Remastered Bugs

Oblivion:Remastered Bugs

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This article documents the list of bugs, including minor issues and exploits, that have been introduced with Oblivion Remastered and did not exist in previous editions of the game.

Certain issues have been officially identified by Bethesda, which are noted below, and may be fixed in a future patch.

Remastered-specific issues[edit]

This section lists bugs related specifically to the new content and changes added by Oblivion Remastered and not applicable to previous releases, including Deluxe Edition content.

Stability[edit]

  • If a target receives more than one instance of the Paralyze effect applied from the Expert and Master-level Marksman skill perks, the game may crash. (Bethesda confirmed)

Gameplay[edit]

  • The bleed effect earned with Expert level Blade skill may become unable to trigger. ?
    • This can be resolved by saving and reloading the game.
  • The bleed effect earned with Expert level Blade skill can occasionally ragdoll targets through terrain, rendering them unreachable. ?
  • The versions of the heavy Boots of Order and Boots of Cataclysm acquired between levels 12 and 14 only weigh 1.5, which is likely a mistake, as level 7-11 version weigh 12, and level 15-19 version weigh 15.9. This also makes them the lightest sets of heavy boots in the game. ?
  • All four pamphlets acquired during Burning Trail quest remain marked as Quest Items, even after the questline has been completed. This means they will be stuck in your inventory forever if you pick them up. ?
  • During Burning Trail, unlike other Disposition checks, Ranaline's Mythic Dawn Notes dialogue option does not remain golden if you fail to persuade her. As a result, you are given no visual indication that you need to increase her Disposition to progress the quest. ?
  • Adding a custom enchantment to some items (such as rings, Armor of Cataclysm, or Armor of Order armor sets) will cause them to disappear when dropped outside of your inventory. ?
  • Enchanted items (even intrinsically enchanted ones) sometimes have no visible model or an incorrectly positioned model when viewed in the inventory item details, repair, or recharge windows. ?

Visuals[edit]

Text/UI[edit]

  • When spellmaking, the value of player's the magicka values for a spell (both the cost and the maximum allowed) are incorrect.

Other[edit]

  • On Xbox If playing with an Xbox controller, it is possible to unbind the View button but not bind it to another control. ?
  • On PlayStation If playing with a PlayStation controller, it is possible to unbind the Touchpad button but not bind it to another control. ?

Regressions[edit]

This section lists bugs with existing content that did not exist in previous editions of the game.

Stability[edit]

  • The menu may freeze when enchanting items. (Bethesda confirmed)
  • Crafting potions too quickly or crafting potions with stolen ingredients may crash the game. (Bethesda confirmed)
  • Repairing equipment too quickly may crash the game. ?
  • Selling items to vendors too quickly may crash the game.
  • Accumulating a large number of skill increases before the game can process them (such as repeatedly hitting a target for an extended period to advance a weapon skill) can cause degraded performance for several seconds, sometimes crashing the game. ?
  • The game can experience degraded performance that can cause player actions to become unresponsive or delayed. Once performance improves, the actions may occur unexpectedly, or multiple actions may occur all at once. ?
  • The game can occasionally enter an infinite loading screen when loading a new area.
  • On PC The full interface (aside from the console) may disappear when the game window is unfocused. ?
  • On PC Changing too many graphics settings in a single session can cause severe graphical issues with the game, requiring the game to be closed and relaunched. This usually results in lighting errors, and giant character models to appear floating in the sky above the Imperial City. ?
  • On PC Selecting certain types of container references (such as circular Ayleid Casks) using the console may crash the game.
  • On PC After many hours of play, the game may crash and the PC may "bluescreen," or crash. A message may appear on launch informing you that your system does not meet minimum requirements and that there is not enough VRAM to run the game. If the game has been running fine until the crash and your computer does indeed have the minimum required specs, check to see if your system and drivers needs to be updated. Upon being updated and rebooted your game should be running as it was before. ?.
  • On PC PC users may encounter errors saving files on PC with invalid "Disk full errors". Known causes include but may not be limited to Windows defender, folder permission errors, or following the loading of cross-saves originating from an X Box or cloud session. ?

Gameplay[edit]

  • Oblivion Gates may prematurely appear around Cyrodiil before Find the Heir is completed; though sometimes only the map marker will appear. (Bethesda confirmed)
    • Reloading the area, or entering and exiting a gate can make them disappear.
  • A wall turning sound can repeatedly be heard upon entering the main chamber of Frostcrag Spire. (Bethesda confirmed)
  • Casting Light spells does not work in first-person view. You must go into third-person view for the light effect to appear. (Bethesda confirmed)
  • When playing with a controller, it may be impossible to change the skill/attribute for spells that require specification when Spell Making. (Bethesda confirmed)
  • In certain situations, dart traps can damage you regardless of distance from the trap. You will continue to take damage until you die.
  • Attempting to set a tumbler during the lockpicking minigame that is already set grants Security skill experience.
  • Corpses raised using the Risen Flesh Great Power get stuck in a ragdoll state and are unable to move. ?
  • If you are affected by poison gas in any Ayleid ruin, you will continue taking poison damage even after leaving the area.
    • This can be resolved by saving and reloading the game.
  • Using the Skull of Corruption does not clone the target's worn equipment. Only the target's weapon is duplicated. ?
  • Xeddefen, Ruins can be accessed prior to its related quest, rendering the pre-quest variations of Xeddefen and Xeddefen, Fane inaccessible. ?
  • Taking a Sigil Stone can occasionally instantly kill the player. ?
  • Custom spells can occasionally be created when the player lacks the required skill level to do so, especially if adding multiple effects.
  • Traps cannot be disarmed, both manually or when attempting to trigger them from afar using projectiles.
  • Stealth Marksman attacks sometimes deal only x1 damage when having the Sneak skill perks to increase this.
  • The container Greywyn's Armoire found in Deepscorn Hollow is reset every few seconds.
  • Occasionally a state may occur where items are always dropped when trying to equip them. ?
    • This can be resolved by closing and relaunching the game.
  • An NPC or player with a Water Walking effect active can take heavy damage when walking over certain areas on the first floor of Sigil Keeps found in Planes of Oblivion.
  • Repeatedly completing the Persuasion minigame too quickly can result in a state where the cones will no longer rotate or be properly colored.
    • The game can still be completed by selecting each cone once.
  • Telekinesis spells will still work even if the spell projectile misses the target, as long as you are in range and your crosshair is over the target at the moment the projectile impacts a surface. Even if the projectile impacts a different valid target, it will still grab whatever object your crosshair is on at the moment of impact instead. They will also still work if you absorb your own Telekinesis spell, in which case the Telekinesis effect will not appear in your list of active magic effects. The effect ends prematurely if the game is paused, if the shortcuts HUD is opened, or if the currently selected spell is changed via hotkeys. ?
  • Touch spells seem to have a different range between first and third person POVs, having a longer range in third person. ?
  • Swimming along the surface of water may not allow the player to get oxygen. ?

Visuals[edit]

  • Equipped weapons may fail to display on the player character model shown in menus. (Bethesda confirmed)
    • Unequipping and re-equipping the weapons will properly update the model.
  • The Chameleon visual effect can become stuck. Similar issues exists with any magic effect shader. (Bethesda confirmed for Chameleon bug)
    • If the Chameleon effect is being applied from enchanted gear, removing all gear may reset the visual effects.
    • Saving and reloading the game will remove the effect.
  • The transparency effect from Chameleon is not proportional to the level of Chameleon active on a character, instead appearing as full invisibility at all times.
  • The hair on vampires (both player vampires and NPCs) can disappear, causing the character model to appear bald. (Bethesda confirmed)
    • Player vampire appearances can be restored by saving and reloading the game, or by feeding on an NPC.
  • Vampire eye color is only applied to certain races, e.g. Imperials and Orcs. Bretons and Nords do not gain the changed eye color upon gaining vampirism.
  • After becoming a vampire sometimes the color of the head changes but the body remains unchanged, causing a slight color difference between the two. ?
  • As doors are now animated when opening them and do not have anything to obscure the view beyond them, it's possible to see below terrain or inside of buildings in some situations.
  • Khajiit and Argonian tails disappear when wearing certain robes, dresses, Steel Cuirass, Dwarven Cuirass, or Madness Cuirass.
  • Knights of Order may occasionally appear with hair.
  • On overcast nights, Masser and Secunda are visible in the sky through semi-transparent pieces of geometry, such as the edges of tree leaves.
  • Magic visual effects that are applied to character models may become stuck.
    • This can be resolved by saving and reloading the game.
    • This can also occur with just the weapon on a character model. Sometimes if the weapon is not dropped upon death, the weapon the deceased NPC is holding may have the particle effect animation still active on the weapon.
  • The Duke's Quarters in the House of Mania contains braziers with blue flames, associated with Dementia, instead of the red flames that are associated with Mania. ?
  • Certain race models display with missing shoulder meshes on their character models during character creation.
    • This can sometimes be resolved by selecting another race and then selecting the one intended. Note that you will lose any changes made when selecting another race.
  • Some items (such as jewelry) lose their world model if they are enchanted, causing the item to disappear completely if dropped from the inventory.
  • J'skar sometimes appears fully visible during the Bruma Recommendation quest when he is supposed to be invisible.
  • The red vignette that appears at low health may become stuck. ?
    • This can be resolved quickly by disabling and re-enabling the "Low Health Vignette Visibility" setting under "Gameplay" options.
    • This can be resolved by closing and relaunching the game.
  • Hoods may clip with the head on the male Khajiit character model. ?
  • The Savior of Bruma statue that appears in Bruma after completing Great Gate may not display the Ayleid Crown of Nenalata, or the Ayleid Crown of Lindai. ?
  • The Savior of Bruma statue may appear with its base missing, leaving the statue standing on regular ground. ?
  • Equipping a torch may cause all held equipment to appear in the player character model's left hand simultaneously. ?
    • Changing camera view or opening a menu can resolve this issue.
  • There is a roadsign near Weye that has "Imperial City" printed on the wrong side of the sign. ?
  • Fast travelling while swimming on the surface of water, after having previously submerged yourself underwater (in the same instance of swimming) will cause floating water particles to appear on screen despite no longer being in water. ?
    • To resolve the glitch, swim underwater again and exit the water entirely.
    • Alternatively, you can create a save, close the game, and reload it after reopening the game.
  • Some types of pants will clip through boots, notably black wide pants and light brown linens. ?
  • While moving, the player character's legs will clip through robes. ?
  • Visual spell effects that are meant to appear briefly when an effect is cast may continue indefinitely. Saving and reloading resolves the issue. ?
  • In the Imperial Prison at the start of the game, if the hanging chains are punched occasionally a blood splatter effect will appear. Punching the chains does not do damage to the player character. It is unclear if the blood splatter effect is sourced from the chain or the player. ?
    • The chain has ragdoll physics, meaning that they likely share the same script as hanging corpses in Oblivion, including the blood splatter effect.
  • The Leather Cuirass (and Rough Leather Cuirass) have a floating visual artifact near the right wrist in first person view. ?

Sound[edit]

  • Opening most containers uses the same sound effect as looting a corpse, rather than container-specific sounds, such as a wooden chest, a barrel and so on. ?
  • Most doors will not play the door closing sound effect, after enterting a new area. ?
  • Sounds (including voices) are sometimes and inconsistently truncated or silent. This is frequently experienced during dialogue with Daedric Princes at Daedric Shrines. ?
  • During dialogue a character may be speaking but their mouth is not in sync with their line. This seems to only be an issue when NPCs talk with one another. Observed with Captain Renault, Emperor Uriel Septim, and Baurus, along with other NPCs who are speaking outside of player-initiated dialogue. ?
  • Some positional audio sources are incorrectly placed, rendering the audio (often speech, such as with the blessings from the ghosts of the Knights of the Nine) quiet and hard to understand. ?
  • Some houses in Skingrad seem to have Nirnroot in the walls, out of bounds from what the player can access without console commands. The Nirnroot humming sound can be heard in the houses of the Surilie brothers and Toutius Sextius. ?

Quests[edit]

  • During The Battle for Castle Kvatch, Savlian Matius may get stuck outside the castle door repeating the same dialogue when spoken to. (Bethesda confirmed)
    • This can be worked around by proceeding into Kvatch Castle alone and continuing with the quest until you find the corpse of Ormellius Goldwine. Upon finding his body, the quest will update, and Savlian can be engaged with in dialogue as normal. However, he and the other NPCs will remain standing outside indefinitely.
    • However, when returning to him in the Allies for Bruma quest, you might face a full daedric host of your level in the courtyard again.
  • In The Killing Field, a wave of Goblins far larger than intended for your level may appear, making the quest very difficult.
    • Reloading a save prior to the battle will cause the appropriate amount of Goblins to appear.
  • In Umaril the Unfeathered, multiple copies of Umaril can appear during the sequence that occurs high above the Imperial City.
    • This can be resolved by saving and reloading the game.
  • Olroy Cheese is no longer marked as a quest item, meaning it can be sold to any fence without the possibility to obtain it again. In this situation, Sheogorath's quest will become impossible to complete. ?
  • After completing his dialogue with the player character upon returning to Weynon Priory with Martin Septim, Eronor will start stuttering, interrupting his own panic lines with other statements as he runs away. ?
  • In Clavicus Vile, killing Umbra while any Followers are witness will result in a bounty for murder. ?
  • Some players may never acquire the Rumor to start Corruption and Conscience, in Cheydinhal. ?

Characters[edit]

  • Player character models are scaled incorrectly. All races can appear as the same height, or sometimes in first-person view they occasionally may grow too tall to fit through passageways. (Bethesda confirmed).
    • Mounting a horse with no equipment equipped causes the player character model scale to fix itself. Upon loading into the game the bug will trigger itself until a horse is remounted.
  • If a custom class is created, the game may unexpectedly change the player character's Origin, applying the wrong attribute adjustments. ?
    • The correct Origin can be set by editing race again after creating a custom class.
  • Changing race before leaving the sewer at the end of the Tutorial may not properly update racial powers, causing originally applied powers to remain applied on the newly-selected race. ?
  • Some characters are prone to unexpectedly t-posing, such as Anaxes, Shambles and Replete Shambles ?
  • The prisoners found in The Forbidden Grotto Mankar Camoran's Paradise do not stand inside their cages.
  • Ascended Immortals are present within Dunbarrow Cove, when they are intended to appear exclusively in Mankar Camoran's Paradise.
  • Abhuki is perpetually locked in an upstairs room of the Faregyl Inn.
  • Porkchop can be found outside of his cage.
  • Sheogorath's Punished and the other corpses at Punishment Point are positioned under the terrain, so cannot be seen or accessed. ?
  • Goblin corpses no longer react when hit in the head with a weapon. ?
  • The Deepscorn Prisoner may be found standing rather than sleeping as intended.
  • On the Breton player model, if the jaw width slider is set too wide, the player character's cheeks can clip through facial hair option number 3. ?
  • Summoned Faded Wraith will T-Pose after battle. Might also effect Gloom Wraith ?
  • Kinther may not appear after Ohtesse is killed during the Knights of the Nine quest The Sword of the Crusader, making the three exclusive intelligence spells she sells missable. ?
  • Amusei is missing voicelines, such as "You wear the shadows well, fellow thief" and his comment on Hieronymus Lex after completing Taking Care of Lex. ?

Locations[edit]

  • At Arkved's Tower, which is visited during the Vaermina quest, the trapdoor that normally appears after the dungeon is explored appears from the start, allowing the dungeon to be skipped.
  • The two non-hostile Spriggans are not present within Kynareth's Grotto ?

Items[edit]

  • The Tome of Unlife may not display the intended images, but rather unparsed XML code specifying the name of the texture and its dimensions. ?
  • All varieties of the Elixir of Exploration will float in midair if dropped, have no collision, and cannot be picked up again. ?

Text/UI[edit]

  • NPC dialogue subtitles may fail to display, most notably when two NPCs are talking to each other. (Bethesda confirmed).
  • The local map occasionally fails to display the layout of an interior.
  • The notification that the game has been saved occasionally does not display.
  • Active effect icons may become stuck when quick saving and quick loading while they are active, fail to display for an effect, or randomly switch between icons while displaying.
    • These states can all be resolved by completely exiting the game and launching it again.
  • The notifications for reaching Apprentice-level and Journeyman-level Armorer skill level are erroneously reversed. ?
  • Loading the game with a broken weapon causes the original game's icon to appear in the HUD in addition to the new icon. Repairing the weapon clears the new icon, but the original icon will persist until the game is reloaded. ?
  • While inspecting details of items in your inventory, if you only have one of the currently highlighted item, the details screen will display that you have the amount of the previous highlighted item. The issue persists when scrolling though items as well as changing tabs within the inventory menu.
  • While inspecting details of an enchanted item in your inventory, changing the focus to a non-enchanted item will show the name of the enchanted item you were previously viewing with the model and details of the unenchanted item you switched focus to. Further, you can cycle details to view the enchantment's details which will display as Charge: -1/-1 with Uses: -1 and a blank list of Effects. ?
  • Viewing items in a repair or recharge window sometimes causes the item's position to be incorrect, often entirely outside of the viewing area. ?
  • The loot window can fail to display the column header for item values while still displaying all columns of data (including value). This results in a skewed and nonsensical display where numbers appear to be in the incorrect column. ?
    • This state can be resolved by completely exiting the game and launching it again.
  • The map marker for Crowhaven may be placed in Anvil instead of where it should be, south-southeast of Beldaburo. ?

Other[edit]

  • The new water buoyancy physics causes some interactions with water to work incorrectly. Most notably, dead bodies sink instead of float, and NPCs will swim along the bottom of a body of water instead of across the surface.
  • Occasionally the model for the Black Robes will change to the Aqua Silk Robes, sometimes only seen in 1st person, 3rd person, or inventory screen. Possibly occurs with other robes, testing provides inconsistent results. Fixed by unequipping and re-equipping the robes.
  • Vampires in Bloodcrust Cavern during Information at a Price have Robes and Cuirass equipped simultaneously when inventory is viewed, models only wearing robes however. Unsure if armor benefits gained as a result. ?
  • When trying to dismount a horse on stairs, the player character may do one of two things: they will either get off and then clip inside the horse, becoming immobile, or clip through the floor and fall infinitely. When stuck in the horse, the player cannot move, but can change POV, which direction they are facing, and jump (although they will not jump out of the glitch). The horse may also become stuck in the ground and unable to move. This was observed while attempting to dismount on the steps of Ceyatatar. ?
    • Both outcomes of this glitch can be resolved by reloading a save.
  • The game will still autosave even if every autosave option in the menu is disabled. ?