Oblivion talk:Beldaburo

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Undead[edit]

I'm not sure what the problem is with my statement "The undead are all behind a locked gate near the entrance". I just checked in the construction set, and there are indeed only two undead in this entire ruin, both of whom are spawned in the area behind the locked gate. So I changed the wording back to my original; if there are reasons why it should be changed, I would appreciate being given some feedback as to why the change is necessary. --Nephele 11:49, 4 September 2006 (EDT)

No problem, didn't mean to annoy you. It just seems you are "answering a question" .. which made me wonder what the question was? Do people actually come here looking for all the undead? Is there some detail missing? -- Angmojoe 12:02 04-Sep-2006 (CST)
You didn't annoy me, I was just trying to figure out whether you thought there was something incorrect about the statement. I reworded it a bit; perhaps it makes more sense now. The rationale is that normally if you say a ruin contains undead, you expect to encounter them throughout the ruin. In some ruins, the undead (or some other occupant) are only in one zone, and I tend to add that info to the notes. In this case, the undead were only in that one room, and I figured that would be a relevant note for anyone who cared about the occupants of the dungeon. --Nephele 13:15, 4 September 2006 (EDT)

Door D[edit]

Door D is accessible from the area below in the Beldaburo subzone of the ruin with sufficient acrobatics. The character I used has 100 Acrobatics and was able to jump on top of a Welkynd stone stand, then onto the ledge outside the stone railing, and from there over the railing onto the balcony. This was unarmored, with 112 speed, but I'm not sure that much speed is necessary. — Unsigned comment by 71.219.37.15 (talk) at 02:43 on 16 September 2007‎

Expelled from Guilds[edit]

(moved from the article)

If you fight the two conjurers just outside of the entrance, you may be expelled from the Thieves guild and the Mages guild. (further investigation is needed looking into this)

Err... no. If you get expelled through fighting conjurers, they aren't conjurers. rpeh •TCE 23:19, 16 November 2010 (UTC)

powerful bow, not there[edit]

"The room beyond it may be of interest to archer characters as it contains an unenchanted, but nevertheless powerful bow." What bow is that? When I visited at lvl 11, no bow was present in that room. I checked the ledges with fireballs, no dice. I assume it should have been on the slab with the bones. -Benould — Unsigned comment by 77.182.190.96 (talk) at 11:54 on 20 May 2013

I erased that sentence after looking in the game myself and then in the construction set and finding no bow in that area. — Unsigned comment by 74.45.82.95 (talk) at 13:46 on 24 February 2014‎

Another exterior chest[edit]

There is another chest in the exterior area. A WildernessChest02 above the entrance by the statue. — Unsigned comment by 74.45.82.95 (talk) at 13:57 on 24 February 2014‎

Yes well spotted, I've now added it to the exterior map. --SerCenKing (talk) 13:04, 15 November 2024 (UTC)