General:Mark Jones

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Mark Jones
GEN-developer-Mark Jones.jpg
Role(s) Artist

Mark K. Jones was an artist at Bethesda Softworks.

Jones began practicing self-taught digital art on the Commodore VIC-20 and Amstrad CPC 464 due to dissatisfaction with the graphics of games he was playing. At age 18 he entered the video game industry, going straight from education to a job at Ocean Software.[1] In 1993 he joined Bethesda where he would contribute creature and character design, 3D modelling, animation, texture and sprite work for both characters and environments, prerendered cutscenes and trailers, box design, and art team leadership. After Redguard’s release in 1998, Jones left his role at Bethesda but continued to work with them on further Elder Scrolls games as a freelancer. His final involvement in the series was with Shadowkey.[2]

Contributions[edit]

Gallery[edit]

Daggerfall Art[edit]

Battlespire Art[edit]

Morrowind Art[edit]

Travels Art[edit]

Shadowkey Art[edit]

Clannfear Art[edit]

Interviews[edit]

See Also[edit]

External Links[edit]

References[edit]