Skyrim Mod:Mod File Format/REGN
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REGN are "regions", but not in the locational sense (those are LCTN). Each region ties together ambient information (weather/music/etc), presumably so they can be dropped into settings and provide a complete ambience.
Between the thick line are repeatable field sets, RPLI/RPLD come in pairs, and every occurrence of the bottom fields is preceded by an RDAT (sole exception: RDM0/RDSA can be under same RDAT). RDAT can also appear by itself (though rare).
C | V | Field | Name | Type/Size | Info |
---|---|---|---|---|---|
+ | EDID | Editor ID | zstring | ||
+ | RCLR | region color | rgb | Map Color (unknown where used) | |
- | WNAM | world name | formid | World (WRLD). | |
- | RPLI | uint32 | Edge Fall-off (World Units) | ||
- | RPLD | data for "pl"? | struct[] | series of 8-byte structs, vary in length from 32 to 172 look like floats, coords? | |
- | RDAT | data header? | struct | 8-byte struct
|
|
- | RDMO | music | formid | Music (MUSC) formid. Can appear with RDSA under same RDAT or on its own. | |
- | RDSA | sound data | struct[] | 12-byte struct, total count arbitrary
|
|
- | RDWT | weather data | struct[] | 12-byte struct, total count arbitrary | |
- | RDOT | Region generator objects | struct[] | Used for region generation: always 0 length in game files.
52-byte struct, total count arbitrary.
|
|
- | ICON | shader? | zstring | path to .dds Trees\CanopyShadow.dds | |
- | RDMP | Region Name? | lstring | Map Name |