Online:The Untraveled Road
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Quest Stages: not written |
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Shardmarshal Vargas's Mirrormoor forces still threaten West Weald, but Beragon thinks they're mostly meant to keep us from interfering in whatever Ithelia plans to do next. We need to find the Prince and prevent her from destroying our reality.
Quick Walkthrough[edit]
- Talk to Beragon
- Use the Skein of Secrets
- Talk to Leramil the Wise
- Go to Wendir
- Use Abolisher to open a portal to Fargrave Outer Ruins
- Talk to Leramil the Wise
- Explore Fargrave
- Follow The Crystal Path
- Enter the Inner Quarter
- Watch as Baragon and Tribune Alea Idolus get banished
- Continue on and Follow (Another) Crystal Path
- Use the Echonir
- Talk to Leramil the Wise
- Use The Lamp of Clarity
- Find a way to open the portal (mirror puzzle)
- Enter The Loom Of The Untraveled Road
- Explore The Loom (Halfway point)
- Use The Echonir (again)
- Reach The Loom's Core
- Use The Skein of Secrets
- Talk to Leramil the Wise
- Enter The Portal
- Explore The Area
- Use The Echonir
- Explore The Prison
- Use The Lamp of Clarity
- Escape The Prison
- Free Beragon (Use The Lamp Of Clarity)
- Talk to Beragon
- (Continue to Escape The Prison)
- Rescue Tribune Alea Idolus (Use The Lamp Of Clarity)
- (Continue to Escape The Prison)
- Use Abolisher to open a portal, Enter The Portal
- (Continue to Reach the Loom's Core)
- (Destroy Portals along the way with Abolisher)
- Defeat Shardmarshal Vargas
- Destroy The Loom
- Observe Ithelia
- Exit The Loom
- Return to Beragon's Townhouse
- Find Beragon
- Return the Relics to the Case
- Talk to Beragon
- Talk to Count Calantius
- Talk To Greenspeaker Darolith
- Talk to Beragon
Detailed Walkthrough[edit]
Notes[edit]
- The crystal lightning strikes cause no damage if you are hit by them.
- The solution to the mirror puzzle:
Counting the mirrors from Left to Right -1-2-3-4
Solution: 4-1-3-2
- If you exit out of the game for too long and have entered The Loom section beforehand, you'll start there again and not have to redo the whole thing.
Bugs[edit]
- Beragon doesn't seem to want to follow you after rescuing him
- Log out to charecter select screen then log back in again, he should appear with you and Tribune (if you rescued her)
Quest Stages[edit]
The Untraveled Road | |
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Finishes Quest | Journal Entry |
Beragon believes that we need to find Ithelia, who may have returned to her long-lost Oblivion plane, Mirrormoor. Perhaps the Skein of Secrets can help us find a way there.
Objective: Use the Skein of Secrets
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I should ask Leramil the Wise what she knows about what the Skein of Secrets revealed to us.
Objective: Talk to Leramil the Wise
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The Skein of Secrets revealed the location of the Ayleid ruin of Wendir, but we have no idea why. We can only assume that we can pick up Ithelia's trail there, so I need to head to Wendir.
Objective: Go to Wendir
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The spot marked by the Skein doesn't seem significant, but Leramil arrived and says she senses an anomaly. She suggests I use Abolisher and see what happens.
Objective: Use Abolisher
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I used Abolisher to open a portal. I should step through and see where the portal leads.
Objective: Enter the Portal
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The portal led us to a strange desert ruin in a place Leramil called Fargrave. Beragon and Tribune Alea haven't yet emerged from the portal. I should talk to Leramil before we proceed.
Objective: Talk to Leramil the Wise
Hidden Objective: Follow the Crystal Path
Hidden Objective: Vargas Theater
Hidden Objective: Post Attack
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Leramil believes we are in Fargrave, a planar crossroads of sorts. We should explore the area.
Objective: Explore Fargrave
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Masses of crystal encrust the ruins here. Leramil thinks they may be a a [sic] sign Ithelia passed through this area. I should follow the crystals and see where they lead.
Objective: Follow the Crystal Path
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We found a door leading to the Inner Quarter of Fargrave. We should continue inside.
Objective: Enter the Inner Quarter
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The crystal path continues through this section of Fargrave. I should keep following it as I look for Shardmarshal Vargas and Ithelia.
Objective: Follow the Crystal Path
Optional Step: Talk to Leramil the Wise
Optional Step: Talk to Leramil
Optional Step: Talk to Greenspeaker Darolith
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Shardmarshal Vargas banished Beragon and Tribune Alea to the Many Paths, so Leramil and I continued on our own. We found a lingering memory in the ruins. I should use the Echonir and see what it reveals.
Objective: Use the Echonir
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I should watch the memory I revealed using the Echonir.
Objective: Observe Memory
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The Echonir memory revealed a long-ago conversation between Torvesard and Shardmarshal Vargas. I should consult with Leramil the Wise about what we heard.
Objective: Talk to Leramil the Wise
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This arch was important to Shardmarshal Vargas. She was drawn to this place and spent a lot of time here in the centuries before she recovered her memories. Perhaps the Lamp of Clarity can reveal why.
Objective: Use the Lamp of Clarity
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Leramil believes Ithelia came here for the Loom of the Untraveled Road that Shardmarshal Vargas was fixated with in that ancient memory. We need to find a way to reactivate this dormant portal.
Objective: Find a Way to Open the Portal. 4,1,3,2
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I used the mirrors to activate the dormant portal. Shardmarshal Vargas said the Loom of the Untraveled Road lies beyond it. I should enter the portal.
Objective: Enter the Loom of the Untraveled Road
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I entered the Loom of the Untraveled Road. It's not an apparatus, but a place. I should explore this area.
Objective: Explore the Loom
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We encountered another Echonir memory inside the Loom of the Untraveled Road. I should see what it shows.
Objective: Use the Echonir
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Leramil believes Ithelia and Shardmarshal Vargas have reached the core of the Loom. We need to find them before Ithelia uses the Loom to rewrite history and destroy everything we know.
Objective: Find the Loom's Core
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We appear to have reached a dead end. I should use the Skein of Secrets to locate Ithelia and find us a path.
Objective: Use the Skein of Secrets
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Something went wrong when I tried to use the Skein of Secrets. I should let Leramil examine the Skein and talk to her about what happened.
Objective: Talk to Leramil the Wise
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Leramil created a portal to help us navigate the Loom. I should enter it and continue exploring.
Objective: Enter the Portal
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Leramil's portal led somewhere she did not intend. I should look around.
Objective: Explore the Area
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Shardmarshal Vargas redirected Leramil's portal, depositing us in Ithelia's ancient prison. However, there's a memory here. I should use the Echonir to reveal it.
Objective: Use the Echonir
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We appear to be trapped in Ithelia's ancient prison. Leramil the Wise wants us to look around for a way to escape.
Objective: Explore the Prison
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We appear to be trapped in Ithelia's ancient prison. I found an anomaly in the mirrored walls. Leramil suggests I use the Lamp of Clarity to reveal what is hidden here.
Objective: Use the Lamp of Clarity
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The Lamp revealed a path through the walls. I should follow it and find a way to escape the prison.
Objective: Escape the Prison
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I found Beragon trapped within the broken mirrors of Ithelia's prison! Leramil thinks the Lamp of Clarity can pull him out of the Many Paths and back to our reality.
Objective: Rescue Beragon
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The Lamp of Clarity helped Beragon escape whatever reality Vargas trapped him in. I should talk to him about where he's been.
Objective: Talk to Beragon
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Beragon was trapped in an alternate reality of the Many Paths. He thinks we need to continue exploring this maze of mirrors to find a way out.
Objective: Escape the Prison
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I found Tribune Alea trapped just beyond a mirror like Beragon was. I should use the Lamp of Clarity to lead her back to our reality.
Objective: Rescue Tribune Alea
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I freed Beragon and Tribune Alea with the Lamp of Clarity. Now I need to find a way to escape Ithelia's prison.
Objective: Escape the Prison
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I discovered a location where Abolisher can be used. I should see if I can open a portal to get us out of here.
Objective: Use Abolisher
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I used Abolisher to create a portal out of Ithelia's prison. We should continue through the portal.
Objective: Enter the Portal
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We escaped from the prison Shardmarshal Vargas trapped us in. Ithelia and her scions are here. We need to reach the Loom's core.
Objective: Reach the Loom's Core
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To reach the Loom, it appears I first need to go through Shardmarshal Vargas. I need to defeat her if I'm going to have a chance of destroying the Loom and stopping Ithelia from changing history and destroying this reality.
Objective: Defeat Shardmarshal Vargas
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Shardmarshal Vargas has fallen. Now I need to use Abolisher and destroy the Loom of the Untraveled Road.
Objective: Destroy the Loom of the Untraveled Road
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I destroyed the Loom of the Untraveled Road. I should observe what Ithelia does next.
Objective: Observe Ithelia
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I defeated Shardmarshal Vargas and destroyed the Loom of the Untraveled Road. Now that West Weald and reality itself are safe, I should leave this place.
Objective: Exit the Loom
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I should return to Beragon's townhouse in Skingrad and rejoin my allies.
Objective: Return to Beragon's Townhouse
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Now that I returned to Beragon's townhouse, I should find Beragon and make sure he's all right.
Objective: Find Beragon
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Beragon suggested I store the depleted relics in the display case. I should place them there now.
Objective: Return the Relics to the Case
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Now that the relics have been stored safely, I should talk to Beragon.
Objective: Talk to Beragon
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Count Calantius of Skingrad and Greenspeaker Darolith of Vashabar are here. The count wants to have a word with me. I should talk to him.
Objective: Talk to Count Calantius
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At the townhouse, I met with my allies and spoke to the leaders of Skingrad and Vashabar. Now I should talk to Beragon about all we accomplished in West Weald.
Objective: Talk to Beragon
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Notes
* Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.