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Absorb Magicka |
Type |
Defensive |
Availability
(Click on any item for details) |
Enchantments |
Restores Magicka by damage done, up to <magnitude> for light weapons, <magnitude2> for versatile ones, and <magnitude3> for other attacks.
Weapon description: Restores Magicka by damage done, up to <magnitude> points.
Tier |
magnitude |
magnitude2 |
magnitude3 |
1 |
3.89 |
5.1 |
6.47 |
2 |
4.46 |
5.85 |
7.42 |
3 |
5.15 |
6.75 |
8.57 |
4 |
5.84 |
7.65 |
9.71 |
5 |
6.52 |
8.55 |
10.85 |
6 |
7.32 |
9.6 |
12.18 |
7 |
8.13 |
10.65 |
13.51 |
8 |
8.58 |
11.25 |
14.28 |
9 |
9.04 |
11.85 |
15.04 |
10 |
9.5 |
12.45 |
15.8 |
Items with Absorb Magicka
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Name |
Rarity |
Effect |
Description |
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Band of the Wraith |
Legendary
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Restores Magicka by damage done, up to 10 for light weapons, 13 for versatile ones, and 16 for other attacks.
Increases physical damage by 26 against targets suffering a condition.
Increases physical damage by 26 while Health is critical.
+4 Frostbite Ranks
+4 Ice Spike Ranks
+4 Blizzard Armor Ranks
|
No one knows the origins of this powerful ring, but it has been said you can tell of its nearby presence simply by the chill in the air that follows it around. |
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Chrysamere |
Legendary Artifact
|
+48 Fire resistance.
Does 147 damage to Magicka.
Restores Magicka by damage done, up to 10 points.
+2 Health regeneration per second.
|
Behold Chrysamere, Sword of Heroes, the legendary blade wielded only by those it finds worthy... |
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Conjurer's Gloves |
Legendary
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Restores Magicka by damage done, up to 10 for light weapons, 13 for versatile ones, and 16 for other attacks.
Increases physical damage by 26 against targets suffering a condition.
Increases physical damage by 26 while Health is critical.
+9 Magicka regeneration per second.
|
These prized gauntlets, which count as Dragonscale for the Matching Set perk, are highly sought-after by conjurers for their ability to absorb and regenerate Magicka, as well as for the protection they offer when summoned entities prove uncooperative. |
|
Grand Inquisitor's Ring |
Legendary
|
Restores Magicka by damage done, up to 10 for light weapons, 13 for versatile ones, and 16 for other attacks.
Increases physical damage by 26 against targets suffering a condition.
Increases physical damage by 26 while Health is critical.
+4 Fireball Ranks
+4 Ice Spike Ranks
+4 Thunderstorm Ranks
|
Tradition holds such rings were worn centuries ago by the high-ranking Dunmer jailmasters who ran the floating prisons known as the Ministry of Truth. |
|
Jailmaster's Ring |
Legendary
|
Restores Magicka by damage done, up to 9 for light weapons, 12 for versatile ones, and 15 for other attacks.
Increases physical damage by 22 against targets suffering a condition.
Increases physical damage by 22 while Health is critical.
+3 Fireball Ranks
+3 Ice Spike Ranks
+3 Thunderstorm Ranks
|
These rings were worn by Dunmer jailmasters to honor their predecessors, including those who perished when the Ministry of Truth came crashing down. |
|
Master Ring of Shock |
Legendary
|
Restores Magicka by damage done, up to 10 for light weapons, 13 for versatile ones, and 16 for other attacks.
Increases physical damage by 26 against targets suffering a condition.
Increases physical damage by 26 while Health is critical.
+4 Lightning Bolt Ranks
+4 Delayed Lightning Bolt Ranks
+4 Thunderstorm Ranks
|
Keep in mind that this ring, rumored to provide total mastery over the elemental force of Shock, will *not* give its wearer protection against said element. |
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Ring of Cinders |
Legendary
|
Restores Magicka by damage done, up to 10 for light weapons, 13 for versatile ones, and 16 for other attacks.
Increases physical damage by 26 against targets suffering a condition.
Increases physical damage by 26 while Health is critical.
+4 Fireball Ranks
+4 Consuming Inferno Ranks
+4 Wall of Fire Ranks
|
This ring belonged to a renowned fire mage who ended up accidentally burning herself down to a crisp, with nothing left of her but the ring and a few ashes. |
|
Ring of Preservation |
Legendary
|
Restores Magicka by damage done, up to 10 for light weapons, 13 for versatile ones, and 16 for other attacks.
Increases physical damage by 26 against targets suffering a condition.
Increases physical damage by 26 while Health is critical.
+4 Absorb Ranks
+4 Resist Elements Ranks
+4 Ward Ranks
|
Some scholars argue these fabled pieces of jewelry were crafted in the Second Era for the Arch-Mages of Winterhold, to help with their personal protection. |
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Health |
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Stamina |
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Magicka |
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Fire |
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Frost |
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Shock |
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Poison |
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Slashing |
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Cleaving |
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Bashing |
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Miscellaneous |
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Unique |
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Conditions |
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Status Effects |
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