Skyrim Mod talk:Mod File Format/WTHR
DATA Struct[edit]
Some observations:
- The DATA struct, though it is listed as variable length, always seems to be size 19 (in my observation)
- The 12th nibble in the DATA struct is always the Weather Classification, and has the following values: 00 = None, 01 = Pleasant, 02 = Cloudy, 04 = Rainy, 08 = Snowy.
Not sure how this needs to be represented on the table on the page. Chesko (talk) 12:35, 10 September 2012 (EDT)
Edit: Here is a more complete (but still not finished) decode of DATA. The addresses are the offsets from the start of DATA; I'm not sure what the standard convention for writing hex addresses is.
0x00 ?
0x01 ?
0x02 ?
0x03 ?
0x04 ?
0x05 ?
0x06 Precipitation - Begin Fade In (0-255)
0x07 Precipitation - End Fade Out (0-255)
0x08 Thunder / Lightning - Begin Fade In (0-255)
0x09 Thunder / Lightning - End Fade Out (0-255)
0x10 Thunder / Lightning - Frequency, ranges from (255 (Low) to 140 (High)
0x11 Weather Classification (00 = None, 01 = Pleasant, 02 = Cloudy, 04 = Rainy, 08 = Snowy)
0x12 Lighting Color: Red (0-255)
0x13 Lighting Color: Green (0-255)
0x14 Lighting COlor: Blue (0-255)
0x15 ?
0x16 ?
0x17 ?
0x18 ?