Legends:The Siege of the Imperial City

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Besiege the Empire's occupied capital.
Act: 3
Opponent Name: High Elf Guard
Opponent Class: IntelligenceWillpower Mage
Lanes: Field/Field
Starting Health: 30
Special Conditions: Fight through the City Gates on the left lane to be able to fight on the right lane.
Story Characters: Laaneth, Cassia
Previous Quest: A Knife in the Dark
Next Quest: The Showdown
Reward: Mantikora, Snowy Sabre Cat
 
High Elf Guard

Chapter 19: The Siege of the Imperial City[edit]

The Siege of the Imperial City is the fifth battle of Act III. You lead the charge on the Imperial City, disguised as the Emperor.

The opponent starts with a City Gates card in play, and it must be defeated before cards can be played in the right lane: even cards that summon a creature in both lanes will not summon one to the right lane while City Gates still stands.

Dialogue[edit]

Pre-match:

Kellen: "Free from prying eyes, the Imperial forces launched a surprise attack from the West, followed by a similar attack from Cheydinhal. The hero would then lead the charge to the city gates."
Laaneth: "Well, in that armor you certainly look like the emperor."
Cassia: "Form up on the emperor! Charge!"

Game Hint:

"You options are limited until you storm the City Gates."

During the match:

Cassia: "Alright, troops. Our job is to take that gate, and fast!"

Post-match:

Cassia: "We're through! Come on, we've got to find Naarifin before it's too late."

Opponent Deck[edit]

Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1x Intelligence Lesser Ward Action 0 1Common Common Give a creature a Ward.
2x Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
3x Willpower Aldmeri Patriot Creature (High Elf) 1 1 2 2Rare Rare Summon: +1/+1 if you have an action in your hand.
2x Willpower Sunhold Medic Creature (High Elf) 1 1 1 1Common Common Summon: Give a creature +0/+2.
1x Willpower Detain Action 2 2Rare Rare Shackle a creature.
1x Intelligence Wisdom of Ancients Prophecy Action 2 3Epic Epic Prophecy
Give each friendly creature a random Keyword.
2x Intelligence Crystal Tower Crafter Creature (High Elf) 2 1 1 1Common Common After you play an action, Crystal Tower Crafter gains +1/+1.
2x Intelligence Daedra Worshiper Creature (High Elf) 2 2 2 1Common Common
2x Willpower Summerset Shieldmage Creature (High Elf) 2 2 2 1Common Common Other friendly creatures in this lane have +0/+1.
2x Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
2x Willpower Resolute Ally Creature (High Elf) 3 3 3 1Common Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower.
2x Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
1x Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
1x Willpower War Cry Action 4 2Rare Rare Give friendly creatures in a lane +2/+0 this turn.
2x Willpower Auridon Paladin Creature (High Elf) 4 4 4 1Common Common When you play an action, Auridon Paladin gains Drain this turn.
1x Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1x Intelligence Lillandril Hexmage Creature (High Elf) 5 5 4 1Common Common After you play an action, deal 1 damage to your opponent.
1x Intelligence Ice Storm Action 6 3Epic Epic Deal 3 damage to all creatures.
1x IntelligenceWillpower Skywatch Vindicator Creature (High Elf) 6 4 4 3Epic Epic Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.


Prev: A Knife in the Dark Up: The Forgotten Hero Next: The Showdown