Online:Dream-Walk Into Darkness
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Quick Walkthrough[edit]
- Meet Count Verandis Ravenwatch at Ravenwatch Castle.
- Learn the secrets of the memories.
- Reach the top of the Doomcrag.
- Talk to Verandis Ravenwatch.
Detailed Walkthrough[edit]
A Visit to Castle Ravenwatch[edit]
This quest can be started two ways, from High King Emeric, who can be found in Shornhelm Castle after the quest Shornhelm Divided has been completed and who wants you to enlist Verandis's help in tracking down Reezal-Jul. Secondly straight from Count Verandis Ravenwatch himself, who can be found at Ravenwatch Castle.
Regardless of whether you first spoke to the High King or not, you will happen to find Verandis, along with two of his wards, during their meal time. It becomes evident that Verandis — along with the other members of the House— is a vampire, which he calmly proceeds to explain to you does not imply that his intentions are anything but benign. He will then get to the matter at hand, namely the question of how peace and tranquility can be restored to Rivenspire:
- Can you tell me anything that can help us deal with Montclair?
- "You were able to drive off Reezal-Jul and take back Shornhelm. Those were no small feats, I assure you. But Emeric needs our help to restore Rivenspire's tranquility.
You need to understand. There is more to Montclair than simple ambition." - 'You've hinted at this before. Tell me what you're talking about.
- "Walk with me and I'll explain. There is much I need to show you and time grows short."
Verandis will then lead you to a neighboring room where a potion stands ready, while he explains that he believes that the key to defeating Montclair and restoring stability to Rivenspire is hidden within his own memories and that he hopes that an outsider such as yourself, someone with a fresh and relatively unbiased look on things, might help him to solve this conundrum.
The Dream-Walk Begins[edit]
Even though doing so is not a compulsory part of this quest, asking him some questions before you go ahead and imbibe the potion can grant you some interesting insights into the situation. Regardless of whether you choose to do this or not, however, events will unfold in the same way after you drink the potion. You will find yourself in Verandis's memories, in which you will try to unravel the truth while his projection (which, of course, the Montclairs can neither see nor hear because it is not an actual part of the memories themselves) witnesses and comments on the situation:
- Count Verandis Ravenwatch: "I must say, it's rather strange seeing you as … me."
- Lleraya Montclair: "Mother… please. You have to take the medicine. Reezal-Jul can help you!"
- Baroness Leila Montclair: "Oh, sweet daughter. I can't go on like this. I don't want to spend my final days as an experiment. Instead, let me spend them with the ones I love."
- Count Verandis Ravenwatch: "Even in retrospect, reliving this is difficult. Her pain, her suffering. She had so much courage."
You will learn that Baron Wylon Montclair, who was still a good friend of Verandis's at that time and who was understandably desperate to save his wife, pleaded with Verandis to turn her into a vampire. Depending on the player's choice, Verandis may either have refused to do this altogether, prompting Montclair to get upset with him, or the Baroness may have refused this offer from him, in which case the Baron will have continued to insist that he should try to dissuade her from rejecting his offer.
Either way, the projection of Verandis will comment that you should continue your search for answers, which will soon prompt you to run into nobody less than Reezal-Jul himself. At that time, the Argonian was already working for Wylon Montclair, more specifically as an alchemist, who was tasked by Wylon to craft potions to try and heal Leila with but which he himself claimed wouldn't be of any use to someone with her affliction. He had found an Ayleid relic which he claimed will save the Baroness' life, but since the Baron wouldn't accept it from him directly, he required Verandis to act as an intermediary, which Verandis readily agreed to do.
The memory skips forwards a bit and the projection of Verandis comments that it seems as though you are headed in the right direction, as without your help, he would ever have recalled that it was Reezal-Jul who led him to the Ayleid relic. Your work is not done just yet, however, and so you should pay attention to the scene that unfolds next, in which Verandis, Gwendis, who appears to have had a few too many, and the Montclairs are celebrating their apparent success in curing Leila's disease when the Baroness requests for a private word with Verandis, something which he apparently cannot recall has happened either:
- "As I now recall, Reezal-Jul gave me a shard—a piece of an Ayleid relic. I presented it to Montclair and he, in turn, used it to heal his wife. In less than a day, Leila was recovering and on her feet again.
It was nothing short of miraculous." - The shard cured her?
- "Not exactly. It helped, but I can't remember why. We were here, celebrating Leila's improved condition, when …. And that's all I can recall.
I'm sure the key is hidden in my memories. Please, explore this moment and see what you can learn."
After finishing your conversation with Verandis's projection, you should talk to Leila, who apparently is starting grow ill again. She does not want to disturb the others and suggests that another treatment with the relic is all that she needs to recover, which eventually prompts Verandis (as seen through your eyes) to decide to seek out Reezal-Jul and learn what more he might know about this strange Ayleid relic.
Before you go ahead and talk with Reezal-Jul, however, you may first want to check on the Baron to see how he is doing. Whereas the Baron appears to be unwilling to face the reality of the situation and reacts overly lightheartedly and somewhat dismissively when you (i.e., Verandis) mention that things might not be going as well as he seems to be trying to convince himself they are, Reezal-Jul, who can be found standing near the Ayleid relic at the ground floor of the castle, has some other things to say altogether. He is fascinated by the relic and its power and, when you mention that the treatment that it can provide has proven to be insufficient to permanently cure Leila, reveals that he has been studying Ayleid texts and knows that this relic is in fact only a small part of a much larger one.
The Argonian then points you to some Ayleid texts which he has been studying and which he wants you to have a look at. After you have finished reading the texts, the present-day version of Verandis will want to speak with you again. He now understands what has gone wrong but even so wants you to continue reliving his memories, this time to increase your understanding of just how dire the situation in Rivenspire is at this moment:
- "I remember now. The translation—we misinterpreted it. We assumed the Crag housed a powerful healing artifact. But we were wrong.
The hillside community, though. Why didn't I ever look into that?" - Do you know what this means?
- "Not exactly. Not yet. But I will figure this out.
In the meantime, there is one more memory I want you to explore. We ascended the Doomcrag. And that's where everything changed." - What's the Doomcrag?
- "A perilous peak that rises from the mountains to the north. It has always been a haunted, desolate place.
Look for anything I may have missed. But more, I want you to see what happened to Montclair. I want you to understand why he must be stopped."
Ascending the Doomcrag[edit]
Fast-forward once again, to the moment where Verandis, together with the Montclairs and Reezal-Jul, is about to enter the Doomcrag while Gwendis offers to stay behind and defend their rear. The conversation which takes place before the party begins their ascent of the Doomcrag makes it quite clear that Wylon Montclair blames Verandis for his wife's gradually deteriorating condition:
- Baroness Leila Montclair: "We shouldn't have left the guards behind, Weylon. Who knows what else we're going to run into?"
- Lleraya Montclair: "There was no choice, Mother. You're getting worse and we can't wait for them."
- Gwendis: "I'll stay here and protect the way out. Keep watch in case the guards catch up with us. The rest of you need to keep moving."
- Baron Wylon Montclair: "Thank you, Gwendis. At least you retain and sense of honor."
- Baroness Leila Montclair: "Wylon, you have to stop blaming Verandis. This wasn't his fault."
Immediately after the party enters the Doomcrag, you are attacked by a host of skeletal warriors, which you will need to defeat before you can continue to forge onward. You will have plenty of support during this battle, since everyone but Leila, who feels to ill to fight, helps you to defeat the skeletons. Once the skeletons have been dealt with, it is time to follow the Montclairs and Reezal-Jul deeper into the Doomcrag.
Upon reaching the highest point of the mid tier, you need - surprise! - to fight yet another group of undead opponents to gain access to the top tier, where the relic which you seek is located. Continue to follow the Montclairs further upwards still until they finally stop just outside the relic chamber. You may enter the chamber at once, but it is also possible to speak with Baron Montclair at this point, in which case it quickly becomes clear just how unwilling he is to give up what he views as his last chance to save his wife despite the clear signs that things might not work out as well as he is convinced they will.
After you enter the chamber, it is time to speak with Baron Montclair for one last time:
- "By the Eight! Can you feel the relic's power, Verandis?"
- This power. Something about it feels wrong to me.
- "Enough of your constant mewling, Verandis! Are you a vampire or a scullery maid? This is exactly what we've been looking for!
You told me yourself. The Ayleid texts referred to the latta—the light. This is it. This is what will cure Leila." - We never learned why the Ayleids hid this relic within this desolate tower.
- "We don't know why the Ayleids did a lot of things. They were a strange people. But that won't stop us. Stand back and watch, for all I care. But we're going to save my wife!
I'll risk my life—my very soul—to help my dear Leila. Now, let's begin."
Observe the ritual, which will automatically begin after you have finished speaking with Montclair and which does not work out as everyone but Reezal-Jul, whose ulterior motives are soon after revealed, had hoped. Leila bends down in pain, stating that something feels wrong, which prompts Wylon to ask Verandis to aid them by imbuing the relic with his power. The act leaves Verandis, who indeed chooses to help, temporarily weakened, while the ritual continues in an increasingly disconcerting fashion:
- Baron Wylon Montclair: "Anyamis alata! Malatua latta mitta jorane mori!"
- Baron Wylon Montclair: "Vasha anya belda sancre!"
- Lleraya: "Father... what... what's happening to us?"
- Reezal-Jul: "It's working! It's working! Soon the power will be ours to command!"
While Verandis continues to helplessly observe the ritual, the room is flooded in red light and the Baron, his daughter and Reezal-Jul are one by one turned into vampires while the Baroness is turned into a bloodfiend. Distressed and in severe pain, the Baroness begs Verandis to put her out of her misery before she turns feral. With no other choice, Verandis kills Leila while the other three remain immobilized for the time being, as a result of the effects that the ritual has had on them.
After you (Verandis) have killed Leila, Baron Montclair, now a powerful vampire, snaps out of whatever it was that was keeping him from reacting anytime sooner and threatens furiously to kill you because of what you have done to his wife. Empowered by the ritual, the Baron strikes you down, but fortunately, Gwendis returns just in time to prevent him from finishing you off and quickly takes you away before things can get even worse than they already are.
Having reached the end of the memories which Verandis wanted you to see, you reawaken in the present. Verandis will want to speak with you about what you have just helped him to learn, along with what should happen next:
- "Remarkable! What a strange sensation of new recollections and old. I believe that Reezal-Jul somehow removed those moments from my memory. But you were able to restore them.
And now you understand what we are facing." - I'm not sure what I actually saw.
- "Disorientation is understandable.
Somehow, when I joined the ritual, I altered the power of the relic. I turned Leila into a monster. I had to kill her. And Montclair and the others... they became vampires imbued with the power of the relic." - How did you escape?
- "I have Gwendis to thank for that. She pulled me out of there before Montclair and the others were fully recovered.
Now Montclair claims he wants to end death and suffering. That he wants to take the throne of Ranser. And it's all my fault." - So what happens now?
- "The Ayleid text referred to an outpost in the hills. I need to find out where that is. It may be that the answer to defeating Montclair can be found in this hidden location.
But first things first. There is a more urgent matter for you to deal with."
At this, Verandis will hand you some gold and the Darkstride Ravenwatch Cuirass. Continue talking with him to see what the urgent matter is.
Notes[edit]
- It's possible to skip the step to speak with Wylon and then Leila by exhausting Reezal-Jul's dialogue first during the first memory.
- During the second memory, the only steps that are required to be done to progress are to speak to Reezal-Jul and then inspect his notes. Speaking to the others is optional despite being all marked with objective markers.
- During the third memory, upon reaching the middle tier, it's possible to skip the dialogue with Wylon by running past him towards the stairs going further up.
- And it's also possible to skip the second discussion with him after the bone colossus by opening the door without talking with him, despite the objective marker above his head on both occasions.
Bugs[edit]
- Having The Ravenwatch Inquiry prologue quest active will make getting this quest impossible. The dialogue options for King Emeric and Count Ravenwatch will be unavailable, and you'll only have the option of saying "goodbye".
- This issue can be fixed by abandoning the prologue quest.
Quest Stages[edit]
Dream-Walk Into Darkness | |
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Finishes Quest | Journal Entry |
Verandis should be at Ravenwatch Castle, which is located near the town of Crestshade, to the west of Shornhelm. I should go there and talk to him.
Objective: Talk to Verandis at Ravenwatch Castle
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Verandis wants me to follow him. I may as well see what he wants to show me.
Objective: Follow Verandis Ravenwatch
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Verandis wants me to examine his memories. He thinks I may be able to see something that he missed. All I need to do is drink the potion on the table. I should drink the potion and see what happens.
Objective: Drink the Potion
Optional Step: Talk to Verandis
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I drank the potion and entered Verandis' memories. In fact, in the memory, I am Verandis. I should try to discover what happened in this memory.
Objective: Learn the Secret of the First Memory
Objective Hint: Talk to Wylon Montclair
Objective Hint: Talk to Leila
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My dream-walk through the memories of Verandis Ravenwatch continues. It seems that the secret of the first memory concerns some kind of Ayleid relic that Reezal-Jul found. Now that the second memory has begun, I should speak to Verandis.
Objective: Talk to Verandis Ravenwatch
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Verandis has experienced some kind of hole in his memories. I need to explore this memory and see if I can discover the moments that he lost.
Objective: Learn the Secret of the Second Memory
Objective Hint: Read the Ayleid Texts
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I learned that Reezal-Jul had secret information concerning the healing stone, including Ayleid texts he translated. I should talk to Verandis and tell him what I saw in his memory.
Objective: Talk to Verandis Ravenwatch
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My dream-walk through the memories of Verandis Ravenwatch continues. In this memory, I need to accompany Baron Montclair to the top of the Doomcrag to find the Ayleid relic.
Objective: Listen to the Montclairs
Objective: Enter the Doomcrag
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My dream-walk through the memories of Verandis Ravenwatch continues. We've entered the lower level of the Doomcrag and activated some type of ancient defense—animated skeletons. We must defeat them before we can proceed.
Objective: Defeat the Ancient Warriors
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My dream-walk through the memories of Verandis Ravenwatch continues. In this memory, I need to accompany Baron Montclair to the top of the Doomcrag to find the Ayleid relic.
Objective: Follow the Montclairs
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My dream-walk through the memories of Verandis Ravenwatch continues. We've entered the second level of the Doomcrag and activated some type of ancient defense—a bone colossus. We must defeat the creature before we can proceed.
Objective: Defeat the Bone Colossus
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My dream-walk through the memories of Verandis Ravenwatch continues. In this memory, I need to accompany Baron Montclair to the top of the Doomcrag to find the Ayleid relic.
Objective: Follow the Montclairs
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My journey through the memories of Verandis continues. We've reached the top of the Doomcrag. The Ayleid relic should be through the doors ahead. I should follow the others inside and see how events unfolded.
Objective: Enter the Relic Chamber
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My journey through Verandis' memories continues. I entered the relic chamber. Now I should talk to Baron Montclair and see what happened next.
Objective: Talk to Baron Montclair
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My journey through Verandis' memories continues. I entered the relic chamber and Baron Montclair has begun the ritual to heal Leia, I should observe what happens.
Objective: Observe the Ritual
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My journey through Verandis' memories continues. I entered the relic chamber and Baron Montclair has begun the ritual to heal Leia, I must lend my power to the ritual by touching the Lightless Remnant.
Objective: Use the Lightless Remnant
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My journey through Verandis' memories continues. Baron Montclair progresses through the ritual to heal Leia. I should observe what happens.
Objective: Observe the Ritual
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Leia has turned into a bloodfiend and asked that I end her pain. I should put her out of her misery before she kills me.
Objective: Kill Leila
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The dream-walk through Verandis' memory of the Doomcrag has come to an end. I should find Verandis and speak to him.
Objective: Talk to Verandis Ravenwatch
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<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.