Skyrim Mod:Mod File Format/Raw Function Data
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This is a dump of all functions directly from the original TESV.exe file. Note that patches will likely change some of the following details (offsets particularly).
This data represents the old scripting language, and not the new Papyrus scripting language.
Function Data Details[edit]
struct ParamInfo { long TypeOffset; dword typeID; dword isOptional; }; struct CommandInfo { long LongNameOffset; long ShortNameOffset; dword opcode; long HelpOffset; word needsParent; word numParams; long ParamsOffset; void* pFnExecute; // Function pointers void* pFnPparse; void* pFnEval; dword flags; }; //Function data offsets in the EXE const int BLOCK_START_OFFSET = 0x10286A0; const int BLOCK_END_OFFSET = 0x1028C18; const int CONSOLE_START_OFFSET = 0x1028C40; const int CONSOLE_END_OFFSET = 0x102BC10; const int FUNC_START_OFFSET = 0x102BC38; const int FUNC_END_OFFSET = 0x1032DD0; // Difference in offsets from in-game memory and in file const int STRING_OFFSET = 0x400C00; const int DATA_OFFSET = 0x401A00; // Record sizes in bytes const int COMMAND_SIZE = 0x28; const int PARAM_SIZE = 0x0C;
Block Functions[edit]
0x0000: GameMode() Flags=0x0000 0x0001: MenuMode(Integer (Optional)) Flags=0x0000 0x0002: Ref.OnActivate(Actor (optional)) Flags=0x0000 0x0003: Ref.OnAdd(Container (optional)) Flags=0x0000 0x0004: Ref.OnEquip(Container (optional)) Flags=0x0000 0x0005: Ref.OnUnequip(Container (optional)) Flags=0x0000 0x0006: Ref.OnDrop(Container (optional)) Flags=0x0000 0x0007: Ref.SayToDone(Topic) Flags=0x0000 0x0008: Ref.OnHit(Actor (optional)) Flags=0x0000 0x0009: Ref.OnHitWith(ObjectID) Flags=0x0000 0x000A: Ref.OnDeath(Actor (optional)) Flags=0x0000 0x000B: Ref.OnMurder(Actor (optional)) Flags=0x0000 0x000C: Ref.OnCombatEnd() Flags=0x0000 0x000D: Ref.Unused() Flags=0x0000 0x000E: Ref.Unused2() Flags=0x0000 0x000F: Ref.OnPackageStart(Package) Flags=0x0000 0x0010: Ref.OnPackageDone(Package) OnPackageEnd Flags=0x0000 0x0011: Ref.ScriptEffectStart() Flags=0x0000 0x0012: Ref.ScriptEffectFinish() Flags=0x0000 0x0013: Ref.ScriptEffectUpdate() Flags=0x0000 0x0014: Ref.OnPackageChange(Package) Flags=0x0000 0x0015: Ref.OnLoad() Flags=0x0000 0x0016: Ref.OnMagicEffectHit(Magic Effect (optional)) Flags=0x0000 0x0017: Ref.OnSell(Actor (optional)) Flags=0x0000 0x0018: Ref.OnTrigger(ObjectReferenceID) Flags=0x0000 0x0019: Ref.OnStartCombat(Actor (optional)) Flags=0x0000 0x001A: Ref.OnTriggerEnter(ObjectReferenceID) Flags=0x0000 0x001B: Ref.OnTriggerLeave(ObjectReferenceID) Flags=0x0000 0x001C: Ref.OnActorEquip(ObjectID) Flags=0x0000 0x001D: Ref.OnActorUnequip(ObjectID) Flags=0x0000 0x001E: Ref.OnReset() Flags=0x0000 0x001F: Ref.OnOpen() Flags=0x0000 0x0020: Ref.OnClose() Flags=0x0000 0x0021: Ref.OnGrab() Flags=0x0000 0x0022: Ref.OnRelease() Flags=0x0000 0x0023: Ref.OnDestructionStageChange(Integer (Optional)) Flags=0x0000
Console Functions[edit]
0x0100: Show(Float) Show global scripts and variables. TST Flags=0x0000 0x0101: Ref.ShowVars() Show variables on object. [player->sv] SV Flags=0x0000 0x0102: ShowGlobalVars() Show all global variables. SGLV Flags=0x0000 0x0103: ShowQuestVars(Quest) Show quest variables. [svq QuestID] SQV Flags=0x0000 0x0104: ShowQuests() List quests. SQ Flags=0x0000 0x0105: ShowQuestAliases(Quest) Show quest aliases. [ShowQuestAliases QuestID] Flags=0x0000 0x0106: SetPapyrusQuestVar(Quest, String, String) Set a Papyrus property on the specified quest. SETPQV Flags=0x0000 0x0107: SetPapyrusVar(String, String) Set a Papyrus property on the selected ref. SETPV Flags=0x0000 0x0108: SetQuestAliases(Quest) Set quest aliases. [SetQuestAliases QuestID] Flags=0x0000 0x0109: ClearQuestAliases(Quest) Clears quest aliases. [ClearQuestAliases QuestID] Flags=0x0000 0x010A: ToggleCombatStats() TCS Flags=0x0000 0x010B: ToggleSafeZone() Display the television 85%% safe zone. TSZ Flags=0x0000 0x010C: ToggleAI(Actor (optional)) TAI Flags=0x0000 0x010D: ToggleCollisionGeometry() Show collision geometry. TCG Flags=0x0000 0x010E: ToggleMaterialGeometry() Show material geometry. TMG Flags=0x0000 0x010F: ToggleStairsGeometry() Show stairs geometry. TSG Flags=0x0000 0x0110: ToggleBorders() Show border lines for each cell. TB Flags=0x0000 0x0111: ToggleSky() TS Flags=0x0000 0x0112: ToggleWireframe() Show the world as wireframe. TWF Flags=0x0000 0x0113: ToggleCollision() TCL Flags=0x0000 0x0114: ToggleDebugText() Show debug numbers on the screen. TDT Flags=0x0000 0x0115: ToggleMenus() Hide all the menus. Used for taking screen shots. TM Flags=0x0000 0x0116: TogglePrimitives() TPR Flags=0x0000 0x0117: ShowScenegraph() Create a window with the full game scene graph or the scene graph of the selected reference. SSG Flags=0x0000 0x0118: ShowScenegraph() Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any). SFSG Flags=0x0000 0x0119: ToggleMagicStats() TMS Flags=0x0000 0x011A: Ref.ShowAnim() Show Animation and Actor status. SA Flags=0x0000 0x011B: Show1stPerson() Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both. S1ST Flags=0x0000 0x011C: Help(String (Optional), Integer (Optional)) Show this help. Flags=0x0000 0x011D: ToggleNavMesh(Integer (Optional)) Toggle blocked display. TNM Flags=0x0000 0x011E: TogglePathLine(String) Toggle path display. TPL Flags=0x0000 0x011F: PickRefByID(ObjectReferenceID) Select a reference by id for the console. PRID Flags=0x0000 0x0120: SetLightingPasses(String) 4 (0/1) values. amb|diff|tex|spec ex: 1010 SLP Flags=0x0000 0x0121: ToggleLODLand(String (Optional), String (Optional), String (Optional), String (Optional)) TLL Flags=0x0000 0x0122: ToggleMapEffect(String) TME Flags=0x0000 0x0123: SetLODObjectDistance(Float, Float, Float, Float) SLOD Flags=0x0000 0x0124: ToggleGrassUpdate() TGU Flags=0x0000 0x0125: CenterOnCell(String) COC Flags=0x0000 0x0126: SetGameSetting(String, String) SetGS Flags=0x0000 0x0127: SetINISetting(String, String) "setting:category" value SetINI Flags=0x0000 0x0128: GetINISetting(String) "setting:category" GetINI Flags=0x0000 0x0129: CenterOnExterior(Integer, Integer) COE Flags=0x0000 0x012A: Ref.CalcPathToPoint() P2P Flags=0x0000 0x012B: Ref.CalcLowPathToPoint(Integer, Integer, Integer) ignore locks, allow disabled doors, ignore min use LP2P Flags=0x0000 0x012C: SetFog(Integer, Integer) 2 floats, start and end depths Flags=0x0000 0x012D: SetClipDist(Float) float, new clip distance Flags=0x0000 0x012E: ToggleShadowVolumes() TSV Flags=0x0000 0x012F: SetImageSpaceGlow(Integer, Float, Float, Float) SISG Flags=0x0000 0x0130: ToggleDetection() TDETECT Flags=0x0000 0x0131: ToggleHighProcess() THIGHPROCESS Flags=0x0000 0x0132: ToggleLowProcess() TLOWPROCESS Flags=0x0000 0x0133: ToggleMiddleLowProcess() TMLOWPROCESS Flags=0x0000 0x0134: ToggleMiddleHighProcess() TMHIGHPROCESS Flags=0x0000 0x0135: ToggleAiSchedules() TAIS Flags=0x0000 0x0136: Ref.SpeakSound(Filename, Emotion, EmotionValue) Flags=0x0000 0x0137: BetaComment(String) Add comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc "This rock is too high."] BC Flags=0x0000 0x0138: GameComment(String) Adds a comment about the game to the GameCommentDB. (Ex. This monster is too hard) GC Flags=0x0000 0x0139: ToggleCellNode(Integer) Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active TCN Flags=0x0000 0x013A: ToggleTrees() Turn trees on/off TT Flags=0x0000 0x013B: SetCameraFOV(Float (Optional), Float (Optional)) Change the camera's field of view (in deg): default 75 FOV Flags=0x0000 0x013C: ToggleGodMode() Toggle God mode TGM Flags=0x0000 0x013D: RefreshShaders(String) Reload HLSL shaders from disk RS Flags=0x0000 0x013E: ToggleScripts() Turn Script processing on/off TSCR Flags=0x0000 0x013F: ToggleConversations() Toggle conversation stats TCONV Flags=0x0000 0x0140: ToggleFullHelp() Toggle Full Help TFH Flags=0x0000 0x0141: ShowQuestLog(Integer (Optional)) Show Quest Log SQL Flags=0x0000 0x0142: ShowFullQuestLog(Quest) Show all log entries for a single quest SFQL Flags=0x0000 0x0143: DumpTexturePalette(String) Dump texture palette contents to file param is sort type f-filename, s-size, c-count) DTP Flags=0x0000 0x0144: DumpModelMap(String) Dump model map contents to file DMM Flags=0x0000 0x0145: CenterOnWorld(WorldSpace, Cell X, Cell Y) [COW worldname -10 5] COW Flags=0x0000 0x0146: ToggleGrass() Toggle grass display. TG Flags=0x0000 0x0147: CreateGrassAt(Float, Float) cga Flags=0x0000 0x0148: Ref.AddFaceAnimNote(String) AFAN Flags=0x0000 0x0149: RefreshINI() Refresh INI settings from file. REFINI Flags=0x0000 0x014A: ToggleEmotions() Toggle NPC facial emotions. temo Flags=0x0000 0x014B: AddDecal() Flags=0x0000 0x014C: TestCode(Float (Optional), Float (Optional)) Flags=0x0000 0x014D: PlayerSpellBook() Add all spells to player. psb Flags=0x0000 0x014E: PrintAiList() Printed Ai Lists. pai Flags=0x0000 0x014F: ShowQuestTargets() Show current quest targets SQT Flags=0x0000 0x0150: HairTint(Integer, Integer, Integer) 3 ints, RGB Flags=0x0000 0x0151: SaveGame(String, Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional)) SaveGame <filename> save Flags=0x0000 0x0152: LoadGame(String, Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional)) LoadGame <filename> load Flags=0x0000 0x0153: TestAllCells(Integer) Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world) TAC Flags=0x0000 0x0154: RenderTestCell() runs Render Test on player's current parent cell rtc Flags=0x0000 0x0155: RenderTestHere() runs Render Test on player's current position rth Flags=0x0000 0x0156: SaveWorld(String) Save hkWorld <filename> Flags=0x0000 0x0157: ReloadCurrentClimate() Reloads values from the current climate rcc Flags=0x0000 0x0158: ReloadCurrentWeather() Reloads values from the current weather rcw Flags=0x0000 0x0159: TestSeenData() Visually displays the current seen data tsd Flags=0x0000 0x015A: TestLocalMap(Integer) Simulates the local map. (1 or 0 for FOW on or off) tlm Flags=0x0000 0x015B: MoveToQuestTarget(Quest, Integer (Optional)) Move player to current quest target. movetoqt Flags=0x0000 0x015C: PrintNPCDialog() Prints NPC dialog pdialog Flags=0x0000 0x015D: ShowSubtitle(Integer (Optional)) show all dialog subtitles (1 shows always, 0 hides always) Flags=0x0000 0x015E: ShowRenderPasses() display render passes for the next frame srp Flags=0x0000 0x015F: FreezeRenderAccumulation() only re-render geometry visible during this frame fra Flags=0x0000 0x0160: ToggleOcclusion() toggle occlusion query for geometry tocc Flags=0x0000 0x0161: OutputMemContexts(String) Output Mem Context info to a file omc Flags=0x0000 0x0162: OutputMemStats(String) Output Mem Stats info to a file oms Flags=0x0000 0x0163: SetMemCheckPoint(Integer, String (Optional)) Set the current memory checkpoint (value, optional context name) smcp Flags=0x0000 0x0164: GetMemCheckPoint(String) Get the current memory checkpoint (optional context name) gmcp Flags=0x0000 0x0165: IncMemCheckPoint(String) Increment the current memory checkpoint (optional context name) imcp Flags=0x0000 0x0166: OutputAllocations(String, String (Optional), Integer (Optional), Integer (Optional)) Output memory allocations (file, optional context name, optional start context, optional end context) outalloc Flags=0x0000 0x0167: AddWatchAddress(String, Integer) Adds an address range to watch out for. awa Flags=0x0000 0x0168: RemoveWatchAddress(String) Removes an address range that we no longer want to watch. rwa Flags=0x0000 0x0169: ToggleDetectionStats(Actor (optional)) Show the detection stats of the current seletected Ref. tds Flags=0x0000 0x016A: SetTargetRefraction(Float) Sets the refractive value of the target str Flags=0x0000 0x016B: SetTargetRefractionFire(Float, Int) Sets the refractive fire value of the target strf Flags=0x0000 0x016C: ToggleRefractionDebug() Toggles refraction debug render texture trd Flags=0x0000 0x016D: ToggleCharControllerShape() Toggle char controller shape type. TCCS Flags=0x0000 0x016E: Ref.ShowHeadTrackTarget() Show the head track target if set from look function SHeadT Flags=0x0000 0x016F: SetCinematicParam(Float, Float, Float) Sets various values for the imagespace cinematics SCP Flags=0x0000 0x0170: SetTintParam(Float, Float, Float, Float) Sets various values for the imagespace tint STP Flags=0x0000 0x0171: SetHDRParam(Float, Float, Float, Float, Float, Float, Float, Float, Float) Sets various values for the HDR shader SHP Flags=0x0000 0x0172: Ref.VisualRefPosition() Places and axis object at the ref position. VRP Flags=0x0000 0x0173: Ref.ShowPivot() Puts a temporary yellow plus at the pivot point of the selected reference. SP Flags=0x0000 0x0174: PrintHDRParam() Prints current HDR settings. PHP Flags=0x0000 0x0175: ToggleHDRDebug() Toggles HDR debug textures. THD Flags=0x0000 0x0176: RevertWorld() Revert the world rw Flags=0x0000 0x0177: OutputArchiveProfile(String) Output Archive profile info to a file oap Flags=0x0000 0x0178: QuitGame() Exit game without going through menus. qqq Flags=0x0000 0x0179: SaveIniFiles() Writes all the .ini files. saveini Flags=0x0000 0x017A: SetDebugText(String (Optional), Integer (Optional)) Sets which debug text is shown. sdt Flags=0x0000 0x017B: ToggleLiteBrite() Toggles lite brite render mode. tlb Flags=0x0000 0x017C: RunMemoryPass(Integer) Runs a cleanup memory pass rmp Flags=0x0000 0x017D: ResetMemContexts() Reset Max Mem Contexts rmc Flags=0x0000 0x017E: ToggleWaterSystem() Toggles the water system TWS Flags=0x0000 0x017F: ToggleWaterRadius() TWR Flags=0x0000 0x0180: ShowWhoDetectsPlayer() Show who detects the player SWDP Flags=0x0000 0x0181: ToggleCombatAI() Toggles ALL Combat AI tcai Flags=0x0000 0x0182: ToggleFlyCam(Integer (Optional)) Toggles the Free Fly camera (UFO cam). tfc Flags=0x0000 0x0183: ModWaterShader(String, Float(optional)) Modifies water shader settings mws Flags=0x0000 0x0184: WaterColor(Integer, Float, Float, Float) Modifies water color mwc Flags=0x0000 0x0185: BeginTrace() Creates a trace file (Xenon only) bt Flags=0x0000 0x0186: RunCellTest(Integer (Optional)) Runs a cell test rct Flags=0x0000 0x0187: StartAllQuests() Starts all quests saq Flags=0x0000 0x0188: CompleteAllQuestStages() Sets all quest stages caqs Flags=0x0000 0x0189: ToggleFogOfWar() Turns fog of war on or off. TFOW Flags=0x0000 0x018A: OutputLocalMapPictures() Writes out the current local map. OLMP Flags=0x0000 0x018B: SetGamma(Float) Sets new gamma ramp. sg Flags=0x0000 0x018C: WasteMemory(Float) Allocates some memory (in MB). wm Flags=0x0000 0x018D: ClearAdaptedLight() Clears the HDR adapted light texture cal Flags=0x0000 0x018E: ToggleCastShadows(Integer) tsh Flags=0x0000 0x018F: SetHudGlowConstants(Float (Optional), Float (Optional), Float (Optional), Float (Optional)) Set parameters for HUD glow. shgc Flags=0x0000 0x0190: CloseFile(String) Flags=0x0000 0x0191: SetTreeMipmapBias(Float (Optional), Float (Optional)) Set mipmap LOD bias values for tree billboards. stmb Flags=0x0000 0x0192: SendSherlockDebugText(String) ssdt Flags=0x0000 0x0193: OutputMemStats(String) Output Mem Stats info to a file omsfw Flags=0x0000 0x0194: PlayExplosion() Plays explosion seq in selected obj Flags=0x0000 0x0195: SetMaxAniso(Float) Sets Depth of Field focal distance sma Flags=0x0000 0x0196: SetMeshLODLevel(Float) Sets Depth of Field range smll Flags=0x0000 0x0197: SetTargetDOF() Sets the depth of field based on the target stdof Flags=0x0000 0x0198: ToggleFullScreenMotionBlur() Toggles Full screen motion blur tfsmb Flags=0x0000 0x0199: SetTriLinearThreshold(Float) Set the motion blur params stlt Flags=0x0000 0x019A: Ref.SetVel(Axis, Float) Sets Velocity on a reference Flags=0x0000 0x019B: Ref.DebugCombatBehavior() Debugs the combat behavior on an actor dcb Flags=0x0000 0x019C: ToggleCombatDebug(String) Toggles combat debug info tcd Flags=0x0000 0x019D: TogglePathingInfoFunction() Toggle pathing information. TPI Flags=0x0000 0x019E: Ref.ShowInventory() Shows reference inventory inv Flags=0x0000 0x019F: ResetPerformanceTimers() Resets the performance timers rpt Flags=0x0000 0x01A0: ToggleDebugDecal(Integer) Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform TDD Flags=0x0000 0x01A1: ToggleDecalRendering() Toggle decal rendering TDR Flags=0x0000 0x01A2: SetImageSpaceModifiersEnable(Integer) Set imagespace modifiers enable: 0-Off, 1-On sisme Flags=0x0000 0x01A3: SetUFOCamSpeedMult(Float) Set speed mult for free camera. sucsm Flags=0x0000 0x01A4: ToggleTestLight(Integer (Optional), Float (Optional), Float (Optional)) Toggle test light (radius, magnitude). TTL Flags=0x0000 0x01A5: PlaceLocationMarker(X, Y, Z, Name ( Optional ), Color ( Optional )) PlaceLocationMarker x y z (optional name) (optional color ) plm Flags=0x0000 0x01A6: ClearLocationMarkers() clm Flags=0x0000 0x01A7: ToggleMultiboundCheck() Toggle all Multibound check functionality mbc Flags=0x0100 0x01A8: AddOcclusionPlane(Float (Optional), Float (Optional)) Add Occlusion plane (x size, y size). AOP Flags=0x0000 0x01A9: SetGlobalRadialBlur(Float, Float, Float, Float, Float) Set parameters for the global radial blur sgrb Flags=0x0000 0x01AA: OutputTextureUseMap(String) Writes out texture use map data to file. OTUM Flags=0x0000 0x01AB: ClearScreenBlood() Clear screen blood csb Flags=0x0000 0x01AC: ResetDialogueFlags() Debug resets SayOnce, TalkedToPc, etc. rdf Flags=0x0000 0x01AD: Ref.GetActorValueInfo(Actor Value) Get detailed an actor value info. [player.getav luck] GetAVInfo Flags=0x0000 0x01AE: ToggleBoundVisGeom() Toggles bound visualization for a ref tbvg Flags=0x0000 0x01AF: SetConsoleOuputFile(String) Sets the given file as target for console output. scof Flags=0x0000 0x01B0: IgnoreRenderPass(Integer (Optional), Integer (Optional)) Ignore the given renderpass irp Flags=0x0000 0x01B1: PlayVATSCameras(String) Play this set of VATS cameras for the next VATS playback. pvc Flags=0x0000 0x01B2: SetTargetFalloff(Float (Optional), Float (Optional), Float (Optional), Float (Optional)) Sets the falloff of the target stfo Flags=0x0000 0x01B3: ToggleActorMover() Toggles actor movement through pathing system tam Flags=0x0000 0x01B4: CopySaves(String) Copy save games from the host machine or a memory stick (ms). CopySaves Flags=0x0000 0x01B5: ToggleEOFImageSpace() Toggles end of frame imagespace effects teofis Flags=0x0000 0x01B6: ForceFileCache() Enumerates Miles samples and streams ffc Flags=0x0000 0x01B7: DumpNiUpdates() Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds) dnu Flags=0x0000 0x01B8: TestDegrade(Integer) degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds) Flags=0x0000 0x01B9: ToggleDepthBias() toggles depth bias for decals on or off tdb Flags=0x0000 0x01BA: ToggleSPURenderBatch() toggles the SPU render batch on or off tSPURB Flags=0x0000 0x01BB: ToggleSPUTransformUpdate() toggles the SPU transform update on or off tSPUTU Flags=0x0000 0x01BC: ToggleSPUCulling() toggles the SPU culling on or off tSPUC Flags=0x0000 0x01BD: ModifyFaceGen(String, Integer (Optional), Integer (Optional)) Modify FaceGen Functionality mfg Flags=0x0000 0x01BE: ForceRSXCrash() Forces an RSX crash fRSX Flags=0x0000 0x01BF: SetEmitterParticleMax(Integer) Sets the maximum number of particles emitted by a non-master particle system emitter Flags=0x0000 0x01C0: SetMPSParticleMax(Integer) Sets the maximum number of particles emitted by master particle system emitter set Flags=0x0000 0x01C1: SetTaskThreadSleep(Integer) Sets the task thread sleep value (-1 to disable). Flags=0x0000 0x01C2: SetTaskThreadUpdateSleep(Integer) Sets the task thread update sleep value (-1 to disable). Flags=0x0000 0x01C3: EvalActorTextures() EAT Flags=0x0000 0x01C4: CreateSaveData(Integer, Integer) Creates save data. createsaves Flags=0x0000 0x01C5: CreateGameData(String, Integer (Optional)) Creates game data. Flags=0x0000 0x01C6: LoadFlashMovie(String) Loads a Flash movie for the GUI Flags=0x0000 0x01C7: ShowMenu(String) Show or create a menu Flags=0x0000 0x01C8: HideMenu(String) Hide or close a menu Flags=0x0000 0x01C9: Ref.RecvAnimEvent(String, String) Simulate recieving an animation event from an animation graph. rae Flags=0x0000 0x01CA: RunConsoleBatch(String) Run a console batch file bat Flags=0x0000 0x01CB: LTGraph(String) Sets the input-to-player movement graph LTGraph Flags=0x0000 0x01CC: RTGraph(String) Sets the input-to-camera movement graph RTGraph Flags=0x0000 0x01CD: ToggleHeapTracking() Toggle Heap Tracking THT Flags=0x0000 0x01CE: TogglePoolTracking() Toggle Pool Tracking TPT Flags=0x0000 0x01CF: RumbleManager(Float (Optional), Float (Optional), Float (Optional), Float (Optional)) RumbleManager RM Flags=0x0000 0x01D0: InstallMemoryTracker(String) Install Memory Tracker IMT Flags=0x0000 0x01D1: UninstallMemoryTracker() Uninstall Memory Tracker UMT Flags=0x0000 0x01D2: CheckMemory() Check Memory chkmem Flags=0x0000 0x01D3: SetStackDepth(Integer) Set Stack Depth SSD Flags=0x0000 0x01D4: Ref.PathToRef(TESObjectREFR) Force actor to path to reference. PTR Flags=0x0000 0x01D5: StartAIControlledRobotTest(String, String, String(optional)) Starts player pathing memory test. SPTP Flags=0x0000 0x01D6: TestHandleManagerWarnAndKillSDM() Purely for testing: lists every un-destroyed handle, then destroys it. THMWAKS Flags=0x0000 0x01D7: Ref.SetFaceTarget(TESObjectREFR) Force actor to face a reference. SFT Flags=0x0000 0x01D8: PrecomputedLOSGeneration(String (Optional), String (Optional), String (Optional)) plg Flags=0x0000 0x01D9: PrecomputedLOSDebug(String (Optional), String (Optional), String (Optional)) pld Flags=0x0000 0x01DA: Ref.SetPathSprinting(Integer) Force actor to sprint. SPS Flags=0x0000 0x01DB: Ref.SetAnimGraphVar(String, String, String(optional), String(optional), String(optional)) Set an animation graph variable. sgv Flags=0x0000 0x01DC: SetTreeTrunkFlexibility(Float) Set the flexibility of trees trunk. STSTF Flags=0x0000 0x01DD: SetTreeBranchFlexibility(Float) Set the flexibility of trees branches. STSBF Flags=0x0000 0x01DE: SetTreeBranchAnimationRange(Integer, Integer) Restrict the range of tree branch animations. STSBR Flags=0x0000 0x01DF: SetTreeLeafFlexibility(Float) Set the flexibility of trees leaves. STSLF Flags=0x0000 0x01E0: SetTreeLeafAmplitude(Float) Set the amplitude of trees leaves. STSLAMP Flags=0x0000 0x01E1: SetTreeLeafFrequency(Float) Set the frequency of trees leaves. STSLFRQ Flags=0x0000 0x01E2: SetTreeWindDirection(Float, Float) Set the tree system wind direction. STSWD Flags=0x0000 0x01E3: SetTreeWindMagnitude(Float) Set the tree system wind magnitude. STSWM Flags=0x0000 0x01E4: SetBloodParam(String, Float(optional)) Set blood parameters. SBP Flags=0x0000 0x01E5: RegisterPrefix(String) Register all resources at a path prefix. RPRFX Flags=0x0000 0x01E6: ToggleEventLog() Show a log of misc. events for the selected debug REFR. TEL Flags=0x0000 0x01E7: ExportPerfTrackingData() Export performance monitor tracking data to a file. EPTD Flags=0x0000 0x01E8: DisplayGraphVariable(String) Gives control of variable filters used on the animation debug text page. dgv Flags=0x0000 0x01E9: Ref.ToggleMotionDriven(Integer (Optional)) Toggles motion driven animation TMD Flags=0x0000 0x01EA: Ref.ToggleControlsDriven(Integer (Optional)) Toggles controls driven character TC Flags=0x0000 0x01EB: ToggleGUIOverlay() Toggles the graphical overlay TGO Flags=0x0000 0x01EC: ModifyGUIOverlay(String, String (Optional), Integer (Optional), Integer (Optional)) Modifies a graphical overlay MGO Flags=0x0000 0x01ED: Ref.SetActionComplete() Sets all active actions on actor in scene complete SAC Flags=0x0000 0x01EE: SetConsoleScopeQuest(Quest) Sets the scope quest for all console functions. No param clears current scope quest. SSQ Flags=0x0000 0x01EF: GetDistanceFromActorsPath(TESObjectREFR) Prints out the distance from a reference to an actor's path. GDFAP Flags=0x0000 0x01F0: ClearConsole() Clears the console log clear Flags=0x0000 0x01F1: ToggleMarkers() Toggle markers TMK Flags=0x0000 0x01F2: KillAllProjectiles() Kill all projectiles kap Flags=0x0000 0x01F3: PlayTerrainEffect(String) Plays a terrain effect at target REFR PTFX Flags=0x0000 0x01F4: CellInfo() Toggle Cell Info Flags=0x0000 0x01F5: Textures() Toggle Texture Info tx Flags=0x0000 0x01F6: Timing() Toggle Timing Info FPS Flags=0x0000 0x01F7: Polygons() Toggle Mesh Render Info Polys Flags=0x0000 0x01F8: Actors() Toggle Actor Info Actors Flags=0x0000 0x01F9: Quest() Toggle Quest Event Info Quest Flags=0x0000 0x01FA: Particles() Toggle Particle Info Particles Flags=0x0000 0x01FB: Memory() Toggle Memory Info Flags=0x0000 0x01FC: Ref.ShowNodes(String) Show nodes- [All], [Off] Flags=0x0000 0x01FD: SaveDebugTextPages() Save Debug Text Pages settings to .ini file. SaveDTP Flags=0x0000 0x01FE: OutputFixedStringTable() Output the fixed string table to a file. OFST Flags=0x0000 0x01FF: AttachPapyrusScript(String, String) Attaches a papyrus script to a reference APS Flags=0x0000 0x0200: SaveHavokSnapshot(String, Integer (Optional)) Saves a Havok snapshot of the hkpWorld the player is currently in SHS Flags=0x0000 0x0201: Ref.SetNPCWeight(Float) [0-100]: Sets the weight of an NPC and reloads his 3D to visualize the weight change SNPCW Flags=0x0000 0x0202: ShowClosestLocationForSphere(Float, Float, Int) Finds the closest location where a sphere can fit in the navmesh, and displays it SCLFS Flags=0x0000 0x0203: PrintShaderMacros(String, String) Given a shader and technique ID, prints the macros used to compile its shader. PSM Flags=0x0000 0x0204: ToggleAudioOverlay() Toggle the Audio Debug Overlay. TAO Flags=0x0000 0x0205: TogglePapyrusLog() Toggle the Papyrus Log Overlay. TPLog Flags=0x0000 0x0206: ToggleContextOverlay() Toggle the Context Overlay. TCO Flags=0x0000 0x0207: ForceOutOfMemory() Forces an OOM state. FOOM Flags=0x0000 0x0208: ToggleMovement() Toggles all actor movement TMOVE Flags=0x0000 0x0209: ToggleAnimations() Toggles all actor animations TANIM Flags=0x0000 0x020A: SetWarning(String, Integer (Optional)) Params: Name [0/1]. 0 is default for 2nd param. Flags=0x0000 0x020B: TestFadeNodes() TestFN Flags=0x0000 0x020C: ShowLowMaxHeights(Integer, Integer (Optional)) slmh Flags=0x0000 0x020D: ShowHighMaxHeights(Integer) shmh Flags=0x0000 0x020E: EnableStoryManagerLogging(String) Enable story manager logging. esml Flags=0x0000 0x020F: SetFramebufferRange(Float) Set frambuffer range sfbr Flags=0x0000 0x0210: DumpPapyrusStacks() Dumps all Papyrus stack information to the log dps Flags=0x0000 0x0211: DumpPapyrusUpdates() Dumps all Papyrus update registrations to the log dpu Flags=0x0000 0x0212: SoundCatMod(SoundCategory, String, Float(optional)) In-game control of sound categories. scm Flags=0x0000 0x0213: RunCompaction() Run a pass of compaction if possible. rcmpct Flags=0x0000 0x0214: ToggleAnimatorCam() Toggles a 3rd-person camera mode designed for animators' ease-of-use animcam Flags=0x0000 0x0215: ToggleImmortalMode() Toggle Immortal mode TIM Flags=0x0000 0x0216: SetSubgraphToDebug(Integer) Subgraph To Debug sgd Flags=0x0000 0x0217: EnableRumble(Integer) Flags=0x0000 0x0218: HavokVDBCapture(String, Integer (Optional)) Havok VDB Capture vdbcapture Flags=0x0000 0x0219: ToggleMapCam() toggle a view mode similar to the map camera for debugging tmc Flags=0x0000 0x021A: ToggleNavmeshInfo() toggle a view mode similar to the map camera and displays navmesh infos tni Flags=0x0000 0x021B: Ref.PlaySyncAnim(String, ObjectReferenceID) Play Sync Anim syncanim Flags=0x0000 0x021C: SetFormKnown(String, Integer) Sets the known flag on a form Flags=0x0000 0x021D: SetDebugQuest(Quest, Integer, State) Sets the quest to be the only one startable for its event type. Flags=0x0000 0x021E: SetQuestAliasLogging(Quest, Integer) Turns alias logging on/off for a quest. sqal Flags=0x0000 0x021F: SetRace(String) Sets the passed in actor's race. Flags=0x0000 0x0220: FindForm(String, String) Find a form find Flags=0x0000 0x0221: StartPapyrusScriptProfile(String) Starts profiling a Papyrus script. StartPSP Flags=0x0000 0x0222: StopPapyrusScriptProfile(String) Stops profiling a Papyrus script. StopPSP Flags=0x0000 0x0223: StartPapyrusFormProfile(Form) Starts profiling Papyrus scripts on a form. StartPFP Flags=0x0000 0x0224: StopPapyrusFormProfile(Form) Stops profiling Papyrus scripts on a form. StopPFP Flags=0x0000 0x0225: PrintQuestSceneInfo(Quest) Prints to the Quest Inf file the current state of scenes. PrintS Flags=0x0000 0x0226: Ref.IsInvulnerable() Is the actor invulnerable? isinv Flags=0x0000 0x0227: ExportInventoryItemInfo(Integer) eiii Flags=0x0000 0x0228: CollisionMesh() Toggle Mesh Collision Info colmesh Flags=0x0000 0x0229: IsolateRendering() ir Flags=0x0000 0x022A: ToggleWaterCurrentGeometry(Integer) twcg Flags=0x0000 0x022B: Ref.PerformAction(Action) pa Flags=0x0000 0x022C: StartTrackPlayerDoors() StartTPD Flags=0x0000 0x022D: StopTrackPlayerDoors() StopTPD Flags=0x0000 0x022E: CheckPlayerDoors(Integer (Optional)) CheckPD Flags=0x0000 0x022F: ToggleSPUMovement() toggles the SPU movement on or off tSPUM Flags=0x0000 0x0230: SetInChargen(Integer, Integer, Integer) Flags=0x0000 0x0231: ClearAchievement(Integer) Flags=0x0000 0x0232: ForceReset() Flags=0x0000 0x0233: ReloadScript(String) Reloads the specified Papyrus script Flags=0x0000 0x0234: ForceCloseFiles() Close masterfile & plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.] FCF Flags=0x0000 0x0235: HotLoadPlugin(String) Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.] HLP Flags=0x0000 0x0236: ToggleVerletDebug() tvd Flags=0x0000 0x0237: DumpConditionFunctions() Flags=0x0000 0x0238: PlaceFurnitureTester(ObjectID) PFT Flags=0x0000 0x0239: DumpLoadedAnimationFiles() Flags=0x0000 0x023A: () Flags=0x0000
Script Functions[edit]
0x1000: Ref.GetWantBlocking() Flags=0x0000 0x1001: Ref.GetDistance(ObjectReferenceID) Flags=0x0000 0x1002: Ref.AddItem(ObjectID, Count, Flag (Optional)) Flags=0x0000 0x1003: SetEssential(Actor Base, Integer (Optional)) Flags=0x0000 0x1004: Ref.Rotate(Axis, Speed) Flags=0x0000 0x1005: Ref.GetLocked() Flags=0x0000 0x1006: Ref.GetPos(Axis) Flags=0x0000 0x1007: Ref.SetPos(Axis, Float) Flags=0x0000 0x1008: Ref.GetAngle(Axis) Flags=0x0000 0x1009: Ref.SetAngle(Axis, Float) Flags=0x0000 0x100A: Ref.GetStartingPos(Axis) Flags=0x0000 0x100B: Ref.GetStartingAngle(Axis) Flags=0x0000 0x100C: GetSecondsPassed() Flags=0x0000 0x100D: Ref.Activate(ObjectReferenceID, Integer (Optional)) Flags=0x0100 0x100E: Ref.GetActorValue(Actor Value) Get an actor value. [player.getav luck] GetAV Flags=0x0000 0x100F: Ref.SetActorValue(Actor Value, Amount) Set an actor value. [player.setav luck, 75] SetAV Flags=0x0000 0x1010: Ref.ModActorValue(Actor Value, Amount) Modify an actor value. [player.modav luck, -10] ModAV Flags=0x0000 0x1011: Ref.SetAtStart() Flags=0x0000 0x1012: GetCurrentTime() Flags=0x0000 0x1013: Ref.PlayGroup(Animation Group, Flags) IE: PlayGroup SEQNAME 1 Flags=0x0000 0x1014: Ref.LoopGroup(Animation Group, Integer, Flags) Flags=0x0000 0x1015: Ref.SkipAnim() Flags=0x0000 0x1016: Ref.StartCombat(Actor) Flags=0x0000 0x1017: Ref.StopCombat() Flags=0x0000 0x1018: Ref.GetScale() Flags=0x0000 0x1019: Ref.IsMoving() Is the actor moving? Flags=0x0000 0x101A: Ref.IsTurning() Is the actor turning? Flags=0x0000 0x101B: Ref.GetLineOfSight(ObjectReferenceID) GetLOS Flags=0x0000 0x101C: Ref.AddSpell(Spell Item) Flags=0x0000 0x101D: Ref.RemoveSpell(Spell Item) Flags=0x0000 0x101E: Ref.Cast(Magic Item, ObjectReferenceID, Source (Optional)) Flags=0x0000 0x101F: GetButtonPressed() Flags=0x0000 0x1020: Ref.GetInSameCell(ObjectReferenceID) Flags=0x0000 0x1021: Ref.Enable(Integer (Optional)) Flags=0x0000 0x1022: Ref.Disable(Integer (Optional)) Flags=0x0000 0x1023: Ref.GetDisabled() Flags=0x0000 0x1024: MenuMode(Integer (Optional)) Flags=0x0000 0x1025: Ref.PlaceAtMe(ObjectID, Count, Distance, Direction) Flags=0x0000 0x1026: PlaySound(Sound, Integer (Optional)) Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise. Flags=0x0000 0x1027: Ref.GetDisease() Flags=0x0000 0x1028: FailAllObjectives(Quest) Fail all of a quest's objectives Flags=0x0000 0x1029: Ref.GetClothingValue() Flags=0x0000 0x102A: Ref.SameFaction(Actor) Flags=0x0000 0x102B: Ref.SameRace(Actor) Flags=0x0000 0x102C: Ref.SameSex(Actor) Flags=0x0000 0x102D: Ref.GetDetected(Actor) Flags=0x0000 0x102E: Ref.GetDead() Flags=0x0000 0x102F: Ref.GetItemCount(ObjectID) Flags=0x0000 0x1030: Ref.GetGold() Flags=0x0000 0x1031: Ref.GetSleeping() Flags=0x0000 0x1032: Ref.GetTalkedToPC() Flags=0x0000 0x1033: Ref.Say(Topic, Integer (Optional), Actor Base, Integer (Optional), Integer (Optional)) Flags=0x0000 0x1034: Ref.SayTo(Actor, Topic, Integer (Optional), Integer (Optional)) Flags=0x0000 0x1035: GetScriptVariable(ObjectReferenceID, Variable Name) Flags=0x0000 0x1036: StartQuest(Quest) Flags=0x0000 0x1037: StopQuest(Quest) Flags=0x0000 0x1038: GetQuestRunning(Quest) GetQR Flags=0x0000 0x1039: SetStage(Quest, Stage) Flags=0x0000 0x103A: GetStage(Quest) Flags=0x0000 0x103B: GetStageDone(Quest, Stage) Flags=0x0000 0x103C: Ref.GetFactionRankDifference(Faction, Actor) Flags=0x0000 0x103D: Ref.GetAlarmed() Flags=0x0000 0x103E: IsRaining() Flags=0x0000 0x103F: Ref.GetAttacked() Flags=0x0000 0x1040: Ref.GetIsCreature() Flags=0x0001 0x1041: Ref.GetLockLevel() Flags=0x0000 0x1042: Ref.GetShouldAttack(Actor) Flags=0x0000 0x1043: Ref.GetInCell(Cell) Flags=0x0000 0x1044: Ref.GetIsClass(Class) Flags=0x0001 0x1045: Ref.GetIsRace(Race) Flags=0x0001 0x1046: Ref.GetIsSex(Sex) Flags=0x0001 0x1047: Ref.GetInFaction(Faction) Flags=0x0001 0x1048: Ref.GetIsID(ObjectID) Flags=0x0001 0x1049: Ref.GetFactionRank(Faction) Flags=0x0000 0x104A: GetGlobalValue(Global) Flags=0x0000 0x104B: IsSnowing() Flags=0x0000 0x104C: FastTravel(TESObjectREFR) Player Fast Travel to Marker ft Flags=0x0000 0x104D: GetRandomPercent() Flags=0x0000 0x104E: RemoveMusic(Music) Flags=0x0000 0x104F: GetQuestVariable(Quest, Variable Name) Flags=0x0000 0x1050: Ref.GetLevel() Flags=0x0000 0x1051: Ref.IsRotating() Flags=0x0000 0x1052: Ref.RemoveItem(ObjectID, Count, Flag (Optional)) Flags=0x0000 0x1053: Ref.GetLeveledEncounterValue(Integer) Flags=0x0000 0x1054: GetDeadCount(Actor Base) Flags=0x0000 0x1055: AddToMap(Map Marker, Integer (Optional)) ShowMap Flags=0x0000 0x1056: Ref.StartConversation(TESObjectREFR, Topic, TESObjectREFR, TESObjectREFR, Integer (Optional), Integer (Optional)) Start a conversation [Bob.StartConversation Joe, SecretTopic] Flags=0x0000 0x1057: Ref.Drop(ObjectID, Count) Flags=0x0000 0x1058: AddTopic(Topic) Flags=0x0000 0x1059: ShowMessage(Message) Flags=0x0000 0x105A: Ref.SetAlert(Integer) Flags=0x0000 0x105B: Ref.GetIsAlerted() Flags=0x0000 0x105C: Ref.Look(ObjectReferenceID, Integer (Optional)) Flags=0x0000 0x105D: Ref.StopLook() Flags=0x0000 0x105E: Ref.EvaluatePackage() evp Flags=0x0000 0x105F: SendAssaultAlarm(Actor (optional), Faction (Optional)) Flags=0x0000 0x1060: EnablePlayerControls(Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional)) 9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0 epc Flags=0x0000 0x1061: DisablePlayerControls(Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional)) 9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0 dpc Flags=0x0000 0x1062: GetPlayerControlsDisabled(Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional)) 8 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal ex: 1 0 0 1 0 0 0 0 gpc Flags=0x0000 0x1063: Ref.GetHeadingAngle(ObjectReferenceID) Flags=0x0000 0x1064: Ref.PickIdle() Flags=0x0000 0x1065: Ref.IsWeaponMagicOut() Flags=0x0000 0x1066: Ref.IsTorchOut() Flags=0x0000 0x1067: Ref.IsShieldOut() Flags=0x0000 0x1068: Ref.CreateDetectionEvent(TESObjectREFR, Integer ) Flags=0x0000 0x1069: Ref.IsActionRef(ObjectReferenceID) Flags=0x0000 0x106A: Ref.IsFacingUp() Flags=0x0000 0x106B: Ref.GetKnockedState() Flags=0x0000 0x106C: Ref.GetWeaponAnimType() Flags=0x0000 0x106D: Ref.IsWeaponSkillType(Actor Value) Flags=0x0000 0x106E: Ref.GetCurrentAIPackage() Flags=0x0000 0x106F: Ref.IsWaiting() Flags=0x0000 0x1070: Ref.IsIdlePlaying() Flags=0x0000 0x1071: CompleteQuest(Quest) Flags=0x0000 0x1072: Ref.Lock(Integer (Optional), Integer (Optional)) Flags=0x0000 0x1073: Ref.UnLock(Integer (Optional)) Flags=0x0000 0x1074: Ref.IsIntimidatedbyPlayer() Flags=0x0000 0x1075: IsPlayerInRegion(Region) Flags=0x0000 0x1076: Ref.GetActorAggroRadiusViolated() Flags=0x0000 0x1077: Ref.GetCrimeKnown(Crime Type, Criminal, Victim) Flags=0x0000 0x1078: SetEnemy(Faction, Faction, Value(Optional), Value(Optional)) Flags=0x0000 0x1079: SetAlly(Faction, Faction, Value(Optional), Value(Optional)) Flags=0x0000 0x107A: Ref.GetCrime(Actor, Crime Type (optional)) Flags=0x0000 0x107B: Ref.IsGreetingPlayer() Flags=0x0000 0x107C: Ref.StartMisterSandMan(Actor) Flags=0x0000 0x107D: Ref.IsGuard() Flags=0x0000 0x107E: Ref.StartCannibal(Actor) Flags=0x0000 0x107F: Ref.HasBeenEaten() Flags=0x0000 0x1080: Ref.GetStaminaPercentage() GetStamina Flags=0x0000 0x1081: GetPCIsClass(Class) Flags=0x0000 0x1082: GetPCIsRace(Race) Flags=0x0000 0x1083: GetPCIsSex(Sex) Flags=0x0000 0x1084: GetPCInFaction(Faction) Flags=0x0000 0x1085: Ref.SameFactionAsPC() Flags=0x0000 0x1086: Ref.SameRaceAsPC() Flags=0x0000 0x1087: Ref.SameSexAsPC() Flags=0x0000 0x1088: Ref.GetIsReference(ObjectReferenceID) Flags=0x0001 0x1089: Ref.SetFactionRank(Faction, Value) Flags=0x0000 0x108A: Ref.ModFactionRank(Faction, Value) Flags=0x0000 0x108B: Ref.KillActor(Actor (optional), Integer (Optional), Integer (Optional)) kill Flags=0x0000 0x108C: Ref.ResurrectActor(Integer (Optional)) resurrect Flags=0x0000 0x108D: Ref.IsTalking() Flags=0x0000 0x108E: Ref.GetWalkSpeed() GetWalk Flags=0x0000 0x108F: Ref.GetCurrentAIProcedure() Flags=0x0000 0x1090: Ref.GetTrespassWarningLevel() Flags=0x0000 0x1091: Ref.IsTrespassing() Flags=0x0000 0x1092: Ref.IsInMyOwnedCell() Flags=0x0000 0x1093: GetWindSpeed() Flags=0x0000 0x1094: GetCurrentWeatherPercent() getweatherpct Flags=0x0000 0x1095: GetIsCurrentWeather(Weather ID) getweather Flags=0x0000 0x1096: Ref.IsContinuingPackagePCNear() Flags=0x0000 0x1097: Ref.SetCrimeFaction(Faction) Flags=0x0000 0x1098: Ref.GetIsCrimeFaction(Faction) Flags=0x0000 0x1099: Ref.CanHaveFlames() Flags=0x0000 0x109A: Ref.HasFlames() Flags=0x0000 0x109B: Ref.AddFlames() Flags=0x0000 0x109C: Ref.RemoveFlames() Flags=0x0000 0x109D: Ref.GetOpenState() Flags=0x0000 0x109E: Ref.MoveToMarker(ObjectReferenceID, Float (Optional), Float (Optional), Float (Optional)) MoveTo Flags=0x0100 0x109F: Ref.GetSitting() Flags=0x0000 0x10A0: Ref.GetFurnitureMarkerID() Flags=0x0000 0x10A1: Ref.GetIsCurrentPackage(Package) Flags=0x0000 0x10A2: Ref.IsCurrentFurnitureRef(ObjectReferenceID) Flags=0x0000 0x10A3: Ref.IsCurrentFurnitureObj(Furniture) Flags=0x0000 0x10A4: Ref.SetSize(Float) Shrink/Grow an actor. [player.shrink 0.0 or radius] CSize Flags=0x0000 0x10A5: Ref.RemoveMe(Container (optional)) Flags=0x0000 0x10A6: Ref.DropMe() Flags=0x0000 0x10A7: GetFactionReaction(Faction, Faction) Flags=0x0000 0x10A8: SetFactionReaction(Faction, Faction, Value) Flags=0x0000 0x10A9: ModFactionReaction(Faction, Faction, Value) Flags=0x0000 0x10AA: GetDayOfWeek() Flags=0x0000 0x10AB: Ref.IgnoreCrime(Integer) Flags=0x0000 0x10AC: GetTalkedToPCParam(Actor) Flags=0x0000 0x10AD: Ref.RemoveAllItems(Container (optional), Ownership Added (optional), No Message Flag (optional)) Flags=0x0000 0x10AE: WakeUpPC(Integer (Optional)) Flags=0x0000 0x10AF: IsPCSleeping() Flags=0x0000 0x10B0: IsPCAMurderer() Flags=0x0000 0x10B1: Ref.SetCombatStyle(Combat Style (optional)) setcs Flags=0x0000 0x10B2: PlaySound3D(Sound) Flags=0x0000 0x10B3: SelectPlayerSpell(Spell Item, Casting Source) spspell Flags=0x0000 0x10B4: Ref.HasSameEditorLocAsRef(TESObjectREFR, Keyword) Flags=0x0000 0x10B5: Ref.HasSameEditorLocAsRefAlias(QuestAlias, Keyword) Flags=0x0000 0x10B6: Ref.GetEquipped(ObjectID) Flags=0x0000 0x10B7: Ref.Wait(Package) Flags=0x0000 0x10B8: Ref.StopWaiting(Package) Flags=0x0000 0x10B9: Ref.IsSwimming() Flags=0x0000 0x10BA: ScriptEffectElapsedSeconds() Flags=0x0000 0x10BB: SetCellPublicFlag(Cell, Flag) Set public flag on cell. [setpublic MyCell 1] setpublic Flags=0x0000 0x10BC: GetPCSleepHours() Flags=0x0000 0x10BD: SetPCSleepHours(Integer) Flags=0x0000 0x10BE: GetAmountSoldStolen() Flags=0x0000 0x10BF: ModAmountSoldStolen(Integer) Flags=0x0000 0x10C0: GetIgnoreCrime() Flags=0x0000 0x10C1: GetPCExpelled(Faction) Flags=0x0000 0x10C2: SetPCExpelled(Faction, Value) Flags=0x0000 0x10C3: GetPCFactionMurder(Faction) Flags=0x0000 0x10C4: SetPCFactionMurder(Faction, Value) Flags=0x0000 0x10C5: GetPCEnemyofFaction(Faction) Flags=0x0000 0x10C6: SetPCEnemyofFaction(Faction, Value) Flags=0x0000 0x10C7: GetPCFactionAttack(Faction) Flags=0x0000 0x10C8: SetPCFactionAttack(Faction, Value) Flags=0x0000 0x10C9: StartScene(Scene ) Flags=0x0000 0x10CA: StopScene(Scene ) Flags=0x0000 0x10CB: Ref.GetDestroyed() Flags=0x0000 0x10CC: Ref.SetDestroyed(Integer) Flags=0x0000 0x10CD: Ref.GetActionRef() getAR Flags=0x0000 0x10CE: Ref.GetSelf() this Flags=0x0000 0x10CF: Ref.GetContainer() Flags=0x0000 0x10D0: Ref.GetForceRun() Flags=0x0000 0x10D1: Ref.SetForceRun(Integer) Flags=0x0000 0x10D2: Ref.GetForceSneak() Flags=0x0000 0x10D3: Ref.SetForceSneak(Integer) Flags=0x0000 0x10D4: AdvancePCSkill(Actor Value, Amount) Give the player the given amount of skill usage [advskill onehanded 100] AdvSkill Flags=0x0000 0x10D5: AdvancePCLevel() AdvLevel Flags=0x0000 0x10D6: Ref.HasMagicEffect(Magic Effect) Flags=0x0000 0x10D7: Ref.GetDefaultOpen() Returns 1 if this object is open by default. Flags=0x0000 0x10D8: Ref.SetDefaultOpen(Integer) A value of 1 will make the object open by default. Flags=0x0000 0x10D9: ShowClassMenu() Flags=0x0000 0x10DA: ShowRaceMenu(Race (optional)) ShowRaceMenu no parameter will bring up the race menu. SetPlayerRace raceID will change the players race to raceID and reload the players geometry. SetPlayerRace Flags=0x0000 0x10DB: Ref.GetAnimAction() Return the actors current anim action. Flags=0x0000 0x10DC: ShowNameMenu() Flags=0x0000 0x10DD: Ref.SetOpenState(Integer) A value of 1 will make the object open. Flags=0x0000 0x10DE: Ref.ResetReference(ObjectReferenceID) Optional destination reference. RecycleActor Flags=0x0000 0x10DF: Ref.IsSpellTarget(Magic Item) Flags=0x0000 0x10E0: GetVATSMode() Flags=0x0000 0x10E1: GetPersuasionNumber() Flags=0x0000 0x10E2: Ref.GetVampireFeed() Flags=0x0000 0x10E3: Ref.GetCannibal() Flags=0x0000 0x10E4: GetIsClassDefault(Class) Flags=0x0000 0x10E5: GetClassDefaultMatch() Flags=0x0000 0x10E6: GetInCellParam(Cell, ObjectReferenceID) Flags=0x0000 0x10E7: UnusedFunction1() Flags=0x0000 0x10E8: Ref.GetCombatTarget() Flags=0x0000 0x10E9: Ref.GetPackageTarget() Flags=0x0000 0x10EA: ShowSpellMaking() Flags=0x0000 0x10EB: GetVatsTargetHeight() Flags=0x0000 0x10EC: Ref.SetGhost(Integer) A value of 1 will make the NPC act as a 'ghost'. Flags=0x0000 0x10ED: Ref.GetIsGhost() Returns 1 if the actor is acting as a 'ghost'. Flags=0x0000 0x10EE: Ref.EquipItem(ObjectID, Flag, Hand (Optional)) EquipObject Flags=0x0000 0x10EF: Ref.UnequipItem(ObjectID, Flag, Hand (Optional)) UnEquipObject Flags=0x0000 0x10F0: Ref.SetClass(Class) Flags=0x0000 0x10F1: SetUnconscious(Integer) A value of 1 will be unconscious. Flags=0x0000 0x10F2: Ref.GetUnconscious() Returns 1 if is unconscious. Flags=0x0000 0x10F3: SetRestrained(Integer) A value of 1 will be restrained. Flags=0x0000 0x10F4: Ref.GetRestrained() Returns 1 if is restrained. Flags=0x0000 0x10F5: Ref.ForceFlee(Cell (optional), ObjectReferenceID (optional)) Forces a actor to flee if destination or cell is passed in uses them Flee Flags=0x0100 0x10F6: GetIsUsedItem(ObjectID) Flags=0x0000 0x10F7: GetIsUsedItemType(Form Type) Flags=0x0000 0x10F8: IsScenePlaying(Scene ) Flags=0x0000 0x10F9: Ref.IsInDialogueWithPlayer() True if actor is currently in a dialogue state with player Flags=0x0000 0x10FA: GetLocationCleared(Location) Flags=0x0000 0x10FB: SetLocationCleared(Location, Integer) Flags=0x0000 0x10FC: Ref.ForceRefIntoAlias(QuestAlias) Flags=0x0000 0x10FD: EmptyRefAlias(QuestAlias) Flags=0x0000 0x10FE: Ref.GetIsPlayableRace() Flags=0x0001 0x10FF: Ref.GetOffersServicesNow() Flags=0x0000 0x1100: GetGameSetting(String) GetGS Flags=0x0000 0x1101: Ref.StopCombatAlarmOnActor() SCAOnActor Flags=0x0000 0x1102: Ref.HasAssociationType(Actor, AssociationType) Flags=0x0000 0x1103: Ref.HasFamilyRelationship(Actor) Family Flags=0x0000 0x1104: SetWeather(Weather ID, Integer (Optional)) Sets the active weather to the specified type sw Flags=0x0000 0x1105: Ref.HasParentRelationship(Actor) IsParent Flags=0x0000 0x1106: Ref.IsWarningAbout(Form List) Flags=0x0000 0x1107: Ref.IsWeaponOut() Flags=0x0000 0x1108: Ref.HasSpell(Spell Item) Flags=0x0000 0x1109: IsTimePassing() Flags=0x0000 0x110A: IsPleasant() Flags=0x0000 0x110B: IsCloudy() Flags=0x0000 0x110C: TrapUpdate() Flags=0x0000 0x110D: ShowQuestObjectives(Quest) Shows the list of current quest objectives SQO Flags=0x0000 0x110E: Ref.ForceActorValue(Actor Value, Amount) Does modav XXX (value - getav XXX). [player.forceav luck 25] ForceAV Flags=0x0000 0x110F: IncrementPCSkill(Actor Value) Increase the player's skill by one point. [IncrementSkill onehanded] IncPCS Flags=0x0000 0x1110: Ref.DoTrap(Trap, Damage, Lev. Damage, Pushback, Death Pushback, Min. Velocity, Continuous, Stagger) Flags=0x0000 0x1111: EnableFastTravel(Integer) EnableFast Flags=0x0000 0x1112: Ref.IsSmallBump() Flags=0x0000 0x1113: Ref.GetParentRef() Flags=0x0000 0x1114: PlayBink(String, Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional)) Flags=0x0000 0x1115: Ref.GetBaseActorValue(Actor Value) Get a base actor value. [player.getbaseav luck] GetBaseAV Flags=0x0000 0x1116: Ref.IsOwner(Owner(optional)) get the ownership of the ref Flags=0x0000 0x1117: Ref.SetOwnership(Owner(optional)) Flags=0x0000 0x1118: Ref.IsCellOwner(Cell, Owner(optional)) get the ownership of the ref Flags=0x0000 0x1119: SetCellOwnership(Cell, Owner(optional)) Flags=0x0000 0x111A: Ref.IsHorseStolen() Flags=0x0000 0x111B: SetCellFullName(Cell, Message) Flags=0x0000 0x111C: Ref.SetActorFullName(Message) Flags=0x0000 0x111D: Ref.IsLeftUp() Flags=0x0000 0x111E: Ref.IsSneaking() Flags=0x0000 0x111F: Ref.IsRunning() Flags=0x0000 0x1120: Ref.GetFriendHit() Flags=0x0000 0x1121: Ref.IsInCombat(Integer (Optional)) Flags=0x0000 0x1122: Ref.SetPackDuration(Float) SPDur Flags=0x0000 0x1123: Ref.PlayMagicShaderVisuals(Effect Shader ID, Time(optional)) PMS Flags=0x0000 0x1124: Ref.PlayMagicEffectVisuals(Magic Effect, Time(optional)) PME Flags=0x0000 0x1125: Ref.StopMagicShaderVisuals(Effect Shader ID) SMS Flags=0x0000 0x1126: Ref.StopMagicEffectVisuals(Magic Effect) SME Flags=0x0000 0x1127: ResetInterior(Cell) Flags=0x0000 0x1128: Ref.IsAnimPlaying(Animation Group) Flags=0x0000 0x1129: Ref.SetActorAlpha(Float, Int(optional)) SAA Flags=0x0000 0x112A: Ref.EnableLinkedPathPoints() Flags=0x0000 0x112B: Ref.DisableLinkedPathPoints() Flags=0x0000 0x112C: Ref.IsInInterior() Flags=0x0000 0x112D: ForceWeather(Weather ID, Integer (Optional)) Forces the active weather to the specified type, without transition. fw Flags=0x0000 0x112E: Ref.ToggleActorsAI() Flags=0x0000 0x112F: Ref.IsActorsAIOff() Flags=0x0000 0x1130: Ref.IsWaterObject() Water condition used for drinking animation. Flags=0x0000 0x1131: Ref.GetPlayerAction() Flags=0x0000 0x1132: Ref.IsActorUsingATorch() Flags=0x0000 0x1133: Ref.SetLevel(Integer, Integer (Optional), Integer (Optional), Integer (Optional)) Flags=0x0000 0x1134: Ref.ResetFallDamageTimer() Flags=0x0000 0x1135: IsXBox() Flags=0x0000 0x1136: Ref.GetInWorldspace(WorldSpace) Flags=0x0000 0x1137: ModPCMiscStat(Miscellaneous Stat, Integer) ModPCMS Flags=0x0000 0x1138: GetPCMiscStat(Miscellaneous Stat) GetPCMS Flags=0x0000 0x1139: Ref.GetPairedAnimation() See if this reference is currently playing a paired animation. GPA Flags=0x0000 0x113A: Ref.IsActorAVictim() Flags=0x0000 0x113B: GetTotalPersuasionNumber() Flags=0x0000 0x113C: Ref.SetScale(Float) Set the scale of an object Flags=0x0000 0x113D: Ref.ModScale(Float) Modify the scale of an object Flags=0x0000 0x113E: GetIdleDoneOnce() Flags=0x0000 0x113F: KillAllActors(Actor (optional)) killall Flags=0x0000 0x1140: Ref.GetNoRumors() Flags=0x0000 0x1141: Ref.SetNoRumors(Integer) Flags=0x0000 0x1142: Ref.Dispel(Magic Item) Flags=0x0000 0x1143: Ref.GetCombatState() Flags=0x0000 0x1144: TriggerHitShader(Float (Optional)) ths Flags=0x0000 0x1145: Ref.GetWithinPackageLocation(PackageData (Location)) Flags=0x0000 0x1146: Reset3DState() Flags=0x0000 0x1147: Ref.IsRidingHorse() Flags=0x0000 0x1148: Ref.DispelAllSpells() Flags=0x0000 0x1149: Ref.IsFleeing() Flags=0x0000 0x114A: AddAchievement(Integer) Flags=0x0000 0x114B: Ref.DuplicateAllItems(Container (optional), Ownership Added (optional)) Flags=0x0000 0x114C: Ref.IsInDangerousWater() Flags=0x0000 0x114D: EssentialDeathReload(String) Flags=0x0000 0x114E: SetShowQuestItems(Integer) Flags=0x0000 0x114F: Ref.DuplicateNPCStats(Actor (optional)) Flags=0x0000 0x1150: Ref.ResetHealth() Flags=0x0000 0x1151: Ref.SetIgnoreFriendlyHits(Integer) Set whether an actor should ignore friendly hits (0-no, 1-yes) sifh Flags=0x0000 0x1152: Ref.GetIgnoreFriendlyHits() See if an actor is ignoring friendly hits gifh Flags=0x0000 0x1153: Ref.IsPlayersLastRiddenHorse() Flags=0x0000 0x1154: Ref.SetActorRefraction(Float) sar Flags=0x0000 0x1155: Ref.SetItemValue(Integer) Flags=0x0000 0x1156: SetRigidBodyMass(Float) Flags=0x0000 0x1157: Ref.ShowViewerStrings() svs Flags=0x0000 0x1158: ReleaseWeatherOverride() rwo Flags=0x0000 0x1159: SetAllReachable(Integer) Flags=0x0000 0x115A: SetAllVisible(Integer) Flags=0x0000 0x115B: SetNoAvoidance(Integer) Flags=0x0000 0x115C: Ref.SendTrespassAlarm(Actor) Flags=0x0000 0x115D: SetSceneIsComplex(Integer) Flags=0x0000 0x115E: Autosave() Flags=0x0000 0x115F: StartMasterFileSeekData() Flags=0x0000 0x1160: DumpMasterFileSeekData() Flags=0x0000 0x1161: Ref.IsActor() Flags=0x0000 0x1162: Ref.IsEssential() Flags=0x0000 0x1163: Ref.PreloadMagicEffect(Magic Effect) Flags=0x0000 0x1164: ShowDialogSubtitles(Integer (Optional)) Flags=0x0000 0x1165: Ref.SetPlayerResistingArrest() Flags=0x0000 0x1166: IsPlayerMovingIntoNewSpace() Flags=0x0000 0x1167: Ref.GetInCurrentLoc(Location) Flags=0x0000 0x1168: Ref.GetInCurrentLocAlias(QuestAlias) Flags=0x0000 0x1169: Ref.GetTimeDead() Flags=0x0000 0x116A: Ref.HasLinkedRef(Keyword) Flags=0x0000 0x116B: Ref.GetLinkedRef(Keyword) Flags=0x0000 0x116C: Ref.DamageObject(Float) do Flags=0x0000 0x116D: Ref.IsChild() Flags=0x0001 0x116E: GetStolenItemValueNoCrime(Faction) Flags=0x0000 0x116F: GetLastPlayerAction() Flags=0x0000 0x1170: IsPlayerActionActive(Integer) Flags=0x0000 0x1171: Ref.SetTalkingActivatorActor(Actor (optional)) Flags=0x0000 0x1172: Ref.IsTalkingActivatorActor(Actor) Flags=0x0000 0x1173: Ref.ShowBarterMenu(Integer (Optional)) sbm Flags=0x0000 0x1174: Ref.IsInList(Form List) Flags=0x0001 0x1175: GetStolenItemValue(Faction) Flags=0x0000 0x1176: Ref.AddPerk(Perk) Flags=0x0000 0x1177: Ref.GetCrimeGoldViolent(Faction (Optional)) getviolent Flags=0x0000 0x1178: Ref.GetCrimeGoldNonviolent(Faction (Optional)) getnonviolent Flags=0x0000 0x1179: ShowRepairMenu() srm Flags=0x0000 0x117A: Ref.HasShout(Shout) Flags=0x0000 0x117B: AddNote(Note) AN Flags=0x0000 0x117C: RemoveNote(Note) RN Flags=0x0000 0x117D: GetHasNote(Note) GetN Flags=0x0000 0x117E: Ref.AddToFaction(Faction, Value) Addfac Flags=0x0000 0x117F: Ref.RemoveFromFaction(Faction) Removefac Flags=0x0000 0x1180: Ref.DamageActorValue(Actor Value, Amount) Damage an actor value. DamageAV Flags=0x0000 0x1181: Ref.RestoreActorValue(Actor Value, Amount) Restore an actor value. RestoreAV Flags=0x0000 0x1182: TriggerHUDShudder(Float (Optional), Float (Optional), Float (Optional), Float (Optional)) Trigger shudder effect on HUD. Params=Intensity/Duration. hudsh Flags=0x0000 0x1183: GetObjectiveFailed(Quest, Integer) Flags=0x0000 0x1184: SetObjectiveFailed(Quest, Integer, State) Flags=0x0000 0x1185: SetGlobalTimeMultiplier(Float) sgtm Flags=0x0000 0x1186: Ref.GetHitLocation() What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ... Flags=0x0000 0x1187: IsPC1stPerson() Is the player playing in 1st person mode? pc1st Flags=0x0000 0x1188: PurgeCellBuffers() Forcibly unloads all unattached cells in cell buffers. pcb Flags=0x0000 0x1189: Ref.PushActorAway(ObjectReferenceID, Integer) Flags=0x0000 0x118A: Ref.SetActorsAI(Integer) Flags=0x0000 0x118B: Ref.ClearOwnership() Flags=0x0000 0x118C: Ref.GetCauseofDeath() What killed the actor Flags=0x0000 0x118D: Ref.IsLimbGone(Integer) Is BGSBodyPart::LIMB_ENUM been dismembered Flags=0x0000 0x118E: Ref.IsWeaponInList(Form List) Is the current weapon in the form list Flags=0x0000 0x118F: Ref.PlayIdle(String) Play this idle on the current actor. Flags=0x0000 0x1190: ApplyImageSpaceModifier(Imagespace Modifier ID, Float (Optional)) Adds an imagespace modifier to the active list imod Flags=0x0000 0x1191: RemoveImageSpaceModifier(Imagespace Modifier ID, Float (Optional)) Removes an imagespace modifier from the active list rimod Flags=0x0000 0x1192: Ref.IsBribedbyPlayer() Flags=0x0000 0x1193: Ref.GetRelationshipRank(Actor) Flags=0x0000 0x1194: Ref.SetRelationshipRank(Actor, Value) Flags=0x0000 0x1195: SetCellImageSpace(Cell, ImageSpace) Flags=0x0000 0x1196: ShowChargenMenu() scgm Flags=0x0000 0x1197: GetVATSValue(Integer, Integer (Optional)) Flags=0x0000 0x1198: Ref.IsKiller(Actor) Flags=0x0000 0x1199: Ref.IsKillerObject(Form List) Flags=0x0000 0x119A: GetFactionCombatReaction(Faction, Faction) Flags=0x0000 0x119B: Ref.UseWeapon(Weapon, Location, Target, NumAttacks, CrouchToReload, HoldFire, AlwaysHit, DoNoDamage, TargetLocation) Flags=0x0000 0x119C: Ref.EvaluateSpellConditions() esc Flags=0x0000 0x119D: ToggleMotionBlur() Toggle Motion Blur for the selected reference tmb Flags=0x0000 0x119E: Ref.Exists(ObjectReferenceID) Flags=0x0000 0x119F: Ref.GetGroupMemberCount() Flags=0x0000 0x11A0: Ref.GetGroupTargetCount() Flags=0x0000 0x11A1: SetObjectiveCompleted(Quest, Integer, State) Set objective completion status: 0-Off, 1-On Flags=0x0000 0x11A2: SetObjectiveDisplayed(Quest, Integer, State) Set objective displayed status: 0-Off, 1-On Flags=0x0000 0x11A3: GetObjectiveCompleted(Quest, Integer) Get objective completion status: 0-Off, 1-On Flags=0x0000 0x11A4: GetObjectiveDisplayed(Quest, Integer) Get objective displayed status: 0-Off, 1-On Flags=0x0000 0x11A5: SetImageSpace(ImageSpace) Flags=0x0000 0x11A6: PipboyRadio(String, ObjectReferenceID) Control the Pipboy radio. Enable, Disable, Tune prad Flags=0x0000 0x11A7: Ref.RemovePerk(Perk) Flags=0x0000 0x11A8: Ref.DisableAllActors() DisAA Flags=0x0000 0x11A9: Ref.GetIsFormType(String) Flags=0x0001 0x11AA: Ref.GetIsVoiceType(VoiceType) Flags=0x0001 0x11AB: Ref.GetPlantedExplosive() Flags=0x0000 0x11AC: CompleteAllObjectives(Quest) Complete all of a quest's objectives Flags=0x0000 0x11AD: Ref.IsScenePackageRunning() Flags=0x0000 0x11AE: Ref.GetHealthPercentage() Flags=0x0000 0x11AF: SetAudioMultithreading(Integer) SAM Flags=0x0000 0x11B0: Ref.GetIsObjectType(Form Type) Flags=0x0000 0x11B1: ShowChargenMenuParams(Integer, Integer, Integer) scgmp Flags=0x0000 0x11B2: Ref.GetDialogueEmotion() Flags=0x0000 0x11B3: Ref.GetDialogueEmotionValue() Flags=0x0000 0x11B4: ExitGame() exit Flags=0x0100 0x11B5: Ref.GetIsCreatureType(Integer) Flags=0x0001 0x11B6: PlayerCreatePotion(Magic Effect, Magic Effect, Magic Effect) Flags=0x0000 0x11B7: PlayerEnchantObject(Object, Magic Effect, Magic Effect) Flags=0x0000 0x11B8: ShowWarning(String) Flags=0x0000 0x11B9: Ref.EnterTrigger(ObjectReferenceID) Flags=0x0000 0x11BA: Ref.MarkForDelete() Flags=0x0000 0x11BB: SetPlayerAIDriven(Integer) Flags=0x0000 0x11BC: Ref.GetInCurrentLocFormList(Form List) Flags=0x0000 0x11BD: Ref.GetInZone(EncounterZone) Flags=0x0000 0x11BE: Ref.GetVelocity(Axis) Gets Velocity on a reference Flags=0x0000 0x11BF: Ref.GetGraphVariableFloat(String) Flags=0x0000 0x11C0: Ref.HasPerk(Perk) Flags=0x0000 0x11C1: Ref.GetFactionRelation(Actor) Flags=0x0000 0x11C2: Ref.IsLastIdlePlayed(Idle Form) Flags=0x0000 0x11C3: SetNPCRadio(Integer, ObjectReferenceID) Enable/Disable NPC radio playback: 0-Off, 1-On snr Flags=0x0000 0x11C4: Ref.SetPlayerTeammate(Integer) Flags=0x0000 0x11C5: Ref.GetPlayerTeammate() Flags=0x0000 0x11C6: GetPlayerTeammateCount() Flags=0x0000 0x11C7: Ref.OpenActorContainer(Integer (Optional)) Flags=0x0000 0x11C8: ClearFactionPlayerEnemyFlag(Faction) Flags=0x0000 0x11C9: Ref.ClearActorsFactionsPlayerEnemyFlag() Flags=0x0000 0x11CA: Ref.GetActorCrimePlayerEnemy() Flags=0x0000 0x11CB: Ref.GetCrimeGold(Faction (Optional)) Flags=0x0000 0x11CC: Ref.SetCrimeGold(Integer , Faction (Optional)) Flags=0x0000 0x11CD: Ref.ModCrimeGold(Integer , Integer (Optional), Faction (Optional)) Flags=0x0000 0x11CE: GetPlayerGrabbedRef() Flags=0x0000 0x11CF: IsPlayerGrabbedRef(TESObjectREFR) Flags=0x0000 0x11D0: PlaceLeveledActorAtMe(ObjectID, LevelModifier, ForcedZone) Flags=0x0000 0x11D1: Ref.GetKeywordItemCount(Keyword) Flags=0x0000 0x11D2: ShowLockpickMenu(Integer (Optional)) slpm Flags=0x0000 0x11D3: Ref.GetBroadcastState() Flags=0x0000 0x11D4: Ref.SetBroadcastState(Integer) Flags=0x0000 0x11D5: Ref.StartRadioConversation(Topic) Flags=0x0000 0x11D6: Ref.GetDestructionStage() Flags=0x0000 0x11D7: Ref.ClearDestruction() Flags=0x0000 0x11D8: Ref.CastImmediateOnSelf(Magic Item) cios Flags=0x0000 0x11D9: Ref.GetIsAlignment(Alignment) Flags=0x0000 0x11DA: ResetQuest(Quest) Flags=0x0000 0x11DB: SetQuestDelay(Quest, Float) Flags=0x0000 0x11DC: Ref.IsProtected() Flags=0x0000 0x11DD: Ref.GetThreatRatio(Actor) Flags=0x0000 0x11DE: Ref.MatchFaceGeometry(Actor, Value) Flags=0x0000 0x11DF: Ref.GetIsUsedItemEquipType(EquipType) Flags=0x0000 0x11E0: GetPlayerName() Flags=0x0000 0x11E1: Ref.FireWeapon(Weapon) Flags=0x0000 0x11E2: Ref.PayCrimeGold(Integer (Optional), Integer (Optional), Faction (Optional)) Flags=0x0000 0x11E3: Ref.UnusedFunction2(Float) Flags=0x0000 0x11E4: Ref.MatchRace(Actor) Flags=0x0000 0x11E5: SetPCYoung(Integer) Flags=0x0000 0x11E6: SexChange(Sex, Integer (Optional)) Flags=0x0000 0x11E7: Ref.IsCarryable() Flags=0x0000 0x11E8: Ref.GetConcussed() Flags=0x0000 0x11E9: SetZoneRespawns(EncounterZone, Integer) Flags=0x0000 0x11EA: Ref.SetVATSTarget(Integer) Flags=0x0000 0x11EB: Ref.GetMapMarkerVisible() Flags=0x0000 0x11EC: Ref.ResetInventory() Flags=0x0000 0x11ED: PlayerKnows(Knowable Form) Flags=0x0000 0x11EE: Ref.GetPermanentActorValue(Actor Value) Get an actor value ignoring temporary modifiers. [player.getav luck] GetPermAV Flags=0x0000 0x11EF: Ref.GetKillingBlowLimb() Which BGSBodyPart::LIMB_ENUM received the killing blow Flags=0x0000 0x11F0: Ref.GoToJail(Faction (Optional), Integer (Optional), Integer (Optional)) Flags=0x0000 0x11F1: Ref.CanPayCrimeGold(Faction (Optional)) Flags=0x0000 0x11F2: ServeTime() Flags=0x0000 0x11F3: Ref.GetDaysInJail() Flags=0x0000 0x11F4: EPAlchemyGetMakingPoison() Flags=0x0000 0x11F5: EPAlchemyEffectHasKeyword(Keyword) Flags=0x0000 0x11F6: ShowAllMapMarkers(Integer, Integer (Optional), Integer (Optional)) Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)). tmm Flags=0x0000 0x11F7: Ref.GetAllowWorldInteractions() Flags=0x0001 0x11F8: Ref.ResetAI() Flags=0x0000 0x11F9: SetRumble(Float, Float, Float) Creates rumble in the controller (left motor) (right motor) (duration) Flags=0x0000 0x11FA: SetNoActivationSound(Sound) Set the sound to play when activation fails (Sound) Flags=0x0000 0x11FB: ClearNoActivationSound() Clear the activation failure sound Flags=0x0000 0x11FC: Ref.GetLastHitCritical() Flags=0x0000 0x11FD: AddMusic(Music) Flags=0x0000 0x11FE: UnusedFunction3() Flags=0x0000 0x11FF: Ref.UnusedFunction4() Flags=0x0000 0x1200: SetPCToddler(Integer) Flags=0x0000 0x1201: Ref.IsCombatTarget(Actor) Flags=0x0000 0x1202: TriggerScreenBlood(Integer) Trigger screen blood tsb Flags=0x0000 0x1203: Ref.GetVATSRightAreaFree(TESObjectREFR) Flags=0x0000 0x1204: Ref.GetVATSLeftAreaFree(TESObjectREFR) Flags=0x0000 0x1205: Ref.GetVATSBackAreaFree(TESObjectREFR) Flags=0x0000 0x1206: Ref.GetVATSFrontAreaFree(TESObjectREFR) Flags=0x0000 0x1207: Ref.GetIsLockBroken() Flags=0x0000 0x1208: IsPS3() Flags=0x0000 0x1209: IsWin32() Flags=0x0000 0x120A: Ref.GetVATSRightTargetVisible(TESObjectREFR) Flags=0x0000 0x120B: Ref.GetVATSLeftTargetVisible(TESObjectREFR) Flags=0x0000 0x120C: Ref.GetVATSBackTargetVisible(TESObjectREFR) Flags=0x0000 0x120D: Ref.GetVATSFrontTargetVisible(TESObjectREFR) Flags=0x0000 0x120E: Ref.AttachAshPile(Integer (Optional)) Flags=0x0000 0x120F: Ref.SetCriticalStage(CriticalStage) Flags=0x0000 0x1210: Ref.IsInCriticalStage(CriticalStage) Flags=0x0000 0x1211: Ref.RemoveFromAllFactions() Flags=0x0000 0x1212: GetXPForNextLevel() Flags=0x0000 0x1213: ShowLockpickMenuDebug(Integer (Optional)) slpmd Flags=0x0000 0x1214: ForceSave() Flags=0x0000 0x1215: GetInfamy(Faction (Optional)) Flags=0x0000 0x1216: GetInfamyViolent(Faction (Optional)) Flags=0x0000 0x1217: GetInfamyNonViolent(Faction (Optional)) Flags=0x0000 0x1218: Ref.UnusedFunction5() Flags=0x0000 0x1219: Sin(Float, Int(optional)) Flags=0x0000 0x121A: Cos(Float, Int(optional)) Flags=0x0000 0x121B: Tan(Float, Int(optional)) Flags=0x0000 0x121C: Sqrt(Float) Flags=0x0000 0x121D: Log(Float, Float(optional)) Flags=0x0000 0x121E: Abs(Float) Flags=0x0000 0x121F: GetQuestCompleted(Quest) GetQC Flags=0x0000 0x1220: Ref.UnusedFunction6() Flags=0x0000 0x1221: PipBoyRadioOff() Flags=0x0000 0x1222: AutoDisplayObjectives(Integer) Flags=0x0000 0x1223: IsGoreDisabled() Flags=0x0000 0x1224: FadeSFX(Float) FSFX Flags=0x0000 0x1225: Ref.SetMinimalUse(Integer) Flags=0x0000 0x1226: IsSceneActionComplete(Scene , Integer) Flags=0x0000 0x1227: ShowQuestStages(Quest) SQS Flags=0x0000 0x1228: Ref.GetSpellUsageNum(Magic Item) Flags=0x0000 0x1229: ForceRadioStationUpdate() FRSU Flags=0x0000 0x122A: GetActorsInHigh() Flags=0x0000 0x122B: HasLoaded3D() Flags=0x0000 0x122C: DisableAllMines() Flags=0x0000 0x122D: SetLastExtDoorActivated(ObjectReferenceID) Flags=0x0000 0x122E: KillQuestUpdates() KQU Flags=0x0000 0x122F: IsImageSpaceActive(Imagespace Modifier ID) Flags=0x0000 0x1230: Ref.HasKeyword(Keyword) Flags=0x0000 0x1231: Ref.HasRefType(RefType) Flags=0x0000 0x1232: Ref.LocationHasKeyword(Keyword) Flags=0x0000 0x1233: Ref.LocationHasRefType(RefType) Flags=0x0000 0x1234: CreateEvent(Keyword, Location, Ref 1, Ref 2, Value 1, Value 2) Flags=0x0000 0x1235: Ref.GetIsEditorLocation(Location) Flags=0x0000 0x1236: Ref.GetIsAliasRef(QuestAlias) Flags=0x0001 0x1237: Ref.GetIsEditorLocAlias(QuestAlias) Flags=0x0000 0x1238: Ref.IsSprinting() Flags=0x0000 0x1239: Ref.IsBlocking() Flags=0x0000 0x123A: Ref.HasEquippedSpell(Casting Source) hasspell Flags=0x0000 0x123B: Ref.GetCurrentCastingType(Casting Source) getcasting Flags=0x0000 0x123C: Ref.GetCurrentDeliveryType(Casting Source) getdelivery Flags=0x0000 0x123D: Ref.EquipSpell(Spell Item, Casting Source) Flags=0x0000 0x123E: Ref.GetAttackState() 0 = None, 1 = Draw, 2 = Swing, 3 = Hit, 4 = Next Attack, 5 = Follow Through, 6 = Bash Flags=0x0000 0x123F: GetAliasedRef(QuestAlias) Flags=0x0000 0x1240: GetEventData(Event Function, Event Member, Data (Optional)) Flags=0x0000 0x1241: Ref.IsCloserToAThanB(TESObjectREFR, TESObjectREFR) Flags=0x0000 0x1242: Ref.EquipShout(Shout) Flags=0x0000 0x1243: Ref.GetEquippedShout(Shout) Flags=0x0000 0x1244: Ref.IsBleedingOut() Flags=0x0000 0x1245: UnlockWord(Word Of Power) Flags=0x0000 0x1246: TeachWord(Word Of Power) Flags=0x0000 0x1247: Ref.AddToContainer(TESObjectREFR, Flag) Flags=0x0000 0x1248: Ref.GetRelativeAngle(ObjectReferenceID, Axis) Flags=0x0000 0x1249: Ref.SendAnimEvent(String) Send an event to the animation graph. sae Flags=0x0000 0x124A: Ref.Shout(Shout, Integer, ObjectReferenceID) Flags=0x0000 0x124B: Ref.AddShout(Shout) Flags=0x0000 0x124C: Ref.RemoveShout(Shout) Flags=0x0000 0x124D: Ref.GetMovementDirection() Flags=0x0000 0x124E: Ref.IsInScene() Flags=0x0000 0x124F: GetRefTypeDeadCount(Location, RefType) Flags=0x0000 0x1250: GetRefTypeAliveCount(Location, RefType) Flags=0x0000 0x1251: Ref.ApplyHavokImpulse(Float, Float, Float, Float) Flags=0x0000 0x1252: Ref.GetIsFlying() Flags=0x0000 0x1253: Ref.IsCurrentSpell(Spell Item, Casting Source) Flags=0x0000 0x1254: Ref.SpellHasKeyword(Casting Source, Keyword) Flags=0x0000 0x1255: Ref.GetEquippedItemType(Casting Source) Flags=0x0000 0x1256: GetLocationAliasCleared(QuestAlias) Flags=0x0000 0x1257: SetLocationAliasCleared(QuestAlias) Flags=0x0000 0x1258: GetLocAliasRefTypeDeadCount(QuestAlias, RefType) Flags=0x0000 0x1259: GetLocAliasRefTypeAliveCount(QuestAlias, RefType) Flags=0x0000 0x125A: Ref.IsWardState(Ward State) Flags=0x0000 0x125B: Ref.IsInSameCurrentLocAsRef(TESObjectREFR, Keyword) Flags=0x0000 0x125C: Ref.IsInSameCurrentLocAsRefAlias(QuestAlias, Keyword) Flags=0x0000 0x125D: LocAliasIsLocation(QuestAlias, Location) Flags=0x0000 0x125E: GetKeywordDataForLocation(Location, Keyword) Flags=0x0000 0x125F: SetKeywordDataForLocation(Location, Keyword, Value) Flags=0x0000 0x1260: GetKeywordDataForAlias(QuestAlias, Keyword) Flags=0x0000 0x1261: SetKeywordDataForAlias(QuestAlias, Keyword, Value) Flags=0x0000 0x1262: LocAliasHasKeyword(QuestAlias, Keyword) Flags=0x0000 0x1263: Ref.IsNullPackageData(PackageData (Possibly Null)) Flags=0x0000 0x1264: Ref.GetNumericPackageData(PackageData (Numeric)) Flags=0x0000 0x1265: Ref.IsFurnitureAnimType(Furniture Anim Type) Flags=0x0000 0x1266: Ref.IsFurnitureEntryType(Furniture Entry Type) Flags=0x0000 0x1267: Ref.GetHighestRelationshipRank() Flags=0x0000 0x1268: Ref.GetLowestRelationshipRank() Flags=0x0000 0x1269: Ref.HasAssociationTypeAny(AssociationType) Flags=0x0000 0x126A: Ref.HasFamilyRelationshipAny() Flags=0x0000 0x126B: Ref.GetPathingTargetOffset(Axis) Flags=0x0000 0x126C: Ref.GetPathingTargetAngleOffset(Axis) Flags=0x0000 0x126D: Ref.GetPathingTargetSpeed() Flags=0x0000 0x126E: Ref.GetPathingTargetSpeedAngle(Axis) Flags=0x0000 0x126F: Ref.GetMovementSpeed() Flags=0x0000 0x1270: Ref.GetInContainer(TESObjectREFR) Flags=0x0000 0x1271: IsLocationLoaded(Location) Flags=0x0000 0x1272: IsLocAliasLoaded(QuestAlias) Flags=0x0000 0x1273: Ref.IsDualCasting() Flags=0x0000 0x1274: Ref.DualCast(Magic Item, ObjectReferenceID (Optional)) Flags=0x0000 0x1275: GetVMQuestVariable(Quest, VM Variable Name) Flags=0x0000 0x1276: GetVMScriptVariable(ObjectReferenceID, VM Variable Name) Flags=0x0000 0x1277: Ref.IsEnteringInteractionQuick() Flags=0x0000 0x1278: Ref.IsCasting() Flags=0x0000 0x1279: Ref.GetFlyingState() Flags=0x0000 0x127A: Ref.SetFavorState(Integer) Flags=0x0000 0x127B: Ref.IsInFavorState() Flags=0x0000 0x127C: Ref.HasTwoHandedWeaponEquipped() Flags=0x0000 0x127D: Ref.IsExitingInstant() Flags=0x0000 0x127E: Ref.IsInFriendStatewithPlayer() Flags=0x0000 0x127F: Ref.GetWithinDistance(ObjectReferenceID, Float) Flags=0x0000 0x1280: Ref.GetActorValuePercent(Actor Value) Flags=0x0000 0x1281: Ref.IsUnique() Flags=0x0000 0x1282: Ref.GetLastBumpDirection() Flags=0x0000 0x1283: CameraShake(Float, Float(optional)) Flags=0x0000 0x1284: Ref.IsInFurnitureState(Furniture Anim Type) Flags=0x0000 0x1285: Ref.GetIsInjured() Flags=0x0000 0x1286: Ref.GetIsCrashLandRequest() Flags=0x0000 0x1287: Ref.GetIsHastyLandRequest() Flags=0x0000 0x1288: UpdateQuestInstanceGlobal(Quest, Global) Flags=0x0000 0x1289: Ref.SetAllowFlying(Integer) Flags=0x0000 0x128A: Ref.IsLinkedTo(TESObjectREFR, Keyword) Flags=0x0000 0x128B: Ref.GetKeywordDataForCurrentLocation(Keyword) Flags=0x0000 0x128C: Ref.GetInSharedCrimeFaction(TESObjectREFR) Flags=0x0000 0x128D: Ref.GetBribeAmount() Flags=0x0000 0x128E: Ref.GetBribeSuccess() Flags=0x0000 0x128F: Ref.GetIntimidateSuccess() Flags=0x0000 0x1290: Ref.GetArrestedState() Flags=0x0000 0x1291: Ref.GetArrestingActor() Flags=0x0000 0x1292: Ref.ClearArrestState() Flags=0x0000 0x1293: EPTemperingItemIsEnchanted() Flags=0x0000 0x1294: EPTemperingItemHasKeyword(Keyword) Flags=0x0000 0x1295: Ref.GetReceivedGiftValue() Flags=0x0000 0x1296: Ref.GetGiftGivenValue() Flags=0x0000 0x1297: ForceLocIntoAlias(Location, QuestAlias) Flags=0x0000 0x1298: Ref.GetReplacedItemType(Casting Source) Flags=0x0000 0x1299: Ref.SetHorseActor(TESObjectREFR) Flags=0x0000 0x129A: Ref.PlayReferenceEffect(Reference Effect, Time (optional), Aim-at target (optional)) pre Flags=0x0000 0x129B: Ref.StopReferenceEffect(Reference Effect) sre Flags=0x0000 0x129C: PlayShaderParticleGeometry(Form, Float) pspg Flags=0x0000 0x129D: StopShaderParticleGeometry(Form, Float) sspg Flags=0x0000 0x129E: ApplyImageSpaceModifierCrossFade(Imagespace Modifier ID, Float (Optional)) Adds a crossfade imagespace modifier to the active list imodcf Flags=0x0000 0x129F: RemoveImageSpaceModifierCrossFade(Float (Optional)) Remove a crossfade imagespace modifier from the active list rimodcf Flags=0x0000 0x12A0: Ref.IsAttacking() Flags=0x0000 0x12A1: Ref.IsPowerAttacking() Flags=0x0000 0x12A2: Ref.IsLastHostileActor() Flags=0x0000 0x12A3: Ref.GetGraphVariableInt(String) Flags=0x0000 0x12A4: Ref.GetCurrentShoutVariation() Flags=0x0000 0x12A5: Ref.PlayImpactEffect(String, String (Optional), Float(optional), Float(optional), Float(optional), Float(optional), Int(optional), Int(optional)) pie Flags=0x0000 0x12A6: Ref.ShouldAttackKill(Actor) Flags=0x0000 0x12A7: Ref.SendStealAlarm(Actor) steal Flags=0x0000 0x12A8: Ref.GetActivationHeight() Flags=0x0000 0x12A9: EPModSkillUsage_IsAdvanceSkill(Actor Value) Flags=0x0000 0x12AA: Ref.WornHasKeyword(Keyword) Flags=0x0000 0x12AB: Ref.GetPathingCurrentSpeed() Flags=0x0000 0x12AC: Ref.GetPathingCurrentSpeedAngle(Axis) Flags=0x0000 0x12AD: Ref.KnockAreaEffect(Float, Float) kae Flags=0x0000 0x12AE: Ref.InterruptCast() Flags=0x0000 0x12AF: AddFormToFormList(Form, Form) Flags=0x0000 0x12B0: RevertFormList(Form) Flags=0x0000 0x12B1: AddFormToLeveledList(Form, Form, Int, Int) Flags=0x0000 0x12B2: RevertLeveledList(Form) Flags=0x0000 0x12B3: EPModSkillUsage_AdvanceObjectHasKeyword(Keyword) Flags=0x0000 0x12B4: EPModSkillUsage_IsAdvanceAction(Skill Action) Flags=0x0000 0x12B5: EPMagic_SpellHasKeyword(Keyword) Flags=0x0000 0x12B6: Ref.GetNoBleedoutRecovery() Flags=0x0000 0x12B7: Ref.SetNoBleedoutRecovery(Integer) Flags=0x0000 0x12B8: EPMagic_SpellHasSkill(Actor Value) Flags=0x0000 0x12B9: IsAttackType(Keyword) Flags=0x0000 0x12BA: Ref.IsAllowedToFly() Flags=0x0000 0x12BB: Ref.HasMagicEffectKeyword(Keyword) Flags=0x0000 0x12BC: Ref.IsCommandedActor() Flags=0x0000 0x12BD: Ref.IsStaggered() Flags=0x0000 0x12BE: Ref.IsRecoiling() Flags=0x0000 0x12BF: Ref.IsExitingInteractionQuick() Flags=0x0000 0x12C0: Ref.IsPathing() Flags=0x0000 0x12C1: Ref.GetShouldHelp(Actor) Flags=0x0000 0x12C2: Ref.HasBoundWeaponEquipped(Casting Source) Flags=0x0000 0x12C3: Ref.GetCombatTargetHasKeyword(Keyword) gcthk Flags=0x0000 0x12C4: UpdateLevel() Update the player's level based on current skill usage amounts. Flags=0x0000 0x12C5: Ref.GetCombatGroupMemberCount() gcgmc Flags=0x0000 0x12C6: Ref.IsIgnoringCombat() Flags=0x0000 0x12C7: Ref.GetLightLevel() gll Flags=0x0000 0x12C8: SavePCFace(String) spf Flags=0x0000 0x12C9: SpellHasCastingPerk(Perk) Flags=0x0000 0x12CA: Ref.IsBeingRidden() Flags=0x0000 0x12CB: Ref.IsUndead() Flags=0x0000 0x12CC: GetRealHoursPassed() Flags=0x0000 0x12CD: UnequipAll() Flags=0x0000 0x12CE: Ref.IsUnlockedDoor() Flags=0x0000 0x12CF: Ref.IsHostileToActor(Actor) Flags=0x0000 0x12D0: Ref.GetTargetHeight(TESObjectREFR) Get the delta on z between two references Flags=0x0000 0x12D1: Ref.IsPoison() Is the object a Poison potion Flags=0x0000 0x12D2: Ref.WornApparelHasKeywordCount(Keyword) Flags=0x0000 0x12D3: Ref.GetItemHealthPercent() Flags=0x0000 0x12D4: Ref.EffectWasDualCast() Flags=0x0000 0x12D5: Ref.GetKnockStateEnum() Flags=0x0000 0x12D6: DoesNotExist() Flags=0x0000 0x12D7: Ref.UnequipItemSlot(Integer, Integer (Optional)) Flags=0x0000 0x12D8: Ref.MountActor(TESObjectREFR) Flags=0x0000 0x12D9: Ref.DismountActor(TESObjectREFR) Flags=0x0000 0x12DA: Ref.IsOnFlyingMount() Flags=0x0000 0x12DB: Ref.CanFlyHere() Flags=0x0000 0x12DC: Ref.IsFlyingMountPatrolQueued() Flags=0x0000 0x12DD: Ref.IsFlyingMountFastTravelling() Flags=0x0000 MaxFlags: 0x00000100 MaxParams: 0x00000009 MaxParamFlags: 0x00000001 MaxTypeID: 0x00000053 ParamTypeID: 0) String 1) Integer 2) Float 3) ObjectID 4) TESObjectREFR 5) Actor Value 6) Actor 7) Spell Item 8) Axis 9) Cell 10) Animation Group 11) Magic Item 12) Sound 13) Topic 14) Quest 15) Race (optional) 16) Class 17) Faction (Optional) 18) Sex 19) Global 20) Furniture 21) Weapon 22) Variable Name 23) Stage 24) Map Marker 25) Actor Base 26) Container (optional) 27) WorldSpace 28) Crime Type (optional) 29) Package 30) Combat Style (optional) 31) Magic Effect 32) Form Type 33) Weather ID 34) 35) Owner(optional) 36) Effect Shader ID 37) Form List 38) 39) Perk 40) Note 41) Miscellaneous Stat 42) Imagespace Modifier ID 43) ImageSpace 44) 45) 46) Event Function 47) Event Member 48) Data (Optional) 49) VoiceType 50) EncounterZone 51) Idle Form 52) Message 53) ObjectID 54) Alignment 55) EquipType 56) ObjectID 57) Music 58) CriticalStage 59) Keyword 60) RefType 61) Location 62) Form 63) QuestAlias 64) Shout 65) Word Of Power 66) 67) Scene 68) Casting Source 69) AssociationType 70) Ward State 71) PackageData (Possibly Null) 72) PackageData (Numeric) 73) Furniture Anim Type 74) Furniture Entry Type 75) 76) VM Variable Name 77) Reference Effect 78) PackageData (Location) 79) SoundCategory 80) Skill Action 81) Knowable Form 82) Region 83) Action