Skyrim:Kill Maluril

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SR-qico-Dark Brotherhood.png
Kill Maluril in Mzinchaleft.
Quest Giver: Nazir
Location(s): Mzinchaleft
Prerequisite Quest: Kill Agnis
Next Quest: Kill Safia
Concurrent Quest: Kill Helvard
Reward: Leveled gold
ID: DBSideContract10
Suggested Level: 16
 
Maluril in combat

Quick Walkthrough[edit]

  1. Get the contract from Nazir.
  2. Kill Maluril in Mzinchaleft.
  3. Report back to Nazir.

Detailed Walkthrough[edit]

Get the Contract[edit]

When Nazir hands you the quest, he will not only reveal the target's location to be the ancient Dwarven ruin of Mzinchaleft, he will also provide a bit of fair warning of Maluril: "He's dangerous. Very dangerous. A rogue Dark Elf mage doing research into Dwarven artifacts should be both respected... and feared. Just not by you." Leave Nazir and travel to Mzinchaleft, in the tundra southwest of Dawnstar.

Mzinchaleft[edit]

The exterior is guarded by up to six leveled bandits so dispose of them and head inside. The ruin consists of three zones, but your target is in the first zone, so there will be nothing but leveled bandit enemies to face. Make your way through the tunnels and fight the opposition. After the second chamber, you will encounter an intersection and a locked door to the north. The bandit guarding the door holds the key, so do what you have to do to claim it. Unlock the door and enter Maluril's Room where you will encounter a surprisingly peaceful Dunmer obviously not looking for trouble.

You can now talk to him and choose between three different options, but even if his responses will be hostile, he will not attack you, nor will he summon any enemies to fight you. You will have no other option but to kill him in cold blood; he uses a Staff of Firebolts.

Topic Dialogue Response
(Remain silent) "Who are you? Why are you here? Leave this place. I have much work to conduct...." Ends conversation
"Fascinating race, the Dwemer. Powerful... and extinct." "Yes... quite. But if that power could be harnessed. Controlled. The possibilities would be... But... who exactly are you? And why are you in here? I think it best you leave Mzinchaleft. These ruins can be quite... dangerous." Ends conversation
"The only thing you will discover in Mzinchaleft is death." "Death? Oh, there's death to be found here, to be sure. But not my own!" Turns hostile

Before leaving, read through the Speech skill book A Dance in Fire, v7. Additionally, Maluril's Journal can be found on the table, providing some insight into who ordered his demise.

Reward[edit]

Return to Nazir in the sanctuary and tell him the good news. He will be quite satisfied and will comment: "I hope the elf didn't give you too much trouble. I once got set on fire by a sorcerer. Nasty business, that. But I digress. Here's your payment." He then hands you the reward, a leveled amount of gold.

Levels Reward
1–9 250
10–19 400
20–29 500
30–39 600
40+ 750

Quest Stages[edit]

Contract: Kill Maluril (DBSideContract10)
Stage Finishes Quest Journal Entry
10 I must kill the wizard Maluril, who can be found investigating the Dwarven ruin of Mzinchaleft. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
Objective 10: Kill Maluril
20
Objective 20: Report back to Nazir
200 Finishes quest☑ Maluril is dead, and I have collected my reward from Nazir at the Sanctuary.
  • The following empty quest stages were omitted from the table: 0, 255.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage DBSideContract10 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest DBSideContract10.
Prev: Kill Agnis Up: Dark Brotherhood
Conc: Kill Helvard
Next: Kill Safia