Morrowind talk:Restore Attribute

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I don't understand these spells. Does "Restore Agility 5-20pts for 30sec on Self" mean that 5-20 points are restored every second for 30 seconds until my stat is back to normal? A bit of clarity would be nice 75.187.64.87 22:45, 29 December 2007 (EST)

Yes, pretty much all "Xpts for Ysec" spells mean you get a total of X×Y points of effect. The only exceptions (I think) are Fortify, Drain, and Absorb spells, as these are specifically temporary effects that wear off after the duration expires. --TheRealLurlock Talk 23:06, 29 December 2007 (EST)
Thank you, that was fast! 75.187.64.87 00:05, 30 December 2007 (EST)
Quote: "Does "Restore Agility 5-20pts for 30sec on Self" mean that 5-20 points are restored every second for 30 seconds until my stat is back to normal?". Yes except that it will keep restoring for the entire 30 seconds, not stopping when the stat is back to normal. Thus, if you receive another damage agility effect when you are under its effect, then you will start restoring again. --Timmeh Talk 00:11, 30 December 2007 (EST)
One last part. From what I've seen it appears that the range is calculated each second: so you can get, say, 5 points restored in the first second, then 17, then 8 then 9 then 20 etc etc. In other words, the amount isn't calculated at the start then applied throughout the duration. I'm sure one of these two gentlemen will correct me if I'm wrong. —RpehTCE 04:21, 30 December 2007 (EST)
Yeah, in the case of a long-duration spell like this, a better way to read it would be to just take the average - in this case 12.5, and say that it restores approximately 12.5pts every second for 30 seconds, or an average of 375 points of restore - needless to say, far more than is necessary, since, like all attributes, Agility ranges from 0 to 100, so even in the worst-case scenario, you'd never need more than 100 points - which you'll get even if it rolls a 5 every second - the lowest possible outcome of this is 150 (highest: 600). Even if you got hit by multiple Damage Agility effects during the spell's duration, you've still got at the very least 50 extra points coming to you, and it's almost impossible for your Agility to be damaged that much in that amount of time. --TheRealLurlock Talk 10:55, 30 December 2007 (EST)

Restore Attribute Spells Not Working[edit]

In the Waistworks of the St. Olms canton in Vivec there is a storage room, which upon further exploration, where the player will encounter quickly respawning Greater Bonewalkers in groups of 2 or 3. One of the Greater Bonewalker's abilities is to inflict damage to Strength or Endurance with each hit. However, once I left the storage room and went to the nearby temple to restore my attributes through a shrine (Almsivi Restoration), the spell effect failed to restore my attributes to normal despite multiple tries and after waiting 24 hours. both permanently damaged. EDIT: Restarting the game makes the shrine (and corresponding effect) work as normal. I wonder if it's best to leave this here just in case anyone else has this problem. 98.246.86.122 03:56, 14 August 2010 (UTC)

Yes leave this up. In fact, someone might want to put this on the page. I just had the same problem where my intelligence was damaged but the shrines would not restore it. I restarted the game per this advice and the shrines worked. Seems to be a bug/glitch. — Unsigned comment by 71.229.4.25 (talk) on 04 mar 2011
Reloading the game fixes many one-off problems. There is no need to post it on every article though. --Brf 12:17, 4 March 2011 (UTC)