Skyrim talk:Sovngarde (place)

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Bridge[edit]

The bridge seems to be a whale's skeleton rather than a dragon's. Just look at the head, can't be a dragon. Although I have no idea how that whale got to Sovngarde, must have been a very valiant whale...

If you have completed the civil war for the imperials Galmar will also be in sovngarde making a reverance to you following him. Svaknir too should be added.

It's called the whalebone bridge.Br3admax 18:03, 7 January 2012 (UTC)

It's probably the whale from "The Hitchiker's Guide to the Galaxy" 82.243.194.53 09:22, 9 January 2012 (UTC)
Where do you get the name "Whalebone Bridge" from? I see it mentioned both here and in the Dragonslayer quest page, but there are no other results in my search of the UESP wiki, and particularly not in the Lore section. I would propose here an alternative explanation. As was pointed out in the Notes section of this page, "Sovngarde is said to be ruled by Shor, but Shor is not found in Sovngarde in the game." My postulation is that we do, in fact, see Shor in Sovengarde. I propose that it is his bones that you are walking across to enter the Hall of Valor. How many times have you heard NPC's uttering the exclamation, "Shor's Bones!" Try searching for "Shor's Bones" on the wiki. I find six occurrences of people using this exclamation. This is just my opinion, and I welcome criticism or rebuttal. — Unsigned comment by Daric Gaersmith (talkcontribs) at 13:09 on 23 December 2012
Tsun names it. Silence is GoldenBreak the Silence 13:17, 23 December 2012 (GMT)
Ah, that makes sense then. Thank you for clarifying. Also, thanks for introducing me to CSList. I didn't know about this tool before. — Unsigned comment by Daric Gaersmith (talkcontribs) at 13:24 on 23 December 2012
is that right with TSUN? i swear he calle dit dragon bone bridge on my last playthrough. will need to reconfirm when i get closer as it just seems to WTF to be a whale were a dragon makes sense lore wise.203.219.85.18 08:54, 28 January 2013 (GMT)
From the book 'A Dream of Sovngarde', 'A great bridge made all of whale-bone was the only means to cross, and so I took it.' The bridge is addressed canonically as whale bone. - 7:02 PM, October 2, 2013 (EDT) — Unsigned comment by 24.241.60.76 (talk) at 23:03 on 2 October 2013

All Nords go to heaven?[edit]

I've been avoiding completing the Thieves Guild questline because it involves selling my nord's soul to a daedra. Most of the daedra-related missions involve a choice of how to respond at the end; Molag Bal, Meridia, Azura, Hermaeus Mora, Mehrunes Dagon.. They all have a dialogue option that goes something along the lines of "I'll take your artifact but you can take your religion and stuff it." So what I'm wondering is, according to lore, do nords who have shown valor in battle automatically go to sovngarde regardless of what pacts they may have made in life? What happens to someone who makes such binding pacts with multiple daedra? — Unsigned comment by 75.34.55.137 (talk) at 16:50 on 19 January 2012 (UTC)

No explanation is provided. However, there isn't really a reason to worry about your pacts, as you never pay them up in the game. --AKB Talk Cont Mail 16:50, 19 January 2012 (UTC)
see companions for an answer. it loosk liek the heaven is based on your belief. if you change faith and go with a daedra your soul swaps restign places. — Unsigned comment by 203.219.85.18 (talk) at 08:40 on 28 January 2013‎
Not necessarily belief based. Souls are tangible things in ES (ref: soul trap), and making pacts with the daedra (whom are living deities) simply means that they have an interest in your soul so they plan to keep it when your body isn't using it. If nobody claims a soul, and the living form hasn't achieved chim or apostheosis they get thrown in an ethereal paper shredder where their memories and being are deleted before the soul-matter is put in a new body. Possibly the worst thing that could happen to you from multi-committing is that none of them claim you (and thus you are erased) or one of them shoves you in an artifact where you get to sit in isolation for who-knows-how-long (ref: Skyrim shows that being in a soul container is essentially life in an isolation box.) Through pacts or arcanum, its possible for someone in the ES universe to transfer their soul's binding from the mortal plane (which recycles souls) back in to the Aether (where mer souls began, before they were trapped in the mundane birth cycle) or to Oblivion. Pacting with a daedra, in effect, means they handle that for you. 70.113.115.100 15:10, 8 August 2013 (GMT) Skrylar

Down the Waterfall[edit]

I wanted to check out what was at the bottom of the huge waterfalls in Sovngarde so I used the console's God Mode (so I wouldn't die on the way down). There's some pretty weird stuff down there if you swim around. Nothing of any consequence but pretty weird. No way to get back up though. Not without using NoClip at any rate. 14.202.32.28 08:16, 21 January 2012 (UTC)

Not true; I managed to swim back up the waterfall. — Unsigned comment by 118.209.27.184 (talk) on 4 April 2012

Lycanthropy[edit]

I think it should be added in the notes that even if the player has reached the point in the companions and has become a werewolf it will not affect their playthrough in sovngarde. Tested on Xbox 360 Chronic 08:47, 23 January 2012 (UTC)

Why is this at all relevant? Lycanthropy only means you don't go to Sovngarde when you DIE. Nothing in-story stopping anyone, even non-Nord lycanthrope daedra worshippers, from just jumping into that portal to visit. — Unsigned comment by 99.127.173.78 (talk) at 22:48 on 15 August 2012
99.* has a point - you being a lycanthrope only determines whether or not you can go to Sovngarde upon death, not during your life. • JAT 22:51, 15 August 2012 (UTC)

Twilight Sepulcher vs Sovngarde[edit]

I find that the two resting places are....complete opposites when considered along certain terms.

It seems the Nightingales are Counter-Promethean ... to use masonic terminology...

Sorry but everything in the game is given a masonic tinge by the developers and it's very immersive.

The Nightingales I find are very purposed towards the ... non-glorification ... the non-exaltation ... the veiling ... of Nocturnal.

It's almost like...the purposeful worship of the unknown, the unfelt, the unseen, the unspoken, and I daresay...the entirety of the unperceived.

If I described it in a nutshell...ironically it's the Worship of a Paradox!

Sovngarde is more...the opposite...and I don't mean that in the context of Good vs Evil or even Cosmos vs Chaos.

The Twilight Sepulcher really can't be described as...Hell.

Maybe I'm confused by my own musings and poems I've written about her. Theindividual 10:46, 27 February 2012 (UTC)

all I've written has been...before Skyrim...even before I played Morrowind and joined the Morag Tong and really put thought into it. — Unsigned comment by Theindividual (talkcontribs) at 10:48 on 27 February 2012
The idea of Heaven/Hell in this canon is...relative. Heaven in TES, is generally the particular afterlife that you want. In that case, Hell, would be any other afterlife, or perhaps the afterlife that is closest to being the exact opposite of the one you wanted. The most recent, if not best example, is shown in the Companions quest line. Kodlak's idea of Heaven is Sovngarde, and while Hircine's realm isn't exactly Hell, it's not where he wants to go. Aela on the other hand, thinks the exact opposite.

So in that regard, Agents of Nocturnal would likely find The Evergloam just as comforting, and just as much of a "Heaven" as Nords find Sovngarde, or even the Dark Brotherhood finds The Void. Digital Utopia (talk) 05:10, 6 February 2014 (GMT)

Need to reference[edit]

I found the literary reference to the " Sovengarde is a realm of Aetherius " in this book Sovngarde, a Reexamination— Bereditte Jastal, but I have no idea how to do it..... I may have done it right but its kinda sloppy #newatthis — Unsigned comment by J'ZhirrthePriest (talkcontribs) at 18:16 on 24 March 2012 (UTC)

Game-space articles don't need references. We generally save lore details for the lore article. However, if you wish to use references for anything, I'm sure Help:References will be able to assist you. --AKB Talk Cont Mail 18:16, 24 March 2012 (UTC)
Okay, I saw the citation needed and though ' I should cite this' but its okay. Now I know — Unsigned comment by J'ZhirrthePriest (talkcontribs) at 18:34 on 24 March 2012 (UTC)
It's not your fault. I'll ask the user who put it there originally what the purpose behind it was. He probably intended to use {{VN}} --AKB Talk Cont Mail 18:34, 24 March 2012 (UTC)

A rather large minor bug[edit]

All that mist there seems to be affected by the same PC bug that does things like screw up the lighting in certain areas. The result being that if this is triggered, all the mist vanishes. I just wanted to put this here because it was a rather lame bug to get at such an important part of the game. ("Why are we shouting at nothing again...?") Nothing breaks, but it all makes no sense without the fog. 74.132.249.206 10:33, 15 August 2012 (UTC)

Word Wall tidbit[edit]

Is it considered note worthy that this particular Word Wall appears to be unique? Rather than the cuneiform markings of the Dovah script, it's apparently covered in the swirl patterns used by the ancient Nords and the living Giants. — Unsigned comment by 64.253.223.247 (talk) at 02:00 on 8 September 2012

A note to be made perhaps?[edit]

If you try to take the roasted ox leg/head they don't count as regular food items, but misc? I only say this here because I've never seen these items elsewhere 74.15.8.147 22:09, 23 September 2012 (GMT)

You're right—the game data lists them both as miscellaneous clutter items. I went ahead and added a note to the page. Thanks for mentioning it! eshetalk 15:07, 19 October 2012 (GMT)

Killing the heroes[edit]

I managed to knock one-eye into the chasm. I'm not sure what happened to him, but neither I nor storm call could locate him. Does the scripted death down there work on essential NPCs or something?Ivan the Vandal (talk) 17:36, 27 October 2012 (GMT)

doubtful i would just assume same as falling outside a map with no clip he fell so far down it was out of reach for storm call. — Unsigned comment by 203.219.85.18 (talk) at 08:51 on 28 January 2013‎

Stars of Classes[edit]

Anyone notice that the sky in Sovengarde has the same stars as the level up menu? If you look you can see the Red(Warrior), Green(Thief) and Blue(Mage) in the skies. Think this is worth noting?

Is Peaceful Sovngarde a different place?[edit]

My Fortify Carry Weight potion ran out during the battle with Alduin, and I only had one left, so I dropped a load of items on the ground because I didn't know how long the battle would take. After Alduin had been defeated and the weather turned sunny, I couldn't find them again. So is the sunny version of Sovngarde actually a different place to the misty version? Baratron (talk) 18:16, 8 June 2013 (GMT)

Hello from the dystopian future of 7 years hence! Yes, I can confirm sunny Sovngarde gets reset. I stashed all my loot in the corpse of a Stormcloak soldier near the bridge and watched it disappear before my eyes when the soul-snare lifted. 82.8.187.22 22:43, 27 June 2020 (UTC)

Rescue Lost Souls?[edit]

The soul you meet says they are lost and you get a dialogue option to have them follow you through the mist, but they only follow for a few seconds then stop. I'm surprised this isn't mentioned here already, unless it's just a bug I'm experiencing on the PS4 version. Pashta (talk) 06:47, 1 December 2016 (UTC)

The bug may be that Alduin isn't hungry, as soon as the soldier runs towards the mist Alduin is supposed to munch him. Silence is GoldenBreak the Silence 18:47, 1 December 2016 (UTC)