Legends:Solo Arena/Blades Loyalist
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Blades Loyalist
The Victorious |
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Class | Spellsword |
Elo | 800 |
Theme | Tempo |
Statistics | |
Prophecies | 1x City Guard, 1x Healing Potion, 1x Stand Watch, 1x Mentor of the Watch, 1x Knight of the Hour |
Attributes | 17 13 |
Rarity | 21 8 1 |
Statistics |
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Attributes | Rarity | Magicka Curve | ||||||
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Quantity | Name | Type (Subtype) | Ability | |||||
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1 | Calm | Action | 0 | – | – | Common | Give a creature -4/-0 this turn. | |
1 | Healing Hands | Action | 0 | – | – | Common | Heal a creature, then give it +1/+1. | |
1 | Sound the Alarm | Action | 0 | – | – | Common | Enemy creatures lose Cover. | |
1 | Doomed Adventurer | Creature (Imperial) | 1 | 1 | 1 | Rare | Last Gasp: Give a random creature in your hand +2/+2. | |
1 | Mute | Action | 1 | – | – | Common | Silence two creatures. | |
1 | Scouting Patrol | Action | 1 | – | – | Common | Summon a 1/1 Imperial Grunt in each lane. | |
1 | Ambitious Hireling | Creature (Wood Elf) | 2 | 1 | 1 | Common | Summon: Give another friendly creature power and health equal to Ambitious Hireling's power. | |
1 | City Guard | Creature (Imperial) | 2 | 2 | 3 | Common | Prophecy, Guard | |
1 | Emperor's Attendant | Creature (Redguard) | 2 | 1 | 1 | Rare | Summon: Give a creature in your hand power and health equal to Emperor's Attendant's power. | |
1 | Healing Potion | Action | 2 | – | – | Common | Prophecy Gain 5 health. |
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1 | Legion Shield | Item | 2 | – | – | Rare | Guard +1/+3 |
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1 | Skingrad Patroller | Creature (Imperial) | 2 | 3 | 2 | Common | ||
1 | Stand Watch | Action | 2 | – | – | Common | Prophecy Give a creature Guard. Draw a card. |
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1 | Blackwood Alchemist | Creature (Argonian) | 3 | 1 | 4 | Common | Gains +2/+0 when your max magicka increases. | |
1 | Blades Defender | Creature (Breton) | 3 | 3 | 3 | Common | Summon: Give a creature in the other lane +0/+2. | |
1 | Imperial Armor | Item | 3 | – | – | Common | +0/+6 | |
1 | Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | Common | ||
1 | Mentor of the Watch | Creature (Imperial) | 3 | 2 | 2 | Common | Prophecy, Guard Summon: Give a creature in your hand Guard. |
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1 | Outland Patrol | Creature (Imperial) | 3 | 3 | 4 | Common | Last Gasp: Give a random creature in your hand +1/+1. | |
1 | Supply Runner | Creature (Imperial) | 3 | 3 | 1 | Common | Summon: If you have another creature in each lane, gain +1 max magicka. | |
1 | Defense of Bruma | Action | 4 | – | – | Epic | Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard. | |
1 | Determined Supplier | Creature (Breton) | 4 | 1 | 4 | Common | Guard Last Gasp: Gain max magicka equal to Determined Supplier's power. |
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1 | Imperial Reinforcements | Action | 4 | – | – | Rare | Fill a lane with 1/1 Imperial Grunts. | |
1 | Legion Zero Templar | Creature (Imperial) | 4 | 2 | 5 | Common | Guard Summon: If you have another creature in each lane, +0/+3. |
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1 | War Cry | Action | 4 | – | – | Rare | Give friendly creatures in a lane +2/+0 this turn. | |
1 | Blades Guardian | Creature (Redguard) | 5 | 4 | 5 | Rare | Guard Summon: Give a creature in the other lane +1/+1 and Guard. |
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1 | Imperial Siege Engine | Creature (Imperial) | 5 | 3 | 3 | Rare | Summon: +1/+1 for each other friendly creature. | |
1 | Knight of the Hour | Creature (Imperial) | 5 | 3 | 3 | Common | Prophecy, Guard Summon: You gain 3 health. |
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1 | Watch Commander | Creature (Imperial) | 5 | 4 | 4 | Rare | Summon: Give all friendly Guards +1/+2. | |
1 | Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | Common | Summon: Give other friendly creatures +1/+1. |