Greymoor

Online:The Fading Fire

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Detail
Quick Summary: written by Legoless, checked by Solomon1972


Walkthrough: written by Solomon1972, not checked


Quest Stages: written by Jeancey, Talyyn, checked by Solomon1972
Stop a necromancer from awakening a high-ranking Dragon Priest.
Zone: Western Skyrim
Objective: Labyrinthian —
Quest Giver: Yrsild
Location(s): Labyrinthian
Reward: Seeker's Cincture
Kyne's Tablet of Storms (page)
Average Leveled Gold
XP Gain: Standard Experience
ID: 6500
Relight the braziers of Labyrinthian
A priestess of Kyne named Yrsild asked me to investigate the ancient ruins of Labyrinthian in order to find her grandfather, Keldnyr, who has gone missing.


Quick Walkthrough[edit]

  1. Find Yrsild's grandfather, Keldnyr.
  2. Read Keldnyr's note.
  3. Light the three exterior braziers within Labyrinthian.
  4. Enter the ruin's interior and speak to the dying man, Hjarnam.
  5. Light the final brazier and kill the necromancer, Dixulti the Moldering.
  6. Exit the dungeon and speak with Yrsild for your reward.

Detailed Walkthrough[edit]

Approaching Labyrinthian, you'll find a priestess of Kyne, Yrsild, worried about her grandfather, Keldnyr. After agreeing to help find him, if you ask her about her unusual staff, she'll reveal something unique about herself:

"I weave a bit of clever magic—to change my shape. But I would appreciate it if you kept that to yourself.
I've been studying owls lately. They are so beautiful in flight. They're one of my favorite forms to take."
Priestesses of Kyne can take the form of animals?
"No. Many in my order would frown on it. We Nords have a … fraught relationship with magic. But I feel such a sense of communion when I take flight.
Feeling the wind rustle through my feathers … it's as if Kyne and I are dancing."
Is Kyne associated with owls?
"Ha! No, no. The rune god, Jhunal, bears the aspect of the owl. But I doubt Kyne minds. Hawk or owl, my heart belongs to her."

Head into the ruin and turn west to find the remains of Keldnyr. Read the note he scrawled before his death and you'll learn there is a fearsome ancient enemy entombed within this ruin: the dragon priest, Morokei. He cannot be allowed to return from the dead! You must hurry to relight the protective braziers that maintain the wards over this place. There are three outside: one on the west, one in the center, and one on the east. After lighting them (and dodging or fighting the many denizens of the ruin), you'll head into the ruin's interior, a temple. To follow the quest in the most straightforward way, use the eastern entrance.

Inside, you'll find a dying man, Hjarnam. He reveals this is the work of a necromancer, Dixulti the Moldering. You must light the final brazier and stop him before it's too late! Upon lighting the fire, which had been expected to solve the problem, talk to Yrsild. She says you'll need to find and seal Morokei's tomb. Onward to the tomb! Inside the tomb there are more enemies to dispatch, including Draugr Deathlords and the vile necromancer you've heard about. Once he's dead, you can seal the dragon priest back in his tomb. Exit the dungeon to talk with Yrsild and complete the quest.

Quest Stages[edit]

The Fading Fire
Finishes Quest Journal Entry
I should enter the ancient ruin of Labyrinthian.
Objective: Enter Labyrinthian
Yrsild says her grandfather entered the ruins weeks ago and never returned. I should keep an eye out for him as we explore Labyrinthian.
Objective: Search for Keldnyr
Keldnyr is dead. A series of notes lie scattered beside his body. I should read them. They may provide some clues as to what is going on here.
Objective: Read Keldnyr's Notes
I should speak with Yrsild about what I found in her grandfather's notes.
Objective: Talk to Yrsild
Keldnyr's notes suggest that lighting special warding braziers around Labyrinthian is integral to keeping the Dragon Priest Morokei sealed away in his tomb. We need to ensure they are lit.
Objective: Light the Warding Flames: 0/3
With the three outer flames lit, Yrsild and I must now enter Labyrinthian's underground passages to find the final brazier.
Objective: Enter Labyrinthian Interior
We stumbled upon a wounded man inside Labyrinthian. He appears to know Yrsild and may hold the answers as to what's happened here. I should speak to him.
Objective: Talk to Hjarnam
We must find and ignite the final warding flame in Labyrinthian.
Objective: Light the Final Warding Flame
We lit all the warding flames, but the final one burns blue and cold. Something is clearly wrong. I should speak to Yrsild and see what she thinks.
Objective: Talk to Yrsild
Yrsild believes that the only way to settle things in Labyrinthian is to enter Morokei's tomb. Once inside, we may be able to seal the ancient Dragon Priest away for good.
Objective: Enter Morokei's Tomb
We arrived in Morokei's tomb to find the ones responsible for tampering with the warding flames inside. Yrsild and I need to seal Morokei away to prevent him from escaping, and to keep this stranger from stealing the Dragon Priest's power.
Objective: Defeat the Necromancer
Objective: Seal Morokei's Tomb
We successfully sealed Morokei away once more. I should speak to Yrsild outside Labyrinthian.
Objective: Leave Labyrinthian
Finishes quest☑ We succeeded. Morokei is sealed away once more. I should finish my business with Yrsild.
Objective: Talk to Yrsild
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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