User:Aeon/Sandbox

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My Argument[edit]

Welcome to my Sandbox, where I intend to highlight the key points that make Oblivion much better than that turkey of a game, Modern Warfare 2. Also it'll let me get some practice in on my editing skills.

Element of games Oblivion MW2
Action levels Features swords, axes, bows, fireballs, lightning, high jumping, running, sparring, slaying monsters, shooting zombies in the head and deep dark dungeons. Lots of action.

Features guns. And more guns that are surprisingly similar to the one before. You run around slowly. A man snipes you off. You respawn and hide in one place for 20 seconds. A man runs past, and you swing a knife at him. Congratulations! You've just wasted 20 seconds of your life, just so you can knife a virtual Russian in the back.

Accessibility You are given a brief tutorial at the start of the game, and are then left to your own devices. You can go anywhere and do anything, on any difficulty you want. You are immediately thrust into the full fray of battle, with no knowledge of the game or maps. There is no adjustable difficulty on multiplayer.
Story The Emperor of Tamriel is assassinated. You have been tasked with saving his heir and stopping a daedric invasion. Also contains six guild or expansion questlines, all of which contain a rich and well-rounded story. You play a faceless soldier who kills foreigners. An American guy betrays you, and you kill him. Not much else.
Canon Oblivion contains much lore to add to the library of Elder Scrolls canon, and both the story and gameplay match the story already established by previous games. For a game that is supposed to represent the modern age, this game seriously breaks it. Featuring bulletproof riot shields, magical scanners that can pick up heartbeats, and enormous nonexistent Russian military force and government, and the fact that you, as a ground soldier, kill everything on your own with an automatic weapon. Not very realistic after all.
Commerce You begin the game as a lowly pauper, armed with basic weaponry and carrying but a few coins. As the game progresses and you level up, you eventually become a very rich person with Daedric weapons, high status in guilds, and a helluva lot of money. Take multiplayer as an example. You play a Brazilian militant. You have come from the favelas armed with nothing but cheap black market weaponry, your everyday clothes and your rebellious spirit. You must overcome your disadvantage by... Oh wait. Despite the fact that they are dirt poor, leaderless and a tiny force, the militia have somehow managed to get their hands on B-2 Stealth bombers and Stinger heat seeking missile launchers. Is it just me, or does that seem unlikely?
Annoyance Annoying NPCs are your only problem here. Most of them are Bosmers. You can kill them, or you can just give them a wide berth if they're essential or respawn. Most games you are thrust into contain at least one annoying person who has managed to muster the brainpower to use a mic. On most multiplayer games you have the option of ignoring them and talking to your friends, or quickly muting them. However, Infinity Ward decided that when you enter the games, you must immediately leave your chat and listen to those idiots speak. And the only way to shut them up is by going through the long list of names and muting everyone.
Policing Want to commit a crime? Watch out, cause the Imperial guards are right behind you. These brave soldiers are on a mission to kill, fine or imprison anybody who commits the tiniest of crimes in existence. Even accidentally touching somebody's worthless callipers is an offence they'll gladly kill you for. There is no escape. The only police in this game are the moderators and admins who'll ban you if you get in a game with them and camp/spawn kill/teabag them.

I hope you enjoyed my rant.