Concentration increases your Physical and Spell Penetration for each piece of Light Armor you are wearing, up to the maximum of 7 (total of 3283 or 6573 penetration).
Patch Notes[edit]
- Fixed an error in this ability's tooltip that incorrectly showed it as giving slightly more Spell Penetration than it was actually giving. The actual effect is unchanged.
- This passive will now provide 2%/4% spell penetration instead of 3%/6%.
- This passive now grants a flat amount of spell penetration that increases with your level.
- Fixed an issue where this passive wasn't granting any Spell Penetration.
- The following passives and player abilities now grant hybrid stats to help improve their viability and accessibility to off-meta builds, because we love them too:
- Agility: Now grants equal Weapon and Spell Damage.
- Balanced Warrior:
- Now grants 660/1320 Armor, rather than 1320/2640 Spell Resistance.
- Now grants equal Weapon and Spell Damage values.
- Brutal Carange's bonus: Now grants equal Weapon and Spell Damage values.
- Concentration: Now grants equal Offensive Penetration.
- Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
- Flawless Dawnbreaker's bonus: Now grants equal Weapon and Spell Damage values.
- Prodigy: Now grants equal Critical Chance.
- Savage Strength: Now grants equal Weapon and Spell Damage values.
- Scaled Armor: Now grants 825/1650 Armor rather than 1320/3300 Spell Resistance.
- Slayer: Now grants equal Weapon and Spell Damage values.