General:The Dragon's Eyrie/Bio
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- I first begin working with computer graphics on a Commodore VIC 20, designing graphics by redesigning the Ascii characters. Since that time I have worked on many projects, and on most of the early 8 and 16 bits games I handled all design work, and later, on the PC, I would be part of a team.
- Starting at the tender age of 18, I have been working in the industry for 30 years. In that time I have been lucky to have worked on all aspects of games design, from the complete design of games such as Darkmere and Dragonstone, to level design, box art, character design and animation, intro animations and other in-game animations, interface design, real time 3D characters and environments, texture design, etc
- In that time I have been an art director, a game designer, even Head of department, but I have always considered myself foremost as an artist, and that is where I am now. The following profile is intended to give the reader some idea of what I have done in the past and, to show potential employers what I am capable of now.
- If you have any questions regarding my work, or are currently seeking an artist to work with you please contact me at the email address at the bottom of this page.
Mark Jones
January 2016 |
Company | Title | Date of release | System |
University Of Louisiana | Conquest of the Coast | 2007/2008 | PC |
---|---|---|---|
Playfirst/Mean Hamster | Pet Shop Hop (Pro typing game art) |
2007/2008 | PC |
GLU | Eragon (Pro typing) | 2006 | mobile |
Wayforward | Bode Miller Alpine Racing (NBC) | 2007 | mobile |
Unfabulous (Nickelodeon) | 2007 | Nintendo DS | |
Kristanix | Zamby | 2007 | PC web |
Pirates of the Atlantic | 2007 | PC web | |
Vivalamobile | Chronicles of Narnia Multi player (prototype artwork ) | 2005 | mobile |
BobbeeTec | Cyboid | 2005/2006 | N-gage |
Vir2L | Shadowkey | 2004 | N-gage |
Elder Scrolls Travels | 2003 | Cell Phone | |
IHRA Drag Racing | 2003 | Cell Phone | |
Mythic | Dark Age of Camelot | 2002 | PC |
Expansion pack | 2002 | PC | |
Bethesda Sofworks | Daggerfall | 1996 | PC |
Morrowind | 2001 | PC/XBOX | |
PBA Bowling II | 2000 | PC | |
Battlespire | 1997 | PC | |
Dollhouse | Not released | PC | |
Redguard | 1998 | PC | |
Skynet | 1996 | PC | |
10th Planet | Not yet released | PC | |
Ocean Software Ltd. | Arkanoid | 1986 | Commodore 64 |
Gryzor | 1986 | Amstrad CPC | |
Renegade | 1986 | Amstrad CPC | |
Mag Max | 1986 | Amstrad CPC | |
Top Gun | 1986 | Atari ST | |
Platoon | 1986 | Atari ST/Amiga | |
Rambo 3 | 1986 | Atari ST/Amiga | |
Total Recall | 1987 | Atari ST/Amiga | |
Hewson Consultants Ltd.. | Cybernoid II | 1988 | Atari ST/Amiga |
Stormlord | 1988 | Atari ST/Amiga/Sega Genesis/PC | |
Insects in Space | 1989 | Atari ST/Amiga | |
Scavenger | Not released | Atari ST/Amiga | |
21st Century Entertainment. | Rubicon | 1989 | Atari ST/Amiga |
Core Design Ltd. | Darkmere | 1993 | Amiga |
Dragonstone | 1994 | Amiga | |
Electronic Arts | Space Hulk | 1994 | PC |
Fenris Wolf | Traveller | Not Released | PC |
Arcana | It's a Frog's Life | Not Released | Amiga |
Eldritch the Cat | Tentacles | Not Released | Amiga |
Software Package | length of experience | System |
---|---|---|
Animator Pro | 6 years | PC |
Alias Power Animator | 3 years | SGI |
3D Studio MAX | 8 years | PC |
Deluxe paint | 6 years | PC/Amiga |
Painter | 6 years | PC |
Photoshop | 4 years | PC |
Multple in-house utitlies | 18 years | Multiple Systems |