Skyrim Mod talk:Mod File Format/ADDN
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Model Data Positions[edit]
- This is merely speculation on my part, but based on the assumption that OBND is correct, it uses 3d positions with 16-bit integers. Presumably this defines a 3d-rectangle that is the bounding box of the model.
- Then, isn't it likely that MODT, which is a series of 12-byte structures is rather two positions together?
- So, rather than being a 32-bit integer 3d-position, it would be two 16-bit integer 3d-positions.
- This would make sense, if this was some form of collision box (this part is complete speculation) and it was defining the 3d-rectangles of which parts may be collided with.
- This, of course, needs to be tested.
- Edit: It's been several days, so I was just wanted to note that all of this is complete speculation which I wrote whilst tired, and doesn't have much actual basis beyond a guess.