Legends:Druadach Pass
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Intercept the Reachmen Courier's intelligence.
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The Betrayal: Druadach Pass[edit]
Druadach Pass takes place in Skyrim, near the Dwemer ruin of Bthardamz. In it, a courier is intercepted for their intelligence.
Dialogue[edit]
Before the start of the match:
- Cyriel: "So what's the plan?"
- Talym: "Porcia's whole life is her work. So if she's trying to get intelligence from the Reachmen, so are we. And as luck would have it, I see one of their couriers coming now."
After the Match:
- Cyriel: "This letter -- if I'm reading this right, the Reachmen have created a deadly poison gas! They're going to send it into battle on the back of some of those Dwemer machines. Talym, we've got to tell the Imperials about this."
- Talym: No, our target is Porcia. We've got to make sure she fails. We'll plant false intelligence, maybe something about a false antidote. I believe I once heard about a sacred flower growing nearby..."
- Cyriel: You can't be serious! That entire army could die!"
- Talym: "And? We don't have time to find the perfect plan -- Sheogorath saw to that with his little 24-hour whim. And I would sacrifice a hundred armies -- a thousand! -- to save my son. Do you understand me?"
- Cyriel: Yeah. I understand. But I won't be a part of it, no matter what Sheogorath promised or threatened. Goodbye, Talym. Here's your stupid coin purse back."
Game Settings[edit]
Player starts with a Kill the Messenger on board.
Opponent Decklist[edit]
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
2 | ![]() |
Blackreach Rebuilder ![]() |
Creature (Dwemer) | 1 | 0 | 1 | ![]() |
Prophecy, Guard Summon: Gain 2 health. |
1 | ![]() |
Firebolt | Action | 1 | – | – | ![]() |
Deal 2 damage to a creature. |
2 | ![]() |
Firepot Spider | Creature (Fabricant) | 1 | 1 | 1 | ![]() |
Last Gasp: Deal 1 damage to all creatures in this lane. |
3 | ![]() |
Gearwork Spider ![]() |
Creature (Dwemer) | 1 | 1 | 1 | ![]() |
Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. |
2 | ![]() |
Steel Scimitar | Item | 1 | – | – | ![]() |
+2/+2 |
3 | ![]() |
Forsworn Looter | Creature (Reachman) | 2 | 1 | 1 | ![]() |
Pilfer: Draw a random item from your deck with cost equal to Forsworn Looter's power. |
2 | ![]() |
Ice Spike | Action | 2 | – | – | ![]() |
Deal 2 damage to your opponent. Draw a card. |
3 | ![]() |
Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | ![]() |
At the start of your turn, give another random friendly creature +1/+1. |
2 | ![]() |
Shrieking Harpy ![]() |
Creature (Harpy) | 2 | 2 | 1 | ![]() |
Prophecy Summon: Shackle an enemy creature. |
2 | ![]() |
Spider Worker ![]() |
Creature (Dwemer) | 2 | 0 | 1 | ![]() |
Prophecy Summon: Draw a card. |
1 | ![]() |
Steel Sword | Item | 2 | – | – | ![]() |
+3/+0 |
2 | ![]() |
Assassin's Bow | Item | 3 | – | – | ![]() |
+3/+0 Summon: Give the wielder Cover at the end of turn. |
2 | ![]() |
Burning Touch ![]() |
Action | 3 | – | – | ![]() |
Prophecy Deal 2 damage to a creature. |
3 | ![]() |
Cast Out ![]() |
Action | 3 | – | – | ![]() |
Prophecy Unsummon a creature. |
3 | ![]() |
Forsworn Guide | Creature (Reachman) | 3 | 1 | 1 | ![]() |
Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2. |
3 | ![]() |
Frenzied Witchman | Creature (Reachman) | 3 | 2 | 1 | ![]() |
Summon: Give a creature +2/+1. |
1 | ![]() |
Stone Throw | Action | 3 | – | – | ![]() |
Destroy an enemy creature if you have a creature with higher power. |
1 | ![]() |
Fireball | Action | 4 | – | – | ![]() |
Deal 1 damage to all enemies. |
1 | ![]() |
Orcish Warhammer | Item | 4 | – | – | ![]() |
Breakthrough +3/+3 |
2 | ![]() |
Sparking Spider ![]() |
Creature (Dwemer) | 4 | 2 | 3 | ![]() |
Prophecy, Guard |
1 | ![]() |
Winter's Grasp | Action | 5 | – | – | ![]() |
Shackle all enemy creatures. |
2 | ![]() |
Brass Arquebus | Creature (Dwemer) | 6 | 3 | 3 | ![]() |
Last Gasp: Draw three different random 1-cost creatures from your deck. |
2 | ![]() |
Dwarven Ballista | Creature (Dwemer) | 6 | 5 | 5 | ![]() |
Breakthrough |
2 | ![]() |
Dwarven Centurion | Creature (Dwemer) | 7 | 6 | 8 | ![]() |
Breakthrough When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand. |
1 | ![]() |
Mighty Conjuring | Action | 7 | – | – | ![]() |
Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead. |
1 | ![]() |
Awakened Imperfect | Creature (Automaton) | 8 | 8 | 8 | ![]() |
Breakthrough, Guard |
2 | ![]() |
Dwarven Colossus | Creature (Dwemer) | 11 | 11 | 11 | ![]() |
Summon: Summon a Power Sphere in each lane. |
9 | ![]() |
Reachman Intelligence | Action | 20 | – | – | ![]() |
Reachman Intelligence deals 20 damage to you. When you discard Reachman Intelligence, play it. |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
1 | ![]() |
Crown Quartermaster | Creature (Redguard) | 1 | 2 | 1 | ![]() |
Summon: Put a Steel Dagger into your hand. |
2 | ![]() |
Firebolt | Action | 1 | – | – | ![]() |
Deal 2 damage to a creature. |
1 | ![]() |
Ghostgate Defender | Creature (Dark Elf) | 1 | 1 | 3 | ![]() |
Guard Exalt 3: Deal 2 damage to a creature. |
2 | ![]() |
Ald Velothi Assassin | Creature (Breton) | 2 | 1 | 2 | ![]() |
Lethal, Rally |
1 | ![]() ![]() |
Sorcerer's Negation | Action | 2 | – | – | ![]() |
Silence a creature, then deal 2 damage to it. |
2 | ![]() |
Wardcrafter | Creature (Breton) | 2 | 2 | 1 | ![]() |
Summon: Give a creature a Ward. |
2 | ![]() |
Wind Keep Spellsword | Creature (Breton) | 2 | 2 | 2 | ![]() |
Ward |
2 | ![]() |
Daggerfall Mage | Creature (Breton) | 3 | 2 | 2 | ![]() |
Ward When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand. |
1 | ![]() |
Dark Guardian | Creature (Skeleton) | 3 | 2 | 5 | ![]() |
Guard When your opponent draws a Prophecy from a rune being destroyed, draw a card. |
2 | ![]() |
Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | ![]() |
Last Gasp: Give a random friendly creature +3/+3. |
1 | ![]() |
Bleakcoast Troll | Creature (Troll) | 4 | 5 | 5 | ![]() |
Slay: +1/+1 |
2 | ![]() |
Icy Shambles | Creature (Skeleton) | 4 | 2 | 3 | ![]() |
Shackle creatures damaged by Icy Shambles. Summon: Deal 2 damage to a creature. |
2 | ![]() |
Lightning Bolt ![]() |
Action | 4 | – | – | ![]() |
Prophecy Deal 4 damage. |
2 | ![]() |
Preserver of the Root | Creature (Argonian) | 4 | 4 | 4 | ![]() |
+2/+2 and Guard while you have 7 or more max magicka. |
2 | ![]() |
Royal Sage | Creature (High Elf) | 4 | 4 | 4 | ![]() |
Summon: If you have more health than your opponent, give each friendly creature a random Keyword. |
2 | ![]() |
Gnarl Rootbender | Creature (Spriggan) | 5 | 5 | 4 | ![]() |
When an action targets Gnarl Rootbender, draw a card. |
1 | ![]() |
Hallowed Deathpriest | Creature (Skeleton) | 5 | 3 | 5 | ![]() |
Summon: Transform the highest cost creature in your opponent's hand into a Shriveled Mummy. |
1 | ![]() |
Shadowfen Priest | Creature (Argonian) | 5 | 4 | 4 | ![]() |
Summon: Silence another creature, or destroy an enemy support. |
2 | ![]() |
Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | ![]() |
Summon: If you have more health than your opponent, summon a random creature from your discard pile. |
1 | ![]() |
Spine of Eldersblood | Creature (Dragon) | 6 | 6 | 6 | ![]() |
Summon: Gain +1 max magicka. |
1 | ![]() |
Tel Vos Magister | Creature (Dark Elf) | 6 | 5 | 4 | ![]() |
Ward At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward. |
2 | ![]() |
Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | ![]() |
Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
1 | ![]() |
Blood Magic Lord | Creature (Vampire) | 9 | 6 | 6 | ![]() |
Summon and Slay: Put a Blood Magic Spell into your hand. |
1 | ![]() |
Night Talon Lord | Creature (Vampire) | 9 | 8 | 8 | ![]() |
Drain Slay: Summon the slain creature. |
7 | ![]() |
Reachman Intelligence | Action | 20 | – | – | ![]() |
Reachman Intelligence deals 20 damage to you. When you discard Reachman Intelligence, play it. |
Notes[edit]
- The message during the animation reads "This will stop those imperials. Mix together in a boiling pot. Deathbell, Falmer Ear, Nirnroot, Red Mountain Flower."
Prev: Episode 4 Intro (Isle of Madness) | Up: Isle of Madness | Next: Bthardamz |
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