Online:Dominion Archer Guard
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Dominion Archer Guard | |||
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Location | Dominion-controlled Keeps, resources and Imperial District in Cyrodiil | ||
Race | Altmer, Bosmer, or Khajiit | Gender | Varies |
Health | 129,188 (CP campaigns) (no-CP campaigns) |
Difficulty | ![]() |
Reaction | Friendly ![]() Hostile ![]() ![]() |
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Other Information | |||
Faction(s) | Aldmeri Dominion |
Dominion Archer Guards are archers of the Aldmeri Dominion that can be found at Dominion-controlled keeps across Cyrodiil. They can be Altmer, Bosmer, or Khajiit.
Skills and Abilities[edit]
As an alliance guard, Archer Guards benefit from Keep upgrades. Despite being Champion-rank enemies, they are vulnerable to crowd control.
- Quick Shot
- Basic ranged attack dealing moderate physical damage which snares the target.
- Lethal Arrow
- Ranged attack dealing moderate poison damage, reducing its healing taken and always applies the Poisoned status effect.
- Draining Shot
- Ranged attack dealing moderate physical damage which also knockbacks, sets off-balance and snares the target.
- Cyrodiil Guard See Stealth
- Passive which makes Archer Guards see through stealth near them.
- Upgraded Volley
- The Archer Guard canalizes a volley of arrows at an 8m diameter area, dealing moderate physical damage over time every 3 seconds for 12 seconds to targets inside. Targets hit are snared by 80% for 2 seconds. This can be interrupted to set Archer Guard off-balance. Only available when the nearby Keep has its wood level at least at level 1 which grants Upgrade Archer Guard Abilities