|
id |
zoneId |
zoneIndex |
zoneName |
subZoneName |
description |
mapName |
mapType |
mapContentType |
mapFilterType |
numPOIs |
allowsScaling |
allowsBattleScaling |
minLevel |
maxLevel |
isAvA1 |
isAvA2 |
isBattleground |
telvarBehavior |
isOutlaw |
isJustice |
isTutorial |
isGroupOwnable |
isDungeon |
dungeonDifficulty |
count |
|
View |
1566 |
31 |
7 |
Selene's Web |
Selene's Web |
Even by the standards of Malabal Tor, something is not right about the growth of the forest in this vicinity. It doesn't seem unhealthy—on the contrary, it seems vigorous, but in an unwholesome way. |
Selene's Web |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
628 |
|
View |
23 |
971 |
583 |
Vivec City Outlaws Refuge |
|
Even in a city under construction, you can count on the fact that one of the first functioning locales will be the place where the local underworld gathers to conduct their illicit business. |
Vivec City Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
9605 |
|
View |
424 |
780 |
436 |
Orsinium Outlaws Refuge |
|
Even in a newly rebuilt city, a perfectly good cistern can be "forgotten" by the public works department if enough gold is placed in the right pockets. |
Orsinium Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1024 |
|
View |
3301 |
1293 |
864 |
Fargrave Outlaws Refuge |
|
Even in the Celestial Palanquin, the need to move contraband forms the basis of a thriving underworld economy. Other than the Shambles, the best place to accomplish such transactions is the infamous Outlaws Refuge, supposedly established by the Gleaners to accommodate their needs. |
Fargrave Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
461 |
|
View |
522 |
1040 |
646 |
Evergloam |
|
Evergloam, Nocturnal's ever-shifting domain of twilight and gloom, that somehow seems to be adjacent to every other realm of reality. In the dark, if you turn and look quickly, you can almost glimpse it. |
Evergloam |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
26 |
|
View |
414 |
837 |
461 |
Anvil Outlaws Refuge |
|
Every town needs a safe refuge for thieves and pickpockets—especially a town overrun by pirates. Sea rovers may make a living from theft, but they hate it when anyone else steals from them. |
Anvil Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1195 |
|
View |
3128 |
1275 |
847 |
Pilgrim's Rest |
The Kaladas Inn |
Every year, hundreds of Zenithar's worshipers make the journey to Leyawiin, desperate for a glimpse of St. Kaladas's architectural marvel: The Great Chapel of Zenithar. This suite offers a welcome respite from the perils of the road. |
Pilgrim's Rest |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
324 |
|
View |
186 |
227 |
63 |
The Sunken Road |
|
Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. |
Sunken Road |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
12 |
|
View |
2953 |
227 |
63 |
The Sunken Road |
Sunken Road |
Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. |
Sunken Road |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
62 |
|
View |
3985 |
227 |
64 |
Sunken Road |
Sunken Road |
Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. |
Sunken Road |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
49 |
|
View |
42 |
407 |
203 |
The Triple Circle Mine |
|
Everyone knows the Triple Circle Mine produces the highest quality iron ore in Deshaan. Strange to find such an active mine looking so deserted. |
The Triple Circle Mine |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
66 |
|
View |
147 |
444 |
234 |
Burroot Kwama Mine |
|
Expatriates often try to bring beloved aspects of their culture with them when they emigrate. So it was with Llevyn Buratil of Narsis in Morrowind, who tried to establish a kwama mine in Grahtwood. The experiment was less than a resounding success. |
Burroot Kwama Mine |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
47 |
|
View |
3264 |
1254 |
828 |
Arpenia |
|
Explorers often hear cawing and cackling from deep within the Ayleid ruins of Arpenia. It could be a murder of crows—or perhaps something even stranger. |
Arpenia |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
291 |
|
View |
118 |
643 |
374 |
Imperial Sewers |
|
Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. |
Irrigation Tunnels |
1 |
1 |
3 |
53 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
15879 |
|
View |
1223 |
643 |
374 |
Imperial Sewers |
Wavering Veil |
Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. |
Wavering Veil |
1 |
1 |
3 |
53 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
143 |
|
View |
822 |
643 |
374 |
Imperial Sewers |
Drain-Dweller's Outpost |
Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. |
Irrigation Tunnels |
1 |
1 |
3 |
53 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
242 |
|
View |
1222 |
643 |
374 |
Imperial Sewers |
Alik'ri Alcove |
Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. |
Lambent Passage |
1 |
1 |
3 |
53 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
164 |
|
View |
1747 |
643 |
374 |
Imperial Sewers |
Unfinished Memoirs |
Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. |
Abyssal Depths |
1 |
1 |
3 |
53 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
156 |
|
View |
1916 |
643 |
374 |
Imperial Sewers |
Bloodmist Slaughterhouse |
Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. |
Vile Drainage |
1 |
1 |
3 |
53 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
73 |
|
View |
2002 |
643 |
374 |
Imperial Sewers |
White-Gold Tower |
Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. |
Lambent Passage |
1 |
1 |
3 |
53 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
50 |
|
View |
2015 |
643 |
374 |
Imperial Sewers |
Headsman's Bone Pile |
Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. |
Harena Hypogeum |
1 |
1 |
3 |
53 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
557 |
|
View |
2052 |
643 |
374 |
Imperial Sewers |
Inquisitor's Retreat |
Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. |
Antediluvian Vaults |
1 |
1 |
3 |
53 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
91 |
|
View |
3291 |
643 |
373 |
Cyrodiil |
Fort Warden |
Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. |
Irrigation Tunnels |
1 |
1 |
3 |
52 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
11 |
1207 |
784 |
The Reach |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
34549 |
|
View |
17 |
1207 |
783 |
Sanurach Mine |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Sanuarach Mine |
1 |
2 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
22 |
|
View |
18 |
1207 |
783 |
Gloomreach |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Gloomreach |
1 |
2 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
644 |
|
View |
25 |
1207 |
784 |
Nchuand-Zel |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Nchuand-Zel |
1 |
2 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
431 |
|
View |
28 |
1207 |
784 |
Reachwind Depths |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Reachwind Depths |
1 |
2 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
440 |
|
View |
77 |
1207 |
784 |
Valthume |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Valthume |
1 |
2 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
47 |
|
View |
130 |
1207 |
784 |
Bthar-Zel |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Bthar-Zel |
1 |
2 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
244 |
|
View |
131 |
1207 |
784 |
Bthar-Zel Vaults |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Bthar-Zel Vault |
1 |
2 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
38 |
|
View |
139 |
1207 |
783 |
Lost Valley Redoubt |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Lost Valley Redoubt |
1 |
2 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
14 |
|
View |
140 |
1207 |
783 |
The Dark Descent |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Dark Descent |
1 |
2 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
15 |
|
View |
171 |
1207 |
783 |
Blackreach: Arkthzand Cavern |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
1045 |
1207 |
784 |
The Reach |
Lost Valley Redoubt |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
374 |
|
View |
1210 |
1207 |
784 |
The Reach |
Markarth |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Markarth |
1 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
9998 |
|
View |
1981 |
1207 |
784 |
The Reach |
Karthwasten Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
429 |
|
View |
2123 |
1207 |
784 |
The Reach |
North Markarth Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2968 |
|
View |
2142 |
1207 |
784 |
The Reach |
Rebel's Retreat Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2005 |
|
View |
2287 |
1207 |
784 |
The Reach |
Lost Valley Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2649 |
|
View |
2288 |
1207 |
784 |
The Reach |
Gloomreach |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
304 |
|
View |
2291 |
1207 |
784 |
The Reach |
Valthume |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
57 |
|
View |
2292 |
1207 |
784 |
The Reach |
Hroldan Ring |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
440 |
|
View |
2293 |
1207 |
784 |
The Reach |
Briar Rock Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3312 |
|
View |
2294 |
1207 |
784 |
The Reach |
Ragnvald Ritual Site |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1717 |
|
View |
2295 |
1207 |
784 |
The Reach |
Bthardamz |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
316 |
|
View |
2296 |
1207 |
784 |
The Reach |
Druadach Mountains Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2411 |
|
View |
2297 |
1207 |
784 |
The Reach |
Deep Folk Crossing |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
823 |
|
View |
2298 |
1207 |
784 |
The Reach |
Reachwind Ritual Site |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
728 |
|
View |
4570 |
1207 |
783 |
The Rift |
Skald's Retreat Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
2475 |
1207 |
784 |
The Reach |
Karthwasten |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
303 |
|
View |
2567 |
1207 |
784 |
The Reach |
Rebel's Retreat |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1749 |
|
View |
2568 |
1207 |
784 |
The Reach |
Red Eagle Redoubt |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
683 |
|
View |
2650 |
1207 |
784 |
The Reach |
Briar Rock Ruins |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
749 |
|
View |
2669 |
1207 |
784 |
The Reach |
Druadach Redoubt |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
102 |
|
View |
2670 |
1207 |
784 |
The Reach |
Witchborne Ritual Site |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
513 |
|
View |
2694 |
1207 |
784 |
The Reach |
Four Skull Lookout |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1358 |
|
View |
2746 |
1207 |
783 |
Auridon |
Vulkhel Guard Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
35 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
2760 |
1207 |
784 |
The Reach |
Wildspear Clan Camp |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
62 |
|
View |
2761 |
1207 |
784 |
The Reach |
Reachwind Depths |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
88 |
|
View |
2762 |
1207 |
784 |
The Reach |
Vateshran's Rites |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
65 |
|
View |
2763 |
1207 |
784 |
The Reach |
Cinder-Heart Clan Camp |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
89 |
|
View |
2764 |
1207 |
784 |
The Reach |
Harrowed Haunt Ritual Site |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
602 |
|
View |
2769 |
1207 |
784 |
The Reach |
Shadefeather Clan Camp |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
90 |
|
View |
2770 |
1207 |
784 |
Lost Valley Redoubt |
Lost Valley Barrow |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Lost Valley Redoubt |
1 |
2 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
22 |
|
View |
2771 |
1207 |
784 |
The Dark Descent |
The Dark Descent |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Dark Descent |
1 |
2 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
33 |
|
View |
2772 |
1207 |
784 |
Nchuand-Zel |
Nchuand-Zel |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Nchuand-Zel |
1 |
2 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
79 |
|
View |
2810 |
1207 |
784 |
The Reach |
Markarth Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Markarth |
1 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
12594 |
|
View |
2917 |
1207 |
784 |
Sanuarach Mine |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Sanuarach Mine |
1 |
2 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
22 |
|
View |
3074 |
1207 |
783 |
The Reach |
Understone Keep |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Markarth |
1 |
0 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
3266 |
1207 |
783 |
Northern Elsweyr |
Rimmen Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
3363 |
1207 |
783 |
Blackreach: Arkthzand Cavern |
Sentinel Point |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
3364 |
1207 |
783 |
Blackreach: Arkthzand Cavern |
Nalzthdbar Great Lift |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3474 |
1207 |
783 |
Murkmire |
Lilmoth Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
35 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3609 |
1207 |
783 |
Blackreach: Arkthzand Cavern |
Nighthollow Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Markarth |
1 |
0 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3696 |
1207 |
783 |
Cyrodiil |
Southern Morrowind Gate |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
35 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
3697 |
1207 |
783 |
Cyrodiil |
South Morrowind Gate Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
35 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
4151 |
1207 |
783 |
Stone Eagle Aerie |
Stone Eagle Aerie |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Markarth |
1 |
0 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
View |
4579 |
1207 |
783 |
Craglorn |
Belkarth |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
35 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4580 |
1207 |
783 |
Craglorn |
Belkarth Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
35 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4601 |
1207 |
783 |
Grahtwood |
Elden Root Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4689 |
1207 |
784 |
The Reach |
Oathsworn Pit |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
14 |
|
View |
204 |
826 |
451 |
Dark Brotherhood Sanctuary |
|
Few get to see the interior of a Sanctuary of the Dark Brotherhood. Even fewer survive to tell the tale. |
Dark Brotherhood Sanctuary |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
76 |
|
View |
2192 |
826 |
452 |
Dark Brotherhood Sanctuary |
Dark Brotherhood Sanctuary |
Few get to see the interior of a Sanctuary of the Dark Brotherhood. Even fewer survive to tell the tale. |
Dark Brotherhood Sanctuary |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
1816 |
|
View |
4690 |
1471 |
979 |
Bedlam Veil |
Hall of Barons |
Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. |
Bedlam Veil |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
86 |
|
View |
4688 |
1471 |
979 |
Bedlam Veil |
Foundation Core |
Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. |
Bedlam Veil |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
87 |
|
View |
4691 |
1471 |
979 |
Bedlam Veil |
Skyvault Foyer |
Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. |
Bedlam Veil |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
47 |
|
View |
4692 |
1471 |
979 |
Bedlam Veil |
Skyvault |
Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. |
Bedlam Veil |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
74 |
|
View |
4854 |
1471 |
979 |
Bedlam Veil |
Bedlam Veil |
Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation. |
Bedlam Veil |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
0 |
|
View |
387 |
1055 |
655 |
March of Sacrifices |
|
For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. |
March of Sacrifices |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
193 |
|
View |
2397 |
1055 |
656 |
March of Sacrifices |
March of Sacrifices |
For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. |
March of Sacrifices |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
443 |
|
View |
2398 |
1055 |
656 |
March of Sacrifices |
Bloodscent Pass |
For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. |
March of Sacrifices |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
496 |
|
View |
2399 |
1055 |
656 |
March of Sacrifices |
The Wispwood |
For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. |
March of Sacrifices |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
267 |
|
View |
2400 |
1055 |
656 |
March of Sacrifices |
The Nightlands |
For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. |
March of Sacrifices |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
226 |
|
View |
572 |
217 |
58 |
The Halls of Torment |
|
For dread Molag Bal, it is not enough that his enslaved minions labor ceaselessly on his behalf. They must also be made to suffer. |
Halls of Torment |
2 |
2 |
1 |
0 |
0 |
0 |
30 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
47 |
|
View |
404 |
464 |
250 |
Fardir's Folly |
|
For generations, tomb robbers have been trying to find their way into the halls beneath the Ayleid ruin known locally as Fardir's Folly. Word has reached Dune that they may finally have succeeded. |
Fardir's Folly |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
30 |
|
View |
476 |
245 |
78 |
Heimlyn Keep Reliquary |
|
For many lifetimes, the reliquary vaults beneath Heimlyn Keep have been used to seal away objects of mystical potency too dangerous to be allowed to circulate in the world at large. The guardians of the reliquary have long been chosen from House Telvanni, wise in ancient magic. |
Heimlyn Keep Reliquary |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
6 |
|
View |
2827 |
245 |
78 |
Heimlyn Keep Reliquary |
Heimlyn Keep Reliquary |
For many lifetimes, the reliquary vaults beneath Heimlyn Keep have been used to seal away objects of mystical potency too dangerous to be allowed to circulate in the world at large. The guardians of the reliquary have long been chosen from House Telvanni, wise in ancient magic. |
Heimlyn Keep Reliquary |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
24 |
|
View |
601 |
926 |
538 |
Pinsun |
|
For the Dark Elves of Vvardenfell, to find a black snail in one's salad means ill luck in the week ahead. A black snail on one's smallclothes means imminent death. |
Pinsun |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
16 |
|
View |
268 |
209 |
51 |
Halls of Submission |
|
For the Dunmer, Molag Bal is one corner of the House of Troubles, and the arch-enemy of the "Good Daedra" Boethiah. For the Bosmer, he is the terrible demon who consumed Gil-Var-Delle. To some Ayleid clans he was Mola Gbal, and worthy of veneration. |
Halls of Submission |
2 |
2 |
1 |
0 |
0 |
0 |
43 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
9 |
|
View |
2629 |
209 |
52 |
Halls of Submission |
Halls of Submission |
For the Dunmer, Molag Bal is one corner of the House of Troubles, and the arch-enemy of the "Good Daedra" Boethiah. For the Bosmer, he is the terrible demon who consumed Gil-Var-Delle. To some Ayleid clans he was Mola Gbal, and worthy of veneration. |
Halls of Submission |
2 |
2 |
1 |
0 |
0 |
0 |
43 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
28 |
|
View |
737 |
542 |
310 |
Buraniim |
|
For the greater Daedra, Scamps are useful minions. Their nimble hands can carry and manipulate objects, and they are just intelligent enough to be cunning opponents in combat. |
Buraniim |
2 |
2 |
1 |
0 |
0 |
0 |
8 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
17 |
|
View |
3439 |
1091 |
686 |
Abode of Ignominy |
Abode of Ignominy |
For the Khajiit, Mafala is the Clan Mother of Dark Secrets, the recorder of hidden guilt and eternal shame. This fallen temple was once the center of her worship, before the Sinner Suicides brought her cult into disfavor. Now it hosts … others. |
Abode of Ignominy |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
65 |
|
View |
3524 |
925 |
537 |
Nchuleft |
Nchuleft |
For the long-lost Dwarves, Nchuleft—don't confuse it with Nchuleftingth!—seems to have been some sort of heavy manufacturing facility. Though millennia have passed, its defenses remain active … and dangerous. |
Nchuleft |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
148 |
|
View |
206 |
638 |
368 |
Aetherian Archive |
|
For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered. |
Aetherian Archive |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
242 |
|
View |
2326 |
638 |
369 |
Aetherian Archive |
Aetherian Archive |
For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered. |
Aetherian Archive |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1409 |
|
View |
3270 |
638 |
368 |
Craglorn |
Belkarth Wayshrine |
For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered. |
Aetherian Archive |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3415 |
1134 |
722 |
Forsaken Citadel |
Forsaken Citadel |
Formerly known as the Topal Legionary Academy, this venerable structure produced some of the Akaviri Potentate's greatest commanders. Now, little more than ghost stories haunt its ruined interior. |
Forsaken Citadel |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
238 |
|
View |
4765 |
1447 |
986 |
Scholarium Outer Ruins |
|
Fort Colovia has defended the northern reaches of West Weald since before the rise of the Longhouse Emperors. However, due to recent shortfalls in the Imperial Legion, it currently serves as a training ground for legionary recruits. |
Sunnamere |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
11 |
|
View |
633 |
481 |
264 |
Fort Greenwall |
|
Fort Greenwall was built to guard the road between Riften and Windhelm, but it was sacked by the Akaviri army during the recent invasion, and has yet to be refurbished and regarrisoned by the Ebonheart Pact. |
Fort Greenwall |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
56 |
|
View |
3345 |
1300 |
870 |
Fort Grief |
|
Fort Grief sits on an island at the mouth of the Silverfish River in Niben Bay. While it once was a thriving command center for the Imperial Legion, it fell into disuse and disrepair near the end of the First Era and has rarely been occupied since. |
Fort Grief |
1 |
2 |
3 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
25 |
|
View |
3356 |
1296 |
867 |
Fort Sundercliff |
|
Fort Sundercliff rises over the village of Sundercliff, located in the scenic Nibenay Basin. Once it defended the border between Cyrodiil and the eastern provinces of Morrowind and Black Marsh, but it currently sits abandoned due to cutbacks and the ongoing war farther to the north. |
Fort Sundercliff |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
19 |
|
View |
4607 |
996 |
605 |
Tel Galen |
Tel Galen |
Fulfill your fantasies of a fungal flat with this fabulous Telvanni wizard's tower, on a private island on Azura's Coast! Comes complete with grand foyer, workshop, suite, and tower chamber ideal for magical research. |
Tel Galen Courtyard |
1 |
0 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
View |
3986 |
239 |
75 |
Kulati Mines |
Kulati Mines |
Gem fanciers will tell you that the finest amethysts come from the Alik'r Desert—and the finest amethysts from the Alik'r come from the Kulati Mines. |
Kulati Mines |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
5 |
|
View |
3206 |
1076 |
673 |
The Sunless Hollow |
|
Glenumbra and the southern coast of Black Marsh are on opposite sides of Tamriel. To account for such a long reach, the profits of the Blackguards' illicit trade in contraband must be very great indeed. |
The Sunless Hollow |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
4 |
|
View |
74 |
3 |
2 |
Exorcised Coven Cottage |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
105 |
|
View |
46 |
3 |
2 |
Glenumbra |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
38946 |
|
View |
59 |
3 |
2 |
Bad Man's Hallows |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Bad Man's Hallows |
1 |
2 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
221 |
|
View |
91 |
3 |
2 |
The Harborage |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
The Harborage |
1 |
2 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
71 |
|
View |
210 |
3 |
2 |
The Rosy Lion |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1305 |
|
View |
345 |
3 |
2 |
Daggerfall Castle |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
1 |
|
View |
384 |
3 |
2 |
Captain Margaux's Place |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
259 |
|
View |
399 |
3 |
2 |
Daggerfall Overlook |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
210 |
|
View |
429 |
3 |
2 |
Glenumbra Moors Cave |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
34 |
|
View |
434 |
3 |
2 |
Angof's Sanctum |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Angof's Sanctum |
1 |
2 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
1 |
|
View |
551 |
3 |
2 |
Heart of the Wyrd Tree |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
1 |
|
View |
727 |
3 |
2 |
Stormhaven |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
19 |
|
View |
1041 |
3 |
2 |
Glenumbra |
South Hag Fen |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1670 |
|
View |
834 |
3 |
2 |
Glenumbra |
Eagle's Brook Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
652 |
|
View |
835 |
3 |
2 |
Glenumbra |
Eagle's Brook |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
239 |
|
View |
837 |
3 |
2 |
Glenumbra |
Camlorn |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
499 |
|
View |
838 |
3 |
2 |
Glenumbra |
Gaudet Farm |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
140 |
|
View |
839 |
3 |
2 |
Glenumbra |
Lion Guard Redoubt Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4288 |
|
View |
840 |
3 |
2 |
Glenumbra |
Merovec's Folly |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
628 |
|
View |
841 |
3 |
2 |
Glenumbra |
Lion Guard Redoubt |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1764 |
|
View |
986 |
3 |
2 |
Glenumbra |
Hag Fen Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
411 |
|
View |
3216 |
3 |
2 |
The Reach |
Markarth Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
975 |
3 |
2 |
Glenumbra |
Enduum |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
158 |
|
View |
976 |
3 |
2 |
Glenumbra |
Ebon Crypt |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
187 |
|
View |
977 |
3 |
2 |
Glenumbra |
Cath Bedraud |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
453 |
|
View |
978 |
3 |
2 |
Glenumbra |
Par Molag |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
29 |
|
View |
979 |
3 |
2 |
Glenumbra |
Crosswych Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
868 |
|
View |
980 |
3 |
2 |
Glenumbra |
Crosswych |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Crosswych |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
132 |
|
View |
981 |
3 |
2 |
Stormhaven |
Supernal Dreamers Camp |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
982 |
3 |
2 |
Stormhaven |
Nurin Farm |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
983 |
3 |
2 |
Stormhaven |
Koeglin Village |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
987 |
3 |
2 |
Glenumbra |
North Hag Fen |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1524 |
|
View |
988 |
3 |
2 |
Glenumbra |
Hag Fen |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2570 |
|
View |
989 |
3 |
2 |
Glenumbra |
Mesanthano's Tower |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
38 |
|
View |
990 |
3 |
2 |
Glenumbra |
Trapjaw's Cove |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
333 |
|
View |
991 |
3 |
2 |
Glenumbra |
The Lover |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
84 |
|
View |
992 |
3 |
2 |
Glenumbra |
Lady Laurent's Excavation |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
232 |
|
View |
993 |
3 |
2 |
Glenumbra |
Burial Tombs Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
802 |
|
View |
1038 |
3 |
2 |
Glenumbra |
Daggerfall Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6359 |
|
View |
1039 |
3 |
2 |
Glenumbra |
Aldcroft Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Aldcroft |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1409 |
|
View |
1040 |
3 |
2 |
Glenumbra |
Aldcroft |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Aldcroft |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1427 |
|
View |
1080 |
3 |
2 |
Glenumbra |
Dwynnarth Ruins |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1337 |
|
View |
1081 |
3 |
2 |
Glenumbra |
Wyrd Tree Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4201 |
|
View |
1082 |
3 |
2 |
Glenumbra |
The Wyrd Tree |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
555 |
|
View |
2455 |
3 |
2 |
Glenumbra |
Themond Mine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
16 |
|
View |
1212 |
3 |
2 |
Glenumbra |
Daggerfall Castle Town |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
11931 |
|
View |
1213 |
3 |
2 |
Glenumbra |
Daggerfall Harbor District |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3752 |
|
View |
1332 |
3 |
2 |
Glenumbra |
Baelborne Rock Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2779 |
|
View |
1333 |
3 |
2 |
Glenumbra |
Baelborne Rock |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3402 |
|
View |
1334 |
3 |
2 |
Glenumbra |
Deleyn's Mill |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
815 |
|
View |
1335 |
3 |
2 |
Glenumbra |
Daenia Dolmen |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
252 |
|
View |
1336 |
3 |
2 |
Glenumbra |
Burial Mounds |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
586 |
|
View |
1388 |
3 |
2 |
Glenumbra |
Cambray Pass |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
269 |
|
View |
1389 |
3 |
2 |
Glenumbra |
North Hag Fen Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
818 |
|
View |
1518 |
3 |
2 |
Glenumbra |
The Wolf's Camp |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
676 |
|
View |
1519 |
3 |
2 |
Glenumbra |
Cambray Hills Dolmen |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
485 |
|
View |
1620 |
3 |
2 |
Glenumbra |
Farwatch Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1043 |
|
View |
1632 |
3 |
2 |
Glenumbra |
Tomb of Lost Kings |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
73 |
|
View |
1634 |
3 |
2 |
Glenumbra |
Westtry |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
487 |
|
View |
3539 |
3 |
2 |
Stormhaven |
Wayrest Temple District |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
1856 |
3 |
2 |
Glenumbra |
Ilessan Tower |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1315 |
|
View |
1858 |
3 |
2 |
Glenumbra |
Deleyn's Mill Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
787 |
|
View |
1871 |
3 |
2 |
Glenumbra |
Red Rook Camp |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
450 |
|
View |
1908 |
3 |
2 |
Glenumbra |
Daggerfall Trade District |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4476 |
|
View |
1917 |
3 |
2 |
Glenumbra |
Cryptwatch Fort |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
209 |
|
View |
1943 |
3 |
2 |
The Harborage |
The Harborage |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
The Harborage |
1 |
2 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
271 |
|
View |
1969 |
3 |
2 |
Glenumbra |
Shrieking Scar |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
712 |
|
View |
1970 |
3 |
2 |
Glenumbra |
Vale of the Guardians |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
189 |
|
View |
1971 |
3 |
2 |
Glenumbra |
Ancient Ritual Site |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
114 |
|
View |
2028 |
3 |
2 |
Glenumbra |
King's Guard Dolmen |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
153 |
|
View |
2041 |
3 |
2 |
Glenumbra |
Balefire Island |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
185 |
|
View |
2042 |
3 |
2 |
Glenumbra |
Eagle's Brook Dock |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
73 |
|
View |
2043 |
3 |
2 |
Glenumbra |
North Shore Point |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
139 |
|
View |
2044 |
3 |
2 |
Glenumbra |
Western Overlook |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
564 |
|
View |
2045 |
3 |
2 |
Glenumbra |
Silumm |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
728 |
|
View |
3745 |
3 |
2 |
Deshaan |
Mournhold Plaza of the Gods |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
19 |
|
View |
3184 |
3 |
2 |
Stros M'Kai |
Port Hunding |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
2158 |
3 |
2 |
Exorcised Coven Cottage |
Exorcised Coven Cottage |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
176 |
|
View |
2159 |
3 |
2 |
Glenumbra |
Mines of Khuras |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
195 |
|
View |
2160 |
3 |
2 |
Glenumbra |
Glenumbra Moors |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
355 |
|
View |
2161 |
3 |
2 |
Glenumbra |
Mire Falls |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
86 |
|
View |
2162 |
3 |
2 |
Glenumbra |
Dresan Keep |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
631 |
|
View |
2610 |
3 |
2 |
Glenumbra |
Dourstone Isle |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
73 |
|
View |
2532 |
3 |
2 |
Glenumbra |
Castle Daggerfall |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
903 |
|
View |
2611 |
3 |
2 |
Dourstone Vault |
Dourstone Vault |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Dourstone Vault |
1 |
2 |
1 |
71 |
0 |
0 |
8 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
18 |
|
View |
2627 |
3 |
2 |
Glenumbra |
Valewatch Tower |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
205 |
|
View |
2824 |
3 |
2 |
Glenumbra |
The Lady |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
35 |
|
View |
2675 |
3 |
2 |
Bad Man's Hallows |
Bad Man's Hallows |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Bad Man's Hallows |
1 |
2 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
569 |
|
View |
2913 |
3 |
2 |
Daggerfall Castle |
Daggerfall Keep |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
33 |
|
View |
2684 |
3 |
2 |
Glenumbra |
Chill House |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
169 |
|
View |
2747 |
3 |
2 |
Glenumbra |
Spindleclutch |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
88 |
|
View |
2825 |
3 |
2 |
Glenumbra |
Seaview Point |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
345 |
|
View |
2837 |
3 |
2 |
Angof's Sanctum |
Angof's Sanctum |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Angof's Sanctum |
1 |
2 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
19 |
|
View |
2914 |
3 |
2 |
Heart of the Wyrd Tree |
The Heart of the Wyrd Tree |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
27 |
|
View |
3287 |
3 |
2 |
Wrothgar |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3060 |
3 |
2 |
Glenumbra |
Miltrin's Fishing Cabin |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
87 |
|
View |
3102 |
3 |
2 |
Blackwood |
Gideon Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3129 |
3 |
2 |
Stormhaven |
Wayrest Palace District |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3151 |
3 |
2 |
Vvardenfell |
Vivec City Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
3178 |
3 |
2 |
Glenumbra |
Red Petal Bastion |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
29 |
|
View |
3185 |
3 |
2 |
Stros M'Kai |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3412 |
3 |
2 |
The Rift |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3196 |
3 |
2 |
Northern Elsweyr |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3200 |
3 |
2 |
Northern Elsweyr |
Rimmen Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6 |
|
View |
3219 |
3 |
2 |
Vvardenfell |
Seyda Neen |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3220 |
3 |
2 |
Vvardenfell |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3240 |
3 |
2 |
Auridon |
Vulkhel Guard Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3478 |
3 |
2 |
Reaper's March |
Rawl'kha Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3490 |
3 |
2 |
Craglorn |
Cyclonic Anomaly |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3491 |
3 |
2 |
Craglorn |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Bad Man's Hallows |
1 |
2 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3492 |
3 |
2 |
Craglorn |
Mountain Overlook Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3499 |
3 |
2 |
Vvardenfell |
Seyda Neen Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4495 |
3 |
2 |
Clockwork City |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
3746 |
3 |
2 |
Deshaan |
Mournhold Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
20 |
|
View |
3771 |
3 |
2 |
Deshaan |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Bad Man's Hallows |
1 |
2 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
7 |
|
View |
3790 |
3 |
2 |
Deshaan |
Mournhold Banking District |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Bad Man's Hallows |
1 |
2 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
12 |
|
View |
3822 |
3 |
2 |
Vvardenfell |
Vivec City |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3904 |
3 |
2 |
Craglorn |
Belkarth |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Bad Man's Hallows |
1 |
2 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3905 |
3 |
2 |
Craglorn |
Belkarth Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Bad Man's Hallows |
1 |
2 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4109 |
3 |
2 |
Eimhir's Cavern |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Eimhir's Cavern |
1 |
2 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
19 |
|
View |
4193 |
3 |
2 |
Eastmarch |
Kynesgrove Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4209 |
3 |
2 |
Grahtwood |
Elden Root Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4210 |
3 |
2 |
Malabal Tor |
Baandari TradingPost Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4241 |
3 |
2 |
Western Skyrim |
Solitude Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4478 |
3 |
2 |
Cyrodiil |
South High Rock Gate Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
4464 |
3 |
2 |
Coldharbour |
Hollow City Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
4531 |
3 |
2 |
Glenumbra |
The Weeping Falls |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4483 |
3 |
2 |
Vvardenfell |
Valley of the Wind Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4494 |
3 |
2 |
Hew's Bane |
Abah's Landing Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4496 |
3 |
2 |
Clockwork City |
Exarchs' Egress |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
4529 |
3 |
2 |
Summerset |
Rellenthil Abyssal Geyser |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4530 |
3 |
2 |
Summerset |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4697 |
3 |
2 |
Auridon |
Vulkhel Guard |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
615 |
495 |
273 |
Cracked Wood Cave |
|
Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. |
Cracked Wood Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
149 |
|
View |
3731 |
495 |
272 |
Cyrodiil |
Southern Niben Basin |
Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. |
Cracked Wood Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
70 |
|
View |
4479 |
495 |
272 |
Cyrodiil |
Culotte |
Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. |
Cracked Wood Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
View |
4307 |
495 |
272 |
Cyrodiil |
Timberscar Hollow |
Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. |
Cracked Wood Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
View |
4308 |
495 |
272 |
Cyrodiil |
Hedoran Estate |
Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. |
Cracked Wood Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
View |
4309 |
495 |
272 |
Cyrodiil |
Cropsford |
Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. |
Cracked Wood Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
38 |
|
View |
4468 |
495 |
272 |
Cyrodiil |
Crown Point |
Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. |
Cracked Wood Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
View |
73 |
486 |
268 |
Toothmaul Gully |
|
Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. |
Toothmaul Gully |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
375 |
|
View |
3883 |
486 |
267 |
Deshaan |
Mournhold Banking District |
Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. |
Toothmaul Gully |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6 |
|
View |
3878 |
486 |
267 |
Deshaan |
Mournhold Plaza of the Gods |
Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. |
Toothmaul Gully |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
3879 |
486 |
267 |
Deshaan |
Mournhold Wayshrine |
Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. |
Toothmaul Gully |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
3884 |
486 |
267 |
Deshaan |
|
Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. |
Toothmaul Gully |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
8 |
|
View |
4033 |
486 |
267 |
Deshaan |
Undaunted Enclave |
Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. |
Toothmaul Gully |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
660 |
893 |
506 |
Ruins of Kardala |
|
Great statues of Yokudan warriors stand like sentries before the entrance to the ancient crypts of Kardala. What age-old secrets do they guard? |
Ruins of Kardala |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
95 |
|
View |
2508 |
893 |
506 |
Ruins of Kardala |
Ruins of Kardala |
Great statues of Yokudan warriors stand like sentries before the entrance to the ancient crypts of Kardala. What age-old secrets do they guard? |
Ruins of Kardala |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
45 |
|
View |
34 |
108 |
18 |
Greenshade |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
20625 |
|
View |
173 |
108 |
18 |
Bouldertree Refuge |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
512 |
|
View |
2898 |
108 |
18 |
Hectahame Grotto |
Hectahame Grotto |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Hectahame Grotto |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
88 |
|
View |
644 |
108 |
18 |
Cliffshade |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
113 |
|
View |
542 |
108 |
18 |
Imperial Underground |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Imperial Underground |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
3 |
|
View |
545 |
108 |
18 |
Hectahame Grotto |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Hectahame Grotto |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
16 |
|
View |
1087 |
108 |
18 |
Greenshade |
Verrant Morass Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3575 |
|
View |
1088 |
108 |
18 |
Greenshade |
Hectahame |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3155 |
|
View |
1089 |
108 |
18 |
Greenshade |
Seaside Sanctuary Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
959 |
|
View |
1090 |
108 |
18 |
Greenshade |
Seaside Sanctuary |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2966 |
|
View |
1091 |
108 |
18 |
Greenshade |
Underroot |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
308 |
|
View |
1092 |
108 |
18 |
Greenshade |
Labyrinth Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1580 |
|
View |
1093 |
108 |
18 |
Greenshade |
Shrouded Vale |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
575 |
|
View |
1094 |
108 |
18 |
Greenshade |
Bramblebreach |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1396 |
|
View |
1095 |
108 |
18 |
Greenshade |
Marbruk |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Marbruk |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4091 |
|
View |
1096 |
108 |
18 |
Greenshade |
Marbruk Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Marbruk |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4960 |
|
View |
1097 |
108 |
18 |
Greenshade |
Woodhearth Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Woodhearth |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1698 |
|
View |
1098 |
108 |
18 |
Greenshade |
Shademist Moors |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
537 |
|
View |
1285 |
108 |
18 |
Greenshade |
Dread Vullain |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1007 |
|
View |
1381 |
108 |
18 |
Greenshade |
Moonhenge Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
644 |
|
View |
1382 |
108 |
18 |
Greenshade |
Labyrinth |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
328 |
|
View |
1383 |
108 |
18 |
Greenshade |
Serpent's Grotto Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
898 |
|
View |
1384 |
108 |
18 |
Greenshade |
Fisherman's Rest |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
128 |
|
View |
1577 |
108 |
18 |
Greenshade |
Wilderking Court Dolmen |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
353 |
|
View |
1591 |
108 |
18 |
Greenshade |
March of Sacrifices |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
87 |
|
View |
1635 |
108 |
18 |
Greenshade |
Greenheart |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1850 |
|
View |
1636 |
108 |
18 |
Greenshade |
Greenheart Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3641 |
|
View |
1637 |
108 |
18 |
Greenshade |
Woodhearth |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Woodhearth |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
974 |
|
View |
1638 |
108 |
18 |
Greenshade |
Rootwatch Tower |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
72 |
|
View |
1639 |
108 |
18 |
Greenshade |
Rootwater Spring |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
134 |
|
View |
1699 |
108 |
18 |
Greenshade |
Longhaven |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
298 |
|
View |
1700 |
108 |
18 |
Greenshade |
Shadows Crawl |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
250 |
|
View |
1859 |
108 |
18 |
Greenshade |
Falinesti Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1522 |
|
View |
1860 |
108 |
18 |
Greenshade |
Naril Nagaia |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
258 |
|
View |
1861 |
108 |
18 |
Greenshade |
Rootwater Grove |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
323 |
|
View |
1872 |
108 |
18 |
Greenshade |
Maormer Camp |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
198 |
|
View |
2005 |
108 |
18 |
Greenshade |
Verrant Morass |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
216 |
|
View |
2006 |
108 |
18 |
Greenshade |
Moonhenge |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
179 |
|
View |
2658 |
108 |
18 |
Greenshade |
Drowned Coast Dolmen |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
109 |
|
View |
2174 |
108 |
18 |
Greenshade |
Gurzag's Mine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
192 |
|
View |
2248 |
108 |
18 |
Greenshade |
Tower Rocks Vale |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
52 |
|
View |
2249 |
108 |
18 |
Greenshade |
The Atronach |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
74 |
|
View |
2267 |
108 |
18 |
Greenshade |
Driladan Pass |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
129 |
|
View |
2345 |
108 |
18 |
Greenshade |
Barrow Trench |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
233 |
|
View |
2346 |
108 |
18 |
Greenshade |
Pelda Tarn |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
135 |
|
View |
2347 |
108 |
18 |
Greenshade |
Carac Dena |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
79 |
|
View |
2348 |
108 |
18 |
Greenshade |
Green's Marrow Dolmen |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
433 |
|
View |
2349 |
108 |
18 |
Greenshade |
Harridan's Lair |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
83 |
|
View |
2971 |
108 |
18 |
Shrouded Hollow |
Shrouded Hollow |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Shrouded Hollow |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
15 |
|
View |
2445 |
108 |
18 |
Greenshade |
Twin Falls Rest |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
54 |
|
View |
2628 |
108 |
18 |
Greenshade |
Spinner's Cottage |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
120 |
|
View |
2573 |
108 |
18 |
Greenshade |
Lanalda Pond |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
125 |
|
View |
2574 |
108 |
18 |
Greenshade |
Arananga |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
71 |
|
View |
2600 |
108 |
18 |
Greenshade |
Falinesti Spring Site |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
97 |
|
View |
2609 |
108 |
18 |
Greenshade |
Echo Pond |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
104 |
|
View |
2863 |
108 |
18 |
Greenshade |
Camp Gushnukbur |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
166 |
|
View |
2887 |
108 |
18 |
Imperial Underground |
Imperial Underground |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Imperial Underground |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
38 |
|
View |
2886 |
108 |
18 |
Greenshade |
Falinesti Cave |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
10 |
|
View |
2959 |
108 |
18 |
Greenshade |
The Serpent |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Woodhearth |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
50 |
|
View |
2899 |
108 |
18 |
Hectahame Grotto |
Hectahame Armory |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Hectahame Grotto |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
18 |
|
View |
2900 |
108 |
18 |
Hectahame Grotto |
Hectahame Arboretum |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Hectahame Grotto |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
16 |
|
View |
2901 |
108 |
18 |
Hectahame Grotto |
Hectahame Ritual Chamber |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Hectahame Grotto |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
16 |
|
View |
2919 |
108 |
18 |
Greenshade |
Reconnaissance Camp |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
197 |
|
View |
2920 |
108 |
18 |
Greenshade |
Thodundor's View |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
146 |
|
View |
2943 |
108 |
18 |
Greenshade |
The Shadow |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
74 |
|
View |
2989 |
108 |
18 |
Shademist Enclave |
Shademist Enclave |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Shademist Enclave |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
2 |
|
View |
2994 |
108 |
18 |
Greenshade |
Seaside Overlook |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
31 |
|
View |
2995 |
108 |
18 |
Greenshade |
Hollow Den |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Hollow Den |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
88 |
|
View |
2996 |
108 |
18 |
Greenshade |
City of Ash |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
23 |
|
View |
3053 |
108 |
18 |
Greenshade |
Gathongor's Mire |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
160 |
|
View |
3236 |
108 |
18 |
Stormhaven |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3134 |
108 |
18 |
Deshaan |
Mournhold Plaza of the Gods |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
8 |
|
View |
3188 |
108 |
18 |
Shrouded Hollow |
Fading Tree |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Shrouded Hollow |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
3 |
|
View |
3181 |
108 |
18 |
Waking Flame Camp |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Waking Flame Camp |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
28 |
|
View |
3237 |
108 |
18 |
Stormhaven |
Wayrest Temple District |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3238 |
108 |
18 |
Stormhaven |
Wayrest Palace District |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3239 |
108 |
18 |
Stormhaven |
Wayrest Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3455 |
108 |
18 |
Eastmarch |
Windhelm Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Marbruk |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3453 |
108 |
18 |
Deshaan |
Mournhold Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
7 |
|
View |
3462 |
108 |
18 |
Grahtwood |
Elden Root Temple Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3480 |
108 |
18 |
Northern Elsweyr |
Rimmen |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3481 |
108 |
18 |
Northern Elsweyr |
Rimmen Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3797 |
108 |
18 |
Deshaan |
Mournhold Banking District |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
7 |
|
View |
3798 |
108 |
18 |
Deshaan |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
3922 |
108 |
18 |
Auridon |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Marbruk |
1 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3997 |
108 |
18 |
Malabal Tor |
Baandari TradingPost Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4135 |
108 |
18 |
Galen |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4257 |
108 |
18 |
Grahtwood |
Elden Root Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4545 |
108 |
18 |
Vvardenfell |
Vivec City Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Marbruk |
1 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4553 |
108 |
18 |
Grahtwood |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4554 |
108 |
18 |
Grahtwood |
Ossuary of Telacar |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4572 |
108 |
18 |
Stonefalls |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Greenshade |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
220 |
363 |
162 |
Stormcrag Crypt |
|
Grunilda Stormcrag was one of the original Five Hundred Companions who landed on the shores of Skyrim with Ysgramor. After the Snow Elves were defeated, she established her clan holdings on the northern slopes of the Icewind Peaks. |
Stormcrag Crypt |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
78 |
|
View |
375 |
1152 |
739 |
Icereach |
|
Hidden among the churning waves of the Sea of Ghosts, this frigid isle serves as the seat of power for the cruel Icereach Coven. Now, lashing storms swirl around it. Could this be a natural phenomenon, or something more sinister? |
Icereach Ramparts |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
40 |
|
View |
2086 |
1152 |
740 |
Icereach |
Icereach |
Hidden among the churning waves of the Sea of Ghosts, this frigid isle serves as the seat of power for the cruel Icereach Coven. Now, lashing storms swirl around it. Could this be a natural phenomenon, or something more sinister? |
Icereach Underkeep |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
396 |
|
View |
417 |
1029 |
635 |
Ebon Sanctum |
|
High Elves are used to magic, so the misdirection spells wreathing the woods of Ebon Stadmont are regarded by the locals as a sort of amusing curiosity. There's talk of an "Ebon Sanctum" hidden somewhere within, but no one really believes in it. |
Ebon Sanctum |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
878 |
|
View |
488 |
492 |
269 |
Tormented Spire Summit |
|
High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name. |
Tormented Spire |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
13 |
|
View |
2830 |
492 |
270 |
Tormented Spire Summit |
Tormented Spire |
High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name. |
Tormented Spire |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
92 |
|
View |
258 |
767 |
430 |
Deadhollow Halls |
|
How common is worship of the Daedric Princes? Cults come and go, rising in popularity and then being suppressed by the more orthodox citizens. Then the Daedric cultists go underground—quite literally. |
Deadhollow Halls |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
112 |
|
View |
331 |
760 |
424 |
Mournhold Outlaws Refuge |
|
Ilanadzeh the Fence: "This one does not understand: how could a hive of illegal activity continue to thrive under the very noses of the divine Tribunal?" Eldyme, smiling: "How, indeed?" |
Mournhold Outlaws Refuge |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1564 |
|
View |
3190 |
561 |
327 |
Isles of Torment |
Isles of Torment |
In addition to the major planes of Oblivion, there is an almost unlimited number of so-called "pocket planes," small self-contained realities where the ordinary rules of nature may or may not apply. |
Isles of Torment |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
23 |
|
View |
3417 |
1014 |
620 |
Tor-Hame-Khard |
|
In Aldmeric, the name means Warlord's Mountain Lair, as these vast halls were originally built in the early First Era for the legendary Prime Battlereeve Fiirfarya. One morning the estate's entire populace was found slaughtered, and thereafter the site was abandoned. |
Tor-Hame-Khard |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
66 |
|
View |
196 |
825 |
451 |
Garlas Agea |
|
In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten. |
Garlas Agea |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
210 |
|
View |
4162 |
825 |
450 |
Deshaan |
|
In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten. |
Garlas Agea |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4163 |
825 |
450 |
Deshaan |
Mournhold Guild Plaza |
In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten. |
Garlas Agea |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4164 |
825 |
450 |
Deshaan |
Mournhold Plaza of the Gods |
In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten. |
Garlas Agea |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4165 |
825 |
450 |
Deshaan |
Mournhold Wayshrine |
In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten. |
Garlas Agea |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
222 |
518 |
296 |
Eld Angavar |
|
In Ayleidoon, the lost language of the Wild Elves, Eld Angavar means "old ironwood." Perhaps the Ayleids hoped such a name would grant permanence to this strange site between worlds. If so, it seems to have worked. |
Eld Angavar |
1 |
3 |
4 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
228 |
|
View |
271 |
517 |
295 |
Eld Angavar |
|
In Ayleidoon, the lost language of the Wild Elves, Eld Angavar means "old ironwood." Perhaps the Ayleids hoped such a name would grant permanence to this strange site between worlds. If so, it seems to have worked. |
Eld Angavar |
1 |
3 |
4 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
231 |
|
View |
666 |
897 |
509 |
Chiselshriek Mine |
|
In Belkarth they say that when the Chiselshriek works were played out, the mine was taken over by bandits and raiders. But others whisper that the dig was abandoned because something far worse than bandits took up residence in its depths. |
Chiselshriek Mine |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
2 |
|
View |
2882 |
897 |
510 |
Chiselshriek Mine |
Chiselshriek Mine |
In Belkarth they say that when the Chiselshriek works were played out, the mine was taken over by bandits and raiders. But others whisper that the dig was abandoned because something far worse than bandits took up residence in its depths. |
Chiselshriek Mine |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
65 |
|
View |
610 |
977 |
587 |
Prison of Xykenaz |
|
In Coldharbour, the fury of Molag Bal in response to the notorious Seat of Tyranny Rude Cushion Incident is legendary. It's said that in punishment the perpetrator has been confined to a nanoplane for seven epochs. |
Prison of Xykenaz |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
3 |
|
View |
2997 |
977 |
588 |
Prison of Xykenaz |
Prison of Xykenaz |
In Coldharbour, the fury of Molag Bal in response to the notorious Seat of Tyranny Rude Cushion Incident is legendary. It's said that in punishment the perpetrator has been confined to a nanoplane for seven epochs. |
Prison of Xykenaz |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
9 |
|
View |
580 |
319 |
132 |
Bearclaw Mine |
|
In many parts of Tamriel, black bears are smaller than their brown or white cousins. Not so the black bears of High Rock, which are among the largest seen anywhere. |
Bearclaw Mine |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
52 |
|
View |
479 |
291 |
118 |
Sheogorath's Tongue |
|
In Morrowind there are many shrines to the "Good Daedra": Azura, Boethiah, and Mephala. Far more rare are shrines to the "Bad Daedra," the Four Corners of the House of Troubles: Mehrunes Dagon, Molag Bal, Malacath … and Sheogorath. |
Sheogorath's Tongue |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
77 |
|
View |
213 |
417 |
213 |
Aba-Loria |
|
In Old Elvish, aba-loria means "forbidden darkness." According to scholars of the long-lost Heartland Elves, it was also the name of the mortuary crypts of the ancient Ayleid city of Abagarlas. |
Aba-Loria |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
70 |
|
View |
721 |
693 |
385 |
Coldperch Cavern |
|
In Orsinium they say that these caves are named for their location, "perched high in the frigid peaks." On the one hand, that might have been some kind of wordplay or pun—but on the other hand, Orcs aren't much for wordplay. |
Coldperch Cavern |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
102 |
|
View |
726 |
256 |
88 |
Crosswych Mine |
|
In the early 24th century of the First Era a trove of iron ore was found beneath the hills of northern Glenumbra by the celebrated Pinifred Lode-Finger. A great mine was delved to dig out the ore, and the town of Crosswych was founded to house the miners. |
Crosswych Mine |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
|
View |
2456 |
256 |
88 |
Crosswych Mine |
Crosswych Mine |
In the early 24th century of the First Era a trove of iron ore was found beneath the hills of northern Glenumbra by the celebrated Pinifred Lode-Finger. A great mine was delved to dig out the ore, and the town of Crosswych was founded to house the miners. |
Crosswych Mine |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
8 |
|
View |
70 |
335 |
148 |
Viridian Watch |
|
In the early First Era, during the days when the Direnni Hegemony ruled High Rock, a series of watch towers was built along the border with the Reach and Skyrim. Today most of them are nothing more than crumbling ruins. |
Viridian Watch |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
79 |
|
View |
3525 |
924 |
535 |
Pulk |
Pulk |
In the Grazelands, bandits are uncommon near the coast where there are plenty of Telvanni guards. To the west, toward the slopes of Red Mountain, the region is more dangerous. |
Pulk |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
119 |
|
View |
3530 |
924 |
536 |
Pulk |
|
In the Grazelands, bandits are uncommon near the coast where there are plenty of Telvanni guards. To the west, toward the slopes of Red Mountain, the region is more dangerous. |
Pulk |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
77 |
|
View |
4314 |
924 |
535 |
Vvardenfell |
Vivec Temple Wayshrine |
In the Grazelands, bandits are uncommon near the coast where there are plenty of Telvanni guards. To the west, toward the slopes of Red Mountain, the region is more dangerous. |
Pulk |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
690 |
499 |
277 |
Lipsand Tarn |
|
In the language of the Ayleids, the name of this ruin translates as "Soapstone Delve," but the locals around Chorrol know it as the Elf Haunts, and keep away from it. |
Lipsand Tarn |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
45 |
|
View |
295 |
365 |
164 |
Library of Dusk |
|
In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. |
Library of Dusk |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
41 |
|
View |
3447 |
365 |
163 |
Coldharbour |
Library of Dusk |
In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. |
Library of Dusk |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
View |
3727 |
365 |
163 |
Coldharbour |
|
In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. |
Library of Dusk |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
View |
4265 |
365 |
163 |
Coldharbour |
Library of Dusk Wayshrine |
In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. |
Library of Dusk |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
View |
3401 |
284 |
113 |
Bad Man's Hallows |
Bad Man's Hallows |
In the secluded grove known as Bad Man's Hallows, local villagers have gathered for a festival to placate the Bad Man, the ancient Breton god of crop failure. According to tradition, appeasing the Bad Man will ensure good fortune and a bountiful harvest. |
Bad Man's Hallows |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
219 |
|
View |
50 |
569 |
332 |
Ash'abah Pass |
|
In their homeland of Yokuda, the precursors of the Redguards fought long and bitter conflicts with the Lefthanded Elves. When the Ra Gada came to Tamriel and found Elven colonies on the Hammerfell coasts, they set out to eradicate them. |
Ash'abah Pass |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
|
View |
2921 |
569 |
333 |
Ash'abah Pass |
Ash'abah Pass |
In their homeland of Yokuda, the precursors of the Redguards fought long and bitter conflicts with the Lefthanded Elves. When the Ra Gada came to Tamriel and found Elven colonies on the Hammerfell coasts, they set out to eradicate them. |
Ash'abah Pass |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
17 |
|
View |
3397 |
1096 |
690 |
The Tangle |
The Tangle |
In times of war and disaster, the ruthless among the deserters and dispossessed often turn to banditry to survive, establishing lairs and hideaways in out-of-the-way locations. |
The Tangle |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
52 |
|
View |
3169 |
378 |
175 |
Shrine of Mauloch |
Shrine of Mauloch |
Is Mauloch the Aedra different from Malacath the Daedra, or are they a single entity, cast out by both groups of Divines? No one can agree as to the truth of the matter—not even the Orcs. |
Shrine of Mauloch |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
10 |
|
View |
175 |
975 |
587 |
Halls of Fabrication |
|
It is said that Sotha Sil's Fabrication Chambers can analyze anything in the Mundus, organic or inorganic, and reproduce it in clockwork form. |
Tel Fyr |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1570 |
|
View |
2328 |
975 |
587 |
Halls of Fabrication |
Tel Fyr |
It is said that Sotha Sil's Fabrication Chambers can analyze anything in the Mundus, organic or inorganic, and reproduce it in clockwork form. |
Tel Fyr |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
625 |
|
View |
2585 |
842 |
463 |
Blackwood Borderlands |
Blackwood Borderlands |
It would be easy to get lost in the trackless marshes east of Fort Blueblood, on the nebulous border between Blackwood and Argonia. Easy—and probably fatal. |
Blackwood Borderlands |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
43 |
|
View |
2586 |
842 |
463 |
Blackwood Borderlands |
|
It would be easy to get lost in the trackless marshes east of Fort Blueblood, on the nebulous border between Blackwood and Argonia. Easy—and probably fatal. |
Xith-Izkul Sanctuary |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
34 |
|
View |
2523 |
1075 |
672 |
The Sunless Hollow |
|
It's a long way from the southern coast of Black Marsh to the central wilds of Auridon. The profits from the Blackguards' contraband trade must be very great indeed. |
The Sunless Hollow |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
15 |
|
View |
4272 |
1390 |
934 |
Scrivener's Hall |
Keshargo's Hideout |
It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. |
Scrivener's Hall |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
572 |
|
View |
4273 |
1390 |
934 |
Scrivener's Hall |
Scrivener's Hall |
It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. |
Scrivener's Hall |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
419 |
|
View |
4274 |
1390 |
934 |
Scrivener's Hall |
Riftmaster's Study |
It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. |
Scrivener's Hall |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
545 |
|
View |
4275 |
1390 |
934 |
Scrivener's Hall |
Ruinous Wing |
It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. |
Scrivener's Hall |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
487 |
|
View |
4276 |
1390 |
934 |
Scrivener's Hall |
The Deadlands |
It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. |
Scrivener's Hall |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
494 |
|
View |
4277 |
1390 |
934 |
Scrivener's Hall |
Infernium's Lair |
It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. |
Scrivener's Hall |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
240 |
|
View |
4278 |
1390 |
934 |
Scrivener's Hall |
Webspinner's Wing |
It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. |
Scrivener's Hall |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
461 |
|
View |
4279 |
1390 |
934 |
Scrivener's Hall |
Spiral Skein |
It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. |
Scrivener's Hall |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
485 |
|
View |
4280 |
1390 |
934 |
Scrivener's Hall |
Lamikhai's Den |
It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. |
Scrivener's Hall |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
714 |
|
View |
4281 |
1390 |
934 |
Scrivener's Hall |
Scrivener's Hall Vault |
It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. |
Scrivener's Hall |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
213 |
|
View |
52 |
751 |
415 |
Belkarth Outlaws Refuge |
|
It's rumored that members of the Dragonstar Caravan Company are known to frequent the Outlaws Refuge beneath Belkarth—rumors the caravaneers hotly deny. |
Belkarth Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1475 |
|
View |
69 |
755 |
419 |
Shornhelm Outlaws Refuge |
|
It's said that, after King Ranser was defeated and slain, many families of his supporters, such as the Brancks and the Marcotts, went underground and took to criminal pursuits. |
Shornhelm Outlaws Refuge |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1177 |
|
View |
764 |
901 |
514 |
Balamath |
|
It's said the Ayleids built a citadel at Balamath because the site is a natural juncture point where it is easy to pass between worlds. This story may have attracted the order of renegade conjurers who currently occupy it. |
Balamath |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
45 |
|
View |
259 |
766 |
429 |
Trader's Cove |
|
It's the rare trader in Tamriel who hasn't tried to evade customs agents now and again. Even a legitimate merchant finds it useful to have a secret storehouse or two. |
Trader's Cove |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
1 |
0 |
204 |
|
View |
567 |
898 |
511 |
Buried Sands |
|
It's unclear whether the original name of this site was lost, forgotten, or deliberately expunged from the historical record. If they know, the sands aren't telling. |
Buried Sands |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
45 |
|
View |
203 |
320 |
133 |
Norvulk Ruins |
|
It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. |
Norvulk Ruins |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
190 |
|
View |
3130 |
320 |
132 |
Stormhaven |
Wayrest Palace District |
It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. |
Norvulk Ruins |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3408 |
320 |
132 |
Stormhaven |
|
It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. |
Norvulk Ruins |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3409 |
320 |
132 |
Stormhaven |
Wayrest Temple District |
It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. |
Norvulk Ruins |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4175 |
320 |
132 |
Deshaan |
Mournhold Wayshrine |
It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. |
Norvulk Ruins |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4636 |
320 |
133 |
Stormhaven |
Wayrest Wayshrine |
It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. |
Norvulk Ruins |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
199 |
922 |
534 |
Zainsipilu |
|
Its dampness, volcanic warmth, and natural ventilation all combine to make Zainsipilu an unusually lush subterranean environment. |
Zainsipilu |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
139 |
|
View |
3546 |
922 |
533 |
Vvardenfell |
Vivec Temple Wayshrine |
Its dampness, volcanic warmth, and natural ventilation all combine to make Zainsipilu an unusually lush subterranean environment. |
Zainsipilu |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
670 |
1138 |
726 |
Dragonhold |
|
Kaalgrontiid's legacy of terror lives on in the broken remnants of his once great seat of power. Khajiiti sailors have avoided the island for centuries. Now, the world knows their fear of this place was more than superstition. |
Dragonhold |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
16 |
|
View |
519 |
159 |
31 |
Emeric's Dream |
|
King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. |
Emeric's Dream |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
|
View |
520 |
159 |
31 |
Wayrest Castle |
|
King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. |
Emeric's Dream |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
|
View |
1277 |
159 |
31 |
Emeric's Dream |
Wayrest |
King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. |
Emeric's Dream |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
30 |
|
View |
1278 |
159 |
31 |
Wayrest Castle |
Wayrest |
King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. |
Emeric's Dream |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
14 |
|
View |
100 |
398 |
194 |
Entila's Folly |
|
Kinlady Entila of Clan Auralus had a vivid dream that beneath the coastal cliffs near Skywatch was a fabulous fist-sized gem, the Egg of the World. Based on the directions in her vision, she hired a score of miners to dig until they found it. The funds of Clan Auralus ran out first. |
Entila's Folly |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
97 |
|
View |
596 |
702 |
393 |
Frostbreak Fortress |
|
Late in the Second Empire period, Orsinium was briefly recognized as an Imperial province. Frostbreak Fortress was built to help defend it, but was abandoned after the Second Empire collapsed and Orsinium was once again destroyed. |
Frostbreak Fortress |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
60 |
|
View |
3410 |
983 |
593 |
Mechanical Fundament |
|
Layers of layers, wheels within wheels: the Clockwork City has many levels, each with specific functions, often including adaptive instrumentality that enables the machinery to react to change. |
Mechanical Fundament |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
150 |
|
View |
317 |
399 |
195 |
Wansalen |
|
Legend has it that the excavation of Wansalen was halted, and the halls abandoned, when the Elven miners roused and angered an ancient rock-spirit called a Gheatus. But the wise Sapiarchs of the Crystal Tower dismiss this story as a fable with no truth to it. |
Wansalen |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
71 |
|
View |
578 |
698 |
389 |
Morkul Descent |
|
Legend holds that, before they built on the surface, the earliest Orcs made their homes underground. True or not, this cavern has an undeniably Orcish feel to it. |
Morkul Descent |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
54 |
|
View |
236 |
482 |
265 |
Shroud Hearth Barrow |
|
Legends say the barrow known as Shroud Hearth is deep and vast, but the secret of access to the lower corridors has been forgotten. Occasionally treasure hunters venture into the antechambers in search of the lost lower levels, but fewer come out than go in. |
Shroud Hearth Barrow |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
257 |
|
View |
4701 |
1439 |
976 |
Shrine of Inevitable Secrets |
|
Legends speak of a great shrine to Hermaeus Mora that once existed near present-day Sadrith Mora. An army of dreugh destroyed it long ago and dragged it into the sea. Or so the story goes. |
The Mythos |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
14 |
|
View |
651 |
1148 |
736 |
Halls of the Highmane |
|
Legends tell of an ancient mask, hidden deep within the aged halls of this First Era ruin. Only the mightiest warriors earn the right to don this powerful relic—and only after they prove their strength. |
Halls of the Highmane |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
53 |
|
View |
604 |
962 |
573 |
Library of Andule |
|
Like all the Elven races, the Dunmer devote a great amount of time to the study of genealogy, and information that can reveal ancient ancestral connections remains highly sought after. |
Library of Andule |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
4 |
|
View |
3245 |
962 |
574 |
Library of Andule |
Library of Andule |
Like all the Elven races, the Dunmer devote a great amount of time to the study of genealogy, and information that can reveal ancient ancestral connections remains highly sought after. |
Library of Andule |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
9 |
|
View |
500 |
212 |
52 |
Mournhold Sewers |
|
Like most major Tamrielic cities, a system of subterranean sewers service the city of Mournhold. Built thousands of years ago and extended, repaired, and maintained over the centuries, whole sections of the sewers have been entirely forgotten and are now unknown to the city administrators. |
Mournhold Sewers |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
3 |
|
View |
2232 |
212 |
52 |
Mournhold Sewers |
Mournhold Sewers |
Like most major Tamrielic cities, a system of subterranean sewers service the city of Mournhold. Built thousands of years ago and extended, repaired, and maintained over the centuries, whole sections of the sewers have been entirely forgotten and are now unknown to the city administrators. |
Mournhold Sewers |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
25 |
|
View |
3241 |
268 |
100 |
Stormwarden Undercroft |
|
Like the High Elves, the Sea Elves also came from Old Aldmeris. But where the Altmer settled in the paradise of Summerset, the Maormer ended up in low, marshy, and insect-infested Pyandonea—and the Sea Elves have never forgiven the High Elves for it. |
Stormwarden Undercroft |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
10 |
|
View |
3700 |
1332 |
896 |
The Firepot |
The Firepot |
Local legends state that anyone who enters the Firepot "goes in rare, but comes out well done." However, the beasts within aren't choosey about their meals. |
The Firepot |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
199 |
|
View |
323 |
264 |
96 |
Fort Morvunskar |
|
Located on strategic high ground overlooking the main roads to Windhelm, Morvunskar has been the site of a series of fortifications, and a larger, stone fort is currently planned. Fittingly, many great Nord warriors have been buried in the vaults beneath the walls. |
Fort Morvunskar |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
27 |
|
View |
3678 |
1328 |
892 |
Garick's Rest |
|
Long ago this castle was home to a heroic captain of the All Flags Navy. Now, strange spirits haunt these halls, testing the worthiness of those who dare to face its trials. |
Garick's Rest |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
60 |
|
View |
231 |
1153 |
740 |
Unhallowed Grave |
|
Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth. |
Pit of Sorrows |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
235 |
|
View |
1819 |
1153 |
741 |
Unhallowed Grave |
Unhallowed Grave |
Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth. |
Pit of Sorrows |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
1849 |
|
View |
26 |
58 |
11 |
Vvardenfell |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
10 |
|
View |
80 |
58 |
11 |
Malabal Tor |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
26703 |
|
View |
161 |
58 |
11 |
Tempest Island |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Temple of Storms |
1 |
2 |
1 |
61 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
309 |
|
View |
313 |
58 |
11 |
Black Vine Villa |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
191 |
|
View |
315 |
58 |
11 |
Cyrodilic Jungle House |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Baandari Trading Post |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3444 |
|
View |
548 |
58 |
11 |
Dra'bul |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
1 |
|
View |
735 |
58 |
11 |
Greenshade |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
11 |
|
View |
743 |
58 |
11 |
Black Vine Ruins |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Dark-Moons Chamber |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
|
View |
997 |
58 |
11 |
Malabal Tor |
Abamath Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1823 |
|
View |
998 |
58 |
11 |
Malabal Tor |
Shael Ruins |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
239 |
|
View |
1108 |
58 |
11 |
Malabal Tor |
Abamath |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
583 |
|
View |
1109 |
58 |
11 |
Malabal Tor |
Vulkwasten Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Vulkwasten |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1626 |
|
View |
1110 |
58 |
11 |
Malabal Tor |
Vulkwasten |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Vulkwasten |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1288 |
|
View |
1111 |
58 |
11 |
Malabal Tor |
Dra'bul Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3651 |
|
View |
1112 |
58 |
11 |
Malabal Tor |
Falinesti Summer Site |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
392 |
|
View |
1113 |
58 |
11 |
Malabal Tor |
Tomb of the Apostates |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
331 |
|
View |
1114 |
58 |
11 |
Malabal Tor |
Bone Grappler's Nest |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
621 |
|
View |
1280 |
58 |
11 |
Malabal Tor |
Baandari TradingPost Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Baandari Trading Post |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6033 |
|
View |
1281 |
58 |
11 |
Malabal Tor |
Baandari Trading Post |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Baandari Trading Post |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
8029 |
|
View |
1283 |
58 |
11 |
Malabal Tor |
Valeguard Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5804 |
|
View |
1368 |
58 |
11 |
Malabal Tor |
Wilding Run Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1916 |
|
View |
1369 |
58 |
11 |
Malabal Tor |
Wilding Run |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2129 |
|
View |
1370 |
58 |
11 |
Malabal Tor |
Windshriek Strand |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
725 |
|
View |
1371 |
58 |
11 |
Malabal Tor |
Belarata |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
226 |
|
View |
1372 |
58 |
11 |
Malabal Tor |
Xylo River Basin Dolmen |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
488 |
|
View |
1373 |
58 |
11 |
Malabal Tor |
Dra'bul |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
508 |
|
View |
1374 |
58 |
11 |
Malabal Tor |
Broken Coast Dolmen |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
321 |
|
View |
1375 |
58 |
11 |
Malabal Tor |
Horseshoe Island |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
118 |
|
View |
1447 |
58 |
11 |
Malabal Tor |
Velyn Harbor Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Velyn Harbor |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1763 |
|
View |
1448 |
58 |
11 |
Malabal Tor |
Velyn Harbor |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Velyn Harbor |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1666 |
|
View |
1548 |
58 |
11 |
Malabal Tor |
Four Quarry Islet |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Baandari Trading Post |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
72 |
|
View |
1554 |
58 |
11 |
Malabal Tor |
Bloodtoil Valley Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
882 |
|
View |
1583 |
58 |
11 |
Malabal Tor |
Tanglehaven |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
206 |
|
View |
1555 |
58 |
11 |
Malabal Tor |
Hoarvor Pit |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
110 |
|
View |
1645 |
58 |
11 |
Malabal Tor |
Ilayas Ruins Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
900 |
|
View |
1646 |
58 |
11 |
Malabal Tor |
Ilayas Ruins |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
541 |
|
View |
1647 |
58 |
11 |
Malabal Tor |
The Warrior |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
73 |
|
View |
1648 |
58 |
11 |
Malabal Tor |
Fuller's Break |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
522 |
|
View |
1649 |
58 |
11 |
Malabal Tor |
Dugan's Knoll |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
285 |
|
View |
1650 |
58 |
11 |
Malabal Tor |
Valeguard |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1123 |
|
View |
1651 |
58 |
11 |
Malabal Tor |
Roots of Silvenar |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
101 |
|
View |
1845 |
58 |
11 |
Malabal Tor |
Dead Man's Drop |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
195 |
|
View |
1930 |
58 |
11 |
Tempest Island |
Tempest Island |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Temple of Storms |
1 |
2 |
1 |
62 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2564 |
|
View |
2018 |
58 |
11 |
Malabal Tor |
Jode's Pocket |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
288 |
|
View |
2019 |
58 |
11 |
Malabal Tor |
The Thief |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
46 |
|
View |
2116 |
58 |
11 |
Malabal Tor |
Ouze |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1528 |
|
View |
2135 |
58 |
11 |
Malabal Tor |
Treehenge |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Roots of Treehenge |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
221 |
|
View |
2203 |
58 |
11 |
Malabal Tor |
Matthild's Last Venture |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
141 |
|
View |
2391 |
58 |
11 |
Malabal Tor |
Silvenar Vale Dolmen |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
566 |
|
View |
2447 |
58 |
11 |
Malabal Tor |
Black Vine Ruins |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Baandari Trading Post |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
468 |
|
View |
2676 |
58 |
11 |
Malabal Tor |
Jagged Grotto |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
488 |
|
View |
2542 |
58 |
11 |
Malabal Tor |
Chancel of Divine Entreaty |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
89 |
|
View |
2543 |
58 |
11 |
Malabal Tor |
Silvenar |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
350 |
|
View |
2632 |
58 |
11 |
Malabal Tor |
Supplication House |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
67 |
|
View |
2680 |
58 |
11 |
Malabal Tor |
River Edge |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
159 |
|
View |
2741 |
58 |
11 |
Malabal Tor |
Bitterpoint Strand |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Velyn Harbor |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
74 |
|
View |
2903 |
58 |
11 |
Dra'bul |
Dra'bul |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
14 |
|
View |
2916 |
58 |
11 |
Malabal Tor |
Bloodtoil Valley |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
227 |
|
View |
2893 |
58 |
11 |
Malabal Tor |
Stranglewatch |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
84 |
|
View |
2904 |
58 |
11 |
Malabal Tor |
Jathsogur |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
72 |
|
View |
2931 |
58 |
11 |
Malabal Tor |
Deepwoods |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
335 |
|
View |
2978 |
58 |
11 |
Auridon |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3010 |
58 |
11 |
Auridon |
Vulkhel Guard Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3011 |
58 |
11 |
Malabal Tor |
Starwalk Cavern |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
31 |
|
View |
3012 |
58 |
11 |
Malabal Tor |
Ogrim's Yawn |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Ogrim's Yawn |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
23 |
|
View |
3013 |
58 |
11 |
Malabal Tor |
The Ritual |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
41 |
|
View |
3014 |
58 |
11 |
Malabal Tor |
Sleepy Senche Overlook |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
48 |
|
View |
3016 |
58 |
11 |
Malabal Tor |
Ragnthar |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
36 |
|
View |
3288 |
58 |
11 |
Malabal Tor |
Cave of Ouze |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Ouze |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
3177 |
58 |
11 |
Doomchar Plateau |
Doomchar Plateau |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Doomchar Plateau |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
538 |
|
View |
3693 |
58 |
11 |
Greenshade |
Marbruk Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3437 |
58 |
11 |
Stormhaven |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3448 |
58 |
11 |
Stormhaven |
Wayrest Palace District |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3438 |
58 |
11 |
Stormhaven |
Wayrest Temple District |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
22 |
|
View |
3449 |
58 |
11 |
Stormhaven |
Wayrest Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3454 |
58 |
11 |
Grahtwood |
Elden Root Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3501 |
58 |
11 |
Malabal Tor |
Tempest Island |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
17 |
|
View |
3532 |
58 |
11 |
Northern Elsweyr |
Rimmen Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Baandari Trading Post |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3802 |
58 |
11 |
Deshaan |
Mournhold Banking District |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
3803 |
58 |
11 |
Deshaan |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3804 |
58 |
11 |
Deshaan |
Mournhold Guild Plaza |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3805 |
58 |
11 |
Deshaan |
Mournhold Plaza of the Gods |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3806 |
58 |
11 |
Deshaan |
Mournhold Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4129 |
58 |
11 |
The Deadlands |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4344 |
58 |
11 |
Vvardenfell |
Vivec City |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
21 |
|
View |
4345 |
58 |
11 |
Vvardenfell |
Vivec City Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
4485 |
58 |
11 |
Northern Elsweyr |
Rimmen |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4502 |
58 |
11 |
Malabal Tor |
Baandari Market Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Baandari Trading Post |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3182 |
|
View |
481 |
573 |
337 |
The Worm's Retreat |
|
Mannimarco was expelled from the Psijic Order when Vanus Galerion discovered he was conducting forbidden experiments with necromancy. |
The Worm's Retreat |
2 |
2 |
1 |
0 |
0 |
0 |
15 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
74 |
|
View |
485 |
201 |
48 |
Castle of the Worm |
|
Mannimarco's stronghold in Coldharbour, the Castle of the Worm is a monument to the necromancer's hubris. Built by soul-shriven slaves and dark magics, this castle is the final stop for countless innocents before their souls are stolen, turning them into mindless, undead slaves. |
Castle of the Worm |
2 |
2 |
1 |
0 |
0 |
0 |
20 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
76 |
|
View |
617 |
494 |
272 |
Capstone Cave |
|
Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. |
Capstone Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
71 |
|
View |
4454 |
494 |
271 |
Cyrodiil |
Bruma Anchor |
Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. |
Capstone Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
38 |
|
View |
4465 |
494 |
271 |
Cyrodiil |
Bruma |
Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. |
Capstone Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
View |
4466 |
494 |
271 |
Cyrodiil |
Bruma Outskirts |
Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. |
Capstone Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
View |
4467 |
494 |
271 |
Cyrodiil |
Anga Valley |
Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. |
Capstone Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
View |
699 |
214 |
54 |
Lair of the Skin Stealer |
|
Many regard the heavy curved vaults of the Dark Elves' Daedric shrines as brutal and oppressive, but the Dunmer find them comfortable. "If you consider disaster inevitable, then survivability is a key virtue," says Mournhold architect Nyd Drotho. |
Lair of the Skin Stealer |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
1 |
|
View |
2857 |
214 |
54 |
Lair of the Skin Stealer |
Lair of the Skin Stealer |
Many regard the heavy curved vaults of the Dark Elves' Daedric shrines as brutal and oppressive, but the Dunmer find them comfortable. "If you consider disaster inevitable, then survivability is a key virtue," says Mournhold architect Nyd Drotho. |
Lair of the Skin Stealer |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
20 |
|
View |
293 |
369 |
168 |
The Vile Laboratory |
|
Many Tamrielic structures in Coldharbour appear to have been stolen directly from Nirn. But the Daedra, though not creative, are great imitators, so some locations may merely be uncannily exact replicas. |
The Vile Laboratory |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
26 |
|
View |
4433 |
1405 |
949 |
Tel Huulen Assembly Hall |
|
Meeting place for the Telvanni Peninsula Council of Masters and the Masters Conclave, these beautifully appointed mushroom chambers play host to the mouths of the most powerful masters in the area—and occasionally even to the masters! |
Tel Huulen Assembly Halls |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
27 |
|
View |
533 |
395 |
191 |
The Refuge of Dread |
|
Mehrunes Dagon's plane of Oblivion, known as the Deadlands, is an inferno of lava, razor-sharp obsidian, and deadly Daedra. Its only visitors are beings of steadfast courage and desperate purpose. |
The Refuge of Dread |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
103 |
|
View |
723 |
372 |
170 |
Manor of Revelry |
|
Molag Bal is a master of all forms of domination over mortals, including the arts of illusion. As a matter of course the Lord of Brutality prefers lies to the truth—except when the truth is more cruel. |
The Manor of Revelry |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
|
View |
3115 |
372 |
170 |
Manor of Revelry |
The Manor of Revelry |
Molag Bal is a master of all forms of domination over mortals, including the arts of illusion. As a matter of course the Lord of Brutality prefers lies to the truth—except when the truth is more cruel. |
The Manor of Revelry |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
24 |
|
View |
302 |
422 |
218 |
The Wailing Maw |
|
Molag Bal is fascinated by the metamagical technology of Soul Gems, and has several mystical research efforts under way to develop new and more efficient methods of stealing and imprisoning the souls of mortals. |
The Wailing Maw |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
51 |
|
View |
398 |
1052 |
654 |
Moon Hunter Keep |
|
Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. |
Moon Hunter Keep |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
89 |
|
View |
1592 |
1052 |
655 |
Moon Hunter Keep |
Moon Hunter Keep Jail |
Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. |
Moon Hunter Keep |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
430 |
|
View |
1593 |
1052 |
655 |
Moon Hunter Keep |
Moon Hunter Keep Gardens |
Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. |
Moon Hunter Keep Gardens |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
336 |
|
View |
1594 |
1052 |
655 |
Moon Hunter Keep |
Moon Hunter Keep |
Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. |
Moon Hunter Keep |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1008 |
|
View |
1595 |
1052 |
655 |
Moon Hunter Keep |
Moon Hunter Overlook |
Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. |
Moon Hunter Keep |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
320 |
|
View |
239 |
362 |
161 |
The Frigid Grotto |
|
Morachellis Hag-Husband speculated that a troll's third eye was used to view, not the mundane world, but the overworld of spirits coterminous with our own. However, Morachellis also believed that horkers grew into mammoths, and that fire could be classed as a beverage. |
The Frigid Grotto |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
60 |
|
View |
209 |
763 |
425 |
Secluded Sewers |
|
Most cities' sewer systems are managed by a local department of sanitation—which will have inspectors who can be bribed to stay out of sensitive areas. |
Secluded Sewers |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
4 |
|
View |
2566 |
763 |
426 |
Secluded Sewers |
Secluded Sewers |
Most cities' sewer systems are managed by a local department of sanitation—which will have inspectors who can be bribed to stay out of sensitive areas. |
Secluded Sewers |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
125 |
|
View |
386 |
753 |
417 |
Daggerfall Outlaws Refuge |
|
Most citizens of Daggerfall think the Red Rook Bandits are only found menacing travelers on wilderness roads. They'd never think to look for them under the cobblestones of their well-patrolled streets. |
Daggerfall Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1500 |
|
View |
631 |
266 |
98 |
Cragwallow |
|
Most locals who've dared to venture into Cragwallow's tunnels say it's just a skeever-infested cave, but some, who've gone deeper, swear that parts of it seem to have been worked and excavated. |
Cragwallow |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
15 |
|
View |
136 |
418 |
214 |
The Vault of Haman Forgefire |
|
Most Nords find dealings with the Daedra to be abhorrent, so when Molag Bal has an opportunity to collect the soul of a notable Nord, it is a chance to be savored. Such was the case with Haman Forgefire. |
The Vault of Haman Forgefire |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
55 |
|
View |
3394 |
1170 |
751 |
Shadowgreen |
|
Mountains surround the lush valley of Shadowgreen, protecting it from the harsh weather of Western Skyrim. All manner of creatures take refuge within the valley, including wolves, bears, and spriggans. |
Shadowgreen |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
90 |
|
View |
320 |
899 |
512 |
Mtharnaz |
|
Mtharnaz is one of the youngest known Dwarven ruins. Indeed, it was still under construction when the Dwemer disappeared. |
Mtharnaz |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
72 |
|
View |
108 |
681 |
379 |
City of Ash II |
|
Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. |
City of Ash II |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
785 |
|
View |
1985 |
681 |
379 |
City of Ash II |
City of Ash |
Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. |
City of Ash II |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
332 |
|
View |
1986 |
681 |
379 |
City of Ash II |
Inner Grove |
Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. |
City of Ash II |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
502 |
|
View |
1987 |
681 |
379 |
City of Ash II |
The Knives of Discord |
Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. |
The Knives of Discord |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
578 |
|
View |
155 |
535 |
306 |
Betnikh |
|
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Betnikh |
2 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6216 |
|
View |
3122 |
535 |
305 |
Maw of Lorkhaj |
|
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Stonetooth Fortress |
1 |
0 |
1 |
9 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
0 |
|
View |
1501 |
535 |
306 |
Betnikh |
Stonetooth Wayshrine |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Stonetooth Fortress |
1 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4009 |
|
View |
1502 |
535 |
306 |
Betnikh |
Stonetooth Fortress |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Stonetooth Fortress |
1 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3245 |
|
View |
1503 |
535 |
306 |
Betnikh |
Grimfield |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Betnikh |
2 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
866 |
|
View |
1504 |
535 |
306 |
Betnikh |
Grimfield Wayshrine |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Betnikh |
2 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
830 |
|
View |
1505 |
535 |
306 |
Betnikh |
Moriseli |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Betnikh |
2 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
555 |
|
View |
1631 |
535 |
306 |
Betnikh |
Gilbard's Nook |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Betnikh |
2 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
53 |
|
View |
1726 |
535 |
306 |
Betnikh |
Carved Hills Wayshrine |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Betnikh |
2 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
949 |
|
View |
2188 |
535 |
306 |
Betnikh |
Bloodthorn Lair |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Bloodthorn Lair |
1 |
2 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
81 |
|
View |
2230 |
535 |
306 |
Betnikh |
Eyearata |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Betnikh |
2 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
232 |
|
View |
2495 |
535 |
306 |
Betnikh |
Carzog's Demise |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Betnikh |
2 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
151 |
|
View |
3123 |
535 |
305 |
Maw of Lorkhaj |
Maw of Lorkhaj |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Stonetooth Fortress |
1 |
0 |
1 |
9 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
0 |
|
View |
4652 |
535 |
306 |
Glenumbra |
|
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Stonetooth Fortress |
1 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
4648 |
535 |
306 |
Eastmarch |
Kynesgrove Wayshrine |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Stonetooth Fortress |
1 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4653 |
535 |
306 |
Glenumbra |
North Hag Fen |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Stonetooth Fortress |
1 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4654 |
535 |
306 |
Glenumbra |
North Hag Fen Wayshrine |
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. |
Stonetooth Fortress |
1 |
0 |
1 |
10 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
99 |
397 |
193 |
Del's Claim |
|
No one believed the old ouster Del when he staggered into Vulkhel Guard and claimed he'd found a huge deposit of lapis lazuli in the hills, but it turned out to be true, and now Del's Claim is one of the most profitable mines on Auridon. |
Del's Claim |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
116 |
|
View |
383 |
770 |
431 |
The Hideaway |
|
No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care. |
The Hideaway |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
4 |
|
View |
2569 |
770 |
432 |
The Hideaway |
The Hideaway |
No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care. |
The Hideaway |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
147 |
|
View |
332 |
471 |
256 |
Shael Ruins |
|
No one is sure nowadays which of the Daedric Princes were worshiped by the Ayleid clan who built the haunted corridors of Shael, but it was certainly one of the more malefic of the Lords of Oblivion. |
Shael Ruins |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
19 |
|
View |
1000 |
471 |
257 |
Shael Ruins |
Shael Ruins |
No one is sure nowadays which of the Daedric Princes were worshiped by the Ayleid clan who built the haunted corridors of Shael, but it was certainly one of the more malefic of the Lords of Oblivion. |
Shael Ruins |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
198 |
|
View |
243 |
271 |
103 |
Broken Tusk |
|
None know today what lost cult of Daedra worshipers built the original shrine in these caverns, nor what they called it. But the lair the Argonians call Broken Tusk exudes an almost palpable sense of the evil that's been done there over the ages. |
Broken Tusk |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
6 |
|
View |
2527 |
271 |
104 |
Broken Tusk |
Broken Tusk |
None know today what lost cult of Daedra worshipers built the original shrine in these caverns, nor what they called it. But the lair the Argonians call Broken Tusk exudes an almost palpable sense of the evil that's been done there over the ages. |
Broken Tusk |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
52 |
|
View |
238 |
421 |
217 |
Mal Sorra's Tomb |
|
None of the denizens of Coldharbour can actually "die"—all of them, Daedra and Soul Shriven, merely discorporate until they can form new bodies. Why, then, are there so many tombs and graveyards? Because Coldharbour is Molag Bal's plane, and he likes them. |
Mal Sorra's Tomb |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
44 |
|
View |
237 |
758 |
422 |
Windhelm Outlaws Refuge |
|
Nord nautical entrepreneurs—"sea raiders" to those they "do business" with—find a place in every northern port where they can exchange their ill-gotten cargo for gold. Local back-alley footpads also find the Outlaws Refuge convenient. |
Windhelm Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1288 |
|
View |
506 |
890 |
503 |
Rkundzelft |
|
Not all the Rourken Dwemer who came to the Dragontail Mountains ventured as far west as Volenfell. The lofty halls of Rkundzelft seem to indicate that the Dwarves built it for some great purpose—but what? |
Rkundzelft |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
52 |
|
View |
133 |
176 |
36 |
City of Ash I |
|
Not all Wood Elves are happy about Valenwood joining the Aldmeri Dominion. Some fear for their beloved forests, while others fear their heritage and traditions will be diluted or replaced. A few groups have retreated to refuges deep in the jungle. |
City of Ash I |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
87 |
|
View |
836 |
176 |
37 |
City of Ash I |
City of Ash |
Not all Wood Elves are happy about Valenwood joining the Aldmeri Dominion. Some fear for their beloved forests, while others fear their heritage and traditions will be diluted or replaced. A few groups have retreated to refuges deep in the jungle. |
City of Ash I |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
821 |
|
View |
104 |
507 |
285 |
Bloodmayne Cave |
|
Not far south of the Larsius River the rolling plains of the Wealds give way to the forests of Valenwood. Sometimes beasts from beneath those green canopies make their way north. |
Bloodmayne Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
82 |
|
View |
235 |
396 |
192 |
Ondil |
|
Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true. |
Ondil |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
306 |
|
View |
3602 |
396 |
191 |
Auridon |
Tanzelwil |
Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true. |
Ondil |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3603 |
396 |
191 |
Auridon |
|
Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true. |
Ondil |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
343 |
982 |
592 |
Slag Town Outlaws Refuge |
|
Of course Sotha Sil has an Outlaws Refuge: even in the traditions of its criminals, the Clockwork City mimics the structures of greater Nirn above. |
Slag Town Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1444 |
|
View |
3574 |
1238 |
811 |
Tidewater Cave |
|
Often swallowed by the rising tides of Topal Bay, Tidewater Cave provides a popular haunt for Blackwood's many muck-covered beasts. Explorers who don't drown in its cavernous depths often meet their end in a creature's maw. |
Tidewater Cave |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
8 |
|
View |
675 |
259 |
91 |
Trolhetta |
|
On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands. |
Trolhetta Summit |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
8 |
|
View |
3005 |
259 |
91 |
Trolhetta |
Trolhetta |
On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands. |
Trolhetta Summit |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
17 |
|
View |
21 |
117 |
19 |
Shadowfen |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
33817 |
|
View |
240 |
117 |
19 |
Loriasel |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Loriasel |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
3 |
|
View |
244 |
117 |
19 |
Stay-Moist Mansion |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
94 |
|
View |
400 |
117 |
19 |
The Ample Domicile |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
139 |
|
View |
515 |
117 |
19 |
Star Haven Adeptorium |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
|
View |
708 |
117 |
19 |
Vvardenfell |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
706 |
117 |
19 |
Vision of the Hist |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Vision of the Hist |
1 |
2 |
1 |
64 |
0 |
0 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
2 |
|
View |
1715 |
117 |
19 |
Shadowfen |
The Graceful Dominator |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
560 |
|
View |
951 |
117 |
19 |
Shadowfen |
Hatching Pools Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1084 |
|
View |
1132 |
117 |
19 |
Shadowfen |
Bogmother Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
629 |
|
View |
1133 |
117 |
19 |
Shadowfen |
Ten-Maur-Wolk |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1159 |
|
View |
1134 |
117 |
19 |
Shadowfen |
Haynekhtnamet's Lair |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
296 |
|
View |
1135 |
117 |
19 |
Shadowfen |
Forsaken Hamlet |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2709 |
|
View |
1136 |
117 |
19 |
Shadowfen |
Forsaken Hamlet Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1306 |
|
View |
1137 |
117 |
19 |
Shadowfen |
Percolating Mire Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2214 |
|
View |
1138 |
117 |
19 |
Shadowfen |
Leafwater Dolmen |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
670 |
|
View |
1139 |
117 |
19 |
Shadowfen |
Sunscale Strand |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
625 |
|
View |
1140 |
117 |
19 |
Shadowfen |
Stormhold Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Stormhold |
1 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5473 |
|
View |
1141 |
117 |
19 |
Shadowfen |
Stillrise Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1084 |
|
View |
1142 |
117 |
19 |
Shadowfen |
Stillrise Village |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
251 |
|
View |
1143 |
117 |
19 |
Shadowfen |
Reticulated Spine Dolmen |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
542 |
|
View |
1219 |
117 |
19 |
Shadowfen |
Venomous Fens Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3699 |
|
View |
1254 |
117 |
19 |
Shadowfen |
Stormhold |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Stormhold |
1 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6407 |
|
View |
1367 |
117 |
19 |
Shadowfen |
Hatching Pools |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
518 |
|
View |
1434 |
117 |
19 |
Shadowfen |
Loriasel Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1027 |
|
View |
1538 |
117 |
19 |
Shadowfen |
Xal Ithix |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
329 |
|
View |
1539 |
117 |
19 |
Shadowfen |
Alten Corimont |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Alten Corimont |
1 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
936 |
|
View |
1540 |
117 |
19 |
Shadowfen |
Alten Corimont Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Alten Corimont |
1 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
803 |
|
View |
1541 |
117 |
19 |
Shadowfen |
Loriasel |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
521 |
|
View |
1542 |
117 |
19 |
Shadowfen |
Hissmir |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1271 |
|
View |
1543 |
117 |
19 |
Shadowfen |
Hissmir Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4359 |
|
View |
1544 |
117 |
19 |
Shadowfen |
Bitterroot Cave |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
172 |
|
View |
1545 |
117 |
19 |
Shadowfen |
Deep Graves |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
279 |
|
View |
1546 |
117 |
19 |
Shadowfen |
Onkobra Kwama Mine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
166 |
|
View |
1547 |
117 |
19 |
Shadowfen |
Percolating Mire |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1109 |
|
View |
1627 |
117 |
19 |
Shadowfen |
Murkwater |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
471 |
|
View |
1628 |
117 |
19 |
Shadowfen |
Camp Crystal Abattoir |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
242 |
|
View |
1629 |
117 |
19 |
Shadowfen |
Xal Thak |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Alten Corimont |
1 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
107 |
|
View |
1630 |
117 |
19 |
Shadowfen |
Camp Silken Snare |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
108 |
|
View |
1716 |
117 |
19 |
Shadowfen |
Atanaz Ruins |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
240 |
|
View |
1720 |
117 |
19 |
Shadowfen |
Camp Merciful Reduction |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
585 |
|
View |
1725 |
117 |
19 |
Shadowfen |
Hei-Halai |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
396 |
|
View |
1739 |
117 |
19 |
Shadowfen |
White Rose Prison |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
532 |
|
View |
1740 |
117 |
19 |
Shadowfen |
Zuuk |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
413 |
|
View |
1741 |
117 |
19 |
Shadowfen |
Mud Tree Village |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
415 |
|
View |
2575 |
117 |
19 |
Shadowfen |
The Vile Pavilion |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
196 |
|
View |
1797 |
117 |
19 |
Shadowfen |
Venomous Fens Dolmen |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
525 |
|
View |
1798 |
117 |
19 |
Shadowfen |
Chid-Moska Ruins |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
823 |
|
View |
1955 |
117 |
19 |
Shadowfen |
Shrine of the Black Maw |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
291 |
|
View |
1956 |
117 |
19 |
Shadowfen |
Bogmother |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
179 |
|
View |
2171 |
117 |
19 |
Shadowfen |
Gandranen Ruins |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
194 |
|
View |
3540 |
117 |
19 |
Vvardenfell |
Vivec City Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
2403 |
117 |
19 |
Shadowfen |
Slaver Camp |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
144 |
|
View |
2525 |
117 |
19 |
Shadowfen |
Tsonashap Mine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
110 |
|
View |
2526 |
117 |
19 |
Shadowfen |
Broken Tusk |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
132 |
|
View |
2617 |
117 |
19 |
Shadowfen |
Captain Bones' Ship |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
257 |
|
View |
2571 |
117 |
19 |
Alik'r Desert |
Aswala Stables Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
2618 |
117 |
19 |
Shadowfen |
Hatchling's Crown |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
86 |
|
View |
2619 |
117 |
19 |
Shadowfen |
Nen Ria |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
126 |
|
View |
2621 |
117 |
19 |
Shadowfen |
Sanguine's Demesne |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
470 |
|
View |
2671 |
117 |
19 |
Shadowfen |
Xal Haj-Ei Shrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
418 |
|
View |
2855 |
117 |
19 |
Shadowfen |
Telvanni Acquisition Camp |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
103 |
|
View |
2860 |
117 |
19 |
Shadowfen |
Arx Corinium |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
28 |
|
View |
2872 |
117 |
19 |
Shadowfen |
Weeping Wamasu Falls |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
108 |
|
View |
2873 |
117 |
19 |
Loriasel |
Loriasel |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Loriasel |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
52 |
|
View |
2874 |
117 |
19 |
Vision of the Hist |
Vision of the Hist |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Vision of the Hist |
1 |
2 |
1 |
64 |
0 |
0 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
39 |
|
View |
3289 |
117 |
19 |
Craglorn |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3290 |
117 |
19 |
Craglorn |
Neglected Nirncrux Mine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3591 |
117 |
19 |
Grahtwood |
Elden Root Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3729 |
117 |
19 |
Northern Elsweyr |
Rimmen Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4027 |
117 |
19 |
Deshaan |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
3785 |
117 |
19 |
Deshaan |
Mournhold Plaza of the Gods |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
3786 |
117 |
19 |
Deshaan |
Mournhold Guild Plaza |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3787 |
117 |
19 |
Deshaan |
Mournhold Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4028 |
117 |
19 |
Deshaan |
Mournhold Banking District |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
4090 |
117 |
19 |
Deshaan |
Undaunted Enclave |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4205 |
117 |
19 |
Stormhaven |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4187 |
117 |
19 |
Eastmarch |
Kynesgrove Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4206 |
117 |
19 |
Stormhaven |
Wayrest Temple District |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
16 |
|
View |
4207 |
117 |
19 |
Stormhaven |
Wayrest Palace District |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
8 |
|
View |
4208 |
117 |
19 |
Stormhaven |
Wayrest Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
8 |
|
View |
4285 |
117 |
19 |
Blackwood |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4311 |
117 |
19 |
Rivenspire |
Shornhelm Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
2132 |
501 |
279 |
Newt Cave |
|
On the docks in Bravil they say Newt Cave would be an excellent base for a smuggling operation. If anyone on the Bravil docks knew any smugglers, which they deny. |
Newt Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
28 |
|
View |
289 |
594 |
357 |
The Far Shores |
|
On the Far Shores, according to Yokudan lore, there is no hunger, thirst, or fatigue. But there are enough glorious challenges to keep a warrior-spirit engaged forever. |
The Far Shores |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
10 |
|
View |
592 |
393 |
189 |
Saltspray Cave |
|
On the one hand, the High Elves are second to none in their appreciation of the wonders of nature. On the other hand, their impulse to improve things to make them more artistically perfect is nigh irresistible. This urge even applies to natural caverns. |
Saltspray Cave |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
21 |
|
View |
2786 |
1229 |
806 |
The Cauldron |
Abandoned Mine |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
196 |
|
View |
2791 |
1229 |
806 |
The Cauldron |
Unsealed Cauldron |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
221 |
|
View |
2787 |
1229 |
806 |
The Cauldron |
Oxblood's Menagerie |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
244 |
|
View |
2788 |
1229 |
806 |
The Cauldron |
Excavation Camp |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
233 |
|
View |
2789 |
1229 |
806 |
The Cauldron |
Howling Cavern |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
230 |
|
View |
2790 |
1229 |
806 |
The Cauldron |
Boiling Path |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
221 |
|
View |
2792 |
1229 |
806 |
The Cauldron |
Cauldron Sacrarium |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
451 |
|
View |
2793 |
1229 |
806 |
The Cauldron |
Extraction Chamber |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
223 |
|
View |
2794 |
1229 |
806 |
The Cauldron |
The Cauldron |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
126 |
|
View |
2795 |
1229 |
806 |
The Cauldron |
Exalted Summit |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
215 |
|
View |
44 |
382 |
179 |
Selene's Web |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Selene's Web |
1 |
2 |
1 |
62 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
94 |
|
View |
68 |
382 |
180 |
Reaper's March |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Rawl'kha |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
32350 |
|
View |
97 |
382 |
179 |
The Vile Manse |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
The Vile Manse |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
100 |
|
View |
184 |
382 |
180 |
Serenity Falls Estate |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
511 |
|
View |
273 |
382 |
180 |
Strident Springs Demesne |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
150 |
|
View |
312 |
382 |
180 |
Sleek Creek House |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
285 |
|
View |
353 |
382 |
180 |
Dawnshadow |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
90 |
|
View |
1654 |
382 |
180 |
Reaper's March |
Northern Woods Dolmen |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
332 |
|
View |
745 |
382 |
179 |
Temple to the Divines |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Arenthia |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
|
View |
750 |
382 |
179 |
The Demi-Plane of Jode |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
The Wild Hunt |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
|
View |
1115 |
382 |
180 |
Reaper's March |
Vinedusk Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3421 |
|
View |
1116 |
382 |
180 |
Reaper's March |
Vinedusk Village |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2387 |
|
View |
1117 |
382 |
180 |
Reaper's March |
Deathsong Cleft |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
298 |
|
View |
1118 |
382 |
180 |
Reaper's March |
S'ren-ja Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1437 |
|
View |
1119 |
382 |
180 |
Reaper's March |
S'ren-ja |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
878 |
|
View |
1120 |
382 |
180 |
Reaper's March |
Old S'ren-ja Docks |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
275 |
|
View |
1121 |
382 |
180 |
Reaper's March |
Fort Sphinxmoth Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1567 |
|
View |
1122 |
382 |
180 |
Reaper's March |
Dawnmead Dolmen |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
355 |
|
View |
1123 |
382 |
180 |
Reaper's March |
Ushmal's Rest |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
437 |
|
View |
1208 |
382 |
180 |
Reaper's March |
Rawl'kha Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Rawl'kha |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
21223 |
|
View |
1209 |
382 |
180 |
Reaper's March |
Rawl'kha |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Rawl'kha |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
36049 |
|
View |
1463 |
382 |
180 |
Reaper's March |
Fort Grimwatch Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1111 |
|
View |
1567 |
382 |
180 |
Selene's Web |
Selene's Web |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Selene's Web |
1 |
2 |
1 |
62 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
494 |
|
View |
1575 |
382 |
180 |
Reaper's March |
Moonmont Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1255 |
|
View |
1576 |
382 |
180 |
Reaper's March |
Broken Arch |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1078 |
|
View |
1596 |
382 |
180 |
Reaper's March |
Willowgrove Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
918 |
|
View |
1597 |
382 |
180 |
Reaper's March |
Weeping Wind Cave |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
160 |
|
View |
1619 |
382 |
180 |
Reaper's March |
Dune Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Dune |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2751 |
|
View |
1652 |
382 |
180 |
Reaper's March |
Arenthia Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Arenthia |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1087 |
|
View |
1653 |
382 |
180 |
Reaper's March |
Arenthia |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Arenthia |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
529 |
|
View |
1660 |
382 |
180 |
Reaper's March |
Dune |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Dune |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
444 |
|
View |
1655 |
382 |
180 |
Reaper's March |
Researcher's Camp |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
123 |
|
View |
1656 |
382 |
180 |
Reaper's March |
Senalana |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
248 |
|
View |
1657 |
382 |
180 |
Reaper's March |
Fishing Dock |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
89 |
|
View |
1658 |
382 |
180 |
Reaper's March |
Little Ozur's Camp |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
147 |
|
View |
1659 |
382 |
180 |
Reaper's March |
The Apprentice |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
38 |
|
View |
1661 |
382 |
180 |
Reaper's March |
Jode's Light |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
135 |
|
View |
1662 |
382 |
180 |
Reaper's March |
Jodewood Dolmen |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
439 |
|
View |
1663 |
382 |
180 |
Reaper's March |
Crescent River Camp |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
73 |
|
View |
1664 |
382 |
180 |
Reaper's March |
Falinesti Autumn Site |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
461 |
|
View |
1668 |
382 |
180 |
Reaper's March |
Moonmont |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
94 |
|
View |
1697 |
382 |
180 |
Reaper's March |
Claw's Strike |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
263 |
|
View |
1727 |
382 |
180 |
Reaper's March |
Willowgrove |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
725 |
|
View |
2112 |
382 |
180 |
Reaper's March |
Thizzrini Arena |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
308 |
|
View |
2235 |
382 |
180 |
Reaper's March |
Pa'alat |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
248 |
|
View |
2197 |
382 |
179 |
The Vile Manse |
The Vile Manse |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
The Vile Manse |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
608 |
|
View |
2250 |
382 |
180 |
Reaper's March |
Temple of the Two Moons Path |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Dune |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
62 |
|
View |
2242 |
382 |
180 |
Reaper's March |
Do'Krin Monastery |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
100 |
|
View |
2252 |
382 |
180 |
Reaper's March |
Dawnmead Brigand Camp |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
71 |
|
View |
2270 |
382 |
180 |
Reaper's March |
The Steed |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
41 |
|
View |
2271 |
382 |
180 |
Reaper's March |
Thibaut's Cairn |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
62 |
|
View |
2272 |
382 |
180 |
Reaper's March |
Greenhill |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
167 |
|
View |
2442 |
382 |
180 |
Reaper's March |
Thormar |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
444 |
|
View |
2449 |
382 |
180 |
Reaper's March |
Kuna's Delve |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
128 |
|
View |
2491 |
382 |
179 |
Temple to the Divines |
Temple to the Divines |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Arenthia |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
17 |
|
View |
2986 |
382 |
180 |
Reaper's March |
Reaper's Henge |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
179 |
|
View |
2674 |
382 |
180 |
Reaper's March |
Fort Grimwatch |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
179 |
|
View |
2774 |
382 |
180 |
Reaper's March |
Big Ozur's Valley |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
93 |
|
View |
2892 |
382 |
180 |
Reaper's March |
Dawnmead Ruin Camp |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
70 |
|
View |
2894 |
382 |
180 |
Reaper's March |
Greenspeaker's Grove |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
88 |
|
View |
2923 |
382 |
180 |
Reaper's March |
Willowgrove Cavern |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
99 |
|
View |
2962 |
382 |
180 |
Reaper's March |
Old Town Cavern |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
39 |
|
View |
2964 |
382 |
180 |
Reaper's March |
Hadran's Caravan |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
79 |
|
View |
2966 |
382 |
179 |
The Demi-Plane of Jode |
The Plane of Jode |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
The Wild Hunt |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
16 |
|
View |
2968 |
382 |
180 |
Reaper's March |
Fardir's Folly |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
62 |
|
View |
3089 |
382 |
180 |
Reaper's March |
Waterdancer Falls |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
103 |
|
View |
3132 |
382 |
180 |
Reaper's March |
Moon Hunter Keep |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
11 |
|
View |
3211 |
382 |
180 |
Reaper's March |
Maw of Lorkhaj |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
16 |
|
View |
3213 |
382 |
179 |
Thizzrini Arena |
Thizzrini Arena |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
42 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
55 |
|
View |
3379 |
382 |
179 |
Grahtwood |
Green Hall Dolmen |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3359 |
382 |
179 |
Murkmire |
Lilmoth |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3388 |
382 |
179 |
Senalana |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Senalana |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
|
View |
3399 |
382 |
179 |
Blackwood |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3432 |
382 |
179 |
Reaper's March |
Selene's Web |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
7 |
|
View |
3471 |
382 |
179 |
Northern Elsweyr |
Rimmen Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3472 |
382 |
179 |
Northern Elsweyr |
Rimmen |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3513 |
382 |
180 |
Eastmarch |
Kynesgrove Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Rawl'kha |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3608 |
382 |
179 |
Tideholm |
Dragonguard Sanctum Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
3695 |
382 |
179 |
Greenshade |
Marbruk Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3942 |
382 |
179 |
Malabal Tor |
Valeguard |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3943 |
382 |
179 |
Malabal Tor |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3944 |
382 |
179 |
Malabal Tor |
Valeguard Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4039 |
382 |
179 |
Deshaan |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
12 |
|
View |
4040 |
382 |
179 |
Deshaan |
Undaunted Enclave |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4246 |
382 |
179 |
Grahtwood |
Elden Root Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4247 |
382 |
179 |
Deshaan |
Mournhold Plaza of the Gods |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4248 |
382 |
179 |
Deshaan |
Mournhold Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4329 |
382 |
179 |
Firemoth Island |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
|
View |
4604 |
382 |
179 |
Deshaan |
House Dres Farmstead |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4630 |
382 |
180 |
Shadowfen |
Stormhold |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4631 |
382 |
180 |
Shadowfen |
Stormhold Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4645 |
382 |
180 |
Auridon |
Vulkhel Guard |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Rawl'kha |
1 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4646 |
382 |
180 |
Auridon |
Vulkhel Guard Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Rawl'kha |
1 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4855 |
382 |
180 |
Eastmarch |
Windhelm Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
715 |
317 |
130 |
Pariah Catacombs |
|
Once the favored burial site of the elite of Stormhaven, the Menevia Catacombs were abandoned, along with Menevia Abbey, after the Ghost Harrowing of 2E 307. The vaults were renamed the Pariah Catacombs when the Spirit Wardens re-opened the nearby chapel as Pariah Abbey. |
Pariah Catacombs |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
48 |
|
View |
3294 |
1342 |
903 |
Ossa Accentium |
Ossa Accentium |
Once the home of an eccentric merchant-collector, this sumptuous manor possesses a view framed by one of Fargrave's otherworldly skeletons plus offers easy access to all the amenities and exotic goods this city provides. |
Ossa Accentium |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
141 |
|
View |
3969 |
199 |
46 |
The Harborage |
The Harborage |
Once the Prophet was a man of vigor and strength. Some harrowing experience has aged and diminished him, leaving him blind and almost feeble. |
The Harborage |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
438 |
|
View |
4816 |
1440 |
979 |
Miscarcand |
|
Once the seat of a mighty Ayleid kingdom, Miscarcand's location was lost to the ages long ago. Who knows what secrets wait to be discovered in the depths of the Darkened Home? |
Miscarcand |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
1 |
|
View |
689 |
190 |
41 |
Reservoir of Souls |
|
Once the subterranean temple beneath Eidolon's Hollow was one of the holiest sites of Chimer worship of the Good Daedra. But it was long ago forsaken by the Elves of Morrowind when they turned their devotion to the Living Gods of the Tribunal. |
Reservoir of Souls |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
2 |
|
View |
2853 |
190 |
41 |
Reservoir of Souls |
Well of Lost Souls |
Once the subterranean temple beneath Eidolon's Hollow was one of the holiest sites of Chimer worship of the Good Daedra. But it was long ago forsaken by the Elves of Morrowind when they turned their devotion to the Living Gods of the Tribunal. |
Reservoir of Souls |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
18 |
|
View |
524 |
1036 |
642 |
Cathedral of Webs |
|
Once these halls echoed to the tread of scholars and ceremoniarchs, college functionaries tending to the oghmas and archives of the ancient civilization of the long-lived High Elves. But those days are long gone. |
Cathedral of Webs |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
20 |
|
View |
401 |
409 |
205 |
Knife Ear Grotto |
|
Once this place was a shrine to Boethiah known as the Gauntlet Tabernacle, a place where Chimer sailors would stop to pay their respects before sailing overseas. Now it is rumored to be dedicated to other Daedra: the Four Corners of the House of Troubles. |
Knife Ear Grotto |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
85 |
|
View |
607 |
960 |
572 |
Hleran Ancestral Tomb |
|
Once well known in northwest Vvardenfell, the Hleran family fell on hard times and, seeking new fortune, scattered across the length and breadth of Morrowind. |
Hleran Ancestral Tomb |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
37 |
|
View |
1 |
101 |
15 |
Eastmarch |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Fort Amol |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
50110 |
|
View |
76 |
101 |
15 |
Grymharth's Woe |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Windhelm |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1096 |
|
View |
321 |
101 |
15 |
Skuldafn |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
24 |
|
View |
351 |
101 |
15 |
Enchanted Snow Globe Home |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Enchanted Snow Globe Home |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2313 |
|
View |
559 |
101 |
15 |
Dark Water Temple |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Dark Water Temple |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
17 |
|
View |
625 |
101 |
15 |
Cradlecrush Arena |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Giant's Run |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
3 |
|
View |
629 |
101 |
15 |
Mistwatch Crevasse |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Mistwatch Crevasse |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
|
View |
687 |
101 |
15 |
Palace of Kings |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Palace Of Kings |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
68 |
|
View |
704 |
101 |
15 |
Fulstrom Homestead |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Fulstrom Homestead |
1 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
1 |
0 |
104 |
|
View |
929 |
101 |
15 |
Eastmarch |
Windhelm Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Windhelm |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5681 |
|
View |
930 |
101 |
15 |
Eastmarch |
Windhelm |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Windhelm |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
7175 |
|
View |
931 |
101 |
15 |
Eastmarch |
The Chill Hollow |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
211 |
|
View |
932 |
101 |
15 |
Eastmarch |
Giant's Heart |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
66 |
|
View |
933 |
101 |
15 |
Eastmarch |
Lower Yorgrim |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Windhelm |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
639 |
|
View |
934 |
101 |
15 |
Eastmarch |
Ragnthar |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
163 |
|
View |
935 |
101 |
15 |
Eastmarch |
Kynesgrove Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
13392 |
|
View |
1155 |
101 |
15 |
Eastmarch |
Voljar Meadery Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4014 |
|
View |
1156 |
101 |
15 |
Eastmarch |
Voljar Meadery |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1072 |
|
View |
1157 |
101 |
15 |
Eastmarch |
Wittestadr Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2426 |
|
View |
1158 |
101 |
15 |
Eastmarch |
Wittestadr |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
818 |
|
View |
1159 |
101 |
15 |
Eastmarch |
Bonestrewn Crest |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1145 |
|
View |
1160 |
101 |
15 |
Eastmarch |
Ratmaster's Prowl |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
198 |
|
View |
1161 |
101 |
15 |
Eastmarch |
Dragon's Hallow |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1088 |
|
View |
1279 |
101 |
15 |
Eastmarch |
Fort Amol Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Fort Amol |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4263 |
|
View |
1360 |
101 |
15 |
Eastmarch |
The Thief |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
442 |
|
View |
1361 |
101 |
15 |
Eastmarch |
Darkwater Crossing |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
702 |
|
View |
1362 |
101 |
15 |
Eastmarch |
Fort Morvunskar Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
591 |
|
View |
1390 |
101 |
15 |
Eastmarch |
Kynesgrove |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1128 |
|
View |
1391 |
101 |
15 |
Eastmarch |
Lost Knife Cave |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
121 |
|
View |
1724 |
101 |
15 |
Eastmarch |
Jorunn's Stand Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1908 |
|
View |
1742 |
101 |
15 |
Eastmarch |
Logging Camp Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
888 |
|
View |
1743 |
101 |
15 |
Eastmarch |
Thulvald's Logging Camp |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
552 |
|
View |
1744 |
101 |
15 |
Eastmarch |
Mzulft |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
164 |
|
View |
1745 |
101 |
15 |
Eastmarch |
Jorunn's Stand |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
883 |
|
View |
1844 |
101 |
15 |
Eastmarch |
Hall of the Dead |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Windhelm |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
429 |
|
View |
2049 |
101 |
15 |
Eastmarch |
Hermit's Hideout |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
172 |
|
View |
2050 |
101 |
15 |
Eastmarch |
Fort Amol |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Fort Amol |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
499 |
|
View |
2088 |
101 |
15 |
Eastmarch |
Swiftblade's Camp |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
212 |
|
View |
2089 |
101 |
15 |
Eastmarch |
Hammerhome |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
180 |
|
View |
2090 |
101 |
15 |
Eastmarch |
Direfrost Keep |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
42 |
|
View |
2253 |
101 |
15 |
Eastmarch |
Cradlecrush Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
209 |
|
View |
2257 |
101 |
15 |
Eastmarch |
Bitterblade's Camp |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
213 |
|
View |
2384 |
101 |
15 |
Mistwatch Crevasse |
Mistwatch Crypts |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Mistwatch Crevasse |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
26 |
|
View |
2470 |
101 |
15 |
Eastmarch |
Icewind Peaks Dolmen |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
360 |
|
View |
2350 |
101 |
15 |
Fulstrom Homestead |
Fulstrom Catacombs |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Fulstrom Catacombs |
1 |
2 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
1 |
0 |
65 |
|
View |
2372 |
101 |
15 |
Eastmarch |
Fort Morvunskar |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
592 |
|
View |
2373 |
101 |
15 |
Eastmarch |
Cradlecrush |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
279 |
|
View |
2374 |
101 |
15 |
Cradlecrush Arena |
Cradlecrush Arena |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Giant's Run |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
20 |
|
View |
2375 |
101 |
15 |
Eastmarch |
The Frigid Grotto |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
122 |
|
View |
2376 |
101 |
15 |
Eastmarch |
Crimson Kada's Crafting Cavern |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
134 |
|
View |
2378 |
101 |
15 |
Eastmarch |
Icehammer's Vault |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
118 |
|
View |
2379 |
101 |
15 |
Eastmarch |
The Ritual |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
73 |
|
View |
2380 |
101 |
15 |
Eastmarch |
Cragwallow |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
248 |
|
View |
2381 |
101 |
15 |
Eastmarch |
Old Sord's Cave |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
91 |
|
View |
2382 |
101 |
15 |
Eastmarch |
Mistwatch |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
253 |
|
View |
2383 |
101 |
15 |
Eastmarch |
Mistwatch Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
125 |
|
View |
2386 |
101 |
15 |
Eastmarch |
Mistwatch Tower |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
47 |
|
View |
2401 |
101 |
15 |
Eastmarch |
Cragwallow Cave |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
55 |
|
View |
2402 |
101 |
15 |
Eastmarch |
Ammabani's Pride |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
275 |
|
View |
2440 |
101 |
15 |
Eastmarch |
Giant's Run Dolmen |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
315 |
|
View |
2441 |
101 |
15 |
Eastmarch |
Rageclaw's Den |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
244 |
|
View |
2471 |
101 |
15 |
Eastmarch |
Frostwater Tundra Dolmen |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Fort Amol |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
142 |
|
View |
2472 |
101 |
15 |
Eastmarch |
Stormcrag Crypt |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
102 |
|
View |
2486 |
101 |
15 |
Eastmarch |
Hfirorg Farm |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
191 |
|
View |
2487 |
101 |
15 |
Eastmarch |
The Bastard's Tomb |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
83 |
|
View |
2488 |
101 |
15 |
Eastmarch |
Thane Jeggi's Drinking Hole |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
58 |
|
View |
2490 |
101 |
15 |
Eastmarch |
Dragon Mound |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
231 |
|
View |
2548 |
101 |
15 |
Eastmarch |
Skuldafn |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
160 |
|
View |
2549 |
101 |
15 |
Eastmarch |
Skuldafn Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
82 |
|
View |
2599 |
101 |
15 |
Palace of Kings |
Palace of Kings |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Palace Of Kings |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
56 |
|
View |
3226 |
101 |
15 |
Stormhaven |
Wayrest Temple District |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3535 |
101 |
15 |
Bangkorai |
Evermore Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
2805 |
101 |
15 |
Vvardenfell |
Vivec City |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6 |
|
View |
2845 |
101 |
15 |
Eastmarch |
Tinkerer Tobin's Workshop |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
163 |
|
View |
2875 |
101 |
15 |
Eastmarch |
The Warrior |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
113 |
|
View |
2876 |
101 |
15 |
Eastmarch |
Frostvault |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
24 |
|
View |
3152 |
101 |
15 |
Deshaan |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
3153 |
101 |
15 |
Deshaan |
Mournhold Guild Plaza |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3154 |
101 |
15 |
Deshaan |
Mournhold Plaza of the Gods |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
3155 |
101 |
15 |
Deshaan |
Mournhold Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
3217 |
101 |
15 |
Northern Elsweyr |
Rimmen Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3171 |
101 |
15 |
Stormhaven |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3227 |
101 |
15 |
Stormhaven |
Wayrest Palace District |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3228 |
101 |
15 |
Stormhaven |
Wayrest Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3329 |
101 |
15 |
Vvardenfell |
Vivec Temple Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3330 |
101 |
15 |
Vvardenfell |
Vivec City Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
14 |
|
View |
3541 |
101 |
15 |
Craglorn |
Belkarth |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3498 |
101 |
15 |
Reaper's March |
Rawl'kha Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
3504 |
101 |
15 |
Vvardenfell |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3505 |
101 |
15 |
Reaper's March |
Rawl'kha |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3516 |
101 |
15 |
Glenumbra |
Baelborne Rock |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3517 |
101 |
15 |
Glenumbra |
Baelborne Rock Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4655 |
101 |
15 |
Betnikh |
Stonetooth Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3732 |
101 |
15 |
Stonefalls |
Davon's Watch Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3784 |
101 |
15 |
Deshaan |
Mournhold Banking District |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4244 |
101 |
15 |
Grahtwood |
Elden Root Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4245 |
101 |
15 |
Murkmire |
Lilmoth Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4259 |
101 |
15 |
Grahtwood |
Elden Root Throne Room |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4188 |
101 |
15 |
The Brass Fortress |
Brass Fortress Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4224 |
101 |
15 |
Bal Foyen |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4258 |
101 |
15 |
Grahtwood |
Ossuary Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4419 |
101 |
15 |
Deshaan |
Mournhold Royal Bazaar |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4471 |
101 |
15 |
Cyrodiil |
Greenmead |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
View |
4647 |
101 |
15 |
Blackwood |
Leyawiin Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
157 |
534 |
305 |
Stros M'Kai |
|
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
7335 |
|
View |
355 |
534 |
305 |
Hunding's Palatial Hall |
|
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
277 |
|
View |
1449 |
534 |
305 |
Stros M'Kai |
Saintsport Wayshrine |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
641 |
|
View |
1450 |
534 |
305 |
Stros M'Kai |
Saintsport |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
955 |
|
View |
1451 |
534 |
305 |
Stros M'Kai |
Bthzark |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1266 |
|
View |
1452 |
534 |
305 |
Stros M'Kai |
Pillar of the Singing Sun |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
401 |
|
View |
1453 |
534 |
305 |
Stros M'Kai |
Port Hunding Wayshrine |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2588 |
|
View |
1799 |
534 |
305 |
Stros M'Kai |
Port Hunding |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Port Hunding |
1 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1258 |
|
View |
2183 |
534 |
305 |
Stros M'Kai |
The Grave |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
The Grave |
1 |
2 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
166 |
|
View |
2184 |
534 |
305 |
Stros M'Kai |
Sandy Grotto Wayshrine |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
285 |
|
View |
2185 |
534 |
305 |
Stros M'Kai |
Dogeater Goblin Camp |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
301 |
|
View |
2186 |
534 |
305 |
Stros M'Kai |
Goblin Mines |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
163 |
|
View |
2187 |
534 |
305 |
Stros M'Kai |
Rash Merchant's Plummet |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
57 |
|
View |
3542 |
534 |
304 |
Craglorn |
Shada's Tear Wayshrine |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Port Hunding |
1 |
0 |
1 |
11 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3543 |
534 |
304 |
Craglorn |
|
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Port Hunding |
1 |
0 |
1 |
11 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4201 |
534 |
304 |
Stormhaven |
|
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4202 |
534 |
304 |
Stormhaven |
Wayrest Temple District |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4203 |
534 |
304 |
Stormhaven |
Wayrest Palace District |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4204 |
534 |
304 |
Stormhaven |
Wayrest Wayshrine |
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. |
Stros M'Kai |
2 |
0 |
1 |
11 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
571 |
576 |
339 |
Gurzag's Mine |
|
One of the reasons the Wood Elves tolerate the presence of Orc clans in Valenwood is that the Wood Orcs are nearly as talented at forging metal as their northern cousins. Bosmer who follow the Green Pact still have a use for metal tools and weapons, and buy them from the Orcs. |
Gurzag's Mine |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
3 |
|
View |
2175 |
576 |
340 |
Gurzag's Mine |
Gurzag's Mine |
One of the reasons the Wood Elves tolerate the presence of Orc clans in Valenwood is that the Wood Orcs are nearly as talented at forging metal as their northern cousins. Bosmer who follow the Green Pact still have a use for metal tools and weapons, and buy them from the Orcs. |
Gurzag's Mine |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
39 |
|
View |
105 |
635 |
365 |
Dragonstar Arena |
|
Only the strongest and bravest warriors dare to face the challenges of the Dragonstar Arena. |
Dragonstar Arena |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
277 |
|
View |
1983 |
635 |
366 |
Dragonstar Arena |
Dragonstar Arena |
Only the strongest and bravest warriors dare to face the challenges of the Dragonstar Arena. |
Dragonstar Arena |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2667 |
|
View |
445 |
710 |
400 |
Fharun Prison |
|
Orcish punishment can be harsh: their jails aren't known for comfortable cells or gentle treatment of the incarcerated. But even among the Orcs, Fharun Prison has an evil reputation. |
Fharun Prison |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
17 |
|
View |
93 |
267 |
100 |
Eyevea |
|
Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. |
Eyevea |
2 |
0 |
1 |
1 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
597 |
|
View |
94 |
267 |
100 |
Eyevea Mages Guild |
|
Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. |
Eyevea |
2 |
0 |
1 |
1 |
0 |
0 |
43 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
40 |
|
View |
3694 |
267 |
99 |
Reaper's March |
Rawl'kha Wayshrine |
Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. |
Eyevea |
2 |
0 |
1 |
1 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
2554 |
267 |
100 |
Eyevea |
Eyevea Wayshrine |
Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. |
Eyevea |
2 |
0 |
1 |
1 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
187 |
|
View |
3718 |
267 |
99 |
Auridon |
Vulkhel Guard Wayshrine |
Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. |
Eyevea |
2 |
0 |
1 |
1 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
685 |
249 |
82 |
Tal'Deic Crypts |
|
Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficently imposing for the honored dead of House Redoran." |
Tal'Deic Crypts |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
|
View |
2852 |
249 |
82 |
Tal'Deic Crypts |
Tal'Deic Crypts |
Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficiently imposing for the honored dead of House Redoran." |
Tal'Deic Crypts |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
11 |
|
View |
751 |
461 |
246 |
Den of Lorkhaj |
|
Others (it is always Others) contend that the Moons are literally the rotting corpses of Lorkhan himself, spinning in eternal dual ellipses above but ever beyond that creation for which he gave his Heart. But the War of Manifest Metaphors has rendered this (and all narratives) absurd. |
Den of Lorkhaj |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
|
View |
2967 |
461 |
246 |
Den of Lorkhaj |
Den of Lorkhaj |
Others (it is always Others) contend that the Moons are literally the rotting corpses of Lorkhan himself, spinning in eternal dual ellipses above but ever beyond that creation for which he gave his Heart. But the War of Manifest Metaphors has rendered this (and all narratives) absurd. |
Den of Lorkhaj |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
13 |
|
View |
3434 |
676 |
376 |
Shark's Teeth Grotto |
Shark's Teeth Grotto |
Over the centuries this sheltered grotto has hosted countless crews of smugglers and sea reivers, each group renaming it after themselves. |
Shark's Teeth Grotto |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
90 |
|
View |
362 |
1139 |
727 |
Senchal Outlaws Refuge |
|
Pellitine's criminal element has utilized the cisterns and drainpipes of Senchal since they were first constructed. Even now, when ruffians and cutpurses operate in full view of the law, the sewers remain a familiar refuge for the region's underworld. |
Senchal Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1186 |
|
View |
725 |
506 |
284 |
Serpent Hollow Cave |
|
Phrastus of Elinhir's speculation that ogres' gray-blue skin camouflages their silhouetted forms against the sky has been convincingly debunked by Lady Cinnabar of Taneth. |
Serpent Hollow Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
10 |
|
View |
1421 |
506 |
283 |
Serpent Hollow Cave |
Temple to the Divines |
Phrastus of Elinhir's speculation that ogres' gray-blue skin camouflages their silhouetted forms against the sky has been convincingly debunked by Lady Cinnabar of Taneth. |
Serpent Hollow Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
73 |
|
View |
4108 |
1379 |
925 |
The Mad Maiden |
|
Pride and joy of Captain Siravaen and her Gilded Blades, the Mad Maiden is a swift and powerful Sea Elf warship. Few vessels afloat are her equal. |
The Mad Maiden |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
23 |
|
View |
636 |
257 |
89 |
Vaults of Vernim |
|
Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic. |
Vaults of Vernim |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
2 |
|
View |
2538 |
257 |
89 |
Vaults of Vernim |
Vaults of Vernim |
Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic. |
Vaults of Vernim |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
23 |
|
View |
3179 |
1267 |
841 |
Red Petal Bastion |
Red Petal Bastion |
Red Petal Bastion was not the first seat of power for the Knights of the Silver Rose, but it was built to be the last. Secured with all the defenses a kingdom's treasury could buy, the bastion ensures that the spoils of the order's many anti-Daedra crusades remain safely in the Silver Rose's hands. |
Red Petal Bastion Vaults |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1406 |
|
View |
740 |
229 |
65 |
Nilata Ruins |
|
Redguard stories say that when the Ra Gada first arrived on these shores, they found Nilata still inhabited by Elves. Having fought the Lefthanded Elves on Yokuda for a thousand years, wherever the newcomers found Elves in Hammerfell, they exterminated them. |
Nilata Ruins |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
3 |
|
View |
3056 |
229 |
66 |
Nilata Ruins |
Nilata |
Redguard stories say that when the Ra Gada first arrived on these shores, they found Nilata still inhabited by Elves. Having fought the Lefthanded Elves on Yokuda for a thousand years, wherever the newcomers found Elves in Hammerfell, they exterminated them. |
Nilata Ruins |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
24 |
|
View |
151 |
478 |
262 |
Wormroot Depths |
|
Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. |
Wormroot Depths |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
224 |
|
View |
3391 |
478 |
261 |
Deshaan |
|
Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. |
Wormroot Depths |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3392 |
478 |
261 |
Deshaan |
Mournhold Guild Plaza |
Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. |
Wormroot Depths |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4716 |
478 |
262 |
Grahtwood |
Elden Root Wayshrine |
Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. |
Wormroot Depths |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
326 |
1077 |
674 |
The Swallowed Grove |
|
Revered by some, but dreaded by most, the Ree-An-Wo—or as it's rendered in Tamrielic speech, the Swallowed Grove—is said by the Argonians to be a place "where dreams walk." |
Swallowed Grove |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
81 |
|
View |
664 |
889 |
502 |
Molavar |
|
Roughly translated, the ancient Elven word "molavar" means "fire mouth," though it's unknown whether that was this ruin's original name in Ayleidoon or a description of the doom that overtook it. |
Molavar |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
34 |
|
View |
431 |
316 |
129 |
Koeglin Mine |
|
Rumor has it this old, shuttered ebony mine has recently been reopened by agents of the Mages Guild. |
Koeglin Mine |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
90 |
|
View |
3411 |
1166 |
747 |
Chillwind Depths |
|
Rumors concerning the series of caves referred to as Chillwind Depths include such tales as giant insects, lost Reach treasures, and pale-skinned humanoids with a hunger for Nord flesh. The truth of these stories remains to be verified, but few people dare to venture into its interior. |
Chillwind Depths |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
87 |
|
View |
4361 |
1396 |
940 |
Anchre Egg Mine |
Anchre Egg Mine |
Run with an iron hand by the Kwama Consortium of Necrom, Anchre has the distinction of being the second-highest producing egg mine in this commercial subsection, as defined by the Kwama Council of Morrowind. |
Anchre Egg Mine |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
116 |
|
View |
4832 |
1396 |
942 |
Anchre Egg Mine |
|
Run with an iron hand by the Kwama Consortium of Necrom, Anchre has the distinction of being the second-highest producing egg mine in this commercial subsection, as defined by the Kwama Council of Morrowind. |
Anchre Egg Mine |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
|
View |
561 |
484 |
266 |
Faldar's Tooth |
|
Sacked over a century ago by raiding Orcs from Yashnag's Kingdom, the fort known as Faldar's Tooth has been left to decay ever since by the Jarls of Riften, who have had no need, or no funds, to rebuild it. |
Faldar's Tooth |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
53 |
|
View |
3031 |
238 |
74 |
Salas En |
|
Salas En contains ruins from three different cultures: first, the unknown clan of Ayleids who initially built the site in the Merethic Era; second, the Corelanya High Elves who occupied it early in the First Era; and most recently, the Yokudan colonists who came with the Ra Gada. |
Salas En |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
11 |
|
View |
29 |
134 |
24 |
Sanguine's Demesne |
|
Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. |
Sanguine's Demesne |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
284 |
|
View |
2620 |
134 |
24 |
Sanguine's Demesne |
Sanguine's Demesne |
Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. |
Sanguine's Demesne |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
784 |
|
View |
3772 |
134 |
24 |
Deshaan |
Mournhold Banking District |
Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. |
Sanguine's Demesne |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
11 |
|
View |
3773 |
134 |
24 |
Deshaan |
|
Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. |
Sanguine's Demesne |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6 |
|
View |
3774 |
134 |
24 |
Deshaan |
Mournhold Guild Plaza |
Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. |
Sanguine's Demesne |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3775 |
134 |
24 |
Deshaan |
Mournhold Plaza of the Gods |
Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. |
Sanguine's Demesne |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
11 |
|
View |
3776 |
134 |
24 |
Deshaan |
Mournhold Wayshrine |
Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. |
Sanguine's Demesne |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
12 |
|
View |
4096 |
134 |
24 |
Deshaan |
Undaunted Enclave |
Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. |
Sanguine's Demesne |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3433 |
918 |
530 |
Nchuleftingth |
Nchuleftingth Approach |
Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. |
Nchuleftingth Approach |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
183 |
|
View |
3485 |
918 |
530 |
Nchuleftingth |
Nchuleftingth Lavaworks |
Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. |
Nchuleftingth Lavaworks |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
222 |
|
View |
3440 |
918 |
530 |
Nchuleftingth |
Nchuleftingth Ruins |
Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. |
Nchuleftingth Ruins |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
510 |
|
View |
3441 |
918 |
530 |
Nchuleftingth |
Nchuleftingth Core |
Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. |
Nchuleftingth Core |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
151 |
|
View |
3486 |
918 |
530 |
Nchuleftingth |
Nchuleftingth Cathedra |
Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. |
Nchuleftingth Sanctum |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
41 |
|
View |
4518 |
918 |
529 |
Nchuleftingth |
|
Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. |
Nchuleftingth Ruins |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
2 |
|
View |
409 |
265 |
97 |
Mzulft |
|
Scholars of the ancient Dwemer believe the buried city of Mzulft was built as some sort of vast dedicated manufacturing site—but dedicated to what, no one is quite sure. Based on the number of traps and constructs defending it, the Dwarves clearly considered it vital. |
Mzulft |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
41 |
|
View |
270 |
512 |
290 |
Deeping Drome |
|
Scholars who study the long-lost Dwarven race love to speculate on the original purposes of abandoned Dwemer sites. None of them have any credible ideas as to the function of the mysterious Deeping Drome. |
Deeping Drome |
2 |
3 |
4 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1449 |
|
View |
566 |
902 |
515 |
Fearfangs Cavern |
|
Scorpions and snakes infest this ancient Nedic ruin, making it a perfect location for the Scaled Court's forces to occupy. |
Fearfangs Cavern |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
77 |
|
View |
457 |
828 |
454 |
At-Himah Estate |
|
Servants of Grand Sermonizer Fithia claim that, late at night, they can hear screams coming from beneath her manor. Of course, these are probably just rumors spread by disgruntled devotees. |
At-Himah Estate |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
29 |
|
View |
2686 |
828 |
454 |
At-Himah Estate |
At-Himah Estate |
Servants of Grand Sermonizer Fithia claim that, late at night, they can hear screams coming from beneath her manor. Of course, these are probably just rumors spread by disgruntled devotees. |
At-Himah Estate |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
25 |
|
View |
581 |
219 |
60 |
Chateau of the Ravenous Rodent |
|
Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. |
Chateau of the Ravenous Rodent |
2 |
2 |
1 |
0 |
0 |
0 |
33 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
81 |
|
View |
2550 |
219 |
60 |
Chateau of the Ravenous Rodent |
Chateau Grounds |
Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. |
Chateau of the Ravenous Rodent |
2 |
2 |
1 |
0 |
0 |
0 |
33 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
45 |
|
View |
2551 |
219 |
60 |
Chateau of the Ravenous Rodent |
The Darkened Maze |
Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. |
Chateau of the Ravenous Rodent |
2 |
2 |
1 |
0 |
0 |
0 |
33 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
52 |
|
View |
2552 |
219 |
60 |
Chateau of the Ravenous Rodent |
Ancestral Manse |
Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. |
Chateau of the Ravenous Rodent |
2 |
2 |
1 |
0 |
0 |
0 |
33 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
48 |
|
View |
2553 |
219 |
59 |
Chateau of the Ravenous Rodent |
Master Bedroom |
Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. |
Chateau of the Ravenous Rodent |
2 |
2 |
1 |
0 |
0 |
0 |
33 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
13 |
|
View |
463 |
973 |
584 |
Bloodroot Forge |
|
Shunned by the Nords as a place of evil, this mystic forge site was constructed by an unknown Nedic sect that worshiped forgotten dark gods. Now it's been reopened by the Dreadhorn clan of Reachmen, who are meddling with dangerous forces of great power. |
Sanguinary Veins |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
61 |
|
View |
1719 |
973 |
585 |
Bloodroot Forge |
Bloodroot Forge |
Shunned by the Nords as a place of evil, this mystic forge site was constructed by an unknown Nedic sect that worshiped forgotten dark gods. Now it's been reopened by the Dreadhorn clan of Reachmen, who are meddling with dangerous forces of great power. |
Sanguinary Veins |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
687 |
|
View |
33 |
974 |
585 |
Falkreath Hold |
|
Since Hakkvild drove out the Orcs in 2E 467 Falkreath has been back in the hands of the Nords. But now the weakened hold is menaced by another threat: the savage Reachmen of the Dreadhorn Clan. |
Falkreath Hold |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
90 |
|
View |
2026 |
974 |
586 |
Falkreath Hold |
Falkreath Hold |
Since Hakkvild drove out the Orcs in 2E 467 Falkreath has been back in the hands of the Nords. But now the weakened hold is menaced by another threat: the savage Reachmen of the Dreadhorn clan. |
Falkreath Hold |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1586 |
|
View |
4219 |
974 |
585 |
Vvardenfell |
Vivec City Wayshrine |
Since Hakkvild drove out the Orcs in 2E 467 Falkreath has been back in the hands of the Nords. But now the weakened hold is menaced by another threat: the savage Reachmen of the Dreadhorn clan. |
Falkreath Hold |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
241 |
270 |
102 |
Shrine of the Black Maw |
|
Since the inking of the Ebonheart Pact, the trade in enslaved Argonians has been outlawed … but it has not been eradicated. The slavers have merely gone underground—literally, in the case of those using the Ayleid halls of Varakun as their lair. |
Shrine of the Black Maw |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
5 |
|
View |
2415 |
270 |
103 |
Shrine of the Black Maw |
Shrine of the Black Maw |
Since the inking of the Ebonheart Pact, the trade in enslaved Argonians has been outlawed … but it has not been eradicated. The slavers have merely gone underground—literally, in the case of those using the Ayleid halls of Varakun as their lair. |
Shrine of the Black Maw |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
94 |
|
View |
4435 |
1422 |
964 |
Sailenmora Crypts |
|
Since the talisman of Saint Vorys was put on display in the shrine above, pilgrims seldom venture to the deepest part of the crypts at Sailenmora, where Saint Vorys himself is interred. |
Sailenmora Crypts |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
20 |
|
View |
3443 |
1092 |
687 |
Predator Mesa |
Predator Mesa |
Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. |
Predator Mesa |
1 |
0 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
113 |
|
View |
3444 |
1092 |
687 |
Northern Elsweyr |
Predator Mesa |
Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. |
Predator Mesa |
1 |
0 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
420 |
|
View |
3445 |
1092 |
687 |
Northern Elsweyr |
|
Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. |
Predator Mesa |
1 |
0 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
41 |
|
View |
3446 |
1092 |
686 |
Northern Elsweyr |
The Stitches Wayshrine |
Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. |
Predator Mesa |
1 |
0 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4621 |
1092 |
686 |
Northern Elsweyr |
Desert Wind Adeptorium |
Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. |
Predator Mesa |
1 |
0 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
19 |
19 |
4 |
Stormhaven |
|
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. |
Stormhaven |
2 |
0 |
1 |
66 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
45207 |
|