Online:Lord Warden Dusk (Infinite Archive)
Lord Warden Dusk (lore page) |
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Location | Infinite Archive | ||
Species | Grievous Twilight | ||
Health | Arc 1: 1,215,000 Arc 2: 1,701,000 |
Difficulty | |
Reaction | Hostile |
Lord Warden Dusk is a large armored grievous twilight who can be a boss in the Infinite Archive. His original counterpart can be found in the Imperial City Prison.
During the fight there will be two large floor-bound portals. Stepping on one of the floor portals will lock your character in place before teleporting you high above the platform. Unlike the Imperial City Prison version, these do not appear to be dangerous, as you do not take significant damage from the fall. They are in fact required to survive his Darklight Burst attack. He can also split into four Shades, which the players must defeat in order to progress the fight.
Skills and Abilities[edit]
As a boss type enemy, Lord Warden Dusk is immune to all crowd control effects.
- Shadow Bolt
- A basic ranged attack that deals minor magical damage.
- Shadow Barrage
- The boss shoots a series of orbs rapidly at a random player. You can mitigate the damage by Blocking.
- Shadow Orb
- The boss summons floating orbs that tether to nearby players dealing moderate magical damage over time and snaring them. The tether can be broken by keeping a distance from the orbs.
- Shadow Strike
- The boss teleports onto whoever has aggro stunning them and dealing moderate physical damage.
- Darklight Burst
- The Lord Warden flies up and channels a magical ball in his hands, shooting it down at everyone below. The only way to avoid it is to jump into the portals before he casts it. This attack is lethal if not avoided.
- Summon Shades
- Multiple times, the boss disappears and summons 4 Shades to attack the party. Once all shades are defeated, the boss reappears. Unlike the Imperial City Prison version, this may happen more than twice if you take too long to defeat him.
- Coldharbour Meteor
- Lord Warden casts a meteor on one player during the Shade phase stunning them and dealing moderate magical damage. This attack must be blocked to negate the incoming damage.