Online:Trap Beast
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Trap Beast | |||||
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Line | Fighters Guild | ||||
Line Rank | 8 | Cost | 3240 Stamina | ||
Cast Time | Instant | Duration | 20 seconds | ||
Target | Area | ||||
Area | 2.5 meters | ||||
Morphs | |||||
Barbed Trap Increases the damage done by the initial hit, and it always applies the Hemorrhaging status effect. |
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Lightweight Beast Trap The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Trap Beast: Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals [3074 / 3106 / 3140 / 3174] Bleed Damage, an additional [9232 / 9323 / 9432 / 9522] Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
- Barbed Trap: Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals [3811 / 3853 / 3896 / 3936] Bleed Damage, an additional [9533 / 9627 / 9736 / 9852] Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds.
- Lightweight Beast Trap: Cost: [3240 / 3150 / 3060 / 2970] Stamina, Range: 28 meters, Target: Ground.
Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 3176 Bleed Damage, an additional 9533 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
Trap Beast places a trap which immobilizes and damages a single opponent and increases your critical damage dealt. The Barbed Trap increases he chance for damage to apply the Hemorrhaging status effect, while the Lightweight Beast Trap can be placed at a distance. It is best used against melee type attackers, as affected enemies can still attack you while immobilized. Certain enemies are immune to this effect, notably larger bosses and flying/floating enemies.
Notes[edit]
- Placing the trap does not count as an attack, even with the distant trap from the Lightweight Beast Trap morph. The trap will not alert enemies until after it arms and an enemy sets it off.
- While you may only have one un-triggered trap at a time, you can trap multiple opponents by waiting for the first one to trigger and setting a second one. Keep in mind that it takes 1.5 seconds to arm, so the second one should be placed far enough in front of advancing enemies to give it a chance to arm before they cross over it. This is considerably more useful with the Lightweight Beast Trap morph, as you can place the first trap right near the targets and the second closer to yourself.
- Barbed Trap is a recommended morph for the Luminous Warrior build, while Lightweight Beast Trap is recommended for Savage Stalker.
Gallery[edit]
Patch Notes[edit]
- You will now face the targeted area when casting this ability.
- Shadow Cloak: This ability is no longer removed by the following ticking damage abilities.
- Agony
- Bat Swarm
- Caltrops
- Cripple
- Entropy
- Fire Rune
- Necrotic Orb
- Path of Darkness
- Soul Tether
- Trap Beast
- Volley
- Wall of Elements
- All elemental procs
- Damage from Silver Bolts, Expert Hunter, and Trap Beast is now based on stamina and weapon damage instead of magicka and spell power.
- Fixed an issue where the damage over time effects of this ability could not be cleansed.
- This ability now grants the Minor Force buff which increases Critical Damage by 12%.
- Reduced the arming time to 1.5 seconds from 3 seconds.
- Increased the ability's duration to 60 seconds from 30 seconds.
- This ability will no longer erroneously trigger the Sorcerer passive Exploitation.
- Lightweight Trap Beast: Updated the casting animation for this ability.
- The Minor Force bonus granted by this ability, which was previously disabled to address an exploit, now functions as intended again.
- Fixed an issue where this ability was checking against Spell Resistance for mitigation rather than Physical Resistance.
- This ability now correctly crits based on Weapon Critical rather than Spell Critical.
- The damage over time portion from this ability can now critically hit.
- Rearming Trap: Fixed an issue where this morph's second trap would remain active after the caster died.
- This ability and its morphs now apply their damage over time to any enemy hit instead of only Undead and Daedra. In addition, this ability and its morphs now deal Physical Damage instead of Magic Damage.
- Rearming Trap: Decreased the damage done by each trap summoned from this morph by 30%.
- Fixed an issue where Major and Minor Evasion were affecting skills they should not have been. The following abilities and sets will no longer be reduced by Major and Minor Evasion's damage reduction:
- Force Pulse
- Overwhelming Surge
- Radial Uppercut
- Selene's
- Sheer Venom
- Shrouded Dagger's bounce damage
- Trap Beast and its morphs
- Unfathomable Darkness
- Fixed an issue where the initial hit of this ability and its morphs could be dodged.
- Increased the duration of the Damage over Time from this ability and the Lightweight Trap Beast morph to 10 seconds from 6 seconds.
- The Minor Force will now properly line up with the duration rather than being 2 seconds longer.
- Reduced the damage per tick by approximately 6%, and reduced the duration of the Immobilize on all morphs to 2 seconds.
- Reduced the base cost to 3240 from 3780.
- Lightweight Trap Beast: This morph no longer ranks up the damage of the DoT, but instead reduces cost as it ranks up, to 2970 at Rank IV.
- Rearming Trap Beast:
- Renamed this morph to Barbed Trap.
- This morph no longer places a new trap in the area after the original duration ends, but instead increases the duration of the DoT applied, up to 18 seconds at Rank IV. The damage per tick has increased by approximately 33%, since it was lower than the base morph.
- Reduced the damage per tick of this ability and its morphs by approximately 50%.
- The following abilities will now deal purely Bleed Damage rather than Physical Damage or a mix of Physical and Bleed Damage.
- Bloodthirst (morph of Flurry)
- Carve (morph of Cleave)
- Cutting Dive (morph of Dive)
- Pounce and morphs
- Trap Beast and morphs
- Twin Slashes and morphs
- This ability and its morph's traps now last for 15 seconds after their delay, rather than 1 minute.
- Fixed an issue where this ability and the Barbed Trap morph could generate Ultimate in some odd cases.
- Increased the duration of this ability and its morphs to 20 seconds, up from 15 for the trap and 10 for the triggered effects.
- Reduced the damage per tick by 25%.
- Barbed Trap (morph): This morph now decuples (x10) the chance of applying the Hemorrhaging status effect, rather than increasing the duration. This means the initial hit will have a 50% chance of applying it, rather than a 5%, and the Damage over Time will have a 30% chance per tick instead of 3%.
- This ability and its morphs will now only trigger ability timers after they've hit a target, rather than after placing and after hitting a target.
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