Daggerfall:Alteration
The school of Alteration is one of the six avenues of magical study. This school concerns itself with magicka's ability to change, often radically, the structure and composition of any object. Unlike the school of Illusion, Alteration deals with actual change, not the appearance of it. Slowfalling and Shield are two classic spells of the school of Alteration. Buying, creating, and casting spells of alteration are less expensive for mages skilled in this path.
This skill is increased at 2x rate.
Alteration's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Alteration school of magic.
Description[edit]
"Alteration refers to the School of Alteration, one of the six avenues of magical study. This school is concerned with magic's ability to change the very structure and composition of objects. Dimunition and Shield are two classic Alteration spells."
Classes[edit]
The following classes have Alteration as a skill:
- Major Skill
- Minor Skill
Factions[edit]
The following factions have Alteration as a required skill:
Training[edit]
Alteration training is offered by the following factions:
Alteration Spells[edit]
Spell | Element | Range | Magnitude | Chance of success (%) | Duration (in-game minutes) | Spell Effect(s) |
---|---|---|---|---|---|---|
Force Bolt | Magic | Target at Range | (1-30) + (1-10)/per level | 10 + 5/per level (for Paralyze) | 1 + 1/per level | Damage: Health; Paralyze |
Jumping | Magic | Caster only | - | - | 3 + 1/per level | Jumping (at twice natural capacity) [this spell is broken in v2.13, but fixed by a third-party patch] |
Medusa's Gaze | Magic | Target at Range | - | 1 + 8/per level | 1 + 1/per level | Paralyze |
Paralysis | Magic | On Touch | - | 25 + 2/per level | 3 + 1/per level | Paralyze |
Resist Cold | Magic | Caster only | - | 30 + 5/per level | 2 + 1/per level | Elemental Resistance: Frost (or half the damage if unsuccessful) |
Resist Fire | Magic | Caster only | - | 30 + 5/per level | 2 + 1/per level | Elemental Resistance: Fire (or half the damage if unsuccessful) |
Resist Poison | Magic | Caster only | - | 30 + 5/per level | 2 + 1/per level | Elemental Resistance: Poison (or half the damage if unsuccessful) |
Resist Shock | Magic | Caster only | - | 30 + 5/per level | 2 + 1/per level | Elemental Resistance: Shock (or half the damage if unsuccessful) |
Shield | Magic | Caster only | (1-12) + 1/per level | - | 5 + 2/per level | Shield (absorbs melee damage up to the spell's limit) |
Slowfalling × | Magic | Caster only | - | - | 3 + 1/per level | Slowfall |
Spider Touch | Magic | On Touch | - | 5 + 15/per level | 1 + 1/per level | Paralyze |
Water Breathing | Magic | Caster only | - | - | 5 + 2/per level | Water Breathing |
Wizard Rend ± | Magic | On Touch | (1-14) + 1/per level | 10 + 5/per level (for Paralyze) | 1 + 1/per level | Damage: Spell Points; Paralyze |
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