Morrowind Mod:SetAngle

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SetAngle

		SetAngle, Axis, Angle

       Where:	Axis  = World axis to set the object's angle (X, Y, or Z)
		Angle = Angle in degrees to set (float). In Tribunal the function can accept
			variable floats as well as literal values.

	Type:	Movement

     Returns:	none

     Example:	SetAngle, X, 45.0
		"Act_banner_Tel_Vos"->SetAngle, Z, 90
		SetAngle, Y, GetStartingAngle, Y
		SetAngle, Y, fValue			(Tribunal only)

     Scripts:	SignRotate
		Dagoth_doors		

Sets the angle of the object in degrees using the given world axis. In Tribunal the function also accepts float variables in addition to literal values.

Setangle does not appear to work with actors. Consider using Face instead.