Legends:Hall of the Dead
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The High Priest: Hall of the Dead[edit]
Hall of the Dead is a location in Falkreath and one of the initially available locations in The High Priest.
This battle against one of the High Priest's acolytes features an Altar of Silence lane (Whenever a player silences a creature, that player summons a 1/1 skeleton here and gives it guard.) as well as a Graveyard lane (When a creature other than a Rotting Draugr in this lane is destroyed, summon a 1/1 Rotting Draugr.).
Dialogue[edit]
- Pre-match
- Acolyte: "You're asking too many questions about my master. I think it's best I silenced you... permanently!"
- Game Hint
- Whenever a player silences a creature, they summon a skeleton guard.
- After the match
- Kellen: "Searching the Hall of the Dead, the agent found a map. Perhaps it would lead to the priest."
Opponent's Decklist[edit]
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
3 | ![]() |
Suppress | Action | 0 | – | – | ![]() |
Silence a creature. |
3 | ![]() |
Deadly Draugr | Creature (Skeleton) | 1 | 1 | 1 | ![]() |
Lethal |
3 | ![]() |
Shriveled Mummy | Creature (Mummy) | 2 | 2 | 2 | ![]() |
|
3 | ![]() |
Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | ![]() |
Last Gasp: Give a random friendly creature +3/+3. |
3 | ![]() |
Mummify ![]() |
Action | 3 | – | – | ![]() |
Prophecy Transform a creature into a 2/2 Shriveled Mummy. |
1 | ![]() |
Necromancer's Amulet | Support | 3 | – | – | ![]() |
Ongoing
When a friendly creature dies, gain 1 health. |
3 | ![]() |
Cursed Spectre ![]() |
Creature (Spirit) | 4 | 2 | 2 | ![]() |
Prophecy Summon: Silence another creature. |
3 | ![]() |
Falkreath Defiler | Creature (Imperial) | 4 | 3 | 3 | ![]() |
Slay: Draw a creature from your discard pile. |
3 | ![]() |
Gloom Wraith | Creature (Spirit) | 4 | 3 | 3 | ![]() |
Breakthrough Summon: +1/+1 for each other friendly ![]() |
3 | ![]() |
Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | ![]() |
Last Gasp: Gain 5 health. |
3 | ![]() |
Lurking Mummy ![]() |
Creature (Mummy) | 5 | 2 | 6 | ![]() |
Prophecy, Guard |
3 | ![]() |
Shadowfen Priest | Creature (Argonian) | 5 | 4 | 4 | ![]() |
Summon: Silence another creature, or destroy an enemy support. |
2 | ![]() |
Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | ![]() |
Summon: If you have more health than your opponent, summon a random creature from your discard pile. |
3 | ![]() |
Flesh Atronach | Creature (Daedra, Atronach) | 6 | 1 | 1 | ![]() |
Summon: +1/+1 for each creature in your discard pile. |
2 | ![]() |
Night Shadow | Creature (Vampire) | 6 | 6 | 5 | ![]() |
Breakthrough, Drain |
1 | ![]() |
Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | ![]() |
Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
3 | ![]() |
Suppress | Action | 0 | – | – | ![]() |
Silence a creature. |
2 | ![]() |
Deadly Draugr | Creature (Skeleton) | 1 | 1 | 1 | ![]() |
Lethal |
2 | ![]() |
Iliac Sorcerer | Creature (Breton) | 1 | 1 | 1 | ![]() |
Ward When Iliac Sorcerer's Ward is broken, double his power. |
2 | ![]() |
Protector of the Innocent ![]() |
Creature (Nord) | 2 | 3 | 2 | ![]() |
Prophecy, Guard |
3 | ![]() |
Wind Keep Spellsword | Creature (Breton) | 2 | 2 | 2 | ![]() |
Ward |
3 | ![]() |
Dark Guardian | Creature (Skeleton) | 3 | 2 | 5 | ![]() |
Guard When your opponent draws a Prophecy from a rune being destroyed, draw a card. |
3 | ![]() |
Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | ![]() |
Last Gasp: Give a random friendly creature +3/+3. |
2 | ![]() |
Necromancer's Amulet | Support | 3 | – | – | ![]() |
Ongoing
When a friendly creature dies, gain 1 health. |
3 | ![]() |
Stalwart Ally | Creature (Argonian) | 3 | 3 | 3 | ![]() |
Summon: +0/+2 and Guard if the top card of your deck is ![]() |
3 | ![]() |
Cursed Spectre ![]() |
Creature (Spirit) | 4 | 2 | 2 | ![]() |
Prophecy Summon: Silence another creature. |
3 | ![]() |
Earthbone Spinner | Creature (Wood Elf) | 4 | 3 | 2 | ![]() |
Summon: Silence another creature, then deal 1 damage to it. |
1 | ![]() |
Mundus Stone | Support | 4 | – | – | ![]() |
Ongoing
When you summon a creature, give it a random Keyword. |
3 | ![]() |
Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | ![]() |
Last Gasp: Gain 5 health. |
2 | ![]() |
Lurking Mummy ![]() |
Creature (Mummy) | 5 | 2 | 6 | ![]() |
Prophecy, Guard |
3 | ![]() |
Shadowfen Priest | Creature (Argonian) | 5 | 4 | 4 | ![]() |
Summon: Silence another creature, or destroy an enemy support. |
3 | ![]() |
Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | ![]() |
Summon: If you have more health than your opponent, summon a random creature from your discard pile. |
2 | ![]() |
Flesh Atronach | Creature (Daedra, Atronach) | 6 | 1 | 1 | ![]() |
Summon: +1/+1 for each creature in your discard pile. |
2 | ![]() |
Night Shadow | Creature (Vampire) | 6 | 6 | 5 | ![]() |
Breakthrough, Drain |
3 | ![]() |
Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | ![]() |
Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
1 | ![]() |
Nahagliiv | Creature (Dragon) | 7 | 7 | 7 | ![]() |
Guard Your opponent can't target Nahagliiv with actions. |
1 | ![]() |
Night Talon Lord | Creature (Vampire) | 9 | 8 | 8 | ![]() |
Drain Slay: Summon the slain creature. |
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