Online:Healing Received
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There are various effects which either increase the effectiveness of Healing on you or your allies, or decrease the effectiveness of healing on your enemies.
Contents
Increase Healing Received[edit]
Active and Ultimate Skills[edit]
Skill | Increase | Duration | Affects | Cost |
---|---|---|---|---|
Coagulating Blood (Draconic Power) | 8% | 20-23 sec. | Self | 4320 Magicka |
Restoring Focus (Restoring Light) | 8% | 15-18 sec. | Self | 1890 Magicka |
Passive Skills[edit]
Skill | Increase | Triggered By |
---|---|---|
Burning Heart (Draconic Power) | 6%, 12% | While any Draconic Power active |
Rapid Mending (Heavy Armor) | 4%, 8% | With 5+ Heavy Armor equipped |
Quick to Mend (Argonian) | 1%, 3%, 5% | Constant |
Monarch (Emperor) | 50% | While in Home Campaign |
Sets[edit]
Alchemy[edit]
- Potions with the Vitality effect increase your healing received by 30%.
- Poisons with the Vitality effect increase your healing received by 8%.
Champion[edit]
- The Quick Recovery ability on The Lord increases your healing received by 1-16%.
Decrease Healing Received[edit]
Active and Ultimate Skills[edit]
Skill | Decrease | Duration | Target | Cost |
---|---|---|---|---|
Dragonknight Standard (Ardent Flame) | 30% | 16 sec. | All Enemies in 8m Radius | 250 Ultimate |
Death Stroke (Assassination) | 30% | 6 sec. | Single Enemy | 50 Ultimate |
Dark Flare (Dawn's Wrath) | 30% | 6 sec. | Target and Nearby Enemies | 3240 Magicka |
Lethal Arrow (Bow) | 30% | 10 sec. | Target | 3240 Stamina |
Reverberating Bash (One Hand and Shield) | 30% | 10 sec. | Target | 3510 Stamina |
Sets[edit]
Alchemy[edit]
- Poisons with the Defile effect will reduce enemy healing by 30%. (Potions with this effect will do the same to you.)
- Poisons with the Vitality effect will reduce enemy healing by 15%.
Champion[edit]
- The Befoul ability on The Shadow increases the effectiveness of healing reduction by 1-33%.