Morrowind talk:Morrowind/Archive 1
This is an archive of past Morrowind talk:Morrowind discussions. Do not edit the contents of this page, except for maintenance such as updating links. |
Contents
- 1 Grand Soul Gems
- 2 Technical Hacks Section or Incorporate with Mod Section?
- 3 New Plugins and info
- 4 Mark & Recall
- 5 Next Generation Consoles
- 6 Can't play some quests
- 7 Bad Links to textures and world replacers
- 8 CenterOnCell
- 9 An argument with the introduction
- 10 New mod yet unnamed
- 11 Created Spells
- 12 Morrowind Theme Song
- 13 Morrowind's combat system
- 14 Morrowind's 'Principles'
- 15 5 Years Later
- 16 Backwards compatible?
- 17 High graphics?
- 18 Morrowind theme song
- 19 Difficulty Option
- 20 Currency
- 21 Gripes
- 22 Proposed Article: Morrowind for Oblivion Players
- 23 PS3
- 24 Magic is Overpowered?
- 25 Availability
- 26 Main page discrepency
Grand Soul Gems
This site needs a small page that lists places where to find the rare Grand Soul Gems, since they are not easy to obtain at the casual vendors.
- Grand Soul Gems are random loot in some of the containers scattered throughout the game. It is a game of chance on whether you will have a grand soul gem in these containers when you open them. There are a number of fixed locations of grand soul gems also; these are listed below for your information:
-
- Ald Redaynia, Tower
- Ald Sotha, Shrine
- Bal Fell, Inner Shrine
- Balmora, Guild of Mages
- Derelict Shipwreck, Cabin
- Dren Plantation, Dren's Villa
- Dun-Ahhe
- Hanud
- Kora-Dur
- Maelkashishi, Shrine
- Sadrith Mora, Gateway Inn: West Wing
- Sadrith Mora, Tel Naga Great Hall
- Salmantu, Shrine
- Tel Branora, Upper Tower: Therana's Chamber->Felen Maryon
- Tel Fyr, Tower of Tell Fyr: Hall of Fyr
- Tel Mora, Tower Services
- Tel Uvirith, Menas' House
- Tel Uvirith, Omavel's House
- Tel Uvirith, Seleth's House
- Tel Vos, Aryon's Chambers
- Ules Manor->Nevena Ules
- Venim Ancestral Tomb->Goris the Maggot King
- Vivec, Redoran Trader
- Vivec, Telvanni Vault
- Zebabi
- Hope this helps. --Hoggwild5 00:02, 22 November 2006 (EST)
-
- Okay, but would have been better to post on an article page, eh? --Wrye 19:55, 22 November 2006 (EST)
-
-
- I appended this to the list on the enchanting page. --Cdevine 19:14, 30 November 2006 (EST)
-
-
-
-
- Thank you Cdevine for incorporating the above information on an appropriate page. I appreciate your efforts in that. I was simply trying to get the information out to readers in a timely manner and didn't have the luxury of formatting a proper article for the wiki at the time I was making the contribution.
-
-
-
-
-
- Wrye, I found your comment to be a little judgmental and completely unnecessary -- it added nothing constructive to the subject matter. A reader asked for the information and I happened to have it at my fingertips as a result of all the work I've been doing on the Morrowind Redesign Project; however I was tied up with something else at the moment and chose to provide the information in an unformatted, yet useful manner until such a time came that I or someone else could come back to it and determine where the most appropriate place was for the information to reside on the wiki, and what additional information might need to be provided. That is my understanding of one of the reasons we have article talk pages in the first place; to capture useful information that a contributor is providing that perhaps is not in an optimal format, but is nonetheless useful enough to be placed on the wiki to begin with. Such unconstructive remarks creates an environment of tension and resentment, is counter to community participation, and is in effect an attempt to stifle and trivialize the importance of other's contributions. My polite suggestion to you going forward is that if you can't contribute something constructive, refrain from contributing.--Hoggwild5 05:29, 4 December 2006 (EST)
-
-
If it is not already there, i would like permission to copy paste the above list to the enchanting page. --Jesus lover 14:41, 14 June 2007 (EDT)
Technical Hacks Section or Incorporate with Mod Section?
I think we should have a section for manipulating the morrowind.ini file, and also any other technical hacks like increasing performance, etc...
Should this be in the mod section? Or in it's own section?
- I think this goes in the Mod category, but gets its own article (page).--Hoggwild5 12:49, 20 November 2006 (EST)
-
- Sounds good! Thanks! I added Ini Settings link and created the page. I may be adding more to this section in relation to technical information. So, it may be more suitable to name it "Mod Resources and Technical Information" or something along those lines. --Cdevine 16:57, 20 November 2006 (EST)
-
- Errghhh... I just relooked at it the page hierarchy and it's kind of messed up. There used to be a Morrowind page level link to Morrowind Mod:Mod Management. Under that you would have found a link to [[Tes3Mod:Morrrowind.ini]], though the page was not created. Dave demoted the Mod Management page to be under Mod List (where it doesn't really belong). I think I'll do some rearranging shortly. --Wrye 17:24, 20 November 2006 (EST)
-
-
- Wrye, I'm a little confused as to what you are proposing for this situation. Are you saying files like this should be under Tes3Mod? If so, I could move at least move this article there asap. --Cdevine 17:41, 20 November 2006 (EST)
-
-
-
-
- Don't worry about it. I would have argued that it should be under Tes3Mod:Morrowind.ini, but I think that you followed the example of Oblivion.ini, so that's fine. And after I did all the rearranging the location at the top is fine (and again, consistent with Oblivion). As for other potential topics, hopefully it's clear now. E.g., an increased performance page would also go at top level (again, like Oblivion), since it doesn't fall into any of the sub-index pages (Mods, Modding or Mod Management). Cheers. --Wrye 02:15, 21 November 2006 (EST)
-
-
-
-
-
-
- Thanks Wrye! --Cdevine 02:59, 21 November 2006 (EST)
-
-
-
New Plugins and info
I have noticed that there are no pages for the Morrowind plugins that can be gotten at [[1]]. They include some new armour. Also a new fort with a quest and many other things. Another thing is this quest called the master index quest. In this quest you find all the poylon indexs for a guy and he gives you a master indes that will transport you to any stronghold also to the Caldera mages guild. If someone would please download them and play them and then create some pages for them it would be much appreciated and make this a more complete site.
Thxs --Satomi 18:54, 1 December 2006 (EST)
Mark & Recall
Where do I buy Mark and recall?
I might need it for a quest--ShakenMike 22:03, 18 February 2007 (EST)
- See Mark. (Recall is just below.) ----TheRealLurlock Talk 23:20, 18 February 2007 (EST)
I do have Mark and recall spells now but I'm not sure it's has to do with my class/race type. What is the best race/class for a newbie like me to use first?--ShakenMike 18:29, 19 February 2007 (EST)
- Any class or race can use any spell in the game. Altmer and Bretons are most suited to magic, and there are numerous classes that have these skills as major or minors. See Classes for a nice chart showing which classes have what skills, Races for a similar chart for the races, or see Skills, and click on the skill in question to see which classes and races receive bonuses in that skill. --TheRealLurlock Talk 18:57, 19 February 2007 (EST)
- I've found real success as an Argonian Bard in the past, as well as a Bosmer Pilgrim. Or make your own class. I mean, you can suit your class to the strengths of the race you chose...Dude, experiment and have some fun! Somercy 19:14, 19 February 2007 (EST)
I'll try the Argonian Bard race first.What sign should I be?--ShakenMike 01:08, 20 February 2007 (EST)
- Well, I often use the Lady, as I play politics, but the Tower's also good. I don't like the complicated ones--the Lord, the Serpent--which have downsides. But again, that's me. Somercy 12:16, 20 February 2007 (EST)
Ok thanks and I'll restart the game with argonian Bard.My sign will be the tower.Should I use custom class or let the game chose it for me?--ShakenMike 12:32, 20 February 2007 (EST)
- Pick from class list--Bard is one of the choices. Good luck, keep me updated! Somercy 12:34, 20 February 2007 (EST)
Should I have another memory card for the xbox if I restart this game? I just don't want to save over stuff thats all.--ShakenMike 15:12, 20 February 2007 (EST)
- I don't know memory cards...I leave that to my brother. Somercy 16:01, 20 February 2007 (EST)
Is it best to save to the harddrive of xbox system?
How many save spots do you have for each faction join/quest completed?--ShakenMike 18:11, 20 February 2007 (EST)
There is not a memory card that i have ever seen at any Wal * Mart or Video game store for the regular X-Box, so just save to your hard drive. Youv'e got plenty of space. I have over 3000 save games on mine as well as well over 200 songs. As for the X-Box 360, that iss a completely different game system, I beleive that you need a Memory card for it, and I know that you cant play X-Box games on it without Hard Modding it, and trust me, you dont want to try to Hard Mod anything without a little Soft Modding experiance. Me, I choose to stick with Soft Modding as Hard Modding Permanantly and completely deminishes your warranty, and Soft Modding only Temporarily and hardly deminishes it at all. Arggh! I got off subject. Anyways, dont worry about the memory card as you cant play Morrowind on the X-Box 360 anyways. Without Hard Modding that is. --Jesus lover 14:51, 14 June 2007 (EDT)
Next Generation Consoles
Will Morrowind work on the 360? Grub 21:24, 19 April 2007 (EDT)
- I'm no expert, but I was under the impression that all games that work on the original Xbox will also work on the 360. Just like PS and PS2 games still work on the PS3. The only console company that doesn't seem to have figured that out yet is Nintendo... --TheRealLurlock Talk 22:29, 19 April 2007 (EDT)
- Actually, not all Xbox games can be played on Xbox 360, and Morrowind isn't on the official list of backwards compatible games. My understanding has been that it can't be played on Xbox 360, but I don't know for sure. --NepheleTalk 23:33, 19 April 2007 (EDT)
Morrowind is not playable on the XBox 360.
Morrowind Can be played on the X-Box 360 but it requires Hard Modding the X-Box 360 and that isnt something i would recomend, as you have to open the X-Box 360 and Deminish the warranty. See the article directly above this one.
They just released a update that allows it to be played without modding the 360! Morrowind is BC now! woo! — Unsigned comment by 74.242.224.137 (talk)
- To confirm, yes, the latest list of backwards compatible games, updated July 2007, does now include Morrowind
(listed at T under "The Elder Scrolls III: Morrowind")(Now listed at E under "The Elder Scrolls III: Morrowind".) --NepheleTalk 13:27, 13 July 2007 (EDT)
Are you sure that includes GOTY? If so...I will speak to the shop or clean the disk, hehe. Robed Dawnbringer 14:37, 29 December 2007 (EST)
- You realize that you have to the latest updates for your Xbox 360 in order for it to work? If you're not connected to Xbox Live, there are instructions here on other ways to get the updates. You may also want to read the FAQs. As for specifically whether there's a difference between the Platinum Edition and GOTY as far as backward compatibility is concerned, I don't know for sure. It seems like the technical issues they had to address in the software emulator would be the same with either edition, but it's hard to really know what goes on with these compatibility tweaks. --NepheleTalk 15:01, 29 December 2007 (EST)
-
- I think I got the updates. I could be wrong - could be different updates. Thanks for your prompt replies - I'm looking forward to playing Morrowind. It and Oblivion should keep me going for a LONG time. Robed Dawnbringer 15:40, 29 December 2007 (EST)
-
-
- (following comment moved here from User talk:Daveh)
- Hello,
-
-
-
- In your intro for the Morrowind page you say that Morrowind is backward compatible with the Xbox360. I check the official list on Microsoft's website a lot, because I LOVED Morrowind in comparison to Oblivion, and really want it to be compatible. My computer lags a lot while playing Morrowind. So are you sure that it is compatible? And the website list just hasn't been updated yet. If yes, then thank you so much, and I'm off to the shops, if not, then you should change the intro, because it might cause some people to go and buy the game, then be disapointed.
-
-
-
- Thanks for your time.
-
-
-
- Future member of this site, Game Lord
-
Can't play some quests
I'v checked and some quests listed on here aren't appearing. I have the highest rank in these guilds. Can someone explain why and how to fix it? Thanks.
- Once you reach the highest rank in any faction in Morrowind, you can't do any more quests for that faction. In any given faction, there are always more than enough quests for you to reach this rank, so it's possible that you can skip some and still achieve the highest rank. If you want to do all the quests for a faction, you should avoid asking for your final "Advancement" until you've done every available quest.
TES Forums --TheRealLurlock Talk 09:41, 9 May 2007 (EDT)
Thanks. If I use the console to change my rank, I able to access the other quests. Right? Then I can just change it back.
Skink was still giving me quests after I made Arch-Mage... --Brf 14:16, 23 April 2008 (EDT)
Bad Links to textures and world replacers
The links to most of the sites are bad. Someone needs to fix them.
I got denied as a Patroller, but I will look out for those and fix them if I can.
If you are talking about the red links, those are the links that can be created but have not been yet. If you are talking about stubs, I have only fixed one but will fix more as i get the chance.
CenterOnCell
well, I've been using a few of these cheats and if anyone else has, you've noticed the formatting is hard to get down. I want to use player->coc[cellID] to teleport to a location and I can't figure out how to use the cell IDs. I've tried coc(X,Y,Z) and that didn't work. any suggestions?
- Have a look at Morrowind Mod:CenterOnCell. --DrPhoton 03:27, 31 May 2007 (EDT)
An argument with the introduction
"The game continues to be sold on store shelves, five years after its initial release, due to the widespread mod community, which has the potential to supply Morrowind with new content in perpetuity." This inplies that the reason it continues to be sold is the modability which I dispute, taking away the , and the due and starting a new sentance saying that a widespread mod community is notable for suppling Morrowind with new content. Or something more eloquent but to the same point would be preferable. The game sells because it is good, beause it is replayable, runs on older computers, because of the success of Oblivion, because of its releases in condensed form and many other reasons, one of which is modability but that alone is not the key to its survival. --Unsigned
- There was a large edit introduced here which was essentially all editorializing, and IMO ought to be removed.
- While I think that mods are indeed a major part of the reason the game is still on the shelves, proving that would require something like a POS survey, which obviously has not been done. Also arguments given above are quite reasonable.
- Another example: I speedrunning against philosophy of ES? Probably not. ESF philosophy if anything is laissez faire.
- I'd just chop it back to the older version. Stick to facts and leave editorializing for blogs and user pages. --Wrye 05:12, 2 June 2007 (EDT)
New mod yet unnamed
I'm designing a mod(for myself, will not be supported) and I need someone to walk me through it and test. If you choose to upload anywhere, go for it. I have some game utilities and programing experience. It's fixes and/or upgrades items through quests, adds game lore, some new quests, and possible new cells. I'm in no hurry, but quick answers will be good. Don't post my email address anywhere! (spam bots) Contact me. :) — Unsigned comment by Lord Valarian (talk • contribs)
- You'd probably have better luck if you asked either here or here. --Ratwar 01:48, 13 June 2007 (EDT)
Created Spells
I would like to know why there is a link to nothing called Created spells when Honestly that whole topic seems kind of out of place?--Most Honored Listener 20:08, 25 July 2007 (EDT)
- Hmm, I didn't realize it was a nonexistent page. I probably acted too quickly on that one. Anybody know more about why it's there? --Eshe 20:11, 25 July 2007 (EDT)
- mind if I revert it back as it honestly really does belong in the forums and its not like we are loosing anything by taking it off just cleaning the page up a bit.--Most Honored Listener 20:14, 25 July 2007 (EDT)
- Probably a good idea to go ahead and take it off. It looks like it was added over a week ago and since the page still doesn't exist, it seems there's no interest in it for now. I don't see a problem with creating this page in the future, since Oblivion has one, but since there isn't one now, there doesn't need to be a link to it on the main page right now. Sorry about that, I should have looked into it more before acting. --Eshe 20:19, 25 July 2007 (EDT)
- Although, Oblivion's equivalent page is one of those ugly pages that people just keep adding worthless junk to, so I agree that it's probably best not to encourage the same sort of thing for Morrowind. I moved it down before - the person that put it there originally had it closer to the top of the page in the Gameplay section - that seemed like it was putting too much importance on what's likely to be a page full of junk, but yeah, maybe removing the link altogether is the better solution. --TheRealLurlock Talk 09:13, 26 July 2007 (EDT)
- Additionally this kind of thing is exactly what the forums are good for currently we have a fairly large very strong forums community so it is really unnecessary to have this as a page or section of Morrowind or any namespace for that matter.--Most Honored Listener 12:11, 26 July 2007 (EDT)
- That's true, but people who never go to the forums should have access to the information too. With that line of thinking, this site wouldn't even exist at all ;). --Eshe 12:38, 26 July 2007 (EDT)
- I was talking specifically about discussion topics like whats your favorite custom spell which do belong in the forums not in a wiki and just so you know anyone who wants can go tot he forums and look at all the posts everything is kept archived.--Most Honored Listener 13:34, 26 July 2007 (EDT)
- I'm perfectly aware that anyone can go to the forums, but my point was that some people don't want to. --Eshe 13:56, 26 July 2007 (EDT)
- I was talking specifically about discussion topics like whats your favorite custom spell which do belong in the forums not in a wiki and just so you know anyone who wants can go tot he forums and look at all the posts everything is kept archived.--Most Honored Listener 13:34, 26 July 2007 (EDT)
- That's true, but people who never go to the forums should have access to the information too. With that line of thinking, this site wouldn't even exist at all ;). --Eshe 12:38, 26 July 2007 (EDT)
- Probably a good idea to go ahead and take it off. It looks like it was added over a week ago and since the page still doesn't exist, it seems there's no interest in it for now. I don't see a problem with creating this page in the future, since Oblivion has one, but since there isn't one now, there doesn't need to be a link to it on the main page right now. Sorry about that, I should have looked into it more before acting. --Eshe 20:19, 25 July 2007 (EDT)
- mind if I revert it back as it honestly really does belong in the forums and its not like we are loosing anything by taking it off just cleaning the page up a bit.--Most Honored Listener 20:14, 25 July 2007 (EDT)
- Well if they want to read and contribute about custom spells so bad they probably can click a link and why wouldn't they want to go to the forums?--Most Honored Listener 14:07, 26 July 2007 (EDT)
Morrowind Theme Song
Anybody else really enjoy the theme song? When I first heard that theme song was the time that I decided to pick up my controller and play this game!
- you can find a bunch of videos on youtube where fans play the theme song on different things(guitars, flutes, piano, etc.) (Evirus not logged in)69.14.33.214 11:31, 5 August 2007 (EDT)
Morrowind's combat system
I'm having trouble learning it. it's like... miss miss (half health left) miss miss one damage! enemy hits, dead. -m'aiq the liar 12:58, 9 August 2007 (EDT)
- Heh. I actually enjoy it quite a lot, hold axe back, chop, they fall over, chop, chop *healing potion* :D 82.17.107.186 13:48, 26 August 2007 (EDT)
- I like it. But I used to play a lot of old-school RPGs and wargames where 'to hit' rolls were all part of the system, so I have no problems with it in Morrowind. To me the game is an RPG with FPS elements rather than the other way around. :) Hecerinde 00:28, 27 August 2007 (EDT)
- haha, yeah. i had that fighting those 3 rats for that chick in balmora... in the end it was to do with my fatigue level.. twas at 0, so i got miss miss miss then the humiliation of being killed by vermin.
- I like it. But I used to play a lot of old-school RPGs and wargames where 'to hit' rolls were all part of the system, so I have no problems with it in Morrowind. To me the game is an RPG with FPS elements rather than the other way around. :) Hecerinde 00:28, 27 August 2007 (EDT)
Which is one reason Arena is a better game (I unfortunately haven't played Daggerfall or Oblivion, but they also look better. Especially Daggerfall). AlcaeusTheWizard 15:57, 14 April 2008 (EDT)
Morrowind's 'Principles'
I contend that these principles - which are not referenced and seem entirely assumed - are not something which can be laid down as an objective fact. They are a point of view regarding one way of playing the game, nothing more. It is biased and not presenting a Neutral Point Of View to have it put so adamantly that playing any other way is against THE principles, as if they're omnipotent and all-binding.
If someone wants to argue against this, they need to demonstrate that there is an indisputable objective basis to do so. Saying 'Bethesda said so' is not giving an objective basis, any more than saying that the principles of an invididual person are determined by whoever is head-of-state for the country they happen to be in. I am dubious that such a claim could even be referenced, and it would still be a subjective POV in any case. Creators =/= sole arbiters of truth. The principles are determined by each seperate player. Bethesda's view is as valid as anyone's - but not any more so.
A compromise rewording might be worthwhile, in which the concept of 'principles' is removed, and the passage simply pointing out that 'speed runs' will miss out on much of the content and storyline around which the majority of the gameplay revolves, and which many players consider to be the core entertainment of the game.
- As I've said before, I think that it is widely accepted that the game is intended to be open-ended and widely explored, among other things. Though I see no point in mounting a full-scale research into this issue, since you seem bound and determined to reject anything that might be submitted as evidence, I might suggest a simple reading of this page, which clearly describes what the game was made for. While this is by no means the only way the game can be played, it remains a clear and public statement of the game's intentions. I am certain that many other such statements can be found, should anyone choose to look.
- I disagree that "the principles are determined by each separate player." While each individual player (and indeed, each individual developer) may bring/apply their own principles or goals to the gameplay experience, that does not change the fact that the game was still created with certain goals and principles in mind. Creators are not the sole arbiters of truth, but it is true that there were solid principles behind the company and creation of the game. In any case, I don't think a formal statement specifically outlining the exact ideas behind the game is necessary to determine what the basic principles of the game are.
- I would agree to a compromise in this case because, again, it seems that this debate will go nowhere. In the future, however, I might point out that this community tends to place the burden of proof on the editor who brings up a contention to a long-standing version of an article. --Eshe 20:50, 27 August 2007 (EDT)
-
- I'm gonna go ahead and remove the part about speed runs. A very small amount of the Morrowind community engages in such runs, and it isn't notable enough to have several sentences dedicated to it on the first page. Still in principle, I agree with Eshe. I think the fast majority of Morrowind players would agree that speed runs miss out on most of the game (and I'm sure many of the people that do engage in such things would agree that they are missing out on most of the content). --Ratwar 22:31, 27 August 2007 (EDT)
-
-
- I guess I should have explained in more detail the reasons behind my reversion of Hecerinde's edit, but at this moment I don't have anything else to add to Eshe's or Ratwar's replies. All in all, and to not make of this a long-standing debate, I think Ratwar's solution of deleting that sentence is the best. --DrPhoton 04:22, 28 August 2007 (EDT)
-
- Looks to me like the starting comment her is largely in agreement with my earlier comment. I.e., in my opinion, the edit that introduced all that editorializing ought to be reverted entirely. --Wrye 20:05, 28 August 2007 (EDT)
-
- Cool, well that suits me. Glad it could get sorted out. On burden of proof though - I'd agree for most cases, but in this case you'd have been asking me to prove a negative. But I was challenging the original statement on the grounds that it didn't have the proof it needed, rather than making a positive claim myself, so the burden of proof would have been on those claiming the validity of the principles. But that's by the by now. Hecerinde 22:35, 29 August 2007 (EDT)
5 Years Later
After 5 years, this is still my favorite game. It never seems to get outdated with all the mods and upgrades from users. I'm just wondering if everyone else feels this way. Also, do you think Morrowind will continue to be modded and expanded, or have most people moved on to Oblivion? Smeagol3 11:39, 25 November 2007 (EDT)
I have not played oblivion yet but I am going to definatly continue playing morrowind when i get oblivion.
Backwards compatible?
Is GOTY backwards compatible? Mine will not read. Robed Dawnbringer 12:31, 29 December 2007 (EST)
- Yes, it is. See #Next Generation Consoles (and the links there that include instructions on update your Xbox 360). --NepheleTalk 12:45, 29 December 2007 (EST)
- Well, only recently has Bethesda found a way to make the game backwards compatable, so that's why your game will not read. 58.174.98.29 17:33, 14 January 2008 (EST)
High graphics?
Morrowind brags about having high graphics, but compared to other games of the same generation, its graphics are low. I would also like to point out that Morrowind seems to be a bit over detailed, making the graphics look worse! But thankfuly, Oblivion has made a BIG improvement on this.
- Personally, I think the next game in the series should be about gameplay rather than graphics. The better graphics make the games so much smaller and allow even less exploration. I've seen videos about Daggerfall, and it looks a lot cooler than Morrowind and Oblivion. - BretonRock 19:48, 17 February 2008 (EST)
Morrowind theme song
The Morrowind theme song is cool! I would just like to point out that the riff is also included in the Oblivion theme song. Could an old school gamer tell me if the riff is also in the other Eleder Scrolls games?
Update: Come on! Surely someone has played Areana, Daggerfall or Redgaurd! Has someone at least heard the theme songs of them?! I'm serious here! Do any of the other Elder Scroll games have the same riff as Morrowind and Oblivion?!
Update 2: Sorry guys for acting irrational, I just don't feel like my comments are being ignored. 58.174.98.29 00:57, 15 January 2008 (EST)
I have played Arena (the free one that was given for the ten year aniversary) and it does NOT have the same theme. Yet I have to agree with you, that theme is AWESOME.--Juz 20:40, 12 March 2008 (EDT)
Difficulty Option
I was checking out the options for my game and I noticed the option to change the difficulty of the game. Can it really make the game more difficult or easy? - BretonRock 19:48, 17 February 2008 (EST)
- Yes, moving the slider to the right increases the damage opponents do to your character, while reducing the damage your character does. Moving the slider to the left does the reverse. --Gaebrial 10:12, 23 February 2008 (EST)
Currency
Hello,
I've been meaning to ask this for a while now. While adding Disp values to all the Morrowind Quest Pages, I saw a large variety as to what the currency in Morrowind was called. Mostly it was Drakes, sometimes Septims, and vary occasionally just Gold. Could someone please tell me which the correct is so I can go through and correct them. Thanks - Game LordTalk|Contribs 05:41, 19 April 2008 (EDT)
- We had this discussion a while back on the Communtity Portal, you can read it here. We came to the conclusion that although septims and drakes are acceptable, most game techniks information (such as amount recieved for completion of a quest) should cite "gold". Of course, articles about Cyrodiil would better cite "septims", and articles about Morrowind would better cite "drakes" when talking about game lore. Hope that explains it! --HMSVictoryTalk 05:47, 19 April 2008 (EDT)
Gripes
On the oblivion page there is a gripes section. Maybe there should be one for morrowind as well, that way all the problems people have complained about can all go to one place
- But then that would mean that there would have to be one for every game? I think that the one Gripes page is fine, and that you can still talk about the problems in any other game.--Ahnaz31 14:49, 17 April 2008 (EDT)
- However there is only one gripe section... and it is oblivion ONLY — Unsigned comment by 24.70.95.204 (talk)
- The Oblivion gripes section does not have a place for other games so there needs to be one for every game
- However there is only one gripe section... and it is oblivion ONLY — Unsigned comment by 24.70.95.204 (talk)
Proposed Article: Morrowind for Oblivion Players
I propose an article that guides Oblivion players to the right path, to enjoy the fabled province of Morrowind. There are people that came late to TES, they shouldn't be left out ;). Style would be a few blurbs, with relevant links pointing to the full articles. Despite my little jabs, this is not a place to discuss which game is better.
Article should contain:
- Similarities between the two
- Differences in leveling, combat
- Transport
- Important Spells and differences in Magicka
I am sure there is lots more, I have only limited experience with the pretty one, Oblivion XD. Feel free to chime in, constructive criticism and additions are very welcome. Any takers? --Benould•T•C 18:52, 22 April 2008 (EDT)
- I'm not sure. I would rather see a page listing the notable differences between Oblivion and Morrowind, if one doesn't already exist. That should cover both Morrowind players starting with Oblivion, and vice versa. While various differences are found in the numerous articles, it would help to have a comprehensive guide. It would be something that readers could actually seek out and read (And not like earlier proposed collections of information that were easily covered by categories). --Timenn < talk > 13:47, 23 April 2008 (EDT)
-
- Started a stub, Morrowind for Oblivion Players. I believe that this can become a great hub for information, with the help of the community. --Benould•T•C 17:33, 22 May 2008 (EDT)
-
-
-
- Really, I think there should just be a single comparison page that does both at once, maybe in the General or Tamriel namespace or something. It just seems redundant to have one page that says things like "Morrowind has Crossbows" and another that says "Oblivion doesn't have Crossbows". To be complete, we could even include comparisons for Arena and Daggerfall on the same page. I picture some sort of 4-column chart with a brief paragraph in each describing the various differences between the games. That way we don't need to have "Morrowind for Oblivion Players", "Morrowind for Daggerfall Players", "Daggerfall for Oblivion Players", "Arena for Morrowind Players", etc., which would all contain essentially the same information anyhow. --TheRealLurlock Talk 08:55, 28 May 2008 (EDT)
-
-
I agree with TheRealLurlock. There really should be just one page that states the differences on either both or on all 4, but there also should be links on each of the main pages for the different games to said page. — Unsigned comment by 67.60.187.161 (talk)
PS3
Will Morrowind be available for the ps3 soon?
- Nothing more than fan speculation at this point, as a quick internet search would tell you.--Benould•T•C 03:59, 2 May 2008 (EDT)
Magic is Overpowered?
First and foremost, I would like to apologize because i'm sure this belongs somewhere else, i'm just not sure where. I recently got Morrowind for my 360, and as a player used to Oblivion it seems to me that the opponents using magic are very over-powered compared to more conventional enemies. Has anyone else noticed this, or am I just being a whiner? -Dark Brother92 01:26, 4 June 2008 (EDT)
- First and foremost, welcome to Morrowind. There are a few helpful pages for Oblivion players making the switch: Morrowind:Hints, Morrowind:Starting Out and Morrowind:Morrowind for Oblivion Players. There are some strategies involving dodging, birthsigns, artifacts and magic apparel that all help a fledgling adventurer, but the biggest might be the difficult slider. Find a level that fits you, and then raise it as your character progresses. Hope that helps, --Benould•T•C 01:49, 4 June 2008 (EDT)
Availability
I'm Australian, and I'm wondering where to get a copy of Morrowind GOTY for the Xbox nowadays. I've looked in all my local game stores, and there are no Morrowind GOTY games in any of them. eBay doesn't have ones that are in format 4 (the standard Australian format). Please help! Zander 09:51, 24 June 2008 (EDT)
Main page discrepency
Is it just me or are some of the links on the main page differing in size for the "-" such as
- Skills – A definitive guide to character-based skills, with descriptions where applicable.
- Level - Explains how your character gains levels, and how to make the most of each one.
Prev: None | Up: Morrowind talk:Morrowind | Next: Archive 2 |