Skyrim:Promises to Keep

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Help Louis Letrush get Frost from Sibbi Black-Briar.
Quest Giver: Louis Letrush
Location(s): Riften, Black Briar Lodge
Reward: Leveled Gold, Frost if you persuade Louis Letrush to let you keep him
ID: MS03
 
Louis Letrush and Frost

Quick Walkthrough[edit]

  1. Speak to Louis Letrush about Frost.
  2. Talk to Sibbi Black-Briar about it.
  3. (Optional) Tell Maven Black-Briar about the plan.
  4. (Optional) Use key to a stash of gold on lodge strongbox.
  5. Steal Frost's lineage papers.
  6. Steal Frost.
  7. Return to Louis Letrush.

Detailed Walkthrough[edit]

See a Man About a Horse[edit]

When visiting the Bee and Barb in Riften, a Breton bard named Louis Letrush will recruit you into doing a favor for him. Apparently, Louis has purchased a valuable horse named Frost from Sibbi Black-Briar. Unfortunately, Sibbi was locked up in the Riften Jail before the deal could be finalized. Louis asks you to discuss the situation with Sibbi in the jail, then deliver the horse and its lineage papers to him.

Possession is Nine-Tenths of the Law[edit]

At the jail, bribe or persuade the guard to be allowed in. Visit Sibbi in his cell where he explains the whole story of how he ended up in jail. He also mentions that the horse he owes to Louis is not "actually" his; in fact, it's owned by the Black-Briar estate, namely Maven Black-Briar. However, Sibbi does not want to back out on the deal with Louis, so he offers you the second half of the payment owed if you steal Frost from Black-Briar Lodge. He also directs you to where the lineage papers are at the lodge. If you're feeling put upon, you can persuade Sibbi to give you the key to the lodge strongbox containing two-hundred fifty gold.

Horse Rustling at the Black-Briar Lodge[edit]

Frost located at the stables

Make your way east of Riften to the Black-Briar Lodge. The lodge is heavily guarded, and the mercenary guards will attack on sight. The lodge doors are leveled, but can be opened using the Black-Briar Lodge Key that each guard carries.

The easiest way to complete the in-lodge requirements is to kill or evade the outside mercenaries, then enter by the back door. This puts you on a level below, and mostly out of sight of, the dining room containing four mercenaries above. The reason for bothering with the upper level at all is to get the unusual gem in the master bedroom on the upper level. If your sneaking skills are high, you can just slink into the bedroom and grab the Stone. If not, or if you just want to kill all the mercenaries, your position as you come in by the back door is perfect, forcing the guards to funnel toward you down a long narrow hall, enabling you to snipe them one by one.

To the right of the ladder in the basement is the lodge strongbox. The strongbox is master level but can be opened using Sibbi's stash key if you got it from him back at the jail. Around the corner, you will find Frost's lineage papers on a table. Take the papers and leave the lodge.

Steal the horse named Frost and follow the road away from the lodge until you get close to Louis' quest marker, then cut north to meet him. There are bandits and spiders between the road and Louis, so be prepared to fight them and protect both Louis and Frost; if either dies, the quest will fail. A few well-timed save games will serve you well in case one of them dies. For your completion conversation with Louis, there are multiple options:

  • Let him go with the horse and receive the leveled gold payment. He will then ride the horse to Whiterun Stables. It is possible though to receive the payment and then immediately steal the horse; the quest will count as finished without double-crossing Louis. Note that stealing the horse will make Louis attack you.
  • Persuade him to give you the horse and the payment, threatening to tell Maven about everything. If this persuade check succeeds, he will give you the money and run away.
  • Tell him that if he was dead, you could keep both the money and the horse. He may attack you or run away.

The latter two will grant you Frost as a horse, although it won't appear in the statistics as a "horse owned"; still, it behaves like an owned horse (helping in fights, waiting where you leave it, and so on), and more importantly, you can mount him in front of witnesses without it being considered stealing.

(Possibly only if you have already told Maven): If you give Louis the horse, or if you blackmail him out of the money, as of the most recent patch Louis remains "essential" at this point, so you cannot cut Louis down as he flees with or without Frost (presumably this is to allow for the later encounter with him and thugs, whether they are his own thugs or Maven's). If you threaten to kill him, he may fight or he may run away, but either way he will be non-essential. (Striking him is considered an assault, but with Louis himself as the only witness, so your bounty will vanish when he dies, unless he runs far enough for someone else to witness his death.)

Consequences[edit]

  • If you persuade Louis into letting you keep Frost, a random event may occur in which a thug appears in front of you claiming to have a "message" from Louis, and then proceeds to attack you. This event may happen more than once.
  • If you kill the Black Briar Mercenaries and take Frost but do not bring the horse to Louis, you will eventually be tracked down by Black-Briar thugs who have a bounty on you. Kill them and you will find a note instructing them to "deal with you" (and kill if necessary).
  • If you tell Maven and then deliver the horse to Louis, you may encounter a thug and Louis. The thug will kill Louis unless you intervene, and the survivor will attack you.
  • If you deliver the horse to Louis without telling Maven, you may encounter a thug and Louis. Again, the thug will kill Louis unless you intervene, but he will then ignore you and walk away if you don't initiate combat.

Notes[edit]

  • The three door locks are leveled differently. The top floor is the easiest, and the bottom floor is the hardest.
  • Originally, Letrush was intended to hide in the Ratway near Gian the Fist, but stages 110 and 150 and related scenes no longer exist.
  • Frost will likely die if given to Louis, as his route to Whiterun Stables passes through the bandit-occupied Fort Greenwall. This can be prevented by clearing the fort beforehand, as the bandits there will be replaced by soldiers of the faction that currently controls Riften.
  • Take care when traveling near Black Briar Lodge while this quest is active. For example, fast-traveling to nearby Lost Prospect Mine could trigger a dragon to spawn near the lodge, potentially killing Frost before you can intervene.

Bugs[edit]

  • After you first speak to Louis, Maven has an incongruous dialogue option to inform her about the theft, even though you have not yet spoken to Sibbi and don't yet know about the plot to steal the horse.
  • If you inform Maven before you have gone to the lodge and stolen the lineage papers, your quest may inexplicably update to show completion of "Steal Frost's Lineage Papers". This bug deprives you of the quest marker on the papers when you get inside Black-Briar Lodge, but you can still complete the quest as normal. Picking up the lineage papers advances the quest. If you simply cannot do without the quest marker and want to inform Maven, steal the Lineage Papers first, then tell Maven, then go back to the lodge and steal the horse (see strategy paragraph in main section, above).
  • Basement door is missing its key setting, forcing guards to use the upper two entrances.
  • Upon meeting Louis with the horse and making the exchange, he may run off instead of mounting Frost, leaving you to take the horse. This happens when you exit his speech early after asking about your pay.
  • Sometimes Louis is hostile when you are going to give him the horse and will attack you on sight. This might occur after stealing items in the house. To work around this bug, just wait for a day in the city and try again.
  • Louis gets duplicated outside of Whiterun near the stables, sometimes stuck in the ground.
  • If the game is saved while riding Frost and then re-loaded, it's possible Louis will appear standing in the same place where you are sitting. If you trot or gallop, Louis will likewise appear to walk or run, though remaining stuck in the same place on Frost's back. ?
  • In the part of the quest where you speak to Sibbi in jail, it is possible that your follower—although by your side the entire time—may end up locked inside one of the jail cells upon your leaving. Unlike losing them in the wilderness or a cave, they will not find their way out upon fast traveling or waiting. The only way to get them out is to pick the lock.
  • Intimidating Louis into giving you Frost you will not yield Speech experience, while persuading him does.

Quest Stages[edit]

Promises to Keep (MS03)
Stage Finishes Quest Journal Entry
5 Louis Letrush wants a message taken to Sibbi Black-Briar.
Objective 5: Listen to Louis Letrush's offer
10 Louis Letrush wants me to ask Sibbi Black-Briar about Frost, a breeding horse Letrush is buying.
Objective 10: Speak to Sibbi Black-Briar
20
Objective 20: (Optional) Steal the Lodge Stash
25 Sibbi Black-Briar has asked me to steal Frost and deliver him to Louis Letrush.
Objective 25: Steal Frost's Lineage Papers
30
Objective 30: Steal Frost
50
Objective 50: Return to Louis Letrush
200 I have been rewarded by Louis Letrush for stealing Frost from Black-Briar Lodge.
225 I have been rewarded by Louis Letrush for stealing Frost from Black-Briar Lodge.
275 Finishes quest☑
300 Fails quest☒
  • The following empty quest stages were omitted from the table: 15, 250.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage MS03 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest MS03.