Morrowind:Ilunibi
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Walkthrough: not written
Interior Images: not added |
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# of Zones | 5 | |
Occupants | ||
Ash Creatures, Dreamers, Daedra | ||
Console Location Code(s) | ||
Ilunibi, Blackened Heart Ilunibi, Carcass of the Saint |
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Region | ||
West Gash, [-9,4] |
Ilunibi is a Sixth House cave in the West Gash, on a small island north of Gnaar Mok near Khartag Point.
This cave is used as a Sixth House base, and you will be sent there by Caius Cosades as part of the Main Quest.
Ilunibi is divided into five sections:
Ilunibi, Carcass of the Saint is the entrance section. Just inside the entrance you'll find a very nice little waterfall - possibly the only pleasant part of the entire cave. The pool just below the waterfall contains a Fortify Magicka potion. The rest of the cave is mostly flooded to about knee-deep, and filled with various ash creatures - and one dead adventurer, who should be wearing random equipment. There are two exits, to "Tainted Marrow" in the southeast and "Marowak's Spine" in the southwest.
Ilunibi, Tainted Marrow is a section of Ilunibi that can in fact be completely skipped. It contains nothing except one dead body with random equipment, several ash creatures, one random Daedra, and two exits to "Marowak's Spine".
Ilunibi, Marowak's Spine is also comparatively uninteresting. Like the Carcass of the Saint, it's flooded to about knee-deep, and like Tainted Marrow, it contains little of interest - random ash creatures and Daedra, a Dreamer or two, and a dead body with random equipment. One exit leads back to the "Carcass of the Saint", two lead sideways to the "Tainted Marrow", and one leads onward to the next section, "Blackened Heart".
Ilunibi, Blackened Heart, in terms of content, is no more interesting than the previous three sections - it holds random ash creatures, and is once again flooded to knee-deep. The entrance to the final section, "Soul's Rattle", is guarded by a random Daedra.
Ilunibi, Soul's Rattle is the ultimate goal of exploring this cave. Filled, as usual, with random ash creatures and Dreamers and at least one Daedra, it is the home of Dagoth Gares, a unique Ash Ghoul, master of this Sixth House shrine, who will talk to you before fighting, and from whom it is possible to learn a surprising amount of the history of Dagoth Ur and Nerevar, at least as seen from Dagoth's perspective. Killing him will advance the game's main quest, and provide an unpleasant surprise...
The shrine chamber in this area contains two large metal troughs containing a fair amount of treasure, including one 6th House Amulet (Dagoth Gares himself carries another), a Silver Staff, and the ubiquitous Sixth House Bell Hammer. However, the best loot is a set of glass boots in front of one trough, and the pair of enchanted heavy gauntlets, the Fists of Randagulf, which grant +20 Strength and Agility, hidden underneath the other metal trough (you will need to go behind it and look down to see them). A pile of stones, which you cannot pass, blocks the way to a completely empty chamber; though it is possible to squeeze through, there is nothing of value inside.
Related Quests[edit]
Main Quest[edit]
- Sixth House Base: Dispose of a Sixth House base recently discovered near Gnaar Mok.
Notes[edit]
- All leveled creatures within Ilunibi are set to appear only if the PC's level is greater than or equal to three. This means that at levels one or two, the cave is only inhabited by seven dreamers and Dagoth Gares (if on the related quest), making any planned expeditions into Ilunibi arguably far easier than at higher levels. Note that the player is required to attain level 3 to get their orders earlier in the questline, so this trick is impossible to make use of outside of loot-seeking.