Morrowind Mod:GetSpell

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GetSpell

		GetSpell, SpellID

       Where:	SpellID = The spell you wish to check for.

	Type: 	Magic

     Returns:	short

     Example:	if ( GetSpell, shield == 1 )
		set sValue to ( "dorisa darvel"->GetSpell "Swamp Fever" )

     Scripts:	dinScript
		letteScript

Returns 1 if the calling object has the spell in their inventory, or 0 otherwise. This may work in a similar manner to AddSpell and RemoveSpell where if the spell is a normal one, it merely checks if the calling actor knows it. If the spell is a disease or curse, however, it may check if the calling actor is under the spell's effect.

See Also: GetEffect, GetSpellEffects