Skyrim Mod:Mod File Format/ACTI
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ACTI records contain information on activators, which seem to be of 2 main types:
- Actual objects with models (and/or destruction information)
- Simple triggers with nothing more than a name and VMAD information.
This seems to be an older alternative to FLOR/TREE as most of the harvestables are in those 2 record types but there are several functional types here as well such as Nirnroot.
NavMesh Import Options (at most one is set - defaults to Collision Geometry)
- 0x04000000 : Filter
- 0x08000000 : Bounding Box
- 0x40000000 : Ground
Flags not related to the NavMesh
- 0x00000040 : Has Tree LOD
- 0x00000100 : Must Update Anims
- 0x00000200 : not On Local Map
- 0x00008000 : Has Distant LOD
- 0x00010000 : Random Animation Start
- 0x00020000 : Dangerous. Automatically set when Ignore Object Interaction. Otherwise it can not be set independently.
- 0x00100000 : Ignore Object Interaction. Sets Dangerous Automatically.
- 0x00800000 : Is Marker
- 0x02000000 : Obstacle
- 0x20000000 : Child Can Use
- 0x???????? : Has Platform/Language Specific Textures. Not set in original files, can't be set via CK.
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
+ | EDID | editorId | zstring | Editor id |
- | VMAD | script data | VMAD | Script Data |
+ | OBND | object bounds | OBND | Always 12 bytes, even if all 0s |
- | FULL | ingame name | lstring | Full (in-game) name |
- | MODL | model | MODL | Includes Fields MODB, MODT, MODS, MODD |
- | DEST | destruction data | DEST | Includes Fields DSTD, DMDL, DMDT, DMDS, DSTF |
- | KSIZ | count | uint32 | Number of formids in the following KWDA subrecord |
- | KWDA | keywords | formID | Formid array of keywords |
- | PNAM | Marker Color | rgb | Default Primitive Color
|
- | SNAM | Sound - Looping | formID | FormID of SNDR nirnroot has the wow-wow sound here |
- | VNAM | Sound - Activation | formID | FormID of SNDR when activated |
- | WNAM | Water Type | formID | WATR rare |
- | RNAM | Activate Text Override | lstring | Custom "verb" seen ingame when targeting the activator, e.g. 'Mine', 'Place', etc. |
- | FNAM | Flags | uint16 | There are only two flags here. The rest appear in the header.
|
- | KNAM | Interaction Keyword | formID | KYWD formID for interaction purposes |