Skyrim:Illusion Spells
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This page lists Spells in the school of Illusion.
Spell Name (IDs) |
Skill Level | Tome |
Magicka Base Cost | Skill XP | Description and Effect Details | Where to Get | |
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Clairvoyance | 0 Novice |
50 | 25/s | 0.25/s | Shows the path to the current goal:
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Courage | 0 Novice |
46 | 39 | 39 | Target won't flee for 60 seconds and gets some extra health and stamina:
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Fury | 0 Novice |
43 | 67 | 20 | Creatures and people up to level 6 will attack anything nearby for 30 seconds:
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Calm | 25 Apprentice |
91 | 146 | 36 | Creatures and people up to level 9 won't fight for 30 seconds:
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Fear | 25 Apprentice |
80 | 153 | 38 | Creatures and people up to level 9 flee from combat for 30 seconds:
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Muffle | 25 Apprentice |
88 | 144 | 144 | You move more quietly for 180 seconds:
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Frenzy | 50 Adept |
330 | 209 | 104/target | Creatures and people up to level 14 will attack anyone nearby for 60 seconds:
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Frenzy RuneDB | 50 Adept |
310 | 278 | 278 | Targets up to level 20 that fail to resist are frenzied for 30 seconds:
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Orum's Aquatic EscapeCC | 50 Adept |
350 | 165 | Caster is invisible for <dur> seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.
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Rally | 50 Adept |
300 | 113 | 34/target | Targets won't flee for 60 seconds and get extra health and stamina:
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Fenrik's WelcomeCC | 75 Expert |
350 | 116 | 0 | Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell.
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Invisibility | 75 Expert |
625 | 334 | 83 | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell:
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Pacify | 75 Expert |
610 | 290 | 72/target | Creatures and people up to level 20 won't fight for 60 seconds:
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Rout | 75 Expert |
653 | 316 | 79/target | Creatures and people up to level 20 flee from combat for 30 seconds:
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Call to Arms | 100 Master |
1150 | 655 | 65/target | Targets have improved combat skills, health and stamina for 10 minutes:
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Harmony | 100 Master |
1220 | 1052 | 841/target | Creatures and people up to level 25 nearby won't fight for 60 seconds:
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Hysteria | 100 Master |
1240 | 866 | 216/target | Creatures and people up to level 25 flee from combat for 60 seconds:
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Mayhem | 100 Master |
1250 | 990 | 396/target | Creatures and people up to level 25 will attack anyone nearby for 60 seconds:
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Vision of the Tenth Eye
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N/A | N/A | 0 | 0 | See what others cannot.
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Spell Notes
- The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
- Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
- The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations and the table below for details.
- For higher-level spell tomes to become available for purchase, your skill in the school must be high enough (see the table below). Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
- All spell tomes have a weight of 1.
- Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
- Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.
Spell Level | Skill Level | Character Level, Boss Chest | Character Level, Random Chest |
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Novice | 0 | 1 | 1 |
Apprentice | 0 | 11 | 10 |
Adept | 40 | 23 | - |
Expert | 65 | 35 | - |
Master | 0/90† | - | - |
†Master level spell tomes require the appropriate ritual spell quest to be completed to be sold; while the quests have a skill level requirement of 90 to initiate, if you have completed the quest and reset the skill by making it legendary, the spell tome should still be available for sale.