DFU Mod:Daggerfall Enemy Expansion/Werewolf

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Werewolf
DF-creature-Werewolf.gif
Details
Level: 9
HP: 17-66
AC: 3
Damage: 2-16
Spell Points: 0
Attributes
Strength: 100 Intelligence: 20
Willpower: 40 Agility: 80
Endurance: 65 Personality: 30
Speed: 85 Luck: 50

Werewolves are half-man, half-wolf lycanthropes, whose attacks have a slight chance of passing their curse onto you. They can be hit by weapons of silver quality or higher.

In classic, werewolves (and others) use a "multi-roll per attack" mechanic, landing 0 to 3 damage rolls at random depending on the Player Reflex setting. With the many rolls involved, damage could have wide variation. In this Enemy Expansion, the werewolf has a reliable single-roll attack.

Enemy Expansion changed werewolves to a level 9 monster (up from 6), with 3 armor class (up from 5).

Abilities[edit]

Spells[edit]

  • None

Fighting Strategies[edit]

If you don't wish to become a werewolf yourself, ranged attacks are safer at lower levels. Higher levels can quickly dispatch a werewolf with melee attacks.