move contraband forms the basis of a thriving underworld economy. Other than the Shambles, the best place to accomplish such transactions is the infamous Outlaws Refuge, supposedly established by the Gleaners to accommodate their needs. Fargrave Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 0 0 0 1 0 461
View 522 1040 646 Evergloam Evergloam, Nocturnal's ever-shifting domain of twilight and gloom, that somehow seems to be adjacent to every other realm of reality. In the dark, if you turn and look quickly, you can almost glimpse it. Evergloam 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 26
View 414 837 461 Anvil Outlaws Refuge Every town needs a safe refuge for thieves and pickpockets—especially a town overrun by pirates. Sea rovers may make a living from theft, but they hate it when anyone else steals from them. Anvil Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1195
View 3128 1275 847 Pilgrim's Rest The Kaladas Inn Every year, hundreds of Zenithar's worshipers make the journey to Leyawiin, desperate for a glimpse of St. Kaladas's architectural marvel: The Great Chapel of Zenithar. This suite offers a welcome respite from the perils of the road. Pilgrim's Rest 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 324
View 186 227 63 The Sunken Road Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. Sunken Road 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 12
View 2953 227 63 The Sunken Road Sunken Road Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. Sunken Road 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 62
View 3985 227 64 Sunken Road Sunken Road Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. Sunken Road 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 42 407 203 The Triple Circle Mine Everyone knows the Triple Circle Mine produces the highest quality iron ore in Deshaan. Strange to find such an active mine looking so deserted. The Triple Circle Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 66
View 147 444 234 Burroot Kwama Mine Expatriates often try to bring beloved aspects of their culture with them when they emigrate. So it was with Llevyn Buratil of Narsis in Morrowind, who tried to establish a kwama mine in Grahtwood. The experiment was less than a resounding success. Burroot Kwama Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 47
View 3264 1254 828 Arpenia Explorers often hear cawing and cackling from deep within the Ayleid ruins of Arpenia. It could be a murder of crows—or perhaps something even stranger. Arpenia 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 291
View 118 643 374 Imperial Sewers Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Irrigation Tunnels 1 1 3 53 0 1 4 0 1 1 0 1 0 0 0 0 0 0 15879
View 1223 643 374 Imperial Sewers Wavering Veil Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Wavering Veil 1 1 3 53 0 1 4 0 1 1 0 1 0 0 0 0 0 0 143
View 822 643 374 Imperial Sewers Drain-Dweller's Outpost Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Irrigation Tunnels 1 1 3 53 0 1 4 0 1 1 0 1 0 0 0 0 0 0 242
View 1222 643 374 Imperial Sewers Alik'ri Alcove Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Lambent Passage 1 1 3 53 0 1 4 0 1 1 0 1 0 0 0 0 0 0 164
View 1747 643 374 Imperial Sewers Unfinished Memoirs Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Abyssal Depths 1 1 3 53 0 1 4 0 1 1 0 1 0 0 0 0 0 0 156
View 1916 643 374 Imperial Sewers Bloodmist Slaughterhouse Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Vile Drainage 1 1 3 53 0 1 4 0 1 1 0 1 0 0 0 0 0 0 73
View 2002 643 374 Imperial Sewers White-Gold Tower Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Lambent Passage 1 1 3 53 0 1 4 0 1 1 0 1 0 0 0 0 0 0 50
View 2015 643 374 Imperial Sewers Headsman's Bone Pile Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Harena Hypogeum 1 1 3 53 0 1 4 0 1 1 0 1 0 0 0 0 0 0 557
View 2052 643 374 Imperial Sewers Inquisitor's Retreat Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Antediluvian Vaults 1 1 3 53 0 1 4 0 1 1 0 1 0 0 0 0 0 0 91
View 3291 643 373 Cyrodiil Fort Warden Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Irrigation Tunnels 1 1 3 52 0 1 4 0 1 1 0 0 0 0 0 0 0 0 0
View 11 1207 784 The Reach Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 34549
View 17 1207 783 Sanurach Mine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Sanuarach Mine 1 2 1 35 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 18 1207 783 Gloomreach Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Gloomreach 1 2 1 35 0 0 4 0 0 0 0 0 0 0 0 0 1 0 644
View 25 1207 784 Nchuand-Zel Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Nchuand-Zel 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 431
View 28 1207 784 Reachwind Depths Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Reachwind Depths 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 440
View 77 1207 784 Valthume Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Valthume 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 47
View 130 1207 784 Bthar-Zel Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Bthar-Zel 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 244
View 131 1207 784 Bthar-Zel Vaults Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Bthar-Zel Vault 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 1 1 0 38
View 139 1207 783 Lost Valley Redoubt Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Lost Valley Redoubt 1 2 1 35 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 140 1207 783 The Dark Descent Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Dark Descent 1 2 1 35 0 0 4 0 0 0 0 0 0 0 0 1 1 0 15
View 171 1207 783 Blackreach: Arkthzand Cavern Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 1045 1207 784 The Reach Lost Valley Redoubt Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 374
View 1210 1207 784 The Reach Markarth Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Markarth 1 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9998
View 1981 1207 784 The Reach Karthwasten Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 429
View 2123 1207 784 The Reach North Markarth Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2968
View 2142 1207 784 The Reach Rebel's Retreat Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2005
View 2287 1207 784 The Reach Lost Valley Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2649
View 2288 1207 784 The Reach Gloomreach Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 304
View 2291 1207 784 The Reach Valthume Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 57
View 2292 1207 784 The Reach Hroldan Ring Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 440
View 2293 1207 784 The Reach Briar Rock Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3312
View 2294 1207 784 The Reach Ragnvald Ritual Site Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1717
View 2295 1207 784 The Reach Bthardamz Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 316
View 2296 1207 784 The Reach Druadach Mountains Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2411
View 2297 1207 784 The Reach Deep Folk Crossing Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 823
View 2298 1207 784 The Reach Reachwind Ritual Site Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 728
View 4570 1207 783 The Rift Skald's Retreat Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 2475 1207 784 The Reach Karthwasten Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 303
View 2567 1207 784 The Reach Rebel's Retreat Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1749
View 2568 1207 784 The Reach Red Eagle Redoubt Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 683
View 2650 1207 784 The Reach Briar Rock Ruins Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 749
View 2669 1207 784 The Reach Druadach Redoubt Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 102
View 2670 1207 784 The Reach Witchborne Ritual Site Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 513
View 2694 1207 784 The Reach Four Skull Lookout Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1358
View 2746 1207 783 Auridon Vulkhel Guard Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2760 1207 784 The Reach Wildspear Clan Camp Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 62
View 2761 1207 784 The Reach Reachwind Depths Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 88
View 2762 1207 784 The Reach Vateshran's Rites Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 65
View 2763 1207 784 The Reach Cinder-Heart Clan Camp Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 89
View 2764 1207 784 The Reach Harrowed Haunt Ritual Site Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 602
View 2769 1207 784 The Reach Shadefeather Clan Camp Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 90
View 2770 1207 784 Lost Valley Redoubt Lost Valley Barrow Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Lost Valley Redoubt 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 2771 1207 784 The Dark Descent The Dark Descent Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Dark Descent 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 1 1 0 33
View 2772 1207 784 Nchuand-Zel Nchuand-Zel Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Nchuand-Zel 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 79
View 2810 1207 784 The Reach Markarth Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Markarth 1 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 12594
View 2917 1207 784 Sanuarach Mine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Sanuarach Mine 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 3074 1207 783 The Reach Understone Keep Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Markarth 1 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 3266 1207 783 Northern Elsweyr Rimmen Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3363 1207 783 Blackreach: Arkthzand Cavern Sentinel Point Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 3364 1207 783 Blackreach: Arkthzand Cavern Nalzthdbar Great Lift Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3474 1207 783 Murkmire Lilmoth Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3609 1207 783 Blackreach: Arkthzand Cavern Nighthollow Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Markarth 1 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3696 1207 783 Cyrodiil Southern Morrowind Gate Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 1 4 0 1 1 0 0 0 0 0 0 0 0 0
View 3697 1207 783 Cyrodiil South Morrowind Gate Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 1 4 0 1 1 0 0 0 0 0 0 0 0 0
View 4151 1207 783 Stone Eagle Aerie Stone Eagle Aerie Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Markarth 1 0 1 35 0 0 4 0 0 0 0 0 0 0 0 0 0 0 2
View 4579 1207 783 Craglorn Belkarth Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4580 1207 783 Craglorn Belkarth Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4601 1207 783 Grahtwood Elden Root Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4689 1207 784 The Reach Oathsworn Pit Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 14
View 204 826 451 Dark Brotherhood Sanctuary Few get to see the interior of a Sanctuary of the Dark Brotherhood. Even fewer survive to tell the tale. Dark Brotherhood Sanctuary 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 76
View 2192 826 452 Dark Brotherhood Sanctuary Dark Brotherhood Sanctuary Few get to see the interior of a Sanctuary of the Dark Brotherhood. Even fewer survive to tell the tale. Dark Brotherhood Sanctuary 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 1816
View 4690 1471 979 Bedlam Veil Hall of Barons Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. Bedlam Veil 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 86
View 4688 1471 979 Bedlam Veil Foundation Core Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. Bedlam Veil 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 87
View 4691 1471 979 Bedlam Veil Skyvault Foyer Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. Bedlam Veil 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 47
View 4692 1471 979 Bedlam Veil Skyvault Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. Bedlam Veil 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 74
View 4854 1471 979 Bedlam Veil Bedlam Veil Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. Bedlam Veil 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 0
View 387 1055 655 March of Sacrifices For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. March of Sacrifices 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 193
View 2397 1055 656 March of Sacrifices March of Sacrifices For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. March of Sacrifices 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 443
View 2398 1055 656 March of Sacrifices Bloodscent Pass For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. March of Sacrifices 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 496
View 2399 1055 656 March of Sacrifices The Wispwood For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. March of Sacrifices 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 267
View 2400 1055 656 March of Sacrifices The Nightlands For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. March of Sacrifices 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 226
View 572 217 58 The Halls of Torment For dread Molag Bal, it is not enough that his enslaved minions labor ceaselessly on his behalf. They must also be made to suffer. Halls of Torment 2 2 1 0 0 0 30 16 0 0 0 0 0 0 0 0 1 0 47
View 404 464 250 Fardir's Folly For generations, tomb robbers have been trying to find their way into the halls beneath the Ayleid ruin known locally as Fardir's Folly. Word has reached Dune that they may finally have succeeded. Fardir's Folly 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 30
View 476 245 78 Heimlyn Keep Reliquary For many lifetimes, the reliquary vaults beneath Heimlyn Keep have been used to seal away objects of mystical potency too dangerous to be allowed to circulate in the world at large. The guardians of the reliquary have long been chosen from House Telvanni, wise in ancient magic. Heimlyn Keep Reliquary 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 6
View 2827 245 78 Heimlyn Keep Reliquary Heimlyn Keep Reliquary For many lifetimes, the reliquary vaults beneath Heimlyn Keep have been used to seal away objects of mystical potency too dangerous to be allowed to circulate in the world at large. The guardians of the reliquary have long been chosen from House Telvanni, wise in ancient magic. Heimlyn Keep Reliquary 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 601 926 538 Pinsun For the Dark Elves of Vvardenfell, to find a black snail in one's salad means ill luck in the week ahead. A black snail on one's smallclothes means imminent death. Pinsun 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 16
View 268 209 51 Halls of Submission For the Dunmer, Molag Bal is one corner of the House of Troubles, and the arch-enemy of the "Good Daedra" Boethiah. For the Bosmer, he is the terrible demon who consumed Gil-Var-Delle. To some Ayleid clans he was Mola Gbal, and worthy of veneration. Halls of Submission 2 2 1 0 0 0 43 16 0 0 0 0 0 0 0 0 1 0 9
View 2629 209 52 Halls of Submission Halls of Submission For the Dunmer, Molag Bal is one corner of the House of Troubles, and the arch-enemy of the "Good Daedra" Boethiah. For the Bosmer, he is the terrible demon who consumed Gil-Var-Delle. To some Ayleid clans he was Mola Gbal, and worthy of veneration. Halls of Submission 2 2 1 0 0 0 43 16 0 0 0 0 0 0 0 0 1 0 28
View 737 542 310 Buraniim For the greater Daedra, Scamps are useful minions. Their nimble hands can carry and manipulate objects, and they are just intelligent enough to be cunning opponents in combat. Buraniim 2 2 1 0 0 0 8 16 0 0 0 0 0 0 0 0 1 0 17
View 3439 1091 686 Abode of Ignominy Abode of Ignominy For the Khajiit, Mafala is the Clan Mother of Dark Secrets, the recorder of hidden guilt and eternal shame. This fallen temple was once the center of her worship, before the Sinner Suicides brought her cult into disfavor. Now it hosts … others. Abode of Ignominy 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 65
View 3524 925 537 Nchuleft Nchuleft For the long-lost Dwarves, Nchuleft—don't confuse it with Nchuleftingth!—seems to have been some sort of heavy manufacturing facility. Though millennia have passed, its defenses remain active … and dangerous. Nchuleft 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 148
View 206 638 368 Aetherian Archive For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered. Aetherian Archive 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 242
View 2326 638 369 Aetherian Archive Aetherian Archive For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered. Aetherian Archive 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1409
View 3270 638 368 Craglorn Belkarth Wayshrine For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered. Aetherian Archive 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3415 1134 722 Forsaken Citadel Forsaken Citadel Formerly known as the Topal Legionary Academy, this venerable structure produced some of the Akaviri Potentate's greatest commanders. Now, little more than ghost stories haunt its ruined interior. Forsaken Citadel 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 238
View 4765 1447 986 Scholarium Outer Ruins Fort Colovia has defended the northern reaches of West Weald since before the rise of the Longhouse Emperors. However, due to recent shortfalls in the Imperial Legion, it currently serves as a training ground for legionary recruits. Sunnamere 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 633 481 264 Fort Greenwall Fort Greenwall was built to guard the road between Riften and Windhelm, but it was sacked by the Akaviri army during the recent invasion, and has yet to be refurbished and regarrisoned by the Ebonheart Pact. Fort Greenwall 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 56
View 3345 1300 870 Fort Grief Fort Grief sits on an island at the mouth of the Silverfish River in Niben Bay. While it once was a thriving command center for the Imperial Legion, it fell into disuse and disrepair near the end of the First Era and has rarely been occupied since. Fort Grief 1 2 3 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 3356 1296 867 Fort Sundercliff Fort Sundercliff rises over the village of Sundercliff, located in the scenic Nibenay Basin. Once it defended the border between Cyrodiil and the eastern provinces of Morrowind and Black Marsh, but it currently sits abandoned due to cutbacks and the ongoing war farther to the north. Fort Sundercliff 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 19
View 4607 996 605 Tel Galen Tel Galen Fulfill your fantasies of a fungal flat with this fabulous Telvanni wizard's tower, on a private island on Azura's Coast! Comes complete with grand foyer, workshop, suite, and tower chamber ideal for magical research. Tel Galen Courtyard 1 0 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 7
View 3986 239 75 Kulati Mines Kulati Mines Gem fanciers will tell you that the finest amethysts come from the Alik'r Desert—and the finest amethysts from the Alik'r come from the Kulati Mines. Kulati Mines 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 3206 1076 673 The Sunless Hollow Glenumbra and the southern coast of Black Marsh are on opposite sides of Tamriel. To account for such a long reach, the profits of the Blackguards' illicit trade in contraband must be very great indeed. The Sunless Hollow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 4
View 74 3 2 Exorcised Coven Cottage Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 0 0 0 0 0 105
View 46 3 2 Glenumbra Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 38946
View 59 3 2 Bad Man's Hallows Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 0 4 0 0 0 0 0 0 0 0 0 1 0 221
View 91 3 2 The Harborage Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. The Harborage 1 2 1 70 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 210 3 2 The Rosy Lion Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1305
View 345 3 2 Daggerfall Castle Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 70 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 384 3 2 Captain Margaux's Place Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 259
View 399 3 2 Daggerfall Overlook Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 210
View 429 3 2 Glenumbra Moors Cave Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 1 0 34
View 434 3 2 Angof's Sanctum Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Angof's Sanctum 1 2 1 70 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 551 3 2 Heart of the Wyrd Tree Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 727 3 2 Stormhaven Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 19
View 1041 3 2 Glenumbra South Hag Fen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1670
View 834 3 2 Glenumbra Eagle's Brook Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 652
View 835 3 2 Glenumbra Eagle's Brook Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 239
View 837 3 2 Glenumbra Camlorn Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 499
View 838 3 2 Glenumbra Gaudet Farm Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 140
View 839 3 2 Glenumbra Lion Guard Redoubt Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4288
View 840 3 2 Glenumbra Merovec's Folly Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 628
View 841 3 2 Glenumbra Lion Guard Redoubt Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1764
View 986 3 2 Glenumbra Hag Fen Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 411
View 3216 3 2 The Reach Markarth Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 975 3 2 Glenumbra Enduum Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 158
View 976 3 2 Glenumbra Ebon Crypt Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 187
View 977 3 2 Glenumbra Cath Bedraud Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 453
View 978 3 2 Glenumbra Par Molag Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 29
View 979 3 2 Glenumbra Crosswych Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 868
View 980 3 2 Glenumbra Crosswych Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Crosswych 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 132
View 981 3 2 Stormhaven Supernal Dreamers Camp Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 982 3 2 Stormhaven Nurin Farm Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 983 3 2 Stormhaven Koeglin Village Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 987 3 2 Glenumbra North Hag Fen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1524
View 988 3 2 Glenumbra Hag Fen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2570
View 989 3 2 Glenumbra Mesanthano's Tower Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 38
View 990 3 2 Glenumbra Trapjaw's Cove Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 333
View 991 3 2 Glenumbra The Lover Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 84
View 992 3 2 Glenumbra Lady Laurent's Excavation Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 232
View 993 3 2 Glenumbra Burial Tombs Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 802
View 1038 3 2 Glenumbra Daggerfall Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6359
View 1039 3 2 Glenumbra Aldcroft Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Aldcroft 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1409
View 1040 3 2 Glenumbra Aldcroft Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Aldcroft 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1427
View 1080 3 2 Glenumbra Dwynnarth Ruins Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1337
View 1081 3 2 Glenumbra Wyrd Tree Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4201
View 1082 3 2 Glenumbra The Wyrd Tree Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 555
View 2455 3 2 Glenumbra Themond Mine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 16
View 1212 3 2 Glenumbra Daggerfall Castle Town Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 11931
View 1213 3 2 Glenumbra Daggerfall Harbor District Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3752
View 1332 3 2 Glenumbra Baelborne Rock Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2779
View 1333 3 2 Glenumbra Baelborne Rock Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3402
View 1334 3 2 Glenumbra Deleyn's Mill Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 815
View 1335 3 2 Glenumbra Daenia Dolmen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 252
View 1336 3 2 Glenumbra Burial Mounds Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 586
View 1388 3 2 Glenumbra Cambray Pass Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 269
View 1389 3 2 Glenumbra North Hag Fen Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 818
View 1518 3 2 Glenumbra The Wolf's Camp Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 676
View 1519 3 2 Glenumbra Cambray Hills Dolmen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 485
View 1620 3 2 Glenumbra Farwatch Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1043
View 1632 3 2 Glenumbra Tomb of Lost Kings Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 73
View 1634 3 2 Glenumbra Westtry Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 487
View 3539 3 2 Stormhaven Wayrest Temple District Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 1856 3 2 Glenumbra Ilessan Tower Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1315
View 1858 3 2 Glenumbra Deleyn's Mill Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 787
View 1871 3 2 Glenumbra Red Rook Camp Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 450
View 1908 3 2 Glenumbra Daggerfall Trade District Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4476
View 1917 3 2 Glenumbra Cryptwatch Fort Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 209
View 1943 3 2 The Harborage The Harborage Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. The Harborage 1 2 1 71 0 0 4 0 0 0 0 0 0 0 0 0 1 0 271
View 1969 3 2 Glenumbra Shrieking Scar Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 712
View 1970 3 2 Glenumbra Vale of the Guardians Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 189
View 1971 3 2 Glenumbra Ancient Ritual Site Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 114
View 2028 3 2 Glenumbra King's Guard Dolmen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 153
View 2041 3 2 Glenumbra Balefire Island Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 185
View 2042 3 2 Glenumbra Eagle's Brook Dock Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 73
View 2043 3 2 Glenumbra North Shore Point Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 139
View 2044 3 2 Glenumbra Western Overlook Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 564
View 2045 3 2 Glenumbra Silumm Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 728
View 3745 3 2 Deshaan Mournhold Plaza of the Gods Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 19
View 3184 3 2 Stros M'Kai Port Hunding Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2158 3 2 Exorcised Coven Cottage Exorcised Coven Cottage Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 176
View 2159 3 2 Glenumbra Mines of Khuras Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 195
View 2160 3 2 Glenumbra Glenumbra Moors Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 355
View 2161 3 2 Glenumbra Mire Falls Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 86
View 2162 3 2 Glenumbra Dresan Keep Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 631
View 2610 3 2 Glenumbra Dourstone Isle Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 73
View 2532 3 2 Glenumbra Castle Daggerfall Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 903
View 2611 3 2 Dourstone Vault Dourstone Vault Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Dourstone Vault 1 2 1 71 0 0 8 16 0 0 0 0 0 0 0 0 1 0 18
View 2627 3 2 Glenumbra Valewatch Tower Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 205
View 2824 3 2 Glenumbra The Lady Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 35
View 2675 3 2 Bad Man's Hallows Bad Man's Hallows Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 0 4 0 0 0 0 0 0 0 0 0 1 0 569
View 2913 3 2 Daggerfall Castle Daggerfall Keep Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 0 0 1 1 0 33
View 2684 3 2 Glenumbra Chill House Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 169
View 2747 3 2 Glenumbra Spindleclutch Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 88
View 2825 3 2 Glenumbra Seaview Point Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 345
View 2837 3 2 Angof's Sanctum Angof's Sanctum Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Angof's Sanctum 1 2 1 71 0 0 4 0 0 0 0 0 0 0 0 1 1 0 19
View 2914 3 2 Heart of the Wyrd Tree The Heart of the Wyrd Tree Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 1 1 0 27
View 3287 3 2 Wrothgar Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3060 3 2 Glenumbra Miltrin's Fishing Cabin Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 87
View 3102 3 2 Blackwood Gideon Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3129 3 2 Stormhaven Wayrest Palace District Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3151 3 2 Vvardenfell Vivec City Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3178 3 2 Glenumbra Red Petal Bastion Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 29
View 3185 3 2 Stros M'Kai Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3412 3 2 The Rift Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3196 3 2 Northern Elsweyr Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3200 3 2 Northern Elsweyr Rimmen Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6
View 3219 3 2 Vvardenfell Seyda Neen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3220 3 2 Vvardenfell Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3240 3 2 Auridon Vulkhel Guard Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3478 3 2 Reaper's March Rawl'kha Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3490 3 2 Craglorn Cyclonic Anomaly Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3491 3 2 Craglorn Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3492 3 2 Craglorn Mountain Overlook Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3499 3 2 Vvardenfell Seyda Neen Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4495 3 2 Clockwork City Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0
View 3746 3 2 Deshaan Mournhold Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 20
View 3771 3 2 Deshaan Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 3790 3 2 Deshaan Mournhold Banking District Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 12
View 3822 3 2 Vvardenfell Vivec City Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3904 3 2 Craglorn Belkarth Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3905 3 2 Craglorn Belkarth Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4109 3 2 Eimhir's Cavern Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Eimhir's Cavern 1 2 1 71 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 4193 3 2 Eastmarch Kynesgrove Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4209 3 2 Grahtwood Elden Root Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4210 3 2 Malabal Tor Baandari TradingPost Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4241 3 2 Western Skyrim Solitude Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4478 3 2 Cyrodiil South High Rock Gate Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 1 4 0 1 1 0 0 0 0 0 0 0 0 0
View 4464 3 2 Coldharbour Hollow City Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4531 3 2 Glenumbra The Weeping Falls Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4483 3 2 Vvardenfell Valley of the Wind Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4494 3 2 Hew's Bane Abah's Landing Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4496 3 2 Clockwork City Exarchs' Egress Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4529 3 2 Summerset Rellenthil Abyssal Geyser Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4530 3 2 Summerset Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4697 3 2 Auridon Vulkhel Guard Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 615 495 273 Cracked Wood Cave Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 149
View 3731 495 272 Cyrodiil Southern Niben Basin Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 70
View 4479 495 272 Cyrodiil Culotte Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 17
View 4307 495 272 Cyrodiil Timberscar Hollow Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2
View 4308 495 272 Cyrodiil Hedoran Estate Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1
View 4309 495 272 Cyrodiil Cropsford Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 38
View 4468 495 272 Cyrodiil Crown Point Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 8
View 73 486 268 Toothmaul Gully Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 375
View 3883 486 267 Deshaan Mournhold Banking District Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6
View 3878 486 267 Deshaan Mournhold Plaza of the Gods Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3879 486 267 Deshaan Mournhold Wayshrine Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3884 486 267 Deshaan Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 4033 486 267 Deshaan Undaunted Enclave Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 660 893 506 Ruins of Kardala Great statues of Yokudan warriors stand like sentries before the entrance to the ancient crypts of Kardala. What age-old secrets do they guard? Ruins of Kardala 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 95
View 2508 893 506 Ruins of Kardala Ruins of Kardala Great statues of Yokudan warriors stand like sentries before the entrance to the ancient crypts of Kardala. What age-old secrets do they guard? Ruins of Kardala 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 45
View 34 108 18 Greenshade Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 20625
View 173 108 18 Bouldertree Refuge Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 512
View 2898 108 18 Hectahame Grotto Hectahame Grotto Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Hectahame Grotto 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 88
View 644 108 18 Cliffshade Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 113
View 542 108 18 Imperial Underground Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Imperial Underground 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 545 108 18 Hectahame Grotto Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Hectahame Grotto 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 1087 108 18 Greenshade Verrant Morass Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3575
View 1088 108 18 Greenshade Hectahame Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3155
View 1089 108 18 Greenshade Seaside Sanctuary Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 959
View 1090 108 18 Greenshade Seaside Sanctuary Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2966
View 1091 108 18 Greenshade Underroot Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 308
View 1092 108 18 Greenshade Labyrinth Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1580
View 1093 108 18 Greenshade Shrouded Vale Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 575
View 1094 108 18 Greenshade Bramblebreach Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1396
View 1095 108 18 Greenshade Marbruk Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Marbruk 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4091
View 1096 108 18 Greenshade Marbruk Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Marbruk 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4960
View 1097 108 18 Greenshade Woodhearth Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Woodhearth 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1698
View 1098 108 18 Greenshade Shademist Moors Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 537
View 1285 108 18 Greenshade Dread Vullain Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1007
View 1381 108 18 Greenshade Moonhenge Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 644
View 1382 108 18 Greenshade Labyrinth Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 328
View 1383 108 18 Greenshade Serpent's Grotto Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 898
View 1384 108 18 Greenshade Fisherman's Rest Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 128
View 1577 108 18 Greenshade Wilderking Court Dolmen Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 353
View 1591 108 18 Greenshade March of Sacrifices Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 87
View 1635 108 18 Greenshade Greenheart Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1850
View 1636 108 18 Greenshade Greenheart Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3641
View 1637 108 18 Greenshade Woodhearth Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Woodhearth 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 974
View 1638 108 18 Greenshade Rootwatch Tower Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 72
View 1639 108 18 Greenshade Rootwater Spring Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 134
View 1699 108 18 Greenshade Longhaven Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 298
View 1700 108 18 Greenshade Shadows Crawl Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 250
View 1859 108 18 Greenshade Falinesti Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1522
View 1860 108 18 Greenshade Naril Nagaia Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 258
View 1861 108 18 Greenshade Rootwater Grove Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 323
View 1872 108 18 Greenshade Maormer Camp Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 198
View 2005 108 18 Greenshade Verrant Morass Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 216
View 2006 108 18 Greenshade Moonhenge Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 179
View 2658 108 18 Greenshade Drowned Coast Dolmen Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 109
View 2174 108 18 Greenshade Gurzag's Mine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 192
View 2248 108 18 Greenshade Tower Rocks Vale Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 52
View 2249 108 18 Greenshade The Atronach Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 74
View 2267 108 18 Greenshade Driladan Pass Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 129
View 2345 108 18 Greenshade Barrow Trench Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 233
View 2346 108 18 Greenshade Pelda Tarn Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 135
View 2347 108 18 Greenshade Carac Dena Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 79
View 2348 108 18 Greenshade Green's Marrow Dolmen Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 433
View 2349 108 18 Greenshade Harridan's Lair Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 83
View 2971 108 18 Shrouded Hollow Shrouded Hollow Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Shrouded Hollow 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 2445 108 18 Greenshade Twin Falls Rest Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 54
View 2628 108 18 Greenshade Spinner's Cottage Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 120
View 2573 108 18 Greenshade Lanalda Pond Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 125
View 2574 108 18 Greenshade Arananga Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 71
View 2600 108 18 Greenshade Falinesti Spring Site Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 97
View 2609 108 18 Greenshade Echo Pond Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 104
View 2863 108 18 Greenshade Camp Gushnukbur Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 166
View 2887 108 18 Imperial Underground Imperial Underground Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Imperial Underground 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 2886 108 18 Greenshade Falinesti Cave Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10
View 2959 108 18 Greenshade The Serpent Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Woodhearth 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 50
View 2899 108 18 Hectahame Grotto Hectahame Armory Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Hectahame Grotto 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 18
View 2900 108 18 Hectahame Grotto Hectahame Arboretum Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Hectahame Grotto 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 2901 108 18 Hectahame Grotto Hectahame Ritual Chamber Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Hectahame Grotto 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 2919 108 18 Greenshade Reconnaissance Camp Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 197
View 2920 108 18 Greenshade Thodundor's View Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 146
View 2943 108 18 Greenshade The Shadow Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 74
View 2989 108 18 Shademist Enclave Shademist Enclave Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Shademist Enclave 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 2
View 2994 108 18 Greenshade Seaside Overlook Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 31
View 2995 108 18 Greenshade Hollow Den Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Hollow Den 1 2 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 88
View 2996 108 18 Greenshade City of Ash Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 23
View 3053 108 18 Greenshade Gathongor's Mire Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 160
View 3236 108 18 Stormhaven Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3134 108 18 Deshaan Mournhold Plaza of the Gods Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 3188 108 18 Shrouded Hollow Fading Tree Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Shrouded Hollow 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 3181 108 18 Waking Flame Camp Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Waking Flame Camp 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 28
View 3237 108 18 Stormhaven Wayrest Temple District Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3238 108 18 Stormhaven Wayrest Palace District Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3239 108 18 Stormhaven Wayrest Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3455 108 18 Eastmarch Windhelm Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Marbruk 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3453 108 18 Deshaan Mournhold Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 3462 108 18 Grahtwood Elden Root Temple Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3480 108 18 Northern Elsweyr Rimmen Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3481 108 18 Northern Elsweyr Rimmen Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3797 108 18 Deshaan Mournhold Banking District Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 3798 108 18 Deshaan Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 3922 108 18 Auridon Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Marbruk 1 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3997 108 18 Malabal Tor Baandari TradingPost Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4135 108 18 Galen Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4257 108 18 Grahtwood Elden Root Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4545 108 18 Vvardenfell Vivec City Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Marbruk 1 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4553 108 18 Grahtwood Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4554 108 18 Grahtwood Ossuary of Telacar Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4572 108 18 Stonefalls Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 220 363 162 Stormcrag Crypt Grunilda Stormcrag was one of the original Five Hundred Companions who landed on the shores of Skyrim with Ysgramor. After the Snow Elves were defeated, she established her clan holdings on the northern slopes of the Icewind Peaks. Stormcrag Crypt 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 78
View 375 1152 739 Icereach Hidden among the churning waves of the Sea of Ghosts, this frigid isle serves as the seat of power for the cruel Icereach Coven. Now, lashing storms swirl around it. Could this be a natural phenomenon, or something more sinister? Icereach Ramparts 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 40
View 2086 1152 740 Icereach Icereach Hidden among the churning waves of the Sea of Ghosts, this frigid isle serves as the seat of power for the cruel Icereach Coven. Now, lashing storms swirl around it. Could this be a natural phenomenon, or something more sinister? Icereach Underkeep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 396
View 417 1029 635 Ebon Sanctum High Elves are used to magic, so the misdirection spells wreathing the woods of Ebon Stadmont are regarded by the locals as a sort of amusing curiosity. There's talk of an "Ebon Sanctum" hidden somewhere within, but no one really believes in it. Ebon Sanctum 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 878
View 488 492 269 Tormented Spire Summit High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name. Tormented Spire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 2830 492 270 Tormented Spire Summit Tormented Spire High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name. Tormented Spire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 92
View 258 767 430 Deadhollow Halls How common is worship of the Daedric Princes? Cults come and go, rising in popularity and then being suppressed by the more orthodox citizens. Then the Daedric cultists go underground—quite literally. Deadhollow Halls 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 112
View 331 760 424 Mournhold Outlaws Refuge Ilanadzeh the Fence: "This one does not understand: how could a hive of illegal activity continue to thrive under the very noses of the divine Tribunal?" Eldyme, smiling: "How, indeed?" Mournhold Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1564
View 3190 561 327 Isles of Torment Isles of Torment In addition to the major planes of Oblivion, there is an almost unlimited number of so-called "pocket planes," small self-contained realities where the ordinary rules of nature may or may not apply. Isles of Torment 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 23
View 3417 1014 620 Tor-Hame-Khard In Aldmeric, the name means Warlord's Mountain Lair, as these vast halls were originally built in the early First Era for the legendary Prime Battlereeve Fiirfarya. One morning the estate's entire populace was found slaughtered, and thereafter the site was abandoned. Tor-Hame-Khard 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 66
View 196 825 451 Garlas Agea In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten. Garlas Agea 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 210
View 4162 825 450 Deshaan In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten. Garlas Agea 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4163 825 450 Deshaan Mournhold Guild Plaza In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten. Garlas Agea 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4164 825 450 Deshaan Mournhold Plaza of the Gods In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten. Garlas Agea 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4165 825 450 Deshaan Mournhold Wayshrine In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten. Garlas Agea 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 222 518 296 Eld Angavar In Ayleidoon, the lost language of the Wild Elves, Eld Angavar means "old ironwood." Perhaps the Ayleids hoped such a name would grant permanence to this strange site between worlds. If so, it seems to have worked. Eld Angavar 1 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 228
View 271 517 295 Eld Angavar In Ayleidoon, the lost language of the Wild Elves, Eld Angavar means "old ironwood." Perhaps the Ayleids hoped such a name would grant permanence to this strange site between worlds. If so, it seems to have worked. Eld Angavar 1 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 231
View 666 897 509 Chiselshriek Mine In Belkarth they say that when the Chiselshriek works were played out, the mine was taken over by bandits and raiders. But others whisper that the dig was abandoned because something far worse than bandits took up residence in its depths. Chiselshriek Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 2
View 2882 897 510 Chiselshriek Mine Chiselshriek Mine In Belkarth they say that when the Chiselshriek works were played out, the mine was taken over by bandits and raiders. But others whisper that the dig was abandoned because something far worse than bandits took up residence in its depths. Chiselshriek Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 65
View 610 977 587 Prison of Xykenaz In Coldharbour, the fury of Molag Bal in response to the notorious Seat of Tyranny Rude Cushion Incident is legendary. It's said that in punishment the perpetrator has been confined to a nanoplane for seven epochs. Prison of Xykenaz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 2997 977 588 Prison of Xykenaz Prison of Xykenaz In Coldharbour, the fury of Molag Bal in response to the notorious Seat of Tyranny Rude Cushion Incident is legendary. It's said that in punishment the perpetrator has been confined to a nanoplane for seven epochs. Prison of Xykenaz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 580 319 132 Bearclaw Mine In many parts of Tamriel, black bears are smaller than their brown or white cousins. Not so the black bears of High Rock, which are among the largest seen anywhere. Bearclaw Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 52
View 479 291 118 Sheogorath's Tongue In Morrowind there are many shrines to the "Good Daedra": Azura, Boethiah, and Mephala. Far more rare are shrines to the "Bad Daedra," the Four Corners of the House of Troubles: Mehrunes Dagon, Molag Bal, Malacath … and Sheogorath. Sheogorath's Tongue 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 77
View 213 417 213 Aba-Loria In Old Elvish, aba-loria means "forbidden darkness." According to scholars of the long-lost Heartland Elves, it was also the name of the mortuary crypts of the ancient Ayleid city of Abagarlas. Aba-Loria 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 70
View 721 693 385 Coldperch Cavern In Orsinium they say that these caves are named for their location, "perched high in the frigid peaks." On the one hand, that might have been some kind of wordplay or pun—but on the other hand, Orcs aren't much for wordplay. Coldperch Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 102
View 726 256 88 Crosswych Mine In the early 24th century of the First Era a trove of iron ore was found beneath the hills of northern Glenumbra by the celebrated Pinifred Lode-Finger. A great mine was delved to dig out the ore, and the town of Crosswych was founded to house the miners. Crosswych Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 2456 256 88 Crosswych Mine Crosswych Mine In the early 24th century of the First Era a trove of iron ore was found beneath the hills of northern Glenumbra by the celebrated Pinifred Lode-Finger. A great mine was delved to dig out the ore, and the town of Crosswych was founded to house the miners. Crosswych Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 8
View 70 335 148 Viridian Watch In the early First Era, during the days when the Direnni Hegemony ruled High Rock, a series of watch towers was built along the border with the Reach and Skyrim. Today most of them are nothing more than crumbling ruins. Viridian Watch 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 79
View 3525 924 535 Pulk Pulk In the Grazelands, bandits are uncommon near the coast where there are plenty of Telvanni guards. To the west, toward the slopes of Red Mountain, the region is more dangerous. Pulk 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 119
View 3530 924 536 Pulk In the Grazelands, bandits are uncommon near the coast where there are plenty of Telvanni guards. To the west, toward the slopes of Red Mountain, the region is more dangerous. Pulk 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 77
View 4314 924 535 Vvardenfell Vivec Temple Wayshrine In the Grazelands, bandits are uncommon near the coast where there are plenty of Telvanni guards. To the west, toward the slopes of Red Mountain, the region is more dangerous. Pulk 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 690 499 277 Lipsand Tarn In the language of the Ayleids, the name of this ruin translates as "Soapstone Delve," but the locals around Chorrol know it as the Elf Haunts, and keep away from it. Lipsand Tarn 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 45
View 295 365 164 Library of Dusk In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. Library of Dusk 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 41
View 3447 365 163 Coldharbour Library of Dusk In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. Library of Dusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 12
View 3727 365 163 Coldharbour In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. Library of Dusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 2
View 4265 365 163 Coldharbour Library of Dusk Wayshrine In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. Library of Dusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1
View 3401 284 113 Bad Man's Hallows Bad Man's Hallows In the secluded grove known as Bad Man's Hallows, local villagers have gathered for a festival to placate the Bad Man, the ancient Breton god of crop failure. According to tradition, appeasing the Bad Man will ensure good fortune and a bountiful harvest. Bad Man's Hallows 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 219
View 50 569 332 Ash'abah Pass In their homeland of Yokuda, the precursors of the Redguards fought long and bitter conflicts with the Lefthanded Elves. When the Ra Gada came to Tamriel and found Elven colonies on the Hammerfell coasts, they set out to eradicate them. Ash'abah Pass 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 2921 569 333 Ash'abah Pass Ash'abah Pass In their homeland of Yokuda, the precursors of the Redguards fought long and bitter conflicts with the Lefthanded Elves. When the Ra Gada came to Tamriel and found Elven colonies on the Hammerfell coasts, they set out to eradicate them. Ash'abah Pass 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 3397 1096 690 The Tangle The Tangle In times of war and disaster, the ruthless among the deserters and dispossessed often turn to banditry to survive, establishing lairs and hideaways in out-of-the-way locations. The Tangle 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 52
View 3169 378 175 Shrine of Mauloch Shrine of Mauloch Is Mauloch the Aedra different from Malacath the Daedra, or are they a single entity, cast out by both groups of Divines? No one can agree as to the truth of the matter—not even the Orcs. Shrine of Mauloch 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 10
View 175 975 587 Halls of Fabrication It is said that Sotha Sil's Fabrication Chambers can analyze anything in the Mundus, organic or inorganic, and reproduce it in clockwork form. Tel Fyr 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1570
View 2328 975 587 Halls of Fabrication Tel Fyr It is said that Sotha Sil's Fabrication Chambers can analyze anything in the Mundus, organic or inorganic, and reproduce it in clockwork form. Tel Fyr 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 625
View 2585 842 463 Blackwood Borderlands Blackwood Borderlands It would be easy to get lost in the trackless marshes east of Fort Blueblood, on the nebulous border between Blackwood and Argonia. Easy—and probably fatal. Blackwood Borderlands 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 43
View 2586 842 463 Blackwood Borderlands It would be easy to get lost in the trackless marshes east of Fort Blueblood, on the nebulous border between Blackwood and Argonia. Easy—and probably fatal. Xith-Izkul Sanctuary 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 34
View 2523 1075 672 The Sunless Hollow It's a long way from the southern coast of Black Marsh to the central wilds of Auridon. The profits from the Blackguards' contraband trade must be very great indeed. The Sunless Hollow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 4272 1390 934 Scrivener's Hall Keshargo's Hideout It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. Scrivener's Hall 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 572
View 4273 1390 934 Scrivener's Hall Scrivener's Hall It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. Scrivener's Hall 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 419
View 4274 1390 934 Scrivener's Hall Riftmaster's Study It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. Scrivener's Hall 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 545
View 4275 1390 934 Scrivener's Hall Ruinous Wing It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. Scrivener's Hall 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 487
View 4276 1390 934 Scrivener's Hall The Deadlands It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. Scrivener's Hall 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 494
View 4277 1390 934 Scrivener's Hall Infernium's Lair It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. Scrivener's Hall 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 240
View 4278 1390 934 Scrivener's Hall Webspinner's Wing It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. Scrivener's Hall 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 461
View 4279 1390 934 Scrivener's Hall Spiral Skein It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. Scrivener's Hall 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 485
View 4280 1390 934 Scrivener's Hall Lamikhai's Den It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. Scrivener's Hall 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 714
View 4281 1390 934 Scrivener's Hall Scrivener's Hall Vault It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. Scrivener's Hall 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 213
View 52 751 415 Belkarth Outlaws Refuge It's rumored that members of the Dragonstar Caravan Company are known to frequent the Outlaws Refuge beneath Belkarth—rumors the caravaneers hotly deny. Belkarth Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1475
View 69 755 419 Shornhelm Outlaws Refuge It's said that, after King Ranser was defeated and slain, many families of his supporters, such as the Brancks and the Marcotts, went underground and took to criminal pursuits. Shornhelm Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1177
View 764 901 514 Balamath It's said the Ayleids built a citadel at Balamath because the site is a natural juncture point where it is easy to pass between worlds. This story may have attracted the order of renegade conjurers who currently occupy it. Balamath 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 45
View 259 766 429 Trader's Cove It's the rare trader in Tamriel who hasn't tried to evade customs agents now and again. Even a legitimate merchant finds it useful to have a secret storehouse or two. Trader's Cove 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 1 1 0 204
View 567 898 511 Buried Sands It's unclear whether the original name of this site was lost, forgotten, or deliberately expunged from the historical record. If they know, the sands aren't telling. Buried Sands 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 45
View 203 320 133 Norvulk Ruins It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 190
View 3130 320 132 Stormhaven Wayrest Palace District It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3408 320 132 Stormhaven It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3409 320 132 Stormhaven Wayrest Temple District It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4175 320 132 Deshaan Mournhold Wayshrine It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4636 320 133 Stormhaven Wayrest Wayshrine It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 199 922 534 Zainsipilu Its dampness, volcanic warmth, and natural ventilation all combine to make Zainsipilu an unusually lush subterranean environment. Zainsipilu 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 139
View 3546 922 533 Vvardenfell Vivec Temple Wayshrine Its dampness, volcanic warmth, and natural ventilation all combine to make Zainsipilu an unusually lush subterranean environment. Zainsipilu 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 670 1138 726 Dragonhold Kaalgrontiid's legacy of terror lives on in the broken remnants of his once great seat of power. Khajiiti sailors have avoided the island for centuries. Now, the world knows their fear of this place was more than superstition. Dragonhold 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 16
View 519 159 31 Emeric's Dream King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. Emeric's Dream 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 520 159 31 Wayrest Castle King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. Emeric's Dream 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 0
View 1277 159 31 Emeric's Dream Wayrest King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. Emeric's Dream 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 30
View 1278 159 31 Wayrest Castle Wayrest King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. Emeric's Dream 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 14
View 100 398 194 Entila's Folly Kinlady Entila of Clan Auralus had a vivid dream that beneath the coastal cliffs near Skywatch was a fabulous fist-sized gem, the Egg of the World. Based on the directions in her vision, she hired a score of miners to dig until they found it. The funds of Clan Auralus ran out first. Entila's Folly 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 97
View 596 702 393 Frostbreak Fortress Late in the Second Empire period, Orsinium was briefly recognized as an Imperial province. Frostbreak Fortress was built to help defend it, but was abandoned after the Second Empire collapsed and Orsinium was once again destroyed. Frostbreak Fortress 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 60
View 3410 983 593 Mechanical Fundament Layers of layers, wheels within wheels: the Clockwork City has many levels, each with specific functions, often including adaptive instrumentality that enables the machinery to react to change. Mechanical Fundament 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 0 0 150
View 317 399 195 Wansalen Legend has it that the excavation of Wansalen was halted, and the halls abandoned, when the Elven miners roused and angered an ancient rock-spirit called a Gheatus. But the wise Sapiarchs of the Crystal Tower dismiss this story as a fable with no truth to it. Wansalen 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 71
View 578 698 389 Morkul Descent Legend holds that, before they built on the surface, the earliest Orcs made their homes underground. True or not, this cavern has an undeniably Orcish feel to it. Morkul Descent 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 54
View 236 482 265 Shroud Hearth Barrow Legends say the barrow known as Shroud Hearth is deep and vast, but the secret of access to the lower corridors has been forgotten. Occasionally treasure hunters venture into the antechambers in search of the lost lower levels, but fewer come out than go in. Shroud Hearth Barrow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 257
View 4701 1439 976 Shrine of Inevitable Secrets Legends speak of a great shrine to Hermaeus Mora that once existed near present-day Sadrith Mora. An army of dreugh destroyed it long ago and dragged it into the sea. Or so the story goes. The Mythos 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 14
View 651 1148 736 Halls of the Highmane Legends tell of an ancient mask, hidden deep within the aged halls of this First Era ruin. Only the mightiest warriors earn the right to don this powerful relic—and only after they prove their strength. Halls of the Highmane 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 604 962 573 Library of Andule Like all the Elven races, the Dunmer devote a great amount of time to the study of genealogy, and information that can reveal ancient ancestral connections remains highly sought after. Library of Andule 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 4
View 3245 962 574 Library of Andule Library of Andule Like all the Elven races, the Dunmer devote a great amount of time to the study of genealogy, and information that can reveal ancient ancestral connections remains highly sought after. Library of Andule 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 9
View 500 212 52 Mournhold Sewers Like most major Tamrielic cities, a system of subterranean sewers service the city of Mournhold. Built thousands of years ago and extended, repaired, and maintained over the centuries, whole sections of the sewers have been entirely forgotten and are now unknown to the city administrators. Mournhold Sewers 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 2232 212 52 Mournhold Sewers Mournhold Sewers Like most major Tamrielic cities, a system of subterranean sewers service the city of Mournhold. Built thousands of years ago and extended, repaired, and maintained over the centuries, whole sections of the sewers have been entirely forgotten and are now unknown to the city administrators. Mournhold Sewers 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 3241 268 100 Stormwarden Undercroft Like the High Elves, the Sea Elves also came from Old Aldmeris. But where the Altmer settled in the paradise of Summerset, the Maormer ended up in low, marshy, and insect-infested Pyandonea—and the Sea Elves have never forgiven the High Elves for it. Stormwarden Undercroft 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 3700 1332 896 The Firepot The Firepot Local legends state that anyone who enters the Firepot "goes in rare, but comes out well done." However, the beasts within aren't choosey about their meals. The Firepot 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 199
View 323 264 96 Fort Morvunskar Located on strategic high ground overlooking the main roads to Windhelm, Morvunskar has been the site of a series of fortifications, and a larger, stone fort is currently planned. Fittingly, many great Nord warriors have been buried in the vaults beneath the walls. Fort Morvunskar 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 27
View 3678 1328 892 Garick's Rest Long ago this castle was home to a heroic captain of the All Flags Navy. Now, strange spirits haunt these halls, testing the worthiness of those who dare to face its trials. Garick's Rest 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 60
View 231 1153 740 Unhallowed Grave Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth. Pit of Sorrows 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 235
View 1819 1153 741 Unhallowed Grave Unhallowed Grave Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth. Pit of Sorrows 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1849
View 26 58 11 Vvardenfell Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 10
View 80 58 11 Malabal Tor Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 26703
View 161 58 11 Tempest Island Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Temple of Storms 1 2 1 61 1 1 16 16 0 0 0 0 0 0 0 1 1 1 309
View 313 58 11 Black Vine Villa Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 191
View 315 58 11 Cyrodilic Jungle House Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Baandari Trading Post 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 3444
View 548 58 11 Dra'bul Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 735 58 11 Greenshade Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 11
View 743 58 11 Black Vine Ruins Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Dark-Moons Chamber 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 997 58 11 Malabal Tor Abamath Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1823
View 998 58 11 Malabal Tor Shael Ruins Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 239
View 1108 58 11 Malabal Tor Abamath Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 583
View 1109 58 11 Malabal Tor Vulkwasten Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Vulkwasten 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1626
View 1110 58 11 Malabal Tor Vulkwasten Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Vulkwasten 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1288
View 1111 58 11 Malabal Tor Dra'bul Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3651
View 1112 58 11 Malabal Tor Falinesti Summer Site Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 392
View 1113 58 11 Malabal Tor Tomb of the Apostates Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 331
View 1114 58 11 Malabal Tor Bone Grappler's Nest Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 621
View 1280 58 11 Malabal Tor Baandari TradingPost Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Baandari Trading Post 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6033
View 1281 58 11 Malabal Tor Baandari Trading Post Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Baandari Trading Post 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8029
View 1283 58 11 Malabal Tor Valeguard Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5804
View 1368 58 11 Malabal Tor Wilding Run Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1916
View 1369 58 11 Malabal Tor Wilding Run Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2129
View 1370 58 11 Malabal Tor Windshriek Strand Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 725
View 1371 58 11 Malabal Tor Belarata Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 226
View 1372 58 11 Malabal Tor Xylo River Basin Dolmen Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 488
View 1373 58 11 Malabal Tor Dra'bul Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 508
View 1374 58 11 Malabal Tor Broken Coast Dolmen Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 321
View 1375 58 11 Malabal Tor Horseshoe Island Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 118
View 1447 58 11 Malabal Tor Velyn Harbor Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Velyn Harbor 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1763
View 1448 58 11 Malabal Tor Velyn Harbor Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Velyn Harbor 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1666
View 1548 58 11 Malabal Tor Four Quarry Islet Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Baandari Trading Post 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 72
View 1554 58 11 Malabal Tor Bloodtoil Valley Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 882
View 1583 58 11 Malabal Tor Tanglehaven Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 206
View 1555 58 11 Malabal Tor Hoarvor Pit Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 110
View 1645 58 11 Malabal Tor Ilayas Ruins Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 900
View 1646 58 11 Malabal Tor Ilayas Ruins Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 541
View 1647 58 11 Malabal Tor The Warrior Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 73
View 1648 58 11 Malabal Tor Fuller's Break Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 522
View 1649 58 11 Malabal Tor Dugan's Knoll Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 285
View 1650 58 11 Malabal Tor Valeguard Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1123
View 1651 58 11 Malabal Tor Roots of Silvenar Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 101
View 1845 58 11 Malabal Tor Dead Man's Drop Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 195
View 1930 58 11 Tempest Island Tempest Island Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Temple of Storms 1 2 1 62 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2564
View 2018 58 11 Malabal Tor Jode's Pocket Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 288
View 2019 58 11 Malabal Tor The Thief Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 46
View 2116 58 11 Malabal Tor Ouze Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1528
View 2135 58 11 Malabal Tor Treehenge Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Roots of Treehenge 1 2 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 221
View 2203 58 11 Malabal Tor Matthild's Last Venture Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 141
View 2391 58 11 Malabal Tor Silvenar Vale Dolmen Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 566
View 2447 58 11 Malabal Tor Black Vine Ruins Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Baandari Trading Post 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 468
View 2676 58 11 Malabal Tor Jagged Grotto Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 488
View 2542 58 11 Malabal Tor Chancel of Divine Entreaty Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 89
View 2543 58 11 Malabal Tor Silvenar Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 350
View 2632 58 11 Malabal Tor Supplication House Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 67
View 2680 58 11 Malabal Tor River Edge Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 159
View 2741 58 11 Malabal Tor Bitterpoint Strand Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Velyn Harbor 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 74
View 2903 58 11 Dra'bul Dra'bul Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 1 1 0 14
View 2916 58 11 Malabal Tor Bloodtoil Valley Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 227
View 2893 58 11 Malabal Tor Stranglewatch Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 84
View 2904 58 11 Malabal Tor Jathsogur Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 72
View 2931 58 11 Malabal Tor Deepwoods Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 335
View 2978 58 11 Auridon Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3010 58 11 Auridon Vulkhel Guard Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3011 58 11 Malabal Tor Starwalk Cavern Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 31
View 3012 58 11 Malabal Tor Ogrim's Yawn Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Ogrim's Yawn 1 2 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 23
View 3013 58 11 Malabal Tor The Ritual Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 41
View 3014 58 11 Malabal Tor Sleepy Senche Overlook Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 48
View 3016 58 11 Malabal Tor Ragnthar Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 36
View 3288 58 11 Malabal Tor Cave of Ouze Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Ouze 1 2 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3177 58 11 Doomchar Plateau Doomchar Plateau Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Doomchar Plateau 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 538
View 3693 58 11 Greenshade Marbruk Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3437 58 11 Stormhaven Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3448 58 11 Stormhaven Wayrest Palace District Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3438 58 11 Stormhaven Wayrest Temple District Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 22
View 3449 58 11 Stormhaven Wayrest Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3454 58 11 Grahtwood Elden Root Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3501 58 11 Malabal Tor Tempest Island Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 17
View 3532 58 11 Northern Elsweyr Rimmen Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Baandari Trading Post 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3802 58 11 Deshaan Mournhold Banking District Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3803 58 11 Deshaan Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3804 58 11 Deshaan Mournhold Guild Plaza Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3805 58 11 Deshaan Mournhold Plaza of the Gods Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3806 58 11 Deshaan Mournhold Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4129 58 11 The Deadlands Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4344 58 11 Vvardenfell Vivec City Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 21
View 4345 58 11 Vvardenfell Vivec City Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 5
View 4485 58 11 Northern Elsweyr Rimmen Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4502 58 11 Malabal Tor Baandari Market Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Baandari Trading Post 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3182
View 481 573 337 The Worm's Retreat Mannimarco was expelled from the Psijic Order when Vanus Galerion discovered he was conducting forbidden experiments with necromancy. The Worm's Retreat 2 2 1 0 0 0 15 16 0 0 0 0 0 0 0 0 1 0 74
View 485 201 48 Castle of the Worm Mannimarco's stronghold in Coldharbour, the Castle of the Worm is a monument to the necromancer's hubris. Built by soul-shriven slaves and dark magics, this castle is the final stop for countless innocents before their souls are stolen, turning them into mindless, undead slaves. Castle of the Worm 2 2 1 0 0 0 20 16 0 0 0 0 0 0 0 0 1 0 76
View 617 494 272 Capstone Cave Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 71
View 4454 494 271 Cyrodiil Bruma Anchor Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 38
View 4465 494 271 Cyrodiil Bruma Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 14
View 4466 494 271 Cyrodiil Bruma Outskirts Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 5
View 4467 494 271 Cyrodiil Anga Valley Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2
View 699 214 54 Lair of the Skin Stealer Many regard the heavy curved vaults of the Dark Elves' Daedric shrines as brutal and oppressive, but the Dunmer find them comfortable. "If you consider disaster inevitable, then survivability is a key virtue," says Mournhold architect Nyd Drotho. Lair of the Skin Stealer 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 2857 214 54 Lair of the Skin Stealer Lair of the Skin Stealer Many regard the heavy curved vaults of the Dark Elves' Daedric shrines as brutal and oppressive, but the Dunmer find them comfortable. "If you consider disaster inevitable, then survivability is a key virtue," says Mournhold architect Nyd Drotho. Lair of the Skin Stealer 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 20
View 293 369 168 The Vile Laboratory Many Tamrielic structures in Coldharbour appear to have been stolen directly from Nirn. But the Daedra, though not creative, are great imitators, so some locations may merely be uncannily exact replicas. The Vile Laboratory 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 4433 1405 949 Tel Huulen Assembly Hall Meeting place for the Telvanni Peninsula Council of Masters and the Masters Conclave, these beautifully appointed mushroom chambers play host to the mouths of the most powerful masters in the area—and occasionally even to the masters! Tel Huulen Assembly Halls 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 27
View 533 395 191 The Refuge of Dread Mehrunes Dagon's plane of Oblivion, known as the Deadlands, is an inferno of lava, razor-sharp obsidian, and deadly Daedra. Its only visitors are beings of steadfast courage and desperate purpose. The Refuge of Dread 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 103
View 723 372 170 Manor of Revelry Molag Bal is a master of all forms of domination over mortals, including the arts of illusion. As a matter of course the Lord of Brutality prefers lies to the truth—except when the truth is more cruel. The Manor of Revelry 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 3115 372 170 Manor of Revelry The Manor of Revelry Molag Bal is a master of all forms of domination over mortals, including the arts of illusion. As a matter of course the Lord of Brutality prefers lies to the truth—except when the truth is more cruel. The Manor of Revelry 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 302 422 218 The Wailing Maw Molag Bal is fascinated by the metamagical technology of Soul Gems, and has several mystical research efforts under way to develop new and more efficient methods of stealing and imprisoning the souls of mortals. The Wailing Maw 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 398 1052 654 Moon Hunter Keep Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. Moon Hunter Keep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 89
View 1592 1052 655 Moon Hunter Keep Moon Hunter Keep Jail Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. Moon Hunter Keep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 430
View 1593 1052 655 Moon Hunter Keep Moon Hunter Keep Gardens Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. Moon Hunter Keep Gardens 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 336
View 1594 1052 655 Moon Hunter Keep Moon Hunter Keep Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. Moon Hunter Keep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1008
View 1595 1052 655 Moon Hunter Keep Moon Hunter Overlook Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. Moon Hunter Keep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 320
View 239 362 161 The Frigid Grotto Morachellis Hag-Husband speculated that a troll's third eye was used to view, not the mundane world, but the overworld of spirits coterminous with our own. However, Morachellis also believed that horkers grew into mammoths, and that fire could be classed as a beverage. The Frigid Grotto 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 60
View 209 763 425 Secluded Sewers Most cities' sewer systems are managed by a local department of sanitation—which will have inspectors who can be bribed to stay out of sensitive areas. Secluded Sewers 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 4
View 2566 763 426 Secluded Sewers Secluded Sewers Most cities' sewer systems are managed by a local department of sanitation—which will have inspectors who can be bribed to stay out of sensitive areas. Secluded Sewers 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 125
View 386 753 417 Daggerfall Outlaws Refuge Most citizens of Daggerfall think the Red Rook Bandits are only found menacing travelers on wilderness roads. They'd never think to look for them under the cobblestones of their well-patrolled streets. Daggerfall Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1500
View 631 266 98 Cragwallow Most locals who've dared to venture into Cragwallow's tunnels say it's just a skeever-infested cave, but some, who've gone deeper, swear that parts of it seem to have been worked and excavated. Cragwallow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 136 418 214 The Vault of Haman Forgefire Most Nords find dealings with the Daedra to be abhorrent, so when Molag Bal has an opportunity to collect the soul of a notable Nord, it is a chance to be savored. Such was the case with Haman Forgefire. The Vault of Haman Forgefire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 55
View 3394 1170 751 Shadowgreen Mountains surround the lush valley of Shadowgreen, protecting it from the harsh weather of Western Skyrim. All manner of creatures take refuge within the valley, including wolves, bears, and spriggans. Shadowgreen 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 90
View 320 899 512 Mtharnaz Mtharnaz is one of the youngest known Dwarven ruins. Indeed, it was still under construction when the Dwemer disappeared. Mtharnaz 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 72
View 108 681 379 City of Ash II Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. City of Ash II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 785
View 1985 681 379 City of Ash II City of Ash Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. City of Ash II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 332
View 1986 681 379 City of Ash II Inner Grove Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. City of Ash II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 502
View 1987 681 379 City of Ash II The Knives of Discord Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. The Knives of Discord 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 578
View 155 535 306 Betnikh Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6216
View 3122 535 305 Maw of Lorkhaj Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Stonetooth Fortress 1 0 1 9 1 1 16 16 0 0 0 0 0 0 0 1 1 2 0
View 1501 535 306 Betnikh Stonetooth Wayshrine Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Stonetooth Fortress 1 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4009
View 1502 535 306 Betnikh Stonetooth Fortress Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Stonetooth Fortress 1 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3245
View 1503 535 306 Betnikh Grimfield Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 866
View 1504 535 306 Betnikh Grimfield Wayshrine Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 830
View 1505 535 306 Betnikh Moriseli Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 555
View 1631 535 306 Betnikh Gilbard's Nook Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 53
View 1726 535 306 Betnikh Carved Hills Wayshrine Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 949
View 2188 535 306 Betnikh Bloodthorn Lair Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Bloodthorn Lair 1 2 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 81
View 2230 535 306 Betnikh Eyearata Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 232
View 2495 535 306 Betnikh Carzog's Demise Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 151
View 3123 535 305 Maw of Lorkhaj Maw of Lorkhaj Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Stonetooth Fortress 1 0 1 9 1 1 16 16 0 0 0 0 0 0 0 1 1 2 0
View 4652 535 306 Glenumbra Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Stonetooth Fortress 1 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 4648 535 306 Eastmarch Kynesgrove Wayshrine Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Stonetooth Fortress 1 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4653 535 306 Glenumbra North Hag Fen Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Stonetooth Fortress 1 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4654 535 306 Glenumbra North Hag Fen Wayshrine Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Stonetooth Fortress 1 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 99 397 193 Del's Claim No one believed the old ouster Del when he staggered into Vulkhel Guard and claimed he'd found a huge deposit of lapis lazuli in the hills, but it turned out to be true, and now Del's Claim is one of the most profitable mines on Auridon. Del's Claim 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 116
View 383 770 431 The Hideaway No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care. The Hideaway 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 4
View 2569 770 432 The Hideaway The Hideaway No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care. The Hideaway 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 147
View 332 471 256 Shael Ruins No one is sure nowadays which of the Daedric Princes were worshiped by the Ayleid clan who built the haunted corridors of Shael, but it was certainly one of the more malefic of the Lords of Oblivion. Shael Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 1000 471 257 Shael Ruins Shael Ruins No one is sure nowadays which of the Daedric Princes were worshiped by the Ayleid clan who built the haunted corridors of Shael, but it was certainly one of the more malefic of the Lords of Oblivion. Shael Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 198
View 243 271 103 Broken Tusk None know today what lost cult of Daedra worshipers built the original shrine in these caverns, nor what they called it. But the lair the Argonians call Broken Tusk exudes an almost palpable sense of the evil that's been done there over the ages. Broken Tusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 6
View 2527 271 104 Broken Tusk Broken Tusk None know today what lost cult of Daedra worshipers built the original shrine in these caverns, nor what they called it. But the lair the Argonians call Broken Tusk exudes an almost palpable sense of the evil that's been done there over the ages. Broken Tusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 52
View 238 421 217 Mal Sorra's Tomb None of the denizens of Coldharbour can actually "die"—all of them, Daedra and Soul Shriven, merely discorporate until they can form new bodies. Why, then, are there so many tombs and graveyards? Because Coldharbour is Molag Bal's plane, and he likes them. Mal Sorra's Tomb 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 44
View 237 758 422 Windhelm Outlaws Refuge Nord nautical entrepreneurs—"sea raiders" to those they "do business" with—find a place in every northern port where they can exchange their ill-gotten cargo for gold. Local back-alley footpads also find the Outlaws Refuge convenient. Windhelm Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1288
View 506 890 503 Rkundzelft Not all the Rourken Dwemer who came to the Dragontail Mountains ventured as far west as Volenfell. The lofty halls of Rkundzelft seem to indicate that the Dwarves built it for some great purpose—but what? Rkundzelft 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 52
View 133 176 36 City of Ash I Not all Wood Elves are happy about Valenwood joining the Aldmeri Dominion. Some fear for their beloved forests, while others fear their heritage and traditions will be diluted or replaced. A few groups have retreated to refuges deep in the jungle. City of Ash I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 87
View 836 176 37 City of Ash I City of Ash Not all Wood Elves are happy about Valenwood joining the Aldmeri Dominion. Some fear for their beloved forests, while others fear their heritage and traditions will be diluted or replaced. A few groups have retreated to refuges deep in the jungle. City of Ash I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 821
View 104 507 285 Bloodmayne Cave Not far south of the Larsius River the rolling plains of the Wealds give way to the forests of Valenwood. Sometimes beasts from beneath those green canopies make their way north. Bloodmayne Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 82
View 235 396 192 Ondil Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true. Ondil 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 306
View 3602 396 191 Auridon Tanzelwil Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true. Ondil 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3603 396 191 Auridon Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true. Ondil 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 343 982 592 Slag Town Outlaws Refuge Of course Sotha Sil has an Outlaws Refuge: even in the traditions of its criminals, the Clockwork City mimics the structures of greater Nirn above. Slag Town Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1444
View 3574 1238 811 Tidewater Cave Often swallowed by the rising tides of Topal Bay, Tidewater Cave provides a popular haunt for Blackwood's many muck-covered beasts. Explorers who don't drown in its cavernous depths often meet their end in a creature's maw. Tidewater Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 8
View 675 259 91 Trolhetta On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands. Trolhetta Summit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 8
View 3005 259 91 Trolhetta Trolhetta On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands. Trolhetta Summit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 17
View 21 117 19 Shadowfen On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 33817
View 240 117 19 Loriasel On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Loriasel 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 244 117 19 Stay-Moist Mansion On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 94
View 400 117 19 The Ample Domicile On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 139
View 515 117 19 Star Haven Adeptorium On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 708 117 19 Vvardenfell On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 706 117 19 Vision of the Hist On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Vision of the Hist 1 2 1 64 0 0 31 0 0 0 0 0 0 0 0 0 1 0 2
View 1715 117 19 Shadowfen The Graceful Dominator On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 560
View 951 117 19 Shadowfen Hatching Pools Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1084
View 1132 117 19 Shadowfen Bogmother Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 629
View 1133 117 19 Shadowfen Ten-Maur-Wolk On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1159
View 1134 117 19 Shadowfen Haynekhtnamet's Lair On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 296
View 1135 117 19 Shadowfen Forsaken Hamlet On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2709
View 1136 117 19 Shadowfen Forsaken Hamlet Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1306
View 1137 117 19 Shadowfen Percolating Mire Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2214
View 1138 117 19 Shadowfen Leafwater Dolmen On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 670
View 1139 117 19 Shadowfen Sunscale Strand On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 625
View 1140 117 19 Shadowfen Stormhold Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Stormhold 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5473
View 1141 117 19 Shadowfen Stillrise Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1084
View 1142 117 19 Shadowfen Stillrise Village On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 251
View 1143 117 19 Shadowfen Reticulated Spine Dolmen On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 542
View 1219 117 19 Shadowfen Venomous Fens Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3699
View 1254 117 19 Shadowfen Stormhold On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Stormhold 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6407
View 1367 117 19 Shadowfen Hatching Pools On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 518
View 1434 117 19 Shadowfen Loriasel Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1027
View 1538 117 19 Shadowfen Xal Ithix On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 329
View 1539 117 19 Shadowfen Alten Corimont On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Alten Corimont 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 936
View 1540 117 19 Shadowfen Alten Corimont Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Alten Corimont 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 803
View 1541 117 19 Shadowfen Loriasel On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 521
View 1542 117 19 Shadowfen Hissmir On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1271
View 1543 117 19 Shadowfen Hissmir Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4359
View 1544 117 19 Shadowfen Bitterroot Cave On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 172
View 1545 117 19 Shadowfen Deep Graves On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 279
View 1546 117 19 Shadowfen Onkobra Kwama Mine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 166
View 1547 117 19 Shadowfen Percolating Mire On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1109
View 1627 117 19 Shadowfen Murkwater On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 471
View 1628 117 19 Shadowfen Camp Crystal Abattoir On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 242
View 1629 117 19 Shadowfen Xal Thak On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Alten Corimont 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 107
View 1630 117 19 Shadowfen Camp Silken Snare On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 108
View 1716 117 19 Shadowfen Atanaz Ruins On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 240
View 1720 117 19 Shadowfen Camp Merciful Reduction On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 585
View 1725 117 19 Shadowfen Hei-Halai On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 396
View 1739 117 19 Shadowfen White Rose Prison On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 532
View 1740 117 19 Shadowfen Zuuk On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 413
View 1741 117 19 Shadowfen Mud Tree Village On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 415
View 2575 117 19 Shadowfen The Vile Pavilion On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 196
View 1797 117 19 Shadowfen Venomous Fens Dolmen On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 525
View 1798 117 19 Shadowfen Chid-Moska Ruins On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 823
View 1955 117 19 Shadowfen Shrine of the Black Maw On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 291
View 1956 117 19 Shadowfen Bogmother On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 179
View 2171 117 19 Shadowfen Gandranen Ruins On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 194
View 3540 117 19 Vvardenfell Vivec City Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 4
View 2403 117 19 Shadowfen Slaver Camp On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 144
View 2525 117 19 Shadowfen Tsonashap Mine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 110
View 2526 117 19 Shadowfen Broken Tusk On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 132
View 2617 117 19 Shadowfen Captain Bones' Ship On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 257
View 2571 117 19 Alik'r Desert Aswala Stables Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2618 117 19 Shadowfen Hatchling's Crown On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 86
View 2619 117 19 Shadowfen Nen Ria On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 126
View 2621 117 19 Shadowfen Sanguine's Demesne On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 470
View 2671 117 19 Shadowfen Xal Haj-Ei Shrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 418
View 2855 117 19 Shadowfen Telvanni Acquisition Camp On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 103
View 2860 117 19 Shadowfen Arx Corinium On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 28
View 2872 117 19 Shadowfen Weeping Wamasu Falls On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 108
View 2873 117 19 Loriasel Loriasel On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Loriasel 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 52
View 2874 117 19 Vision of the Hist Vision of the Hist On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Vision of the Hist 1 2 1 64 0 0 31 0 0 0 0 0 0 0 0 0 1 0 39
View 3289 117 19 Craglorn On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3290 117 19 Craglorn Neglected Nirncrux Mine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3591 117 19 Grahtwood Elden Root Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3729 117 19 Northern Elsweyr Rimmen Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4027 117 19 Deshaan On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3785 117 19 Deshaan Mournhold Plaza of the Gods On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 3786 117 19 Deshaan Mournhold Guild Plaza On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3787 117 19 Deshaan Mournhold Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4028 117 19 Deshaan Mournhold Banking District On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 4090 117 19 Deshaan Undaunted Enclave On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4205 117 19 Stormhaven On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4187 117 19 Eastmarch Kynesgrove Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4206 117 19 Stormhaven Wayrest Temple District On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 16
View 4207 117 19 Stormhaven Wayrest Palace District On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 4208 117 19 Stormhaven Wayrest Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 4285 117 19 Blackwood On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4311 117 19 Rivenspire Shornhelm Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2132 501 279 Newt Cave On the docks in Bravil they say Newt Cave would be an excellent base for a smuggling operation. If anyone on the Bravil docks knew any smugglers, which they deny. Newt Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 28
View 289 594 357 The Far Shores On the Far Shores, according to Yokudan lore, there is no hunger, thirst, or fatigue. But there are enough glorious challenges to keep a warrior-spirit engaged forever. The Far Shores 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 10
View 592 393 189 Saltspray Cave On the one hand, the High Elves are second to none in their appreciation of the wonders of nature. On the other hand, their impulse to improve things to make them more artistically perfect is nigh irresistible. This urge even applies to natural caverns. Saltspray Cave 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 21
View 2786 1229 806 The Cauldron Abandoned Mine Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 196
View 2791 1229 806 The Cauldron Unsealed Cauldron Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 221
View 2787 1229 806 The Cauldron Oxblood's Menagerie Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 244
View 2788 1229 806 The Cauldron Excavation Camp Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 233
View 2789 1229 806 The Cauldron Howling Cavern Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 230
View 2790 1229 806 The Cauldron Boiling Path Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 221
View 2792 1229 806 The Cauldron Cauldron Sacrarium Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 451
View 2793 1229 806 The Cauldron Extraction Chamber Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 223
View 2794 1229 806 The Cauldron The Cauldron Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 126
View 2795 1229 806 The Cauldron Exalted Summit Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 215
View 44 382 179 Selene's Web Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Selene's Web 1 2 1 62 1 1 16 16 0 0 0 0 0 0 0 1 1 2 94
View 68 382 180 Reaper's March Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Rawl'kha 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 32350
View 97 382 179 The Vile Manse Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. The Vile Manse 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 100
View 184 382 180 Serenity Falls Estate Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 511
View 273 382 180 Strident Springs Demesne Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 150
View 312 382 180 Sleek Creek House Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 285
View 353 382 180 Dawnshadow Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 90
View 1654 382 180 Reaper's March Northern Woods Dolmen Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 332
View 745 382 179 Temple to the Divines Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Arenthia 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 1 1 0 0
View 750 382 179 The Demi-Plane of Jode Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. The Wild Hunt 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 1115 382 180 Reaper's March Vinedusk Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3421
View 1116 382 180 Reaper's March Vinedusk Village Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2387
View 1117 382 180 Reaper's March Deathsong Cleft Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 298
View 1118 382 180 Reaper's March S'ren-ja Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1437
View 1119 382 180 Reaper's March S'ren-ja Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 878
View 1120 382 180 Reaper's March Old S'ren-ja Docks Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 275
View 1121 382 180 Reaper's March Fort Sphinxmoth Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1567
View 1122 382 180 Reaper's March Dawnmead Dolmen Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 355
View 1123 382 180 Reaper's March Ushmal's Rest Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 437
View 1208 382 180 Reaper's March Rawl'kha Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Rawl'kha 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 21223
View 1209 382 180 Reaper's March Rawl'kha Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Rawl'kha 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 36049
View 1463 382 180 Reaper's March Fort Grimwatch Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1111
View 1567 382 180 Selene's Web Selene's Web Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Selene's Web 1 2 1 62 1 1 16 16 0 0 0 0 0 0 0 1 1 2 494
View 1575 382 180 Reaper's March Moonmont Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1255
View 1576 382 180 Reaper's March Broken Arch Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1078
View 1596 382 180 Reaper's March Willowgrove Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 918
View 1597 382 180 Reaper's March Weeping Wind Cave Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 160
View 1619 382 180 Reaper's March Dune Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Dune 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2751
View 1652 382 180 Reaper's March Arenthia Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Arenthia 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1087
View 1653 382 180 Reaper's March Arenthia Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Arenthia 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 529
View 1660 382 180 Reaper's March Dune Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Dune 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 444
View 1655 382 180 Reaper's March Researcher's Camp Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 123
View 1656 382 180 Reaper's March Senalana Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 248
View 1657 382 180 Reaper's March Fishing Dock Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 89
View 1658 382 180 Reaper's March Little Ozur's Camp Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 147
View 1659 382 180 Reaper's March The Apprentice Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 38
View 1661 382 180 Reaper's March Jode's Light Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 135
View 1662 382 180 Reaper's March Jodewood Dolmen Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 439
View 1663 382 180 Reaper's March Crescent River Camp Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 73
View 1664 382 180 Reaper's March Falinesti Autumn Site Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 461
View 1668 382 180 Reaper's March Moonmont Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 94
View 1697 382 180 Reaper's March Claw's Strike Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 263
View 1727 382 180 Reaper's March Willowgrove Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 725
View 2112 382 180 Reaper's March Thizzrini Arena Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 308
View 2235 382 180 Reaper's March Pa'alat Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 248
View 2197 382 179 The Vile Manse The Vile Manse Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. The Vile Manse 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 608
View 2250 382 180 Reaper's March Temple of the Two Moons Path Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Dune 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 62
View 2242 382 180 Reaper's March Do'Krin Monastery Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 100
View 2252 382 180 Reaper's March Dawnmead Brigand Camp Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 71
View 2270 382 180 Reaper's March The Steed Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 41
View 2271 382 180 Reaper's March Thibaut's Cairn Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 62
View 2272 382 180 Reaper's March Greenhill Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 167
View 2442 382 180 Reaper's March Thormar Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 444
View 2449 382 180 Reaper's March Kuna's Delve Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 128
View 2491 382 179 Temple to the Divines Temple to the Divines Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Arenthia 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 1 1 0 17
View 2986 382 180 Reaper's March Reaper's Henge Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 179
View 2674 382 180 Reaper's March Fort Grimwatch Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 179
View 2774 382 180 Reaper's March Big Ozur's Valley Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 93
View 2892 382 180 Reaper's March Dawnmead Ruin Camp Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 70
View 2894 382 180 Reaper's March Greenspeaker's Grove Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 88
View 2923 382 180 Reaper's March Willowgrove Cavern Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 99
View 2962 382 180 Reaper's March Old Town Cavern Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 39
View 2964 382 180 Reaper's March Hadran's Caravan Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 79
View 2966 382 179 The Demi-Plane of Jode The Plane of Jode Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. The Wild Hunt 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 2968 382 180 Reaper's March Fardir's Folly Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 62
View 3089 382 180 Reaper's March Waterdancer Falls Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 103
View 3132 382 180 Reaper's March Moon Hunter Keep Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 11
View 3211 382 180 Reaper's March Maw of Lorkhaj Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 16
View 3213 382 179 Thizzrini Arena Thizzrini Arena Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 42 16 0 0 0 0 0 0 0 0 1 0 55
View 3379 382 179 Grahtwood Green Hall Dolmen Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3359 382 179 Murkmire Lilmoth Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3388 382 179 Senalana Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Senalana 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 3399 382 179 Blackwood Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3432 382 179 Reaper's March Selene's Web Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 3471 382 179 Northern Elsweyr Rimmen Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3472 382 179 Northern Elsweyr Rimmen Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3513 382 180 Eastmarch Kynesgrove Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Rawl'kha 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3608 382 179 Tideholm Dragonguard Sanctum Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 3695 382 179 Greenshade Marbruk Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3942 382 179 Malabal Tor Valeguard Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3943 382 179 Malabal Tor Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3944 382 179 Malabal Tor Valeguard Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4039 382 179 Deshaan Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 12
View 4040 382 179 Deshaan Undaunted Enclave Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4246 382 179 Grahtwood Elden Root Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4247 382 179 Deshaan Mournhold Plaza of the Gods Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4248 382 179 Deshaan Mournhold Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4329 382 179 Firemoth Island Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 1 4 0 0 0 0 0 0 0 0 0 1 0 0
View 4604 382 179 Deshaan House Dres Farmstead Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4630 382 180 Shadowfen Stormhold Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4631 382 180 Shadowfen Stormhold Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4645 382 180 Auridon Vulkhel Guard Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Rawl'kha 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4646 382 180 Auridon Vulkhel Guard Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Rawl'kha 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4855 382 180 Eastmarch Windhelm Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 715 317 130 Pariah Catacombs Once the favored burial site of the elite of Stormhaven, the Menevia Catacombs were abandoned, along with Menevia Abbey, after the Ghost Harrowing of 2E 307. The vaults were renamed the Pariah Catacombs when the Spirit Wardens re-opened the nearby chapel as Pariah Abbey. Pariah Catacombs 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 3294 1342 903 Ossa Accentium Ossa Accentium Once the home of an eccentric merchant-collector, this sumptuous manor possesses a view framed by one of Fargrave's otherworldly skeletons plus offers easy access to all the amenities and exotic goods this city provides. Ossa Accentium 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 141
View 3969 199 46 The Harborage The Harborage Once the Prophet was a man of vigor and strength. Some harrowing experience has aged and diminished him, leaving him blind and almost feeble. The Harborage 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 438
View 4816 1440 979 Miscarcand Once the seat of a mighty Ayleid kingdom, Miscarcand's location was lost to the ages long ago. Who knows what secrets wait to be discovered in the depths of the Darkened Home? Miscarcand 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 689 190 41 Reservoir of Souls Once the subterranean temple beneath Eidolon's Hollow was one of the holiest sites of Chimer worship of the Good Daedra. But it was long ago forsaken by the Elves of Morrowind when they turned their devotion to the Living Gods of the Tribunal. Reservoir of Souls 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 2
View 2853 190 41 Reservoir of Souls Well of Lost Souls Once the subterranean temple beneath Eidolon's Hollow was one of the holiest sites of Chimer worship of the Good Daedra. But it was long ago forsaken by the Elves of Morrowind when they turned their devotion to the Living Gods of the Tribunal. Reservoir of Souls 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 18
View 524 1036 642 Cathedral of Webs Once these halls echoed to the tread of scholars and ceremoniarchs, college functionaries tending to the oghmas and archives of the ancient civilization of the long-lived High Elves. But those days are long gone. Cathedral of Webs 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 20
View 401 409 205 Knife Ear Grotto Once this place was a shrine to Boethiah known as the Gauntlet Tabernacle, a place where Chimer sailors would stop to pay their respects before sailing overseas. Now it is rumored to be dedicated to other Daedra: the Four Corners of the House of Troubles. Knife Ear Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 85
View 607 960 572 Hleran Ancestral Tomb Once well known in northwest Vvardenfell, the Hleran family fell on hard times and, seeking new fortune, scattered across the length and breadth of Morrowind. Hleran Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 37
View 1 101 15 Eastmarch One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Fort Amol 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 50110
View 76 101 15 Grymharth's Woe One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Windhelm 1 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1096
View 321 101 15 Skuldafn One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 1 1 0 24
View 351 101 15 Enchanted Snow Globe Home One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Enchanted Snow Globe Home 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 2313
View 559 101 15 Dark Water Temple One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Dark Water Temple 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 625 101 15 Cradlecrush Arena One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Giant's Run 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 1 1 0 3
View 629 101 15 Mistwatch Crevasse One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Mistwatch Crevasse 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 687 101 15 Palace of Kings One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Palace Of Kings 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 1 1 0 68
View 704 101 15 Fulstrom Homestead One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Fulstrom Homestead 1 0 1 61 0 1 4 0 0 0 0 0 0 1 0 1 1 0 104
View 929 101 15 Eastmarch Windhelm Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Windhelm 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5681
View 930 101 15 Eastmarch Windhelm One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Windhelm 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7175
View 931 101 15 Eastmarch The Chill Hollow One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 211
View 932 101 15 Eastmarch Giant's Heart One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 66
View 933 101 15 Eastmarch Lower Yorgrim One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Windhelm 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 639
View 934 101 15 Eastmarch Ragnthar One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 163
View 935 101 15 Eastmarch Kynesgrove Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 13392
View 1155 101 15 Eastmarch Voljar Meadery Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4014
View 1156 101 15 Eastmarch Voljar Meadery One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1072
View 1157 101 15 Eastmarch Wittestadr Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2426
View 1158 101 15 Eastmarch Wittestadr One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 818
View 1159 101 15 Eastmarch Bonestrewn Crest One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1145
View 1160 101 15 Eastmarch Ratmaster's Prowl One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 198
View 1161 101 15 Eastmarch Dragon's Hallow One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1088
View 1279 101 15 Eastmarch Fort Amol Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Fort Amol 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4263
View 1360 101 15 Eastmarch The Thief One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 442
View 1361 101 15 Eastmarch Darkwater Crossing One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 702
View 1362 101 15 Eastmarch Fort Morvunskar Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 591
View 1390 101 15 Eastmarch Kynesgrove One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1128
View 1391 101 15 Eastmarch Lost Knife Cave One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 121
View 1724 101 15 Eastmarch Jorunn's Stand Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1908
View 1742 101 15 Eastmarch Logging Camp Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 888
View 1743 101 15 Eastmarch Thulvald's Logging Camp One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 552
View 1744 101 15 Eastmarch Mzulft One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 164
View 1745 101 15 Eastmarch Jorunn's Stand One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 883
View 1844 101 15 Eastmarch Hall of the Dead One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Windhelm 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 429
View 2049 101 15 Eastmarch Hermit's Hideout One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 172
View 2050 101 15 Eastmarch Fort Amol One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Fort Amol 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 499
View 2088 101 15 Eastmarch Swiftblade's Camp One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 212
View 2089 101 15 Eastmarch Hammerhome One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 180
View 2090 101 15 Eastmarch Direfrost Keep One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 42
View 2253 101 15 Eastmarch Cradlecrush Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 209
View 2257 101 15 Eastmarch Bitterblade's Camp One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 213
View 2384 101 15 Mistwatch Crevasse Mistwatch Crypts One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Mistwatch Crevasse 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 2470 101 15 Eastmarch Icewind Peaks Dolmen One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 360
View 2350 101 15 Fulstrom Homestead Fulstrom Catacombs One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Fulstrom Catacombs 1 2 1 61 0 1 4 0 0 0 0 0 0 1 0 1 1 0 65
View 2372 101 15 Eastmarch Fort Morvunskar One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 592
View 2373 101 15 Eastmarch Cradlecrush One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 279
View 2374 101 15 Cradlecrush Arena Cradlecrush Arena One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Giant's Run 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 1 1 0 20
View 2375 101 15 Eastmarch The Frigid Grotto One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 122
View 2376 101 15 Eastmarch Crimson Kada's Crafting Cavern One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 134
View 2378 101 15 Eastmarch Icehammer's Vault One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 118
View 2379 101 15 Eastmarch The Ritual One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 73
View 2380 101 15 Eastmarch Cragwallow One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 248
View 2381 101 15 Eastmarch Old Sord's Cave One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 91
View 2382 101 15 Eastmarch Mistwatch One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 253
View 2383 101 15 Eastmarch Mistwatch Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 125
View 2386 101 15 Eastmarch Mistwatch Tower One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 47
View 2401 101 15 Eastmarch Cragwallow Cave One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 55
View 2402 101 15 Eastmarch Ammabani's Pride One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 275
View 2440 101 15 Eastmarch Giant's Run Dolmen One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 315
View 2441 101 15 Eastmarch Rageclaw's Den One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 244
View 2471 101 15 Eastmarch Frostwater Tundra Dolmen One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Fort Amol 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 142
View 2472 101 15 Eastmarch Stormcrag Crypt One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 102
View 2486 101 15 Eastmarch Hfirorg Farm One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 191
View 2487 101 15 Eastmarch The Bastard's Tomb One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 83
View 2488 101 15 Eastmarch Thane Jeggi's Drinking Hole One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 58
View 2490 101 15 Eastmarch Dragon Mound One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 231
View 2548 101 15 Eastmarch Skuldafn One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 160
View 2549 101 15 Eastmarch Skuldafn Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 82
View 2599 101 15 Palace of Kings Palace of Kings One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Palace Of Kings 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 1 1 0 56
View 3226 101 15 Stormhaven Wayrest Temple District One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3535 101 15 Bangkorai Evermore Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2805 101 15 Vvardenfell Vivec City One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 6
View 2845 101 15 Eastmarch Tinkerer Tobin's Workshop One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 163
View 2875 101 15 Eastmarch The Warrior One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 113
View 2876 101 15 Eastmarch Frostvault One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 24
View 3152 101 15 Deshaan One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3153 101 15 Deshaan Mournhold Guild Plaza One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3154 101 15 Deshaan Mournhold Plaza of the Gods One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 3155 101 15 Deshaan Mournhold Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3217 101 15 Northern Elsweyr Rimmen Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3171 101 15 Stormhaven One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3227 101 15 Stormhaven Wayrest Palace District One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3228 101 15 Stormhaven Wayrest Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3329 101 15 Vvardenfell Vivec Temple Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3330 101 15 Vvardenfell Vivec City Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 14
View 3541 101 15 Craglorn Belkarth One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3498 101 15 Reaper's March Rawl'kha Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3504 101 15 Vvardenfell One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3505 101 15 Reaper's March Rawl'kha One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3516 101 15 Glenumbra Baelborne Rock One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3517 101 15 Glenumbra Baelborne Rock Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4655 101 15 Betnikh Stonetooth Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3732 101 15 Stonefalls Davon's Watch Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3784 101 15 Deshaan Mournhold Banking District One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4244 101 15 Grahtwood Elden Root Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4245 101 15 Murkmire Lilmoth Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4259 101 15 Grahtwood Elden Root Throne Room One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4188 101 15 The Brass Fortress Brass Fortress Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4224 101 15 Bal Foyen One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4258 101 15 Grahtwood Ossuary Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4419 101 15 Deshaan Mournhold Royal Bazaar One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4471 101 15 Cyrodiil Greenmead One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2
View 4647 101 15 Blackwood Leyawiin Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 157 534 305 Stros M'Kai One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7335
View 355 534 305 Hunding's Palatial Hall One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 0 0 0 0 0 277
View 1449 534 305 Stros M'Kai Saintsport Wayshrine One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 641
View 1450 534 305 Stros M'Kai Saintsport One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 955
View 1451 534 305 Stros M'Kai Bthzark One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1266
View 1452 534 305 Stros M'Kai Pillar of the Singing Sun One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 401
View 1453 534 305 Stros M'Kai Port Hunding Wayshrine One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2588
View 1799 534 305 Stros M'Kai Port Hunding One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Port Hunding 1 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1258
View 2183 534 305 Stros M'Kai The Grave One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. The Grave 1 2 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 166
View 2184 534 305 Stros M'Kai Sandy Grotto Wayshrine One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 285
View 2185 534 305 Stros M'Kai Dogeater Goblin Camp One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 301
View 2186 534 305 Stros M'Kai Goblin Mines One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 163
View 2187 534 305 Stros M'Kai Rash Merchant's Plummet One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 57
View 3542 534 304 Craglorn Shada's Tear Wayshrine One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Port Hunding 1 0 1 11 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3543 534 304 Craglorn One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Port Hunding 1 0 1 11 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4201 534 304 Stormhaven One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4202 534 304 Stormhaven Wayrest Temple District One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4203 534 304 Stormhaven Wayrest Palace District One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4204 534 304 Stormhaven Wayrest Wayshrine One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 571 576 339 Gurzag's Mine One of the reasons the Wood Elves tolerate the presence of Orc clans in Valenwood is that the Wood Orcs are nearly as talented at forging metal as their northern cousins. Bosmer who follow the Green Pact still have a use for metal tools and weapons, and buy them from the Orcs. Gurzag's Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 2175 576 340 Gurzag's Mine Gurzag's Mine One of the reasons the Wood Elves tolerate the presence of Orc clans in Valenwood is that the Wood Orcs are nearly as talented at forging metal as their northern cousins. Bosmer who follow the Green Pact still have a use for metal tools and weapons, and buy them from the Orcs. Gurzag's Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 39
View 105 635 365 Dragonstar Arena Only the strongest and bravest warriors dare to face the challenges of the Dragonstar Arena. Dragonstar Arena 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 277
View 1983 635 366 Dragonstar Arena Dragonstar Arena Only the strongest and bravest warriors dare to face the challenges of the Dragonstar Arena. Dragonstar Arena 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 2667
View 445 710 400 Fharun Prison Orcish punishment can be harsh: their jails aren't known for comfortable cells or gentle treatment of the incarcerated. But even among the Orcs, Fharun Prison has an evil reputation. Fharun Prison 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 17
View 93 267 100 Eyevea Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. Eyevea 2 0 1 1 0 0 4 0 0 0 0 0 0 0 0 0 1 0 597
View 94 267 100 Eyevea Mages Guild Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. Eyevea 2 0 1 1 0 0 43 16 0 0 0 0 0 0 0 0 1 0 40
View 3694 267 99 Reaper's March Rawl'kha Wayshrine Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. Eyevea 2 0 1 1 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2554 267 100 Eyevea Eyevea Wayshrine Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. Eyevea 2 0 1 1 0 0 4 0 0 0 0 0 0 0 0 0 1 0 187
View 3718 267 99 Auridon Vulkhel Guard Wayshrine Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. Eyevea 2 0 1 1 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 685 249 82 Tal'Deic Crypts Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficently imposing for the honored dead of House Redoran." Tal'Deic Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 2852 249 82 Tal'Deic Crypts Tal'Deic Crypts Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficiently imposing for the honored dead of House Redoran." Tal'Deic Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 751 461 246 Den of Lorkhaj Others (it is always Others) contend that the Moons are literally the rotting corpses of Lorkhan himself, spinning in eternal dual ellipses above but ever beyond that creation for which he gave his Heart. But the War of Manifest Metaphors has rendered this (and all narratives) absurd. Den of Lorkhaj 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 0
View 2967 461 246 Den of Lorkhaj Den of Lorkhaj Others (it is always Others) contend that the Moons are literally the rotting corpses of Lorkhan himself, spinning in eternal dual ellipses above but ever beyond that creation for which he gave his Heart. But the War of Manifest Metaphors has rendered this (and all narratives) absurd. Den of Lorkhaj 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 13
View 3434 676 376 Shark's Teeth Grotto Shark's Teeth Grotto Over the centuries this sheltered grotto has hosted countless crews of smugglers and sea reivers, each group renaming it after themselves. Shark's Teeth Grotto 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 90
View 362 1139 727 Senchal Outlaws Refuge Pellitine's criminal element has utilized the cisterns and drainpipes of Senchal since they were first constructed. Even now, when ruffians and cutpurses operate in full view of the law, the sewers remain a familiar refuge for the region's underworld. Senchal Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1186
View 725 506 284 Serpent Hollow Cave Phrastus of Elinhir's speculation that ogres' gray-blue skin camouflages their silhouetted forms against the sky has been convincingly debunked by Lady Cinnabar of Taneth. Serpent Hollow Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 10
View 1421 506 283 Serpent Hollow Cave Temple to the Divines Phrastus of Elinhir's speculation that ogres' gray-blue skin camouflages their silhouetted forms against the sky has been convincingly debunked by Lady Cinnabar of Taneth. Serpent Hollow Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 73
View 4108 1379 925 The Mad Maiden Pride and joy of Captain Siravaen and her Gilded Blades, the Mad Maiden is a swift and powerful Sea Elf warship. Few vessels afloat are her equal. The Mad Maiden 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 23
View 636 257 89 Vaults of Vernim Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic. Vaults of Vernim 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 2
View 2538 257 89 Vaults of Vernim Vaults of Vernim Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic. Vaults of Vernim 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 23
View 3179 1267 841 Red Petal Bastion Red Petal Bastion Red Petal Bastion was not the first seat of power for the Knights of the Silver Rose, but it was built to be the last. Secured with all the defenses a kingdom's treasury could buy, the bastion ensures that the spoils of the order's many anti-Daedra crusades remain safely in the Silver Rose's hands. Red Petal Bastion Vaults 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1406
View 740 229 65 Nilata Ruins Redguard stories say that when the Ra Gada first arrived on these shores, they found Nilata still inhabited by Elves. Having fought the Lefthanded Elves on Yokuda for a thousand years, wherever the newcomers found Elves in Hammerfell, they exterminated them. Nilata Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 3056 229 66 Nilata Ruins Nilata Redguard stories say that when the Ra Gada first arrived on these shores, they found Nilata still inhabited by Elves. Having fought the Lefthanded Elves on Yokuda for a thousand years, wherever the newcomers found Elves in Hammerfell, they exterminated them. Nilata Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 151 478 262 Wormroot Depths Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. Wormroot Depths 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 224
View 3391 478 261 Deshaan Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. Wormroot Depths 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3392 478 261 Deshaan Mournhold Guild Plaza Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. Wormroot Depths 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4716 478 262 Grahtwood Elden Root Wayshrine Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. Wormroot Depths 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 326 1077 674 The Swallowed Grove Revered by some, but dreaded by most, the Ree-An-Wo—or as it's rendered in Tamrielic speech, the Swallowed Grove—is said by the Argonians to be a place "where dreams walk." Swallowed Grove 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 81
View 664 889 502 Molavar Roughly translated, the ancient Elven word "molavar" means "fire mouth," though it's unknown whether that was this ruin's original name in Ayleidoon or a description of the doom that overtook it. Molavar 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 34
View 431 316 129 Koeglin Mine Rumor has it this old, shuttered ebony mine has recently been reopened by agents of the Mages Guild. Koeglin Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 90
View 3411 1166 747 Chillwind Depths Rumors concerning the series of caves referred to as Chillwind Depths include such tales as giant insects, lost Reach treasures, and pale-skinned humanoids with a hunger for Nord flesh. The truth of these stories remains to be verified, but few people dare to venture into its interior. Chillwind Depths 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 87
View 4361 1396 940 Anchre Egg Mine Anchre Egg Mine Run with an iron hand by the Kwama Consortium of Necrom, Anchre has the distinction of being the second-highest producing egg mine in this commercial subsection, as defined by the Kwama Council of Morrowind. Anchre Egg Mine 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 116
View 4832 1396 942 Anchre Egg Mine Run with an iron hand by the Kwama Consortium of Necrom, Anchre has the distinction of being the second-highest producing egg mine in this commercial subsection, as defined by the Kwama Council of Morrowind. Anchre Egg Mine 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 561 484 266 Faldar's Tooth Sacked over a century ago by raiding Orcs from Yashnag's Kingdom, the fort known as Faldar's Tooth has been left to decay ever since by the Jarls of Riften, who have had no need, or no funds, to rebuild it. Faldar's Tooth 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 3031 238 74 Salas En Salas En contains ruins from three different cultures: first, the unknown clan of Ayleids who initially built the site in the Merethic Era; second, the Corelanya High Elves who occupied it early in the First Era; and most recently, the Yokudan colonists who came with the Ra Gada. Salas En 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 29 134 24 Sanguine's Demesne Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 284
View 2620 134 24 Sanguine's Demesne Sanguine's Demesne Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 784
View 3772 134 24 Deshaan Mournhold Banking District Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 11
View 3773 134 24 Deshaan Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6
View 3774 134 24 Deshaan Mournhold Guild Plaza Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3775 134 24 Deshaan Mournhold Plaza of the Gods Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 11
View 3776 134 24 Deshaan Mournhold Wayshrine Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 12
View 4096 134 24 Deshaan Undaunted Enclave Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3433 918 530 Nchuleftingth Nchuleftingth Approach Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. Nchuleftingth Approach 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 183
View 3485 918 530 Nchuleftingth Nchuleftingth Lavaworks Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. Nchuleftingth Lavaworks 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 222
View 3440 918 530 Nchuleftingth Nchuleftingth Ruins Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. Nchuleftingth Ruins 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 510
View 3441 918 530 Nchuleftingth Nchuleftingth Core Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. Nchuleftingth Core 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 151
View 3486 918 530 Nchuleftingth Nchuleftingth Cathedra Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. Nchuleftingth Sanctum 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 41
View 4518 918 529 Nchuleftingth Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. Nchuleftingth Ruins 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 2
View 409 265 97 Mzulft Scholars of the ancient Dwemer believe the buried city of Mzulft was built as some sort of vast dedicated manufacturing site—but dedicated to what, no one is quite sure. Based on the number of traps and constructs defending it, the Dwarves clearly considered it vital. Mzulft 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 41
View 270 512 290 Deeping Drome Scholars who study the long-lost Dwarven race love to speculate on the original purposes of abandoned Dwemer sites. None of them have any credible ideas as to the function of the mysterious Deeping Drome. Deeping Drome 2 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 1449
View 566 902 515 Fearfangs Cavern Scorpions and snakes infest this ancient Nedic ruin, making it a perfect location for the Scaled Court's forces to occupy. Fearfangs Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 77
View 457 828 454 At-Himah Estate Servants of Grand Sermonizer Fithia claim that, late at night, they can hear screams coming from beneath her manor. Of course, these are probably just rumors spread by disgruntled devotees. At-Himah Estate 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 29
View 2686 828 454 At-Himah Estate At-Himah Estate Servants of Grand Sermonizer Fithia claim that, late at night, they can hear screams coming from beneath her manor. Of course, these are probably just rumors spread by disgruntled devotees. At-Himah Estate 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 25
View 581 219 60 Chateau of the Ravenous Rodent Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 81
View 2550 219 60 Chateau of the Ravenous Rodent Chateau Grounds Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 45
View 2551 219 60 Chateau of the Ravenous Rodent The Darkened Maze Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 52
View 2552 219 60 Chateau of the Ravenous Rodent Ancestral Manse Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 48
View 2553 219 59 Chateau of the Ravenous Rodent Master Bedroom Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 13
View 463 973 584 Bloodroot Forge Shunned by the Nords as a place of evil, this mystic forge site was constructed by an unknown Nedic sect that worshiped forgotten dark gods. Now it's been reopened by the Dreadhorn clan of Reachmen, who are meddling with dangerous forces of great power. Sanguinary Veins 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 61
View 1719 973 585 Bloodroot Forge Bloodroot Forge Shunned by the Nords as a place of evil, this mystic forge site was constructed by an unknown Nedic sect that worshiped forgotten dark gods. Now it's been reopened by the Dreadhorn clan of Reachmen, who are meddling with dangerous forces of great power. Sanguinary Veins 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 687
View 33 974 585 Falkreath Hold Since Hakkvild drove out the Orcs in 2E 467 Falkreath has been back in the hands of the Nords. But now the weakened hold is menaced by another threat: the savage Reachmen of the Dreadhorn Clan. Falkreath Hold 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 90
View 2026 974 586 Falkreath Hold Falkreath Hold Since Hakkvild drove out the Orcs in 2E 467 Falkreath has been back in the hands of the Nords. But now the weakened hold is menaced by another threat: the savage Reachmen of the Dreadhorn clan. Falkreath Hold 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1586
View 4219 974 585 Vvardenfell Vivec City Wayshrine Since Hakkvild drove out the Orcs in 2E 467 Falkreath has been back in the hands of the Nords. But now the weakened hold is menaced by another threat: the savage Reachmen of the Dreadhorn clan. Falkreath Hold 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 241 270 102 Shrine of the Black Maw Since the inking of the Ebonheart Pact, the trade in enslaved Argonians has been outlawed … but it has not been eradicated. The slavers have merely gone underground—literally, in the case of those using the Ayleid halls of Varakun as their lair. Shrine of the Black Maw 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 2415 270 103 Shrine of the Black Maw Shrine of the Black Maw Since the inking of the Ebonheart Pact, the trade in enslaved Argonians has been outlawed … but it has not been eradicated. The slavers have merely gone underground—literally, in the case of those using the Ayleid halls of Varakun as their lair. Shrine of the Black Maw 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 94
View 4435 1422 964 Sailenmora Crypts Since the talisman of Saint Vorys was put on display in the shrine above, pilgrims seldom venture to the deepest part of the crypts at Sailenmora, where Saint Vorys himself is interred. Sailenmora Crypts 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 20
View 3443 1092 687 Predator Mesa Predator Mesa Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. Predator Mesa 1 0 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 113
View 3444 1092 687 Northern Elsweyr Predator Mesa Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. Predator Mesa 1 0 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 420
View 3445 1092 687 Northern Elsweyr Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. Predator Mesa 1 0 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 41
View 3446 1092 686 Northern Elsweyr The Stitches Wayshrine Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. Predator Mesa 1 0 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4621 1092 686 Northern Elsweyr Desert Wind Adeptorium Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. Predator Mesa 1 0 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 19 19 4 Stormhaven Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 45207
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Data last updated on 2024-May-18 01:30:02

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